Cyberpunk PINK Companion Mod
Cyberpunk PINK companion integration for TaleSpire, including native targeting, radial actions, creature bridge features, camera focus, and optional waypoint movement integration.Cyberpunk PINK Companion Mod
Cyberpunk PINK Companion Mod connects the Cyberpunk PINK Symbiote directly to TaleSpire.
This package contains both native bridge components used by Cyberpunk PINK, so players only need to install one Thunderstore mod for PINK's native TaleSpire bridge features.
Included Components
Creature Bridge
CyberpunkPINKCreatureBridge.dll provides PINK's main TaleSpire integration, including:
- Native PINK radial actions
- Dynamic target eligibility
- Range-aware action visibility
- Click-time legality and range validation
- Grouped radial action menus
- TaleSpire board-point selection
- Creature blueprint capture
- Creature spawning and placement
- Optional Waypoint Movement budget publishing
- Committed routed-movement events back to PINK
Native Camera Bridge
PINKNativeBridge.dll provides the local camera-control function used by Center on Token and other PINK features that need to move the TaleSpire camera to a creature.
The Native Camera Bridge is unchanged in this release and remains version 1.0.0.
Both components are installed together automatically by r2modman / Thunderstore Mod Manager.
How It Works
Cyberpunk PINK
⇅
Creature Bridge + Native Camera Bridge
⇅
TaleSpire
Cyberpunk PINK handles character state and game rules. The native bridge components handle TaleSpire operations that the Symbiote API cannot perform by itself.
When Waypoint Movement 0.1.11+ is also installed, the Creature Bridge can act as the connector between PINK's turn rules and Waypoint Movement's route geometry:
Cyberpunk PINK rules
⇅
Creature Bridge
⇅
Waypoint Movement
⇅
TaleSpire creature drag/drop
PINK remains the rules authority. Waypoint Movement remains the geometry authority. Creature Bridge only transports state and movement events between them.
Waypoint Movement integration
The Waypoint integration is optional. Creature Bridge continues to provide its normal radial, targeting, spawn, capture, and board-point features without Waypoint Movement installed.
With a compatible Waypoint Movement version installed, Creature Bridge can:
- Publish each linked creature's current PINK movement allowance and movement already spent.
- Forward the active PINK turn identifier so movement cannot leak into a later turn.
- Receive completed routed movement from Waypoint Movement.
- Convert the route to PINK movement distance without whole-meter rounding.
- Stream committed movement events back to the Symbiote so PINK can update turn history and rules state.
Requirements
- TaleSpire
- BepInExPack for TaleSpire
- RadialUIPlugin
- A compatible Cyberpunk PINK Symbiote build
For automatic PINK route tracking and movement-budget visualization, also install Waypoint Movement 0.1.11 or newer.
When this package is installed through r2modman or Thunderstore Mod Manager, its declared dependencies are installed automatically.
Installation
Install Cyberpunk PINK Companion Mod through r2modman or Thunderstore Mod Manager and launch TaleSpire with Start modded.
There is no separate camera-bridge install. Both required PINK bridge DLLs are included in this package.
Using Creature Bridge
Once TaleSpire and Cyberpunk PINK are running, the bridges operate automatically.
For target-based PINK actions:
- Link your PINK character to its TaleSpire mini.
- Select that mini.
- Right-click another creature.
- Open PINK in the radial menu.
- Choose one of the available actions.
Only actions valid for that target should appear.
Features such as Center on Token use the included Native Camera Bridge automatically.
Local Communication
Both bridge components communicate only through the local loopback interface on the same computer.
- Creature Bridge:
127.0.0.1:31748 - Native Camera Bridge:
127.0.0.1:31747
They are not intended to expose services to the internet.
Version 1.1.11
Version 1.1.11 adds the optional Waypoint Movement integration used by Cyberpunk PINK's encounter movement tracking while retaining the existing radial actions, range validation, creature capture, creature placement, board-point selection, and camera-focus support.
