LordAshes-RuleSet5EPlugin icon

RuleSet5EPlugin

D&D5E Rule Set Scripts.

Last updated 2 months ago
Total downloads 11322
Total rating 3 
Categories Tweaks Networked Tools Integration Assets Minis Ruleset
Dependency string LordAshes-RuleSet5EPlugin-3.1.1
Dependants 2 other packages depend on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
LordAshes-ChatWhisper-1.4.0 icon
LordAshes-ChatWhisper

Dependency plugin to add services to the chat.

Preferred version: 1.4.0
HolloFox_TS-RadialUIPlugin-2.4.1 icon
HolloFox_TS-RadialUIPlugin

This is a developer tool based package used to manage and configure Radial UI Menus.

Preferred version: 2.4.1
brcoding-SetInjectionFlagPlugin-2.5.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag that mods are installed for BouncyRock.

Preferred version: 2.5.0
LordAshes-AssetDataPlugin-3.3.1 icon
LordAshes-AssetDataPlugin

Dependency plugin for subscription/notification based data storage and message exchange.

Preferred version: 3.3.1
LordAshes-FileAccessPlugin-1.7.1 icon
LordAshes-FileAccessPlugin

Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.

Preferred version: 1.7.1

README

Rule Set 5E Plugin

This unofficial TaleSpire plugin for implementing some D&D 5E rule automation. The base code was written by Lord Ashes with all of the version 2.0.0 updates done by XJ_Nekomancer.

Currently provides:

  1. Four different modes of rolling: Manual on board, manual on the side, automated dice with dice cam, randomly generated dice values. Rolling style can be set on a player by player basis using the R2ModMan configuration for this plugin.

  2. Three levels of player information in Chat using using unique messages. GM gets full information, attacker and victim get detailed infromation about their parts of the exchange and other players get minimal information.

  3. Automated attack macros which roll attacks, compare them to target AC or attacker DC, roll damage, apply critial hits, immunities, vulnerabilities and resistances, and adjusts the target HP by the resulting amount.

  4. Automated saves and skill roll.

  5. Automated healing roll.

  6. Roll with Advantage or Disadvantage using a toggle in the menu bar.

  7. Roll with Attack Bonus (e.g. Bless), Damage Bonus (e.g. Hex), Healing Bonus (e.g Magical Inspiration) or Skill Bonus (e.g. Guidance)

  8. Reaction pause with options to continue, cancel, forced hit, forced critical hit, halve and forced miss.

Video Demo: https://youtu.be/s-twNPYPtsY

This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php

Change Log

3.1.1: A new option has been added that makes the camera shake when an attack hits.
3.1.0: Changed the opposited roll messages to make them more intuitive.
3.1.0: Fixed some minor bugs.
3.0.0: Fixed an issue where only the first damage roll on a critical hit was multiplied.
3.0.0: Now you can add an icon for new menus with the following format: "MenuName.png"
3.0.0: Add a new field ("menuUI") in the rolls of dnd5e files to customize the radial menus. Now you can choose which main menu each roll will be placed in.
3.0.0: Make the plugin compatible with the last update.
2.8.2: Opossited roll now operates with the modifier related to the skill if it is not defined on the victim.
2.8.2: Fixed some minor bug.
2.8.1: Fixed UI bug (compatibility with other plugins).
2.8.0: Fixed some minor bugs.
2.8.0: Added a new UI element to capture temporary hit points.
2.8.0: Opposite rolls can now be made in DC attacks.
2.7.1: Added support var1, var2, and var3 to allow custom values calculations
2.7.0: Added support for calculated entries.
2.6.0: Added ability to reload dnd5e file values with new Radial menu entries if required and deleted entries removed.
2.5.0: Added ability to reload dnd5e file values (but not new Radial menu entries).
2.4.5: Added IconTool to generate icons based on list of sources (e.g. icons based on name which fallback to type if not present).
2.4.0: Updated icon usage logic.
2.3.6: Configuration setting added to allow using "json" extension instead of "dnd5e" (increases compatibility with some remote servers).
2.3.5: Configuration setting added to allow diverting the source for dnd5e files, icons or both to a remote server.
2.3.5: Configuration setting added to display text for all entries in the radial menu instead of just the one under the mouse.
2.3.5: Performance optimization when initially creating a mini's radial menu and sub-menus.
2.3.4: Fixed a bug that occurred when making advantage rolls and the dnd5e file had the attack roll with the "d" in lowercase.
2.3.4: Make the plugin compatible with the last update. 
2.3.3: A new option has been added that allow change the location of UI elements.
2.3.2: Make the plugin compatible with the last update. 
2.3.1: Make the plugin compatible with the last update. 
2.3.0: Make the plugin compatible with the Symbiotes Talespire update.
2.3.0: Fixed an issue where different UI elements would overlap with screen definitions greater than 1080p.
2.2.0: Added multitarget in attacks, DC attacks and healings. On DC attacks there is one damage roll for all target's instead one damage roll for each target.
2.2.0: Adjusted the message's system according to the changes in Radial UI Plugin and the disaplayed information.
2.2.0: Negative roll dices are now allowed as bonus in damage rolls.
2.2.0: Added range checks and bonus modifiers in healings.
2.2.0: Now, on DC attacks roll, used the victim's disadvantage and advantage toggle instead of the attacker. 
2.1.0: Updated DataLink, for BeyondLinkViaChrome, to make Ruleset5E (dnd5d) files.
2.1.0: Actions are no longer performed while editing the bonus's texts.
2.1.0: The bonuses are now the same for all players. The bonuses will carry over between sessions.
2.1.0: Fixed an issue where the plugin would not work properly when usernames containing spaces.
2.1.0: Fixed an issue where stats were being read more times than necessary.
2.1.0: Allowed Talespire's core dice rolls.
2.1.0: The attack's animation is now done after the reaction.
2.1.0: Added "critical hit" immunity option. To use this, you must add "critical" into the immunities.
2.1.0: Attack's rolls against DC can also be made against a skill roll (e.g. athletics, acrobatics).
2.1.0: Ruleset5ePlugin now works with Talespire's Group-movement update.
2.1.0: Fixed an issue where secure success rolls rarely don't work as expected.
...
1.0.0: Initial release

Install

Use R2ModMan or similar installer to install this plugin.

Set desired rolling mode, dice side area (if applicable), and speed using R2ModMan configuration for this plugin.

Create a Dnd5e file for each character (or foe type) that is to use this plugin. See the included Jon.Dnd5e file as an example. While the format does support skills, they are currently not used.

Configuration

By default the plugin can uses local dnd5e and local icon files. This means that the dnd5e file needs to be distributed to all players by some manual means and simiarly any changes to the files needs to be distributed to all players prior to play. However, the plugin does support a remote source option. In the configuration for the plugin there are two settings: Remote Location Prefix For Dnd5E Files (Blank For Local Files) and Remote Location Prefix For Icon Files (Blank For Local Files). For local mode (the default) keep these setting blank. To use a remote hosting service for either or both, set these settings to the prefix of the remote URL. For example: http://lordashes.ca/RulsetPlugin. Do not include a trailing slash.

There are two main limitations on the hosting service that can be used:

  1. The hosting must provide a direct link to the file. Typically if you type the URL into a browser and get either a display of the file contents or the file downloads then it is most likely a direct link. If, instead, you see a page with ads and other page content, the link is not direct.

  2. The end of the URL must be the name of the desired file or a folder and the name of the file. If the hosting site obfuscates the folder/file structure or appends anything to the end it will not work. This is because the plugin takes the configured prefix and adds to it the filename of the dnd5e file or the pluginds guid as a folder and then the icon filename.

For example, setting the File and Icon prefix to http://lordashes.ca/RulsetPlugin means that the plugin would try to loads the dnd5e file for Jon from the URL http://lordashes.ca/RulsetPlugin/Jon.dnd5e and it would try to load the Attack.png icon from the URL http://lordashes.ca/RulsetPlugin/org.lordashes.plugins.ruleset5e/Attack.png.

In most cases, to handle the dnd5e files correctly, the hosting service needs to be told that the dnd5e is associated with the MIME TYPE application/json.

The obvious benefit of hosting the dnd5e files and icons is that there is only a single place to update the files and thus any updates can be posted to the hosting site and all players will use the updated version on next session without the players needing to download any update.

This functionality was tested using Microsoft Windows IIS Webserver which comes free with Microsoft Winodws (typically it just needs to be turned on). There are plenty of videos on how to turn it on. After that all you need to do is add the dnd5e extension to the MIME Types (indicating application/json) and you are ready to host. Obviously if you are hosting for others, you will need to ensure that your router forwards the port (typically port 80) from the Internet to that computer. Usually this is done with the Port Forwarding feature on the router.

Usage

Attacks & DC Attacks

1. Use the Dis, Normal and Adv selector in the top right of the screen to select the type of roll.
2. Select the mini that is attacking.
3. Right click the mini that is to be attacked.
4. Select the Scripted Attacks or Scripted DC Attacks menu and then the desired attack from the sub-menu.
5. The attack will be processed and the results displayed in speech bubbles with additional details in the chat.

Saves And Skills

1. Use the Dis, Normal and Adv selector in the top right of the screen to select the type of roll.
2. Select the mini that is instigating the save or skill check.
3. Right click the mini to open the radial menu. Select either Saves or Skills.
5. Select the desired save or skill from the sub-selection.

Multitarget

1. Use the Dis, Normal and Adv selector in the top right of the screen to select the type of roll.
2. Select the mini that is attacking and right click in this mini.
3. Select the Scripted Attacks or Scripted DC Attacks menu and then the desired attack from the sub-menu.
4. Left click the minis that are to be attacked.
5. Click on middle mouse button to perform the attack or right click to cancel.
6. The attack will be processed and the results displayed in speech bubbles with additional details in the chat.

** Note: A mini can be selected multiple times. Moreover the mini that is attacking can be selected as attacked.

Reactions

1. Check the toggle beside the Reaction (hand) icon in the title bar
2. Activate an attack sequence (see above)
3. After the attack roll (and attack bonus roll if applicable) the sequence will stop with an indication of the
   roll total (but not any modifiers)
4. A number of reaction button will be displayed to continue or abort the sequence
5. If the victim uses a spell like Shield, the AC of the victim can be modified at this point prior to the hit/miss
   determination. Currently this is done (and undone) manually.
6. Selecting the Continue button will continue on with the sequence.
7. Selecting the Cancel button will cancel the sequence*.
8. Selecting the Hit button will jump to the hit scenario with non critical hit regardless of the attack total and victim AC*.
9. Selecting the Miss button will jump to the miss scenario regardless of the attack total and victim AC*.
10.Selecting the Critical button will jump to the hit scenario with critical hit regardless of the attack total and victim AC*.
11.Selecting the Halve button will coninue with the sequence but halve damage taken.

** Note: Choosing these options generates a indication in the chat that the option was used (to avoid cheating).

Reload

If a character's information has changed during the session, the player/GM can update the dnd5e file (both on the GM and player side) and then, while the corresponding mini is selected, press the reload keyboard shortcut to reload the mini's information. The reload needs to be performed on all connected devices which are going to involve the mini (as either instigator or target). This typically means at least the corresponding player and GM. If other players will not interact with the mini they don't need to perform the reload.

Default: RCTRL+R

File Format

	{
     "NPC":true,
     "hp":"18",     
     "ac":"15",
     "str":"7",
     "dex":"16",
     "con":"12",
     "int":"14",
     "wis":"10",
     "cha":"10",
     "speed":"30",
     "lv":"1",
     "var1":"1",
     "var2":"1D6",
     "var3":"4",
     "attacks":[
          {
               "name":"Dagger",
               "type":"Melee",
               "range":"5/5",
               "roll":"1D20+5",
               "critrangemin":"20",
               "critmultip":"2",
               "link":{
                    "name":"Dagger",
                    "roll":"1d4+3",
                    "type":"piercing"
               }
          },
          {
               "name":"Dagger & Sneak Attack",
               "type":"Melee",
               "range":"5/5",
               "roll":"1D20+5",
               "critrangemin":"20",
               "critmultip":"2",
               "link":{
                    "name":"Dagger",
                    "roll":"1d4+3",
                    "type":"piercing",
                    "link":{
                         "name":"Sneak attack",
                         "roll":"1d4+3+1d6",
                         "type":"piercing"
                    }
               }
          },
          {
               "name":"Light Crossbow",
               "type":"Range",
               "range":"80/320",
               "roll":"1D20+5",
               "critrangemin":"20",
               "critmultip":"2",
               "link":{
                    "name":"Light Crossbow",
                    "roll":"1d8+3",
                    "type":"piercing"
               }
          },
          {
               "name":"Light Crossbow & Sneak Attack",
               "type":"Range",
               "range":"80/320",
               "roll":"1D20+5",
               "critrangemin":"20",
               "critmultip":"2",
               "link":{
                    "name":"Light Crossbow",
                    "roll":"1d8+3",
                    "type":"piercing",
                    "link":{
                         "name":"Sneak attack",
                         "roll":"1d8+3+1d6",
                         "type":"piercing"
                    } 
               }
          },
          {
               "name":"Rat Dagger Flurry",
               "type":"Range",
               "range":"20/60",
               "roll":"1D20+5",
               "critrangemin":"20",
               "critmultip":"2",
               "link":{
                    "name":"Rat Dagger Flurry",
                    "roll":"1d4+3",
                    "type":"piercing"
               }
          },
          {
               "name":"Rat Dagger Flurry & Sneak Attack",
               "type":"Range",
               "range":"20/60",
               "roll":"1D20+5",
               "critrangemin":"20",
               "critmultip":"2",
               "link":{
                    "name":"Rat Dagger Flurry",
                    "roll":"1d4+3",
                    "type":"piercing",
                    "link":{
                         "name":"Sneak attack",
                         "roll":"1d4+3+1d6",
                         "type":"piercing"
                    }
               }
          }
     ],
     "attacksDC":[
          {
               "name":"Burning Hands",
               "type":"Magic",
               "range":"15/15",
               "roll":"17/DEX/half",
               "link":{
                    "name":"Burning Hands",
                    "roll":"3d6",
                    "type":"fire"
               }
            },
			{
               "name":"Create Bonfire",
               "type":"Magic",
               "range":"60/60",
               "roll":"17/DEX/zero",
               "link":{
                    "name":"Create Bonfire",
                    "roll":"2d8",
                    "type":"fire"
				}
			},
            {
               "name":"Searing Smite",
               "type":"Magic",
               "range":"120/120",
               "roll":"100",
               "link":{
                    "name":"Searing Smite",
                    "roll":"1d6",
                    "type":"fire"
                }
            },
			           {
               "name":"Hold Person",
               "type":"Magic",
               "range":"60/60",
               "roll":"11/WIS/zero",
               "condition":"paralyzed",
               "link":{
                    "name":"Hold Person",
                    "roll":"0",
                    "type":""
                    }
            }
     ],
     "healing":[
	 	{
		"name": "Cure Wounds",
		"type": "Magic",
		"roll": "1D8+3",
		"link":	{
			"name": "Song Of Rest",
			"type": "Song",
			"roll": "1D6"
			}
		}
     ],
     "saves":[
          {
               "name":"STR",
               "type":"Public",
               "roll":"1D20-2"
          },
          {
               "name":"DEX",
               "type":"Public",
               "roll":"1D20+3"
          },
          {
               "name":"CON",
               "type":"Public",
               "roll":"1D20+1"
          },
          {
               "name":"INT",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"WIS",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"CHA",
               "type":"Public",
               "roll":"1D20+0"
          }
     ],
     "skills":[
          {
               "name":"Initiative",
               "type":"Public",
               "roll":"1D20+3"
          },
          {
               "name":"Acrobatics",
               "type":"Public",
               "roll":"1D20+5"
          },
          {
               "name":"Animal Handling",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Arcana",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"Athletics",
               "type":"Public",
               "roll":"1D20-2"
          },
          {
               "name":"Deception",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"History",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"Insight",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Intimidation",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Investigation",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"Medicine",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Nature",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"Perception",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"Performance",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Persuasion",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Religion",
               "type":"Public",
               "roll":"1D20+2"
          },
          {
               "name":"Sleight of Hand",
               "type":"Public",
               "roll":"1D20+3"
          },
          {
               "name":"Stealth",
               "type":"Public",
               "roll":"1D20+7"
          },
          {
               "name":"Survival",
               "type":"Public",
               "roll":"1D20+0"
          },
          {
               "name":"Deception [GM]",
               "type":"Secret,GM",
               "roll":"1D20+0"
          },
          {
               "name":"Insigth [GM]",
               "type":"Secret,GM",
               "roll":"1D20+0"
          },
          {
               "name":"Perception [GM]",
               "type":"Secret,GM",
               "roll":"1D20+0"
          }
     ],
     "immunity":[
	"poison"
     ],
     "resistance":[
          "lightning",
          "thunder",
          "bludgeoning",
          "piercing",
          "slashing"
     ],
     "vulnerability":[

     ]
}
"NPC" indicates a mini is considered an ally (npc=false) or foe (npc=true). It should be noted that a better name for
      this property would have been foe but for backwards compatibility the name will not be changed. If an NPC is not
	  hostile, its NPC value should be false (not true). This will prevent it from giving allies disadvantage in combat
	  if it is adjactent and the ally is using a ranged attack.

"ac" sets the Armor Class.

"reach" indicated the number of feet that the character can make melee attacks and threaten locations from.

"attacks" is an array of Roll objects which define possible attacks the user can make.

"attacksDC" is an array of Roll objects which define possible DC attacks the user can make.

"name" is a Roll object that determines the name of the attack whch will be displayed in the radial menu.
"type" is a Roll obejct that determines the type of attack typically unarmed, melee, range and magic.
       For saves and skills it determine how the results are shared using the following options:
	     Public - Everyone sees the speech bubble and chat message with results. Owner and GM sees breakdown.
		 Private - Everyone sees the speech bubble and chat message of the skill used but not the result.
		           Onwer and GM get results with breakdown. 
		 Secret - No speech bubble or chat message to everyone. Owner and GM sees breakdown.
		 Private, GM - Everyone sees the speech bubble and chat message of the skill used but not the result.
		               Only GM gets results with breakdown.
		 Secret, GM - No speech bubble or chat message to everyone. Only GM sees results with breakdown.
"roll" is a Roll object that determines the roll that is made when this attack is selected. Uses the #D#+# or #D#-# format.
       It should be noted that the number before D is not optional. For example, 1D20 cannot be abbreviated with D20. Also can 
       use "100" value to carry out attacks with guaranteed success.
"range" indicates the end of short range and maximum distance separated by a slash. Used for range and mele attack. For melee
        attacks this value is ignored and the reach value is used if range not exist.
"info" is a optional string parameter that determines extra information for the roll. For attacks, this holds the name of
       the animation that is to be played. If not specified for attack, the attack type is used to determine the animation.

"critrangemin" is the value from which the attack roll is considered a critical hit. (e.g. Improved Critical, 19-20)

"critmultip" is the multiplier of the amount of damage dice that are rolled on a critical hit. (e.g. Brutal Critical, x3 damage rolls on critical)

"link" is a Roll object links to the Roll damage object. This follows the same rules as a Roll object except the type
       determines the damage type and the roll rolls the weapon damage. The link in a Roll damage object can be used
	   to add additional damage (of the same or different type). This is typically used for things like a sword of flame
	   (where the weapon damage type and the bonus damage type are different) or to add extra damage like sneak damage.

"skills" is a Roll object that determines the skill to be rolled and how the results are displayed. The name proeprty
         indicates the name of the skill and is used in the output results. Type is one of "public", "private" (or "owner")
		 or "secret" (or "GM"). Public rolls are displayed as speech bubbles and chat messages for everyone to see.
		 Private rolls appear on a message board that is displayed only for the owner of the mini and the GM. The contents
		 is displayed for a configurable amount of time on the message board but can be dismissed by clicking on the message
		 board. Secret rolls also show up on the message board but only for the GM. The roll property is used to determines
		 the dice and modifier used to make the skill check. If the roll is empty, the roll name will be displayed as a
		 comment. The link property can be used to link to additions rolls which are automatically processed. The link
		 property for skills is typically used to display a comment for the public but display the roll results for the
		 owner and/or GM.
		 
"healing" is a Roll object that determines how much the victim is healed. Uses hierarchy rolls like damage on attack rolls.
          Healing rolls are always pubic and enumerate the different sources of damage and well as the total.

"immunity" is a list of strings representing damage types from which the user takes no damage. When the damage type
           of an attack against the user matches an immunity (exactly) the damage is reduced to 0.
		   
"resistance" is a list of strings representing damage types from which the user takes 1/2 damage. When the damage type
           of an attack against the user matches a resistance (exactly) the damage is reduced to 1/2.
				
"vulnerability" is a list of strings representing damage types from which the user takes 2x damage. When the damage type
           of an attack against the user matches a vulnerability (exactly) the damage is doubled.

Note: Immunity, vulnerability and resistance is only applied to the portion of damage that matches the damage type. If an attack does
      multiple types of damage, the plugin will correctly apply immunity, vulnerability and resistance to only the mathcing damage type.

Note(2): Other fields are optional and can be used to automatically assign stats to your minis according to the "name stats" you have configured in Talespire or be used by place holders.

DC Attacks

The Roll field should have 3 values splited by "/"

  • First value refers to DC of an attack or the skill name of an opposited rolls.
  • Second value refers to the first three characters of the stat saving throw (e.g. CON for constitution saving throw) or the confronted skill name in opposited rolls.
  • The third value refers to damage received if the saving throw or check is not successful. Take values "half" if damage half reduced on a failure saving throw or "zero" if no damage. Moreover the roll field can be set as ["roll":"100"] to carry out attacks with guaranteed success (Secure Success) (e.g. Magic Missile)

Calculations

The roll property can use basic calculations after the first + or -. Typically this means calculations of the modifer after the dice roll. For example, a valid entry of "roll": "1D20+2+3" gets automatically converted to "roll": "1D20+5". In there calculations are bunch of place holders are supported which get replaced with the current place holder value before calculations are made. The recognized place holders are: {ac},{hp},{speed},{lv},{pb},{ph},{ex},{str},{dex},{con},{int},{wis},{cha}. A brief description for each is provided below:

{ac} = Armor Class as defined in the dnd5e file.
{hp} = Hitpoints as defined in the dnd5e file (thus typically max hitpoints).
{speed} = Character speed.
{lv} = Character level. Needs to be set to use {pb} and {ex} value.
{pb} = Proficiency bonus (determined based on lv value).
{ph} = Half proficiency bonus (determined based on lv value).
{ex} = Expertise bonus (determined based on lv value).
{str},{dex},{con},{int},{wis},{cha} = Value of the corresponding ability score modifier.

In addition there are three generic place holders: {var1},{var2} and {var3}. These work same as the above place holders but are use for character specific values. For example, a Barbarian could use {var1} to hold his/her strength bonus when raging or a rogue could hold his/her sneak attack damage. The value can be set at the beginning of the dnd5e sheet and then the value can be used in the various attack, save, skill and healing entries.

Limitations

1. While the plugin does expose the characters dictionary (so other plugins can modify it) this plugin reads the contents
   of the Dnd5E files at start up and does not provide any interactive methods to change the settings. For example, a new
   resistance gained through a spell would not be reflected.    
2. The attack sequence does not provide an option for reactions to be used to modify the attack sequence. For example,
   if the user casts a Shield spell to temporarily increase AC or uses a effects of a Warding Flare.
3. Currently does not support damage reduction such as that given by the Heavy Armor Master feat.
4. Advantage and disadvantage rolls are more likely to cause dice to roll out of dice cam view.
5. Scale of 5' is assumed.
6. Saves currently use the Skill Bonus toggle and amount as opposed to the Attack Bonus toggle and amount.

Work-Around: Changing Specifications

Sometimes a character will frequently change its statistics which affect attacks. For example, a Barbarian gains resistance to physical attacks when raging but not when he/she is not raging. Since the plugin does not provide an interactive way to change a characters specifications (including resistance) while running it may seem that such a character design is not supported. However, there are a couple work arounds to get such characters working with this plugin.

Damage Changes

Changes to damage such as a rogue attack with and without sneak or barbarian adding damage from rage or not can be solved by making two (or more) attack entries and using the appropriate one. This fills up the radial menu quickly if you have many combinations but allows such a character to be used with this plugin.

Immunity And Resistance Changes

To create a character that can change immunities and/or resistances, such as a barbarian, create two copies of the same character with slightly different names. For example, "Garth" and "Garth (Rage)". Set the appropriated immunities and resistances for version. In game, one can switch between the different modes by renaming the character. Since the plugin looks up the character sheet associated with the mini name, it is possible to access multiple version of a character just by renaming the character.

Tips

  • You can use reactions to solve many situations: Ignore the attack roll and decide if it's "hit", "critical", "miss" or "halve".
  • You can create invisible creatures to deal extra damage. Using DC attacks or Attacks with secure success (Roll:"100").
  • You can use DC attacks to simulate traps, including the DC and the damage of the trap.
  • You can use DC attacks without damage to determine if a condition or other effects are set on the victim. (The chat will show: "No damage".)
  • So that the way to measure distances between characters are the same for all players, them should have snap to grid enabled or disabled at the same time.
  • There are monsters that are resistant to non-magical piercing, slashing, and/or bludgeoning damage. If the weapon which you are going to attack them is magical and deals one of these damages, you can add "magic" in front of the damage type in order to deals the total damage instead halve damage (e.g. "type" = "magic piercing").

Others

Customize Icons

You can also customize the icons of the saving throws and skills. For the skills you must use an icon with its name and png extension (e.g. Survival.png). If the icon is for a saving throw, in addition it must have save_ as a prefix (e.g. save_CON.png). All image files must be in a folder within CustomData with the following name: org.lordashes.plugins.ruleset5e. (e.g. /CustomData/Images/Icons/org.lordashes.plugins.ruleset5e/save_DEX.png)

Base Colors

https://ibb.co/L0p22Jk

Tools

Dnd5e converter (Ruleset5ePlugin)

Desktop app - standalone tool

Character Editor (Ruleset5ePlugin)

Desktop app - standalone tool