Timberborn
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Latest version
1.1.1
Last Updated
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5.4K
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2
Size
120KB
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Deprecated

SoilMoistureChanger

SoilMoistureChanger is a Timberborn mod that alters the values used to determine how far land will irrigate from water.

Usage

There are three values to alter, listed below:

  • MoistureDistance: How far the water will irrigate land (Default 16)
  • UphillPenalty: How much going up a hill costs in irrigation reach (Default 6)
  • DroughtMoistureMultiplier: Number by which MoistureDistance is multiplied during the drought. 0.5 equals half (Default 1.0)

Change the value of the variables in the config, which is probably in BepInEx\plugins\SoilMoistureChanger\configs\SoilMoisture.json

If the config is not showing, try to launch the game and start up a save, that should create it.

Issues

If there's a warning message in the log about a missing JSON property on game launch, delete the config file and restart the game to recreate it.

Contributions

PRs are always welcome on the github page!

Thanks to people who contributed:

  • the-tanstaafl (roklem) - Added Drought Moisture Multiplier

Changelog

v1.1.1 - 10.10.2022

  • Fixed a crash when starting a new game

v1.1.0 - 10.10.2022

  • Added option to create Drought Moisture Multiplier

v1.0.0 - 6.10.2022

  • Added option to alter UphillPenalty

v0.0.1 - 5.10.2022

  • Initial release
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