InAirItems
Auto-selects the next available inventory item the moment Spring Boots fire so you can deploy items mid-jump without scrolling.
By Cray
CHANGELOG
Changelog
v0.2.1
- Actually install the postfix. v0.1.0 / v0.2.0 placed
[HarmonyPatch]on the postfix method, butHarmony.PatchAll()scans types — so the method-level attribute was invisible and the postfix never ran in either earlier release. Wrapped in the standard nested-class pattern used by the other mods. The deferred-select / reflection-fallback body from 0.2.0 is unchanged; it just gets to run now.
v0.2.0
- Defer the auto-select by one frame so it lands after
SetIsInSpringBootsJump(true)instead of mid-TriggerJumpInternal, where vanilla state-machine ordering caused the select to silently no-op for some users. - If
TrySelectItemSlotkeeps refusing (up to 3 attempts), fall back to writing theEquippedItemIndexbacking field directly + tellingPlayerInfoto update its hand visuals. Guarantees the slot does switch even if a vanilla gate gets in the way. - Add
Diagnostics.VerboseLogging(default false) so future failures can be diagnosed remotely without re-instrumenting the source.
v0.1.0
- Initial release. Auto-select the next available inventory item on Spring Boots activation.