using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("GameAssembly")]
[assembly: IgnoresAccessChecksTo("SharedAssembly")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Sulayre.MoreGolfers")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+c1ee7088cd6f8e29c93c2cedf45d55b323297843")]
[assembly: AssemblyProduct("More Golfers")]
[assembly: AssemblyTitle("Sulayre.MoreGolfers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreGolfers
{
[BepInPlugin("Sulayre.MoreGolfers", "More Golfers", "1.0.1")]
public class MoreGolfersPlugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static ConfigEntry<float> MaxPlayersConfig;
private static Type _gmType = typeof(GameManager);
private void Awake()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
MaxPlayersConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxPlayers", 32f, "Player limit");
new Harmony("Sulayre.MoreGolfers").PatchAll();
Logger.LogInfo((object)"Plugin Sulayre.MoreGolfers is loaded and patches applied!");
}
public static float GetCustomMaxPlayers()
{
return MaxPlayersConfig.Value;
}
public static int GetCurrentPlayerCount()
{
return BNetworkManager.ServerConnectionIds?.Count ?? 1;
}
public static int GetActivePlatformCount()
{
if (GetCurrentPlayerCount() <= 8)
{
return 2;
}
return 4;
}
public static int GetCurrentPlayersPerPlatform()
{
int currentPlayerCount = GetCurrentPlayerCount();
int activePlatformCount = GetActivePlatformCount();
return Mathf.Max(1, Mathf.CeilToInt((float)currentPlayerCount / (float)activePlatformCount));
}
public static float GetDistanceBetweenTees()
{
float num = 3.25f;
int currentPlayersPerPlatform = GetCurrentPlayersPerPlatform();
if (GetCurrentPlayerCount() <= 16 || currentPlayersPerPlatform <= 1)
{
return num;
}
float num2 = 12f / (float)(currentPlayersPerPlatform - 1);
return Mathf.Min(num, num2);
}
public static float GetFirstTeeOffset()
{
int currentPlayersPerPlatform = GetCurrentPlayersPerPlatform();
if (currentPlayersPerPlatform <= 1)
{
return 0f;
}
return (float)(currentPlayersPerPlatform - 1) * GetDistanceBetweenTees() / 2f;
}
}
[HarmonyPatch(typeof(MatchSetupMenu), "<LoadValues>b__83_0")]
public static class SliderLogicPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Expected O, but got Unknown
List<CodeInstruction> list = instructions.ToList();
bool flag = false;
int num = 0;
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Ldc_I4_S && CodeInstructionExtensions.OperandIs(list[i], (object)16))
{
int num2 = (int)MoreGolfersPlugin.GetCustomMaxPlayers();
list[i] = new CodeInstruction(OpCodes.Ldc_I4, (object)num2);
num++;
flag = true;
if (num > 1)
{
break;
}
}
}
if (!flag)
{
MoreGolfersPlugin.Logger.LogWarning((object)"instruction Ldc_I4_S was not found with value 16.");
}
return list.AsEnumerable();
}
}
[HarmonyPatch(typeof(MatchSetupMenu), "OnStartClient")]
public static class PatchMatchSetupMenu
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private bool <found>5__2;
private IEnumerator<CodeInstruction> <>7__wrap2;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>7__wrap2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<found>5__2 = false;
<>7__wrap2 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
break;
}
if (<>7__wrap2.MoveNext())
{
CodeInstruction current = <>7__wrap2.Current;
if (!<found>5__2 && current.opcode == OpCodes.Ldc_R4 && (float)current.operand == 16f)
{
current.opcode = OpCodes.Call;
current.operand = AccessTools.Method(typeof(MoreGolfersPlugin), "GetCustomMaxPlayers", (Type[])null, (Type[])null);
<found>5__2 = true;
}
<>2__current = current;
<>1__state = 1;
return true;
}
<>m__Finally1();
<>7__wrap2 = null;
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>7__wrap2 != null)
{
<>7__wrap2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PatchMaxTeeCount
{
private static bool Prefix(ref int __result)
{
__result = MoreGolfersPlugin.GetCurrentPlayersPerPlatform();
return false;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PatchDistanceBetweenTees
{
private static bool Prefix(ref float __result)
{
__result = MoreGolfersPlugin.GetDistanceBetweenTees();
return false;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class PatchFirstTeeOffset
{
private static bool Prefix(ref float __result)
{
__result = MoreGolfersPlugin.GetFirstTeeOffset();
return false;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Sulayre.MoreGolfers";
public const string PLUGIN_NAME = "More Golfers";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}