TaleSpire
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Latest version
0.1.15
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Cyberpunk PINK - Waypoint Movement v0.1.15 local test build

INSTALL

  1. Close TaleSpire.
  2. Run Install-WaypointMovement.cmd.
  3. It automatically targets r2modman -> TaleSpire -> Default.
  4. If an existing WaypointMovementPlugin.dll is present, the installer replaces it in place.
  5. Start TaleSpire from r2modman.

THIS BUILD CHANGES ONLY WAYPOINT MOVEMENT Creature Bridge 1.1.11 and the Cyberpunk PINK Symbiote do not need to change for this test.

NEW IN 0.1.15 - WAYPOINT-RELATIVE FACING

  • Before the first waypoint, TaleSpire keeps its normal facing behavior.
  • After waypoint 1, the held token faces along the segment from waypoint 1 to its current position.
  • After waypoint 2, facing switches to waypoint 2 -> current position, and so on.
  • Backspace immediately makes the previous waypoint the facing reference again.
  • If all waypoints are removed, TaleSpire's normal origin-based facing takes over again.
  • While the token is effectively on top of the latest waypoint, the previous meaningful facing is preserved so tiny cursor jitter does not make it spin.
  • On drop, the token keeps the final route-segment facing.

EXISTING MOVEMENT BEHAVIOR IS UNCHANGED

  • Hold LMB to carry normally.
  • RMB while LMB is held adds a waypoint.
  • Backspace removes the latest waypoint.
  • Releasing LMB performs TaleSpire's native drop.
  • Cyberpunk PINK movement budgets, movement history reporting, and red overage rendering are unchanged.

TEST

  1. Pick up a token and drag east. Do not place a waypoint yet. Its facing should behave exactly as TaleSpire normally does.
  2. RMB to place waypoint A.
  3. Turn north. The token should now face north, away from A, rather than continuing to face away from its original pickup point.
  4. RMB to place waypoint B, then turn west. The token should face west, away from B.
  5. Press Backspace while still dragging. Facing should immediately use A as the latest waypoint again.
  6. Drop the token. It should keep the facing from the final route segment.

If the token appears exactly 90 or 180 degrees off after a waypoint, send the log and tell me which direction the route traveled versus which direction the token faced. The plugin calibrates against TaleSpire's own pre-waypoint facing to avoid model-forward-axis assumptions.

v0.1.15 adds an in-game Waypoint Movement Settings window. Press Ctrl+U to open it and choose Feet or Meters. The selection persists in BepInEx config. Feet mode converts the legacy movement-budget scale through the calibrated TaleSpire ruler so a 30 ft Revised budget displays as 30 ft while dragging; Meters preserves Cyberpunk PINK behavior.

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