LordAshes-WherePlugin icon

WherePlugin

Plugin for locating foes and identifying their distance.

Last updated a month ago
Total downloads 800
Total rating 0 
Categories Tweaks Client-side Tools Integration Assets Minis
Dependency string LordAshes-WherePlugin-1.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepisTaleSpire-BepInExPack-5.4.10 icon
bbepisTaleSpire-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.10
brcoding-SetInjectionFlagPlugin-2.5.1 icon
brcoding-SetInjectionFlagPlugin

Allows players to flag that mods are installed for BouncyRock.

Preferred version: 2.5.1

README

Where Plugin

This unofficial TaleSpire plugin allows a user to see the location of visible assets which may be obscured by objects such as the tree canopy. The plugin provides two features, first you can cycle though the assets and immediately get the distance between the your selected asset and the chosen alternate asset. In addition the path finder feature can be activated which moves the camera along a straight path from your selected asset to the chosen alternate asset. Once the feature is turned off the original camera view is restored.

This plugin, like all others, is free but if you want to donate, use: http://LordAshes.ca/TalespireDonate/Donate.php

Change Log

1.2.1: Fixed bug with prone detection causing plugin to not work
1.2.0: Updated for compatibility with VR Taleweaver update
1.0.0: Initial release

Install

Use R2ModMan or similar installer to install this plugin.

Configuration

There are a few configurable parameters for this plugin which can be configured using Edit Config from R2ModMan:

Cycle Asset Selection: This determines the key used to cycle between assets to find.

Select Asset: Toggles the find path feature between your selected asset and the cycled asset.

Partial Tile Distances: There are three different measurement schemes which can be used to show the distance between assets. The tile option reports distances in units rounded to the nearest tile. The whole option provides an accurate unit distance with any fractional distance removed. The accruarte option displays the exact calculated distance.

Show Prone: Indicates if prone creatures should be shown in the cycle list or not. Default is true. Set this setting to false if the GM uses the Talespire Knockdown state to indicated dead bodies.

Usage

  1. Select a mini
  2. Use the cycle asset selection key (default F10) to cycle though the other visible assets. This will display the asset name and the distance in the top right of the screen.
  3. Press the asset section key (default F11) to show the path.
  4. Press the asset section key again (default F11) to stop showing the path.

Display Information

While cycling through targets the following information is provided about the target:

Distance: First shows the total point to point distance and then the planar and elevation distance. The planar distance indicates the distance between the two creatures if they were on the same elevation and thus typically the distance needed to get directly under a flying creature. The elevation indicates what distance the target is above. A negative elevation means the target is below instead of above.

Flying: An F after the distance indicates that the creature is flying. This is useful to determine if about difference in elevation is due to terrain or flying. For example, if there is a 10' difference in elevation but there is no F then likely the target is not flying but instead has the high ground.

Elevated: An E after the distance indicates that the creature is at a different elevation but not flying.

Grounded: An G after the distance indicates that the creature is at the same elevation.

Limitations

  1. The distance calculations are not updated when either party moves until the plugin cycles away and back to the target.
  2. If Show Prone is set to false and the target becomes prone, the target will remain in selected in the cycle list until the list is cycled.