using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Weapon Durability Loss Multiplier")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Weapon Durability Loss Multiplier")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a36594ec-9420-44c2-b3b7-b017e7e18ccf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace WeaponDurabilityLossMultiplier;
[BepInPlugin("kumo.sulfur.weapon_durability_loss_multiplier", "Weapon Durability Loss Multiplier", "1.0.0")]
public sealed class Plugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <TakeDurabilityLossFromShootTranspiler>d__9 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <injectionCount>5__1;
private IEnumerator<CodeInstruction> <>s__2;
private CodeInstruction <instruction>5__3;
private CodeInstruction <applyMultiplierInstruction>5__4;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <TakeDurabilityLossFromShootTranspiler>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 1u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__2 = null;
<instruction>5__3 = null;
<applyMultiplierInstruction>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<injectionCount>5__1 = 0;
<>s__2 = instructions.GetEnumerator();
<>1__state = -3;
goto IL_0124;
case 1:
<>1__state = -3;
<injectionCount>5__1++;
<applyMultiplierInstruction>5__4 = null;
goto IL_00fa;
case 2:
{
<>1__state = -3;
<instruction>5__3 = null;
goto IL_0124;
}
IL_0124:
if (<>s__2.MoveNext())
{
<instruction>5__3 = <>s__2.Current;
if (IsModifyDurabilityCall(<instruction>5__3))
{
<applyMultiplierInstruction>5__4 = new CodeInstruction(OpCodes.Call, (object)applyMultiplierMethod);
<applyMultiplierInstruction>5__4.labels.AddRange(<instruction>5__3.labels);
<instruction>5__3.labels.Clear();
<>2__current = <applyMultiplierInstruction>5__4;
<>1__state = 1;
return true;
}
goto IL_00fa;
}
<>m__Finally1();
<>s__2 = null;
if (<injectionCount>5__1 == 0)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogError((object)"Transpiler failed: no call to InventoryItem.ModifyDurability(float) was found.");
}
}
else
{
ManualLogSource log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)("Transpiler applied. Injected weapon durability multiplier before ModifyDurability call(s): " + <injectionCount>5__1));
}
}
return false;
IL_00fa:
<>2__current = <instruction>5__3;
<>1__state = 2;
return true;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
<>s__2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<TakeDurabilityLossFromShootTranspiler>d__9 <TakeDurabilityLossFromShootTranspiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<TakeDurabilityLossFromShootTranspiler>d__ = this;
}
else
{
<TakeDurabilityLossFromShootTranspiler>d__ = new <TakeDurabilityLossFromShootTranspiler>d__9(0);
}
<TakeDurabilityLossFromShootTranspiler>d__.instructions = <>3__instructions;
return <TakeDurabilityLossFromShootTranspiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
internal static ManualLogSource Log;
internal static ConfigEntry<bool> EnableMod;
internal static ConfigEntry<float> WeaponDurabilityLossMultiplier;
internal static ConfigEntry<bool> LogDurabilityChanges;
private Harmony harmony;
private static MethodInfo modifyDurabilityMethod;
private static MethodInfo applyMultiplierMethod;
private void Awake()
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, "Enable weapon durability loss multiplier.");
WeaponDurabilityLossMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Weapon", "WeaponDurabilityLossMultiplier", 0.5f, new ConfigDescription("Multiplier applied to final weapon durability loss from shooting. 1.0 = vanilla, 0.5 = half loss, 0 = no loss, 2 = double loss.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
LogDurabilityChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "LogDurabilityChanges", false, "Log adjusted shooting durability loss. Keep false for normal gameplay.");
harmony = new Harmony("kumo.sulfur.weapon_durability_loss_multiplier");
Type type = AccessTools.TypeByName("PerfectRandom.Sulfur.Core.Items.InventoryItem");
if (type == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find type: PerfectRandom.Sulfur.Core.Items.InventoryItem");
return;
}
MethodInfo methodInfo = AccessTools.Method(type, "TakeDurabilityLossFromShoot", (Type[])null, (Type[])null);
if (methodInfo == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find method: InventoryItem.TakeDurabilityLossFromShoot()");
return;
}
modifyDurabilityMethod = AccessTools.Method(type, "ModifyDurability", new Type[1] { typeof(float) }, (Type[])null);
if (modifyDurabilityMethod == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find method: InventoryItem.ModifyDurability(float)");
return;
}
applyMultiplierMethod = AccessTools.Method(typeof(Plugin), "ApplyWeaponDurabilityLossMultiplier", (Type[])null, (Type[])null);
if (applyMultiplierMethod == null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Could not find method: ApplyWeaponDurabilityLossMultiplier(float)");
return;
}
HarmonyMethod val = new HarmonyMethod(typeof(Plugin).GetMethod("TakeDurabilityLossFromShootTranspiler", BindingFlags.Static | BindingFlags.NonPublic));
harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, (HarmonyMethod)null, val, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Weapon Durability Loss Multiplier loaded.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Patched InventoryItem.TakeDurabilityLossFromShoot().");
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
[IteratorStateMachine(typeof(<TakeDurabilityLossFromShootTranspiler>d__9))]
private static IEnumerable<CodeInstruction> TakeDurabilityLossFromShootTranspiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <TakeDurabilityLossFromShootTranspiler>d__9(-2)
{
<>3__instructions = instructions
};
}
private static bool IsModifyDurabilityCall(CodeInstruction instruction)
{
if (modifyDurabilityMethod == null)
{
return false;
}
if (instruction.opcode != OpCodes.Call && instruction.opcode != OpCodes.Callvirt)
{
return false;
}
MethodInfo methodInfo = instruction.operand as MethodInfo;
if (methodInfo == null)
{
return false;
}
return methodInfo == modifyDurabilityMethod;
}
private static float ApplyWeaponDurabilityLossMultiplier(float durabilityChange)
{
if (!EnableMod.Value)
{
return durabilityChange;
}
if (durabilityChange >= 0f)
{
return durabilityChange;
}
float num = WeaponDurabilityLossMultiplier.Value;
if (float.IsNaN(num) || float.IsInfinity(num))
{
num = 1f;
}
num = Math.Max(0f, Math.Min(10f, num));
float result = durabilityChange * num;
if (LogDurabilityChanges.Value)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)("Weapon shooting durability loss adjusted: " + durabilityChange + " -> " + result + " multiplier=" + num));
}
}
return result;
}
}