using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Landfall.TABS;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FailedLoadFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FailedLoadFix")]
[assembly: AssemblyTitle("FailedLoadFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FailedLoadFix;
[BepInPlugin("org.bepinex.plugins.FailedLoadFix", "FailedLoadFix", "1.0.0")]
public class Main : BaseUnityPlugin
{
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("FailedLoadFix");
val.PatchAll();
Debug.Log((object)"Loaded FailedLoadFix Successfully");
}
}
[HarmonyPatch(typeof(UnitBlueprint), "IsValidUnitComponent")]
public class RemoveValidation
{
public static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}