Developer overlay quality of life: localized item and level names, search by any language or pinyin, free camera keeps the view direction, Escape closes the F3 menu.
The spawn menu now lists every item the game has. Vanilla builds the list from the items tagged
for it and then drops any item whose data still says it is not part of the early access build,
which hides 17 items that shipped long ago - Dinner Jacket among them. That flag is read
nowhere else in the game, so those items work normally everywhere except in the overlay. The list
is now completed from the game's own item registry and the filter is lifted while the menu is
built. Items the game leaves out on purpose, such as weapons flagged as not usable by the player,
stay out.
New setting ShowEveryItem (on by default) turns that back into the vanilla list.
1.1.0
The developer overlay now follows the game language.
Spawn menu item buttons and the selected entry label show the translated item name.
Level select buttons keep their identifier line and gain a second line with the level name the
player sees in game.
Labels are rebuilt when the language is switched.
Labels whose own font cannot draw the translated name - the overlay ships a latin-only font,
so Chinese, Japanese, Korean and Cyrillic names came out blank - are given the font the game
uses for the current language. Labels that already cope are left alone.
The spawn menu search now finds an item by its name in any language the game has loaded, as well
as by its internal asset name.
The search also finds Chinese names by their pinyin, typed the way a Chinese keyboard is typed:
full syllables (shouqiang), initials (sq), the two mixed (shouq, sqiang), a syllable left
half-typed (shouqia), and zh/ch/sh typed in full (shq). Characters read several ways
match on any of them, so both xdq and sdq find 霰弹枪.
Fixed: Backspace closed the spawn menu, and one Backspace in the search box threw away
everything typed instead of deleting one character. The game binds Backspace to the same UI
cancel as Escape, and a text field reads a cancel as "stop editing and put back the text you
started with". Backspace is now only ever text editing; closing a menu is Escape's job. The
game's own handling is untouched, so Backspace still closes the level select list as before.
1.0.0
The developer free camera (F3) now continues from the direction the player was looking at.
After teleporting with T, leaving the free camera hands the camera direction back to the player.
Without a teleport the player keeps the original view direction.
Escape closes the developer overlay, and closes the spawn menu first when it is open.
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