


A configurable Luck system tweak for SULFUR.
This mod lets you adjust how fast Luck builds up and how much Luck is consumed when valuable loot drops.
SULFUR has two internal Luck values:
By default, the player recovers Luck once per minute.
Equipment such as the Four-leaf Clover and Santa Hat increases Luck recovery, not the current stored Luck value directly.
Better Luck Control lets you configure this system.
After launching the game once with the mod installed, a config file will be generated:
BepInEx/config/ryukalabs.sulfur.lucktweaks.cfg
[Luck Recovery]
RecoveryMultiplier = 1
RecoveryFlatBonus = 0
RecoveryOverridePerMinute = -1
[Luck Consumption]
ConsumptionMultiplier = 1
[Debug]
VerboseLogging = true
Multiplier for positive Luck recovery.
Example:
RecoveryMultiplier = 2
If your current Luck recovery is 5/min, it becomes:
5 * 2 = 10/min
Flat bonus added to every positive Luck recovery tick after multiplier.
Example:
RecoveryMultiplier = 2
RecoveryFlatBonus = 3
If your current Luck recovery is 5/min, it becomes:
5 * 2 + 3 = 13/min
If set to 0 or higher, this replaces the positive Luck recovery amount.
Example:
RecoveryOverridePerMinute = 20
Your Luck recovery becomes:
20/min
Set it to -1 to disable override mode.
Multiplier for negative Luck changes when valuable loot consumes Luck.
Example:
ConsumptionMultiplier = 0.5
Luck consumption is halved.
Example:
ConsumptionMultiplier = 0
Valuable loot no longer consumes Luck.
Example:
ConsumptionMultiplier = 0.01
Luck consumption becomes 1% of the original value.
RecoveryMultiplier = 2
RecoveryFlatBonus = 0
RecoveryOverridePerMinute = -1
ConsumptionMultiplier = 1
RecoveryMultiplier = 2
RecoveryFlatBonus = 0
RecoveryOverridePerMinute = -1
ConsumptionMultiplier = 0.5
RecoveryMultiplier = 10
RecoveryFlatBonus = 0
RecoveryOverridePerMinute = -1
ConsumptionMultiplier = 0.1
Install with a Thunderstore-compatible mod manager, or manually place the DLL into:
BepInEx/plugins/BetterLuckControl/
This mod does not directly force enemies to drop items.
Instead, it changes the game's existing Luck economy:
Luck recovery -> stored Luck -> valuable loot consumes stored Luck