LordAshes-TurnAudioPlugin icon

TurnAudioPlugin

Play a sound when initiative turn changes. Supports default or mini specific sounds.

Last updated 5 days ago
Total downloads 993
Total rating 0 
Categories Tweaks Client-side Networked Tools Integration Minis Effects
Dependency string LordAshes-TurnAudioPlugin-2.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.3.0 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag mods are installed

Preferred version: 2.3.0
LordAshes-FileAccessPlugin-1.3.1 icon
LordAshes-FileAccessPlugin

Provides standardized methods for accessing both local file and url resources. Automatically handles searching local folders for assets.

Preferred version: 1.3.1
LordAshes-GenericClassPlugin-1.0.0 icon
LordAshes-GenericClassPlugin

Provides reflection access to types, methods, field, properties and events

Preferred version: 1.0.0

README

Turn Audio Plugin

This unofficial TaleSpire mod that plays a sound when the initiative turn changes. Supports always playing a sound or just when your own mini is up.

Install

Use R2ModMan or similar installer to install.

Usage

Configure R2ModMan configuration for this plugin to determine if you want global desitribution or not. When true, a sound will play each time the initiative turn changes. If false, a sound will play only when the turn changes to a mini under the player's control.

The plugin will first try to see if there is a mini specific sound by looking for a file in matching the mini name in an Audio folder. For example, Audio/Jon.wav. If found, this is the audio that is played.

If not found, the plugin will look for a default audio in the Audio folder. For example, Audio/Default.wav. If found, this audio will be played for any mini that does not have a mini specific file.

Note: The Audio folder must be in a File Access Plugin friendly location (typically CustomData folder of a plugin).