


Join the Discord. We are a community of modders and mod users that would love to hear your ideas or assist you when things just are not working correctly.
If you are downloading this purely because it is a requirement for another mod you downloaded, then just install as said above and you are good to go.
Please watch the youtube videos attached to this mod. Setting up to properly use this mod can get a little technical, but after initial setup, everything is extremely easy. My tutorial videos will guide you through it all. Also please do join the Discord for any questions or feedback you may have. I'll happily assist you with any issues/questions you may have.
Just remove EnhancedPrefabLoader folder from the plugins and the patchers folders inside the BepInEx folder.
You should sell/remove/destroy any and all objects that are added in via prefab loader. Basically if the object is not found in the base game, then it is most likely added via prefab loader. I understand this can be difficult to tell, so I have provided a save file scrubber that will scrub the save file and remove any references that will cause the save file to be broken if prefab loader is not installed.
Download the following: clean_save extract to where ever you want it.
The download comes with both an exe and a python script (they both do the exact same thing).
For windows, you can just navigate to your save file... Path is typically something like this;
C:\Users\<username>\AppData\LocalLow\OPNeonGames\Card Shop Simulator
The save files you are looking for are named:
savedGames_Release0.json - The autosave
savedGames_Release1.json - The save on the top right
savedGames_Release2.json - The save on the bottom left
savedGames_Release3.json - The save on the bottom right
Just drag and drop the save file you want to scrub onto the exe file. It will spit out a file with the same name but with _cleaned added to it. Remove the _cleaned portion and replace the old save file with it and you will be good to go. Using the python script is pretty much the exact same for those that would prefer to use the python script.
I changed the packaging of the zip file so now it contains a "plugins" and a "patchers" folder to be more in line with how mod loaders tend to handle this stuff.... I also changed how the config files are found.
So as an example mod (Preferably these should match for what the folder name is):
plugins -> Albums -> prefabloader -> something, something.json
patchers -> Albums -> prefabloader -> something.json
This should make thunderstore happy.....
Signed Ghost Narwhal creator of Enhanced Prefab Loader
This is the recommended way to install BepInEx to the game.
BepInEx/plugins in their own unique folder some zips contain a folder labeled Plugins at root, you need to go a folder in than put that into the plugins folder.Installed Files click Browse to open the folder containing The Game's local files; Put the contents Of the zip in this folder.Compatibility.WINEDLLOVERRIDES=“winhttp.dll=n,b” %command%.Discord: https://discord.gg/kCp4mRAVUE
Nexus Mods: https://www.nexusmods.com/tcgcardshopsimulator/mods/496?tab=posts