Release
Now damage info will merged if have same damage type
Speed up the kill message animation
Add configurable file for all feature to turn on/off
Now asset bundle embedded with dll file
Bug fix: damage count only trigger when kill enemy
Updated v0.9.17 compatibility.
Hit crosshair animation adjust
Add Menu
Add i18n
Add configurable feature - all configurations will save into game save file
Code Refactoring - Further split attack feedback related patches into different patches
Add loot beams
Add Dead Protection
Bullet behavior reworked
v0.10.1 compatibility fix.
fix when player die with grenade will cause game soft lock
Add battlefield 5 style kill message
v0.10.2 compatibility fix.
Corrected the death protection logic to match the textual description, i.e. the value is now set to the chance of losing enchantments and accessories instead of the chance of keeping them.
v0.10.4 compatibility fix.
v0.10.12 compatibility fix. Barrel also in dead proection now Loot VFX now fixde to const size
v0.11.2 compatibility fix.
Compatibility fix for the current SULFUR build (Unity 6).
Combat feedback (hit marker, damage numbers, kill message, hit sound) rewired to the reworked damage pipeline.
Bullets-through-corpses and reverse mouse scroll restored.
Kill message / damage text render again, using the game's own font (CJK included).
F1 menu fixed for the new input system.
Fixed a save-migration error that could abort plugin init.