LordAshes-AnimateMenuPlugin icon

AnimateMenuPlugin

Trigger Animations From Radial Menu.

Last updated a year ago
Total downloads 1295
Total rating 0 
Categories Tweaks Networked Tools Integration Minis
Dependency string LordAshes-AnimateMenuPlugin-1.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-FileAccessPlugin-1.4.1 icon
LordAshes-FileAccessPlugin

Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.

Preferred version: 1.4.1
HolloFox_TS-RadialUIPlugin-2.4.1 icon
HolloFox_TS-RadialUIPlugin

This is a developer tool based package used to manage and configure Radial UI Menus.

Preferred version: 2.4.1
LordAshes-AssetDataPlugin-3.3.1 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 3.3.1

README

Animate Menu Plugin

This unofficial TaleSpire plugin for triggering animations from the radial menu. Animations are auto detected or specified in a configuration file by BoardAssetId. Supports rigged, blendshape and sound.

This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php

Change Log

1.2.0: Rewrite menu code to show menu only when mini has animations
1.1.0: Updated for compatibility with BR update
1.0.0: Initial release

Install

Use R2ModMan or similar installer to install this plugin.

Usage

  1. Select the mini. This is required at least once before opening the mini's radial menu.
  2. Right click the mini to open the radial menu.
  3. Select the animations selection
  4. If animations are available they will be listed.
  5. Select the desired animation to trigger it.

Automatic Configuration

If a file named after the BoardAssetId with an extension of Animate is not found for the selected mini then the animations are detected automatically and ordered in alphabetical order.

Note: Animations are detected the first time the mini is selected.

Manual Configuration

To provide a manual configruation for an asset, create a file with the BoardAssetId and an extention of Animate. The board asset id can be obtained from the plugin's logs or from the index.json files generated by CALP (if the feature is turned on in the CALP configuration). The format of the file is as follows:

[
	{"name": "Fly", "rigged": 1, "blendShape": null, "sound": -1},
	{"name": "Breath", "rigged": 2, "blendShape": null, "sound": -1},
	{"name": "Idle", "rigged": 3, "blendShape": null, "sound": -1}
]

Where name is the name that will appear in the menu. Where rigged is the name or index of the rigged animation to be triggered. Set to null to not trigger an animation. Set to -1 to stop a rigged animation. Where blendShape is the index of the blend shape animation to be triggered. Set to null to not trigger an animation. Set to -1 to stop a rigged animation. Where sound indicates if a sound will be played. Set to 1 to play a sound. Set to 0 to stop playing a sound. Set to -1 to not change the current sound.

For best results use names not indexes.