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glarmer-Sharks_and_Minnows-0.5.2 icon

Sharks and Minnows

Fast but powerless, can the Minnows putt their balls before the Sharks get them?

Date uploaded a week ago
Version 0.5.2
Download link glarmer-Sharks_and_Minnows-0.5.2.zip
Downloads 118
Dependency string glarmer-Sharks_and_Minnows-0.5.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304
glarmer-Gamemode_Lib-0.1.0 icon
glarmer-Gamemode_Lib

Library containing useful shared code for my gamemodes?

Preferred version: 0.1.0

README

Sharks and Minnows

Oh no, The Sharks are hungry! The only escape for the Minnows is to ... putt their balls before the Sharks can catch them!

Sharks:

  • Slower than the Minnows
  • Can use items
  • Can't hang around the hole

Minnows:

  • Nippy! Can easily run circles around these damn sharks!
  • Too scrawny to use items, speed must prevail!

Details:

  • Only the host can advance to the next hole, or end the game

This mod was commissioned by Hershy926, please check out their wonderful YouTube channel here.

If you have an idea for a commission contact me on discord @glarmer to discuss! Alternatively reach out to me via my Discord server. Note: All commissions must go through PayPal for the safety of you as a buyer and me as a seller.

ko-fi

My other mods

Super Battle Golf:

  • 1 Upcoming ;)

PEAK:

Important

  • DO NOT UNDER ANY CIRCUMSTANCE COMPLAIN ABOUT BUGS TO THE DEVELOPERS WHILE USING MODS. UNINSTALL MODS IF YOU ENCOUNTER BUGS AND THEN REPORT THEM IF THEY ARE STILL PRESENT.

Help

CHANGELOG

0.5.2

  • Depend on Thunderstore Gamemode Lib

0.5.1

  • Removes excess debug logging

0.5.0

  • Fix sharks respawning one extra time
  • Fix edge case where if a Minnow shoots and is captured before the ball goes in, they are captured and their putt is not counted - i.e. they lose correctly.
  • Minnows can no longer be tagged after scoring
  • Nametag colours fixed

0.4.2

  • Fix endless shark respawns
  • Make Shark spawning more consistent

0.4.1

  • Stops Minnows x Minnows bumping into each other as well as Sharks x Sharks

0.4.0

  • Killfeed shows names in team colours

0.3.1

  • Proximity based tagging included (configurable)
  • Fix an issue with the cursor on match start

0.3.0

  • Sharks spawn in the last 50% of the course's checkpoints starting from the farthest checkpoint.
  • Added configuration for the speed changes, this is synced when the host starts the game
  • Made dive tagging easier by adding a larger hitbox, this is also configurable

0.2.1

  • Minnows hitting eachother no longer get Shark speed nor trigger an additional elimination notification
  • Captured Minnows respawn as Sharks
  • Captured Minnows stay as Sharks between holes

0.2.0

  • Changed the Shark timer to use a budget system instead: 30 seconds per hole.
  • Fixed Shark timer not resetting correctly on the next hole.
  • Fixed player speed carrying through to the lobby.
  • Removed boosted jumps and dives for Minnows to make tagging more achievable.
  • Swapped team colors so Shark is red.
  • Fixed round progression when a Minnow scores; the round now advances correctly.
  • Fixed issue where tagged Minnows were automatically blocked by the hole after spending over 30 seconds as a Minnow.
  • Fixed tagged Minnows not having their speed updated.
  • Fixed tagging behavior when Minnows are shielded after getting hit.
  • Added notification when players are tagged.

0.1.3

  • Fix major networking issues (oops!)

0.1.0 - 0.1.2

  • Initial Release
  • Readme