WaterAbsorption
Adds water absorption by growables.
Last updated | 2 years ago |
Total downloads | 1525 |
Total rating | 0 |
Categories | Mods |
Dependency string | TANSTAAFL-WaterAbsorption-1.0.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Timberborn_Central-TimberAPI
Unofficial API to enable easier Timberborn modding
Preferred version: 0.5.0README
WaterAbsorption
WaterAbsorption is a Timberborn mod that alters the evaporation rate of water and adds absorption of water to Growables.
Usage
There are six values to alter, listed below:
- NormalEvaporationSpeedMultiplier: Number by wich the normal water evaporation is multiplied (Default 0.25f)
- FastEvaporationSpeedMultiplier: Number by wich the fast water evaporation (when the level is below 0.2) is multiplied (Default 0.25f)
- IrrigatorTickIncrement: 1 over how many times Growables have to tick for 1 water be consumed in the Irrigator (Default 0.001f)
- GrowableTickWaterDepth: By how much the closest water tile of a Growable is reduced when it ticks (Default -0.000005f)
- MaxTicks: Every Growable is processed in a game Tick. MaxTicks has to be higher than the number of Growables used (Default 13)
- MaxSearchDepth: How far a Growable will search for water to absorb. Relevant if buildings that moisture further like the Big Irrigation Tower from the mod Water Extention are used (Default 25)
Change the value of the variables in the config, which is probably in BepInEx\plugins\WaterAbsorption\configs\WaterAbsorption.json
If the config is not showing, try to launch the game and start up a save, that should create it.
Issues
If there's a warning message in the log about a missing JSON property on game launch, delete the config file and restart the game to recreate it.
Contributions
PRs are always welcome on the github page!
Changelog
v1.0.4 - 8.12.2022
- Alters config options
- Adds README
v1.0.3 - 8.12.2022
- Adds config options
v1.0.2 - 8.12.2022
- Fix minor issues
v1.0.0 - 8.12.2022
- Initial release