Adds SUPERHOT as a playable Archipelago multiworld slot: levels unlock via received items, secret consoles are checks, and progress syncs live to your Archipelago server.
Fixed the shipped default popup look not matching what was actually live-tuned via
PopupTuning.json -- the JSON tuning file always took precedence for anyone using it,
but a fresh install with no tuning file was still getting the old, untuned defaults.
0.2.1
Declared MelonLoader (LavaGang-MelonLoader-0.7.3) as a proper Thunderstore
dependency, so mod managers install it automatically alongside this package.
Cleaned up the README for tighter, more direct writing.
0.2.0
Removed the author's personal name from every public-facing spot: mod metadata,
LICENSE, the Archipelago tutorial listing, and the sample player file (now
superhot_example.yaml, slot Player1).
New Thunderstore icon.
Fixed: killing the final enemy with a flurry of clicks (SUPERHOT's melee punch is
left-click, the same button used to click through the ending) could immediately skip
the ending and exit the level before you meant to. Clicks are now ignored for a short,
configurable buffer (EndingClickBufferSeconds in the config file, default 1.5s)
after the ending starts.
0.1.1
Removed the "LOCKED" / "Return to hub to continue" popups shown when walking into a
still-locked level — the block itself (redirect to hub, input suppression) is
unchanged, it's just silent now.
A blocked click during the SUPERHOT title-card sequence now redirects to the hub
instead of silently doing nothing.
In-game popup notifications now use a mod-owned overlay rendered with the game's real
terminal font, with a JSON tuning file for live-adjusting size/position/timing.
Word-wrap and configurable width/height caps for the popup box.
Archipelago mode can be toggled on/off in-game without uninstalling the mod.
In-game notification log (AP LOG) and per-classification popup filters
(ARCHIPELAGO > SETTINGS).
34 - Free (the real ending) requires a configurable number of other levels completed
first, not just its own access item.
Optional exclude_slow_levels YAML setting to drop the four slowest levels from the
item/location pool entirely.
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