using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("rainbow_skin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d0f878bdfbda9f5f2d753f932ab8b10a145f492d")]
[assembly: AssemblyProduct("Rainbow Skin")]
[assembly: AssemblyTitle("rainbow_skin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace rainbow_skin
{
[BepInPlugin("dev.cmax.rainbow_skin", "Rainbow Skin", "1.0.0")]
[BepInProcess("Super Battle Golf.exe")]
public class Plugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <RainbowCycle>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Plugin <>4__this;
private PlayerInfo <localPlayer>5__1;
private PlayerCosmeticsSwitcher <switcher>5__2;
private int <colorCount>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RainbowCycle>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<localPlayer>5__1 = null;
<switcher>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
break;
case 2:
<>1__state = -1;
<localPlayer>5__1 = null;
break;
}
<localPlayer>5__1 = GameManager.LocalPlayerInfo;
if ((Object)(object)<localPlayer>5__1 != (Object)null)
{
PlayerCosmetics cosmetics = <localPlayer>5__1.Cosmetics;
<switcher>5__2 = ((cosmetics != null) ? cosmetics.Switcher : null);
if ((Object)(object)<switcher>5__2 != (Object)null)
{
SkinColor[] skinColors = <switcher>5__2.cosmeticsSettings.skinColors;
<colorCount>5__3 = ((skinColors != null) ? skinColors.Length : 0);
if (<colorCount>5__3 > 0)
{
<>4__this._currentColorIndex = (<>4__this._currentColorIndex + 1) % <colorCount>5__3;
<switcher>5__2.SetSkinColor(<>4__this._currentColorIndex);
}
}
<switcher>5__2 = null;
}
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 2;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static ManualLogSource logger;
private int _currentColorIndex;
private Coroutine _rainbowCoroutine;
private const float COLOR_CYCLE_INTERVAL = 0.5f;
private void Awake()
{
logger = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += OnSceneLoaded;
((BaseUnityPlugin)this).Logger.LogMessage((object)$"guid: {((BaseUnityPlugin)this).Info.Metadata.GUID}, name: {((BaseUnityPlugin)this).Info.Metadata.Name}, version: {((BaseUnityPlugin)this).Info.Metadata.Version}");
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (_rainbowCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(_rainbowCoroutine);
}
if (!(((Scene)(ref scene)).name == "Main menu"))
{
_rainbowCoroutine = ((MonoBehaviour)this).StartCoroutine(RainbowCycle());
}
}
[IteratorStateMachine(typeof(<RainbowCycle>d__6))]
private IEnumerator RainbowCycle()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RainbowCycle>d__6(0)
{
<>4__this = this
};
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "rainbow_skin";
public const string PLUGIN_NAME = "Rainbow Skin";
public const string PLUGIN_VERSION = "1.0.0";
}
}