using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("GameAssembly")]
[assembly: AssemblyCompany("ViViKo.MoreInventorySlots")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("MoreInventorySlots")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MoreInventorySlots")]
[assembly: AssemblyTitle("ViViKo.MoreInventorySlots")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MoreSkinColors.Patches
{
[HarmonyPatch(typeof(GameManager))]
public class GameManagerPatch
{
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void AwakePatch(ref PlayerInventorySettings ___playerInventorySettings)
{
___playerInventorySettings.MaxItems = 7;
}
}
}
namespace MoreInventorySlots
{
[BepInPlugin("ViViKo.MoreInventorySlots", "MoreInventorySlots", "1.0.0")]
public class MoreInventorySlots : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("ViViKo.MoreInventorySlots");
public static MoreInventorySlots Instance;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
harmony.PatchAll();
Logger.LogInfo((object)"Plugin MoreInventorySlots v1.0.0 is loaded!");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "ViViKo.MoreInventorySlots";
public const string PLUGIN_NAME = "MoreInventorySlots";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}