TechnicalItems
Adding UC Items that are technically functional for extra customization!
Last updated | a week ago |
Total downloads | 77351 |
Total rating | 6 |
Categories | Mods Utils |
Dependency string | Geezt-TechnicalItems-1.0.10 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
Technical Items
This mod adds a few items that customize weaponry and abilities with technical items. With totals of
Suggest more technical items on the TABS Mod Center!
Details
All item details have been moved to the Wiki Section!
Credit
This mod is created and managed by Geezt Jeez.
Changelogs
(1.0.10)
- Fixed ice explosion particle now showing up.
- Fixed the SmartOnHitEffect causing the weapon to be wonky.
- Fixed some explosions not doing damage properly.
(1.0.9)
- Fixed ColorableProjModel and ColorableProjParticle doesn't works properly.
(1.0.8)
Changes
- Removes sound during weapon swaps.
- Removed all previous manual weapon scaling and replaced with new SmartWeaponScaling.
- Added check for WeaponDoublesRange so if possessed wont attack auto.
- Fixed transform to rider 10 seconds ability still transforms after unit death.
- DupesRiderToRider item has been renamed to DoublesUnitSpawning.
Items
- TransformAddDelay
- ColorableProjModel
- ColorableProjParticle
- SummonRider
- UnbindVehicleHealth
- UnbindRiderHealth
- BindVehicleHealth
- BindRiderHealth
- MultiplyRangedDelay
- HalvesRangedDelay
- NullifyAllDelay
- SmartWeaponScalingRight
- SmartWeaponScalingLeft
- SmartProjSetRight
- SmartProjSetLeft
- SmartMeleeSet
- SmartRangedSet
- AbilityRemoveSound
- SmartRight/LeftMagSet
- SmartOnHitEffect
- ForcePointAddReaperScytheEffect
- SetProjHoming
- KeepNormalUnitColorInstance
- AddPlaceholderBoxProps
- RigScale
- WeaponPlaceholderBoxRight/WeaponPlaceholderBoxLeft
- AdaptiveOrbCasting
- AdaptiveSwordCasting
- SmartWeaponWeighting
- WeaponHoldingUpRotation
- WeaponHoldingForwardRotation
- WeaponHoldingRelativePosition
(1.0.7)
Changes
- Uses custom items for most of the items instead of pre-existing items.
- Instead of using bat transformation, have custom particles via AssetBundling.
- Changes the EyeKeepOpenedItem to affect eyes instead of making new eyes.
Item
- TransformToRiderWhenDies
- Nulify/Doubles/HalvesWeaponRecoil(Affect both hand)
- Nulify/Doubles/HalvesWeaponSwingforce(Affect both hand)
- HideAbilityModel
- WeaponHalvedRange (same with weaponDoubleRange but reversed)
- Doubles/HalvesProjectile(affect all spawned projectile)
- TornadoDisables
- NulifyRightHand/LeftHand/Head(Turns a body parts into 0.0001 in scale, for hands they applied to both arm and elbow)
- ForceSkinChange
- DupesRiderToRider
- DoublesMeleeKnockback
- HalvesMeleeKnockback
- DoublesMeleeScreenshake
- HalvesMeleeScreenshake
(1.0.6)
- Added more items addition.
- SkinChange Optimization (3 changes).
- Custom category for all items.
- WeaponDoubledRange fix.
(1.0.5)
- Added more items addition.
(1.0.4)
- Added melee Blink addition ability.
- Added weapon-swapping abilities.
(1.0.3)
- All weapon scaling now has its specific XYZ.
- Added an item called AlwaysTansferHP.
- Added eye clothing that always opens.
- Added an item called Remove Healthbar, which is self-explanatory.
(1.0.2)
- Added transformation for when the unit health is below 50% and 25% health condition, and also new Pirate Queen's adaptive ability.
- Improved Sensei's adaptive throw to have better adaptive particle color.
(1.0.1)
- Fixed items were not saved properly due to a delay in loading.