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DiceCallbackPlugin
This is a developer tool based package used to help devs bind dice rolls with a callback.Dice Callback Plugin
This is a framework plugin to allow modders to invoke dice rolls and provide a callback based on the results.
Install
Currently you need to either follow the build guide down below or use the R2ModMan.
Usage
This is a framework plugin used to handle dice rolls and callbacks from result. This does not provide any direct user functionality but tool for modders.
How to Compile / Modify
Open DiceCallbackPlugin.sln in Visual Studio.
You will need to add references to:
* BepInEx.dll (Download from the BepInEx project.)
* Bouncyrock.TaleSpire.Runtime (found in Steam\steamapps\common\TaleSpire\TaleSpire_Data\Managed)
* UnityEngine.dll
* UnityEngine.CoreModule.dll
* UnityEngine.InputLegacyModule.dll
* UnityEngine.UI
* Unity.TextMeshPro
Build the project.
Browse to the newly created bin/Debug or bin/Release folders and copy the DiceCallbackPlugin.dll to Steam\steamapps\common\TaleSpire\BepInEx\plugins
Changelog
- 2.2.0: Added Dice Color for dice pools as part of callback.
- 2.1.0: Requires return to signature to update the results if needed.
- 2.0.0: Allow Groups to be rolled and deal with negatives
- 1.0.2: Allow object pass through
- 1.0.1: Returns Title and Formula of roll with the data
- 1.0.0: Initial release
Shoutouts
Shoutout to my Patreons on https://www.patreon.com/HolloFox recognising your mighty contribution to my caffeine addiciton:
- John Fuller
- Tales Tavern - MadWizard