| Last updated | a day ago |
| Total downloads | 2 |
| Total rating | 0 |
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| Dependency string | LordAshes-AutoMoveCCMPlugin-1.2.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.7.1LordAshes-CommonCustomsMenuPlugin
Common menu for custom content plugins to register with.
Preferred version: 1.0.10LordAshes-AssetDataPlugin
Dependency plugin for subscription/notification based data storage and message exchange.
Preferred version: 3.6.2LordAshes-ReflectionPlugin
Provides reflection helpers to operate using types without needing to reference their assemblies at runtime.
Preferred version: 1.0.0README
Auto Move Plugin
This unofficial TaleSpire mod allows mini to be moved along pre-recorded paths in either Real Time or in a Turn Based capacity. The pre-recorded paths can be created using the UI and then applied/removed to/from minis as needed. A pause/unpasue function is included and the RealTime or TurnBased mode can be switched at runtime.
Install
Use R2ModMan or similar installer to install.
Configuration
In addition to the trigger keys for the various plugin functions the following configurations are available:
Step Delay: The number of seconds between each update of movement in Real Time mode. Step Mode: The mode, Real Time or Turn Based, that the plugin starts in.
When in Real Time mode, each step delay, the minis are moved to the next entry in their path. This means that this is the update frequencey but not really the speed. While decreasing this value will increase the speed of all the minis (and vice versa), since two steps can have any distance betweem them, it is possible to create two different speed minis even with a constant step delay. For example, one path can move 1 tile each step while another path can more only 1/2 a tile each step.
Usage
Recording Paths
- Select a mini.
- Press the Start Path Recording keyboard shortcut.
- Enter a unique name for the path and press OK.
- Move the mini.
- Press the Record Step keyboard shortcut.
- Repeat steps 4 to 5 until the entire path is defined. Ideally a path should end where its started.
- Press the End Path Recording keyboard shortcut.
- A confirmation is displayed that the path was recorded.
Applying And Removing Paths
1 Select a mini. 2. Select a path from the CCM. ...If the mini had a path it will be removed. ...If it did not have a path, the path will be added.
or
-
Select a mini.
-
Press the Add Path keyboard shortcut.
-
Enter the Path name and press OK.
-
Select a mini.
-
Press the Remove Path keyboard shortcut.
Pausing/Unpausing A Path
- Select a mini.
- Press the Pause keyboard shortcut to toggle between pause and unpause.
Switching Modes
- Press the Mode keyboard shortcut to toggle between Real Time mode and Turn Based mode.
In Real Time mode the mini's position is updated each Step Delay seconds. In Turn Based mode press the (Manual) Step keyboard shortcut to advance all minis.
Limitations
- When a path is added it is immediately available for manual adding but it will not show up in the CCM menu until the session is restarted (since CCM reads registered custom content of plugin start).