Decompiled source of Weapon Durability Loss Multiplier v1.0.0

Weapon Durability Loss Multiplier.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Weapon Durability Loss Multiplier")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Weapon Durability Loss Multiplier")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a36594ec-9420-44c2-b3b7-b017e7e18ccf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WeaponDurabilityLossMultiplier;

[BepInPlugin("kumo.sulfur.weapon_durability_loss_multiplier", "Weapon Durability Loss Multiplier", "1.0.0")]
public sealed class Plugin : BaseUnityPlugin
{
	[CompilerGenerated]
	private sealed class <TakeDurabilityLossFromShootTranspiler>d__9 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
	{
		private int <>1__state;

		private CodeInstruction <>2__current;

		private int <>l__initialThreadId;

		private IEnumerable<CodeInstruction> instructions;

		public IEnumerable<CodeInstruction> <>3__instructions;

		private int <injectionCount>5__1;

		private IEnumerator<CodeInstruction> <>s__2;

		private CodeInstruction <instruction>5__3;

		private CodeInstruction <applyMultiplierInstruction>5__4;

		CodeInstruction IEnumerator<CodeInstruction>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <TakeDurabilityLossFromShootTranspiler>d__9(int <>1__state)
		{
			this.<>1__state = <>1__state;
			<>l__initialThreadId = Environment.CurrentManagedThreadId;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			int num = <>1__state;
			if (num == -3 || (uint)(num - 1) <= 1u)
			{
				try
				{
				}
				finally
				{
					<>m__Finally1();
				}
			}
			<>s__2 = null;
			<instruction>5__3 = null;
			<applyMultiplierInstruction>5__4 = null;
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Expected O, but got Unknown
			try
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<injectionCount>5__1 = 0;
					<>s__2 = instructions.GetEnumerator();
					<>1__state = -3;
					goto IL_0124;
				case 1:
					<>1__state = -3;
					<injectionCount>5__1++;
					<applyMultiplierInstruction>5__4 = null;
					goto IL_00fa;
				case 2:
					{
						<>1__state = -3;
						<instruction>5__3 = null;
						goto IL_0124;
					}
					IL_0124:
					if (<>s__2.MoveNext())
					{
						<instruction>5__3 = <>s__2.Current;
						if (IsModifyDurabilityCall(<instruction>5__3))
						{
							<applyMultiplierInstruction>5__4 = new CodeInstruction(OpCodes.Call, (object)applyMultiplierMethod);
							<applyMultiplierInstruction>5__4.labels.AddRange(<instruction>5__3.labels);
							<instruction>5__3.labels.Clear();
							<>2__current = <applyMultiplierInstruction>5__4;
							<>1__state = 1;
							return true;
						}
						goto IL_00fa;
					}
					<>m__Finally1();
					<>s__2 = null;
					if (<injectionCount>5__1 == 0)
					{
						ManualLogSource log = Log;
						if (log != null)
						{
							log.LogError((object)"Transpiler failed: no call to InventoryItem.ModifyDurability(float) was found.");
						}
					}
					else
					{
						ManualLogSource log2 = Log;
						if (log2 != null)
						{
							log2.LogInfo((object)("Transpiler applied. Injected weapon durability multiplier before ModifyDurability call(s): " + <injectionCount>5__1));
						}
					}
					return false;
					IL_00fa:
					<>2__current = <instruction>5__3;
					<>1__state = 2;
					return true;
				}
			}
			catch
			{
				//try-fault
				((IDisposable)this).Dispose();
				throw;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		private void <>m__Finally1()
		{
			<>1__state = -1;
			if (<>s__2 != null)
			{
				<>s__2.Dispose();
			}
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}

		[DebuggerHidden]
		IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
		{
			<TakeDurabilityLossFromShootTranspiler>d__9 <TakeDurabilityLossFromShootTranspiler>d__;
			if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
			{
				<>1__state = 0;
				<TakeDurabilityLossFromShootTranspiler>d__ = this;
			}
			else
			{
				<TakeDurabilityLossFromShootTranspiler>d__ = new <TakeDurabilityLossFromShootTranspiler>d__9(0);
			}
			<TakeDurabilityLossFromShootTranspiler>d__.instructions = <>3__instructions;
			return <TakeDurabilityLossFromShootTranspiler>d__;
		}

		[DebuggerHidden]
		IEnumerator IEnumerable.GetEnumerator()
		{
			return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
		}
	}

	internal static ManualLogSource Log;

	internal static ConfigEntry<bool> EnableMod;

	internal static ConfigEntry<float> WeaponDurabilityLossMultiplier;

	internal static ConfigEntry<bool> LogDurabilityChanges;

	private Harmony harmony;

	private static MethodInfo modifyDurabilityMethod;

	private static MethodInfo applyMultiplierMethod;

	private void Awake()
	{
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Expected O, but got Unknown
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Expected O, but got Unknown
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, "Enable weapon durability loss multiplier.");
		WeaponDurabilityLossMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Weapon", "WeaponDurabilityLossMultiplier", 0.5f, new ConfigDescription("Multiplier applied to final weapon durability loss from shooting. 1.0 = vanilla, 0.5 = half loss, 0 = no loss, 2 = double loss.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
		LogDurabilityChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "LogDurabilityChanges", false, "Log adjusted shooting durability loss. Keep false for normal gameplay.");
		harmony = new Harmony("kumo.sulfur.weapon_durability_loss_multiplier");
		Type type = AccessTools.TypeByName("PerfectRandom.Sulfur.Core.Items.InventoryItem");
		if (type == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find type: PerfectRandom.Sulfur.Core.Items.InventoryItem");
			return;
		}
		MethodInfo methodInfo = AccessTools.Method(type, "TakeDurabilityLossFromShoot", (Type[])null, (Type[])null);
		if (methodInfo == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find method: InventoryItem.TakeDurabilityLossFromShoot()");
			return;
		}
		modifyDurabilityMethod = AccessTools.Method(type, "ModifyDurability", new Type[1] { typeof(float) }, (Type[])null);
		if (modifyDurabilityMethod == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find method: InventoryItem.ModifyDurability(float)");
			return;
		}
		applyMultiplierMethod = AccessTools.Method(typeof(Plugin), "ApplyWeaponDurabilityLossMultiplier", (Type[])null, (Type[])null);
		if (applyMultiplierMethod == null)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Could not find method: ApplyWeaponDurabilityLossMultiplier(float)");
			return;
		}
		HarmonyMethod val = new HarmonyMethod(typeof(Plugin).GetMethod("TakeDurabilityLossFromShootTranspiler", BindingFlags.Static | BindingFlags.NonPublic));
		harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Weapon Durability Loss Multiplier loaded.");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched InventoryItem.TakeDurabilityLossFromShoot().");
	}

	private void OnDestroy()
	{
		Harmony obj = harmony;
		if (obj != null)
		{
			obj.UnpatchSelf();
		}
	}

	[IteratorStateMachine(typeof(<TakeDurabilityLossFromShootTranspiler>d__9))]
	private static IEnumerable<CodeInstruction> TakeDurabilityLossFromShootTranspiler(IEnumerable<CodeInstruction> instructions)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <TakeDurabilityLossFromShootTranspiler>d__9(-2)
		{
			<>3__instructions = instructions
		};
	}

	private static bool IsModifyDurabilityCall(CodeInstruction instruction)
	{
		if (modifyDurabilityMethod == null)
		{
			return false;
		}
		if (instruction.opcode != OpCodes.Call && instruction.opcode != OpCodes.Callvirt)
		{
			return false;
		}
		MethodInfo methodInfo = instruction.operand as MethodInfo;
		if (methodInfo == null)
		{
			return false;
		}
		return methodInfo == modifyDurabilityMethod;
	}

	private static float ApplyWeaponDurabilityLossMultiplier(float durabilityChange)
	{
		if (!EnableMod.Value)
		{
			return durabilityChange;
		}
		if (durabilityChange >= 0f)
		{
			return durabilityChange;
		}
		float num = WeaponDurabilityLossMultiplier.Value;
		if (float.IsNaN(num) || float.IsInfinity(num))
		{
			num = 1f;
		}
		num = Math.Max(0f, Math.Min(10f, num));
		float result = durabilityChange * num;
		if (LogDurabilityChanges.Value)
		{
			ManualLogSource log = Log;
			if (log != null)
			{
				log.LogInfo((object)("Weapon shooting durability loss adjusted: " + durabilityChange + " -> " + result + " multiplier=" + num));
			}
		}
		return result;
	}
}