SULFUR
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1.1.0
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Edited · Nov 12, 2026

Weapon Tiers

A mod for SULFUR that adds 4 new weapon tiers that can randomly roll on weapon drops, granting them multipliers for various weapon stats!

Weapon Tiers

Tiers

Tier Damage (Firearms and melee) Fire rate (Firearms) Reload speed (Firearms) Max durability (Firearms) Default chance
Standard (Normal drops) x1 x1 x1 x1 70%
Blessed x1.25 x1.05 x1.05 x1.10 20%
Hallowed x1.50 x1.10 x1.10 x1.20 7%
Sacred x1.75 x1.15 x1.15 x1.35 2.5%
Divine x2 x1.20 x1.20 x1.50 0.5%

The tier system does NOT apply to throwables!

The tier system does apply to melee weapons, but they only receive the damage bonus!

Tiered weapons have colored tier names, tooltip bonuses, and an animated shimmer effect so you can differentiate them easily from normal weapons. Standard weapons keep their vanilla appearance!

Buying weapons from shops does not grant tiers, only naturally dropped weapon pickups!

Requirements/installation

Requires BepInEx 5

Install through your mod manager, or copy files to your plugins folder directly (SULFUR/BepInEx/plugins/SulfurWeaponTiers/)

Config

The game must be launched first to generate the config. Use your mod manager's configuration editor or just open BepInEx/config/pseudotim.sulfur.weapontiers.cfg with any text editor!

[Drops]
Weights = 70,20,7,2.5,0.5

[Visuals]
GlintEnabled = true
GlintStrength = 0.39
GlintSpeed = 0.3
GlintIntensityScale = 0.5
  • Weights: Relative chances for Standard, Blessed, Hallowed, Sacred, and Divine, in that order!
  • GlintEnabled: Turns the colored shimmer on or off
  • GlintStrength: Effect brightness
  • GlintSpeed: Shimmer movement speed
  • GlintIntensityScale: Overall glint intensity for pickups, held weapons, and inventory icons
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