This package has been marked as deprecated, and it's suggested another
alternative is used.
SoilMoistureChanger
Change the moisturising distance of water.
Last updated | 2 years ago |
Total downloads | 4944 |
Total rating | 2 |
Categories | Mods |
Dependency string | Hytone-SoilMoistureChanger-1.1.1 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
Timberborn_Central-TimberAPI
Unofficial API to enable easier Timberborn modding
Preferred version: 0.5.1README
SoilMoistureChanger
SoilMoistureChanger is a Timberborn mod that alters the values used to determine how far land will irrigate from water.
Usage
There are three values to alter, listed below:
- MoistureDistance: How far the water will irrigate land (Default 16)
- UphillPenalty: How much going up a hill costs in irrigation reach (Default 6)
- DroughtMoistureMultiplier: Number by which MoistureDistance is multiplied during the drought. 0.5 equals half (Default 1.0)
Change the value of the variables in the config, which is probably in BepInEx\plugins\SoilMoistureChanger\configs\SoilMoisture.json
If the config is not showing, try to launch the game and start up a save, that should create it.
Issues
If there's a warning message in the log about a missing JSON property on game launch, delete the config file and restart the game to recreate it.
Contributions
PRs are always welcome on the github page!
Thanks to people who contributed:
- the-tanstaafl (roklem) - Added Drought Moisture Multiplier
Changelog
v1.1.1 - 10.10.2022
- Fixed a crash when starting a new game
v1.1.0 - 10.10.2022
- Added option to create Drought Moisture Multiplier
v1.0.0 - 6.10.2022
- Added option to alter UphillPenalty
v0.0.1 - 5.10.2022
- Initial release