No Forest Falling Trees
Removes the sudden falling-tree scare from Forest Ambush events without removing enemies or reducing difficulty.
By ryuka_labs
| Last updated | an hour ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | ryuka_labs-No_Forest_Falling_Trees-1.3.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
No Forest Falling Trees
A lightweight BepInEx mod for SULFUR that removes the sudden falling-tree jumpscare from Forest Ambush events without reducing encounter difficulty.
What This Mod Does
This mod disables the visual and audio parts of the Forest Ambush falling-tree scare.
It targets Forest Ambush events such as:
Event_Forest_Ambush1
Event_Forest_Ambush2
Event_Forest_Ambush3
Inside those events, the mod neutralizes the falling-tree presentation by disabling:
Contents/Animator
Contents/AudioSource
Contents/Tree*
Contents/Particles
What This Mod Does NOT Do
This mod does not remove Forest Ambush encounters entirely.
It does not disable:
Trigger
TriggerSpawner
NavMeshAnchor
It also does not remove:
Abomination
Ghost scare events
Normal enemy spawns
Ambush spawn logic
The purpose is to remove the sudden falling-tree scare while keeping the actual gameplay challenge intact.
Why
Some Forest Ambush events use sudden falling trees as a jumpscare.
This mod removes that specific scare presentation while preserving enemy encounters and normal difficulty.
Installation
Thunderstore / r2modman
Install the mod through Thunderstore Mod Manager or r2modman.
Make sure the required BepInEx dependency is installed.
Manual Installation
- Install BepInEx for SULFUR.
- Start the game once so BepInEx creates its folders.
- Place the mod DLL into:
BepInEx/plugins/
- Start the game.
Configuration
After launching the game once with the mod installed, a config file will be generated.
Default config options:
[General]
LogActions = false
[Performance]
SceneSignatureCheckInterval = 1
CleanupBurstIterations = 24
CleanupBurstInterval = 0.2
LogActions
LogActions = false
Set this to true only when testing.
When enabled, the mod logs which Forest Ambush objects were neutralized.
For normal gameplay, keep this set to false.
SceneSignatureCheckInterval
SceneSignatureCheckInterval = 1
How often the mod checks whether the loaded scene hierarchy changed.
This is a lightweight check.
CleanupBurstIterations
CleanupBurstIterations = 24
How many cleanup passes run after a scene hierarchy change.
CleanupBurstInterval
CleanupBurstInterval = 0.2
Delay between cleanup passes during a cleanup burst.
Compatibility
This mod should be compatible with most other mods.
It does not edit original game files.
It does not patch enemy stats, enemy AI, enemy spawning, player stats, weapons, loot, or difficulty values.
Known Notes
This mod specifically targets Forest Ambush event visuals.
If SULFUR updates the internal structure or names of Forest Ambush events, the mod may need to be updated.
Uninstallation
Remove the mod DLL from:
BepInEx/plugins/
Optionally remove the config file generated by BepInEx.
Changelog
1.3.0
- Neutralizes Forest Ambush falling-tree visuals and audio.
- Keeps Ambush triggers and spawners active.
- Does not remove Abomination.
- Does not remove ghost scare events.
- Does not reduce encounter difficulty.