
The Spell Brigade
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BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Experimental: a bigger arena in every realm. The border ring, scenery, objectives and props spread out, and enemy pathing is rebuilt. Everyone needs it; the host's size is used.
Save a run and keep playing it across sessions: autosave every wave plus Save Run in the pause menu, resume from the lobby after quitting, a crash or a restart. Solo and multiplayer.
Six new in-run events: Bounty, King of the Hill, Golden Swarm, Escort the Fungus, Cursed Ground and Elite Gauntlet, with their own banner, rings, markers and rewards.
A third infusion for your spells. Once a spell has two elements, a later level-up offers a third: its effect stacks on top of the pair on every hit. Works with MoreWizards.
Up to 8 wizards (configurable to 16) in The Spell Brigade. Enemies, elites, revives and objectives scale with party size, plus configurable extra bosses.
13 new animated monsters in the waves: Zanne the club-swinging orc, a Mushroom King, dragons, demons, ninjas, yetis and more, each walking, attacking, flinching and dying with its own animations.
Equip more than 4 spells. Extra spell shops appear after the last normal one, and the spell bar grows to fit. The host's settings apply to everyone.
Pick any spell as your wizard's starting spell, including spells no wizard starts with. Only changes your wizard; friends don't need it. Works with MoreWizards.
Enemies, elites, bosses and enemy events from all four realms show up in every run. Only the host needs it.
Removes the limits on stat upgrades in the level-up shop (damage, spell size, cast speed, luck, crit, health...), or raises them. The host's settings apply to everyone.
Revives refill over time back to the number your run started with, using the game's own revive timer. Only the host needs it. Works with MoreWizards.
A live damage meter: each player's DPS, total and share of the party's damage, broken down by spell. Works in single player and multiplayer.
Pin challenges in the Challenges menu and see their progress during the run. Drag and resize the cards with the mouse, they hide on the upgrade screen. Requires MelonLoader.
Родные шрифты игры с кириллицей: заголовки и кнопки — Irish Grover, остальной текст — Titillium Web, как в английской версии, вместо простого запасного шрифта. Латиница не меняется. Нужен MelonLoader.
1-20 of 26 results