TurnAudioPlugin
Play a sound when initiative turn changes. Supports default or mini specific sounds.
| Last updated | 5 days ago |
| Total downloads | 993 |
| Total rating | 0 |
| Categories | Tweaks Client-side Networked Tools Integration Minis Effects |
| Dependency string | LordAshes-TurnAudioPlugin-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepisTaleSpire-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.10LordAshes-FileAccessPlugin
Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.
Preferred version: 1.3.1LordAshes-GenericClassPlugin
Provides reflection access to types, methods, field, properties and events
Preferred version: 1.0.0README
Turn Audio Plugin
This unofficial TaleSpire mod that plays a sound when the initiative turn changes. Supports always playing a sound or just when your own mini is up.
Install
Use R2ModMan or similar installer to install.
Usage
Configure R2ModMan configuration for this plugin to determine if you want global desitribution or not. When true, a sound will play each time the initiative turn changes. If false, a sound will play only when the turn changes to a mini under the player's control.
The plugin will first try to see if there is a mini specific sound by looking for a file in matching the mini name
in an Audio folder. For example, Audio/Jon.wav. If found, this is the audio that is played.
If not found, the plugin will look for a default audio in the Audio folder. For example, Audio/Default.wav.
If found, this audio will be played for any mini that does not have a mini specific file.
Note: The Audio folder must be in a File Access Plugin friendly location (typically CustomData folder of a plugin).