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"this is multiple words argument" as an single argument instead of being splitted to multiple argumentclear or it alias cls
alias (set/map) [old] [new] or alias [old] [new]
alias set view_cam vcam now you can type vcam and it work as if you are using view_camalias (rem/remove/rm) [new]
alias rem vcam vcam will no longer workalias (clear/reset)
alias clear vcam and anything mapped before this point will now no longer workalias load [filename]
alias clear before loading the new file)alias load promax now any of pre-defined alias will work just like you manually typing alias setalias (gen/generate) [filename]
alias load, the generated file will include all of currently alias'ed commandalias gen promax will create a "PROMAX.txt" file at GAME_ROOT directory for use with alias loadThe alias text file is a simple text file that are follow the [block][separator?] format
[block]: a text section contain [old command]<space>[new command], within this block everything after [new command]<space> are ignored[separator?]: is either a newline \n or a comma ,E.g:
view_cams vcam <= ( [block] = view_cams vcam; [separator?] = \n )
shop s this is a comment and will be ignored
list_bulkhead ldoor -- this is also a comment and also ignored (including --)
list_cam lcam, open_bulkhead open -- this comma is valid
close_bulkhead close,minimap mmap -- also valid
SubTerminalEX.xml for more information public static IEnumerator OnExecuteA(List<string> _){} // command has no argument so you can safely ignore the argument passed in
public static IEnumerator OnExecuteB(List<string> args) {} // command has argument, and are listed by the order they typed in
public static IEnumerator newMinimap(List<string> args) {} // when minimap is executed this method will run instead of the original method
public static void OnExecuteHook(List<string> args) {} // this method will run after route_to is executed, all argument passed in are exactly like the original command
// way 1 - for command have no argument
// command, on execute method, name, description
TerminalCommandManager.AddNoArgumentCommand("play", OnExecuteA, "do something A", "description");
// way 2 - for command that have argument
// command, on execute method, name, description, argument amount, force exact argument amount, is argument optional (can be skipped by user), parameter description, example usage command
TerminalCommandManager.AddCommand("reset", OnExecuteB, "do something B", "description", 2, true, false, "[type] [how]", "reset game now");
// way 3 - override command (from other mods or vanilla)
// except for the first 2, the rest can be skipped
// which vanilla command (e.g view_cam), on execute method, name, description, parameter description, argument amount, is argument optional (can be skipped by user), example command
TerminalCommandManager.OverrideCommand("minimap", newMinimap);
// extra: you can create your own alias too for mods that want to add alias for their own command, this work just like when user typed in "alias base_command new_alias"
TerminalCommandManager.AliasCommand("base_command", "new_alias");
// extra 2: you can now hook the desired command instead of override and then use hacks to run the original command!
// hook target can be before or after (and is after by default, also optional so you can ignore it)
// hook priority mean your hook execute before or after other hook that are hooked against the same command, you can also specify number, ordered descending so high number execute first before low number (is optional and you can ignore it)
TerminalCommandManager.HookCommand("route_to", OnExecuteHook, STEHookTarget.Default, STEHookPriority.Default);
// you can remove command added by mods or even remove vanilla command (not recommend unless you know what you're doing)
TerminalCommandManager.RemoveCommand("minimap");
MIT License
Copyright (c) 2024 Nguyen Anh Tri
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