


This mod adds a facility that will help you when you want to build up a transport empire for your beavers.
There are currently two facilities.
a distribution post that grants 10x strength to workers. This means that a beaver can export 100 kg (plus potatoes and other bonuses) and a golem 150 kg at a time.

It requires construction costs and is a bit large, but it is a drop-off point that can store 2,000 cargoes.
Furthermore, even if many beavers visit all at once, there is no queue to wait their turn. (In the base game, warehouses and drop-off points can become congested when many beavers visit all at once.) This will be especially useful for packaged food products that are prone to crowding.

This mod is currently only supported in version 0.2.4.1 of Timberborn. Other versions will probably not work (and may crash the game).
If you install manually, put the downloaded folder in the folder where Timberborn.exe is located \BepInEx\plugins\
Remember that you will also need to install any mods that are dependencies.
You should find under the labor tab.
Workers at distribution posts will not export shipments less than 25% of the weight they can carry. (except when set by district distribution limits. e.g. if the upper limit of the destination district is 100 and the district has only 99 items, the worker will export only 1 item.)
The drop-off point has a capacity of only 300 and cannot accept too many routes.
If multiple routes are to be established for a single drop-off market, the district rationing limits should be carefully set. For example, if the district is set to accept more than 2000 (including ∞) loaves of bread, the market will be full of bread and will not accept other items.
The 10x distribution post will buffer 150 units of items per route. You can revert by deleting a route. However, there must be room in the warehouse that is set up to accept the item.
It is more efficient to have a warehouse to store items to be exported near the distribution center. When daisy-chaining multiple districts, it is a good idea to have drop-off points and distribution posts close together.

Keep distribution posts and destinations as close as possible. Distance greatly affects efficiency. If the destinations are very far apart, it makes sense to create a relay district in between.
Beavers do not export when the travel distance is long and close to the end of the workday. To avoid this, use golems. Golems can also carry more than beaver.
Remember to set district distribution limits correctly.
This mod was made from Elec's ExtendedArchitecture, so the license follows the original mod.
Drop-off market added.
The floor texture of the 10x distribution post in Folktail has been changed to plank.
Fixed a bug in version 0.2.3.1 of Timberborn that prevented construction from progressing.
Migrated to Unity version 2022.1.6f1.
The model was changed.
Shaders have been changed.
The number of routes was increased from 6 to 10.
Fixed a bug that caused roads to connect in only two directions.
Migrated Unity project to 2022.1.8f1.
Workers now rest on carts and boats when idle :D
Released