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Cray-EvenMoreSkinColors-0.2.0 icon

EvenMoreSkinColors

Adds a multiplayer-synced custom skin-tone picker with presets, hex entry, and per-loadout persistence.

Date uploaded a month ago
Version 0.2.0
Download link Cray-EvenMoreSkinColors-0.2.0.zip
Downloads 553
Dependency string Cray-EvenMoreSkinColors-0.2.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

EvenMoreSkinColors

EvenMoreSkinColors adds a custom skin-tone panel to the character customization menu. It keeps the vanilla skin index intact for compatibility, then layers an exact custom color override on top.

Current features

  • Adds a new custom tone area under the vanilla skin color buttons.
  • Includes a hue wheel and saturation/value square for full RGB skin color selection.
  • Adds quick presets, a built-in hex editor, reset-to-vanilla, and reset-to-default actions.
  • Syncs exact custom tone values over Mirror so other players with the mod see the same color.
  • Saves the custom tone per loadout in BepInEx config without touching the game's Cosmetics.json.
  • Stays additive when MoreSkinColors is installed instead of rewriting the vanilla swatch list.

Compatibility notes

  • Vanilla still syncs skinColorIndex; this mod adds a second channel for exact color.
  • Players without the mod will fall back to the vanilla skin tone index.
  • MoreSkinColors can stay installed. Its extra vanilla swatches remain intact; this mod adds a separate exact-color override panel.
  • The custom picker is still mouse-first. Controller navigation still works for the vanilla menu, but the custom picker panel is not yet controller-native.

Debugging

  • The mod emits EMSC_DEBUG ... log lines when it broadcasts, receives, applies, or reverts custom tones.
  • These logs are intended to make harness integration and multiplayer verification easier.
  • It also exposes a small reflection-friendly debug API via EvenMoreSkinColors.DebugApi with GetLocalState(), GetRemoteStates(), and GetSnapshot().

Build

dotnet build -c Release

CHANGELOG

Changelog

0.2.0

  • Stop kicking vanilla clients out of modded lobbies. The skin-tone state broadcast was using Mirror's SendToAll, which delivered our custom message id to vanilla peers — Mirror disconnects the offending client on unknown messages. The host now tracks which connections have proven they speak this protocol (via snapshot or update requests) and fans out only to those, leaving vanilla peers untouched.
  • Clean up the modded-connections set on disconnect via NetworkServer.OnDisconnectedEvent so reconnecting clients get re-detected on their next snapshot request.
  • Silence the per-event EMSC_DEBUG broadcast/receive/apply/revert log lines by default; flip Diagnostics.VerboseLogging = true to bring them back when reporting an issue.

0.1.3

  • Remove the redundant "Show/Hide Wheel" toolbar button. The whole-panel minimize from 0.1.2 already covers the same need without the second confusable affordance, and the wheel is now always visible while the panel is expanded.
  • Fix wheel-drag stutter. Three changes:
    • Skip the SV gradient regen when hue hasn't moved (it's parameterized only by hue, so SV-square drags reuse the existing texture and tiny wheel jitters do too) and switch from 65,536 SetPixel calls to one SetPixels32 upload using a reused buffer.
    • Defer disk-save and Mirror broadcast to drag-end. During the drag we still apply the new color to the preview material live, but cray.evenmoreskincolors.cfg now writes once on pointer-up via a new IPointerUpHandler / IEndDragHandler pair on the drag surface, and a _dragFinalizing guard makes sure the two handlers only commit once between them.
    • Drop the duplicate ApplyToPreview at the end of RefreshUiSetLocalSelection already calls it; the explicit call is kept on the cold paths (Initialize, minimize/ restore) that don't go through SetLocalSelection.

0.1.2

  • Add a whole-panel minimize/restore so the picker no longer covers the character preview and the vanilla skin-color buttons. A new \u2013 button in the panel's top-right collapses everything to a small "Custom Tone" launcher pill (with a live swatch); clicking the pill expands the picker back. State is persisted in cray.evenmoreskincolors.cfg under [Picker.Panel] Minimized, so the panel reopens in whichever mode you last left it.

0.1.1

  • Fix the color-wheel picker being unresponsive and appearing locked to the current character tone. Three separate problems contributed: the panel was being parented inside the Skincolors GridLayoutGroup (which squashed it, injected a Content wrapper, and hid AdvancedArea), the wheel's pointer math assumed a centered pivot while the box was top-left pinned (so clicks in the ring always fell outside the hit distance), and the handle Images were raycast targets that could steal events from the drag surface. Panel now parents to the Preview container, pointer math is pivot-agnostic via rect.rect.center, and handles are raycast-inert.

0.1.0

  • Initial release candidate.
  • Adds a custom multiplayer-synced skin tone override with a color-wheel UI in character customization.
  • Adds per-loadout persistence in BepInEx config.
  • Adds quick presets, hex entry, reset-to-vanilla, and reset-to-default controls.
  • Adds additive compatibility handling for MoreSkinColors.
  • Adds debug log hooks for harness-driven verification.