
HiddenUnits
This mod adds a plethora of new secret units and two new factions, Egypt and Steampunk, each with their own maps and campaigns!Hidden Units
(Incredible splash art by Hambody)
EIGHTY THREE different unique units are added by this mod, a majority of which can be found in the Hidden Units faction. HOWEVER, all units in this faction must be unlocked, just like ordinary secret units!
In addition to secret units, this mod also comes with TWO new factions, the Steampunk and Egypt factions! These factions each include seven high-quality units. Steampunk has one map, and Egypt has two, each complete with a set of incredible music tracks composed by the legendary Whisperjas!
All of the Steampunk and Egypt secret units can be found on their respective maps. Each faction also has a campaign.
ALL OF THE CLOTHING, WEAPONS, AND ABILITIES ARE AVAILABLE IN THE UNIT CREATOR.
The Steampunk Update has two trailers:
If you have trouble with the mod, or if you just want to chat, you can join the TABS Mod Center.
This mod is open source.
How To Use
The Egypt/Steampunk faction and maps are unlocked upon loading the game with the mod for the first time.
To unlock the secret units, you'll have to find them first.
Steampunk Units
| Unit | Description |
|---|---|
| Automaton | A mass-produced machine designed to do manual labor for the elite, the Automatons use their snapping claws to drag units to the ground, rendering them vulnerable to attack. |
| Metrocop | The Metrocop police force bravely protect the streets of the Steampunk city. They do so with their stun batons, tasing enemies as they approach before whacking them with the baton. |
| Mechanic | Mechanics are tinkerers with a passion for invention. Their proudest combat invention is the bird drone, piloted through a remote they hold in their hands. These birds target the furthest enemy from the Mechanic, bullying the enemy backline. |
| Magnetic Rod | Created by the famous inventor Nikola Tesla, the Magnetic Rods are towers of copper and electricity, utilizing a mix of steam and future technologies to harness magnetic power. The magnet atop the tower can pull in enemies, disabling the use of their weapons as they're dragged. |
| Bounty Hunter | Bounty Hunters patrol the streets in search of the most dangerous and wanted criminals. Equipped with a cog sniper, the deadly bullets of the Bounty Hunter deal bonus damage to units with high health pools. |
| Powerminer | The great miners of the coal depths provide power to the entire city, though their work is no simple task. They wield two large drills with their sturdy exosuit, drilling through enemies and flinging them around. The exosuit they wear also comes with protective plating, granting the miners great resilience until the armor chips off and breaks. |
| IRON BEHEMOTH | A colossal machine build by the illusive Clockwork Mages, the Iron Behemoth stands tall above all other units and even the city itself. With three smokestack cannons at the back, it fires barrages of airstrikes onto enemy armies, dealing explosive damage. When in close range, it fires bullets from two mounted turrets, mowing down the enemy army. |
Egypt Units
| Unit | Description |
|---|---|
| Guard | A defender of the pyramids, fighting off petty thieves and whipping slaves. They may not deal a lot of damage, but they can knock back any foe. |
| Sand Mage | Their pyramid staffs summon sandy tornadoes, lifting units up into the air and dropping them back down. |
| Architect | Using their bronze trowels, they raise sandstone brick walls in an instant between themselves and enemies, causing enemies to attack the walls until they fall over, crushing any in the wall's vicinity. |
| Beastmaster | Tamers of the great crocodiles of the nile river, they wear crocodile armor as proof of their glory. When in close combat, they leap off their crocodiles, throwing their khopeshes and stabbing with them to fight, while the croc performs death rolls. |
| Scribe | Possessing forbidden magic, the scribes summon dark plagues from ages long past to devour units, in the form of a vicious swarm of hungry locusts. They eat away at units, until they dissipate. |
| Merchant | Piloted by two venom archers and two boomerang throwers, as well as driven by two camels (historically accurate I'm sure), these merchants aren't here to trade. |
| NILE QUEEN | Wielding the phoenix magic of Ra in the form of two time-defying hieroglyphs and shooting orbs of pure fire, the queen of the nile defends her people even at the cost of her lifeforce. She can summon pyramids from the ground, and push back nearby enemies with a forcefield. |
Secret Units
| Unit | Location | Description |
|---|---|---|
| ONE PUNCH MAN | Simulation | The main protagonist from the hit anime series, One Punch Man. They are (nearly) unbeatable. |
| Witch Doctor | Tribal 2 | A strange wielder of witchcraft who infects their "patients" with a zombie plague. Above their hand floats a powerful doll which inflicts enemies with zombification, and on their face are cursed flowers that deeply infect those who inhale its pollen. |
| Shaman | Tribal 2 | An old wizard with a staff that raises the dead from deep within the earth. These soldiers wield spears and are a fair bit sturdier than the average skeleton. |
| Gatherer | Tribal Sandbox (good luck) | A young tribesfellow wielding a sling who flings rocks with enough force to temporarily stun their enemies. |
| Clubmaster | Tribal Sandbox | The weaponsmaster of the Autumn Forest. They wield two spiked clubs with telekinesis, throwing them forward as they're swung. They can also summon rocks from the ground, and allow their clubs to roam freely to beat down armies! |
| Butcher | Farmer 1 | A farmer who'd like a fresh cut of wobbler meat. They throw cleavers from afar at enemies, causing them to bleed. The more cleavers they throw, the more the enemies bleed over time. |
| Beekeeper | Farmer 2 | Cultivators of honey and wax, the Beekeepers hold their hives close to their chest. When injured, the bees inside are enraged, rampaging through a nearby group of enemies. |
| Chicken Man | Farmer 2 (find all 5 crowned chickens to unlock) | The origins of the Chicken Men is shrouded in mythology, though they are thought to be cursed members of the chicken cult. They release infinite amounts of chickens from an interdimensional portal located in their.. |
| HEPHAESTUS | Ancient 1 | The god of the forge, Hephaestus builds divine gear fit for the mightiest of gods (or just his allies). He can summon enchanted chestplates that repel attacks, blazing gauntlets that enhance attacks with fire, and speedy anklets that quicken allies and grant them a burning kick. |
| Helicopter | Ancient 1 | An incompetently-flown helicopter with two mounted guns. They aim at enemy units and gun them down. If the pilot dies, the whole thing goes down. |
| Gorgon | Ancient 2 | Gorgons are reclusive monsters spoken of in myths said to turn wobblers into stone. As it turns out, the myths are real, and they begin each battle with their petrifying gaze that turns any unit they look at into stone. Their claws show fierce strength, slicing down enemies as they're immobilized in rock. |
| APOLLO | Ancient 2 | The god of archery and music, who wields a harp bow. The elegant strokes of their bowstring summon missiles that home in on enemies as he prepares his shot. After charging his attack, he releases a divine arrow, eviscerating any unit it touches. |
| Mathematician | Ancient 2 | An old wisefellow who wields a plus-shaped projectile, which can be thrown and grows any unit part it hits, from weapons to limbs. While it may seem like it would help the enemy, growing too large is not exactly beneficial, as they often float away like balloons. |
| Philosopher | Ancient 2 | A more pessimistic wisefellow who prefers to critique and subtract rather than add, and wields a minus-shaped projectile. This shrinks units rather than grow, destroying them from existence. |
| Trojan Chicken | Ancient Sandbox | A completely inconspicuous "chicken". Aha, got you! It is actually a wooden craft in the shape of a chicken, which launches spartan warriors from its sides. It can also cause great misfortune upon its destruction. |
| ARES | Ancient Sandbox | Ares appears when war calls, or when given 6000 gold. He wields a divine gladius and a war-fueled spear, charged with the sparks of battle. His spear cleaves through armies like wheat, and upon engaging the enemy, he spins into the air and rains explosive spears. He also utilizes advanced spartan techniques to violently kick down his enemies into the dirt. The armor he wears protects him from harm until its charge runs dry, leaving him vulnerable to damage for a short time. |
| Centaur | Ancient Sandbox | A half-wobbler half-wobbly horse monstrosity born from unspeakable witchcraft. It wields two bows and two swords. At longer ranges it equips its bows which blast units away, while wielding its swords at close ranges and trampling and slicing units. |
| Ancient Tank | Ancient Sandbox | A tough, slow-moving siege weapon wheeled by three units stacked on top of each other. The archer rapidly fires arrows, the centurion throws piercing pilums, and the legionary holds it all together. The shield can block any projectile damage, but is weak to melee attacks. |
| Warhorn | Medieval 1 | Wielders of ghoulish viking magic, the Warhorn vikings clear the way for the viking armies to march through, sending captured viking ghosts to run through enemies and launch them upwards. |
| Tower | Medieval 1 | A siege tower carrying four skilled archers and two trumpet-wielding bards. They fire paladins out of their trumpets while the tower archers snipe from afar. |
| Thief | Medieval 1 | A greedy peasant who seeks weapons. They stab enemies with their dagger and then steal their weapon (if their health is low enough). They are also quick on their feet and can dodge attacks. |
| Blacksmith | Medieval 2 | Talented Blacksmiths serve the King and Queen themselves, crafting their regal gear and the weapons and armor of the Medieval armies. Their specialized anvils grant thorny armor to their allies, repelling enemy attacks back at them. |
| IGNISLASHER | Medieval 2 | The blind swordsman blessed by the Elder Gods. They wield two living Igniswords in their hands as well as two behind them. When desperate, they can slice through the air fast enough to form a tornado of blaze. None may get close, not even a projectile. Their sword supply is seemingly endless, and they can summon swords from rifts to burn enemies from above. |
| Templar | Medieval 2 | The greatest of the knights, wielder of the sun mace. They summon suns from above which pull enemies in, and finishes them off with scorching-hot mace smashes. |
| Bishop | Medieval 2 | A high member of the clergy and wielder of advanced healing magic. All allies within an area around the Bishop get a radiant barrier that increases their health temporarily. They are worth protecting, as they can be the lifeline of an entire army. |
| Warlord | Viking 1 | A grand leader of the viking armies and pillager of the greatest cities. They have tamed the mightiest of beats, the bear, and wield two dual-sided axes, spinning them with admirable skill and precision. Nothing can stop the blender of pain (besides projectiles). |
| The Reaver | Viking 1 | An unconventional fighter who enjoys torture more than pillaging and thievery. Once banished from the viking clans for practicing canibalism, they are reluctantly hired for mercenary work thanks to their skill in nordic axe magic and their trusty wolf companions. |
| Rune Mage | Viking 1 | The defenders of the viking homelands. They wield Nordic runes upon their tablets with untold magic inside. Any who cross them will find themselves turned into beasts of wobblers, ravaging those once considered ally. Upon freedom from the beastly curse, they then find themselves blasted with lasers. Thanks to the Rune Mages' strength, the viking homelands have gone unconquered for centuries. |
| FIRE GIANT | Viking Sandbox | Once workers of the divine forges of the gods, the Fire Giants embraced the forge's flames and crafted rebellious blades, aiming to overthrow the reign of the gods. Their powerful Ragnarok Blazer can smash enemies into dust, and when enflamed, it erupts a fire geyser beneath enemies that burns them alive. With their other hand, they can pick up and throw enemies into their fire. |
| THOR | Viking Sandbox | The god of thunder (and hammers), wielding their iconic hammer, Mjolnir. Though not an Elder God, they strike down demons and beasts with fury. As in mythology, they keep their hammer in a chain around their neck before a battle begins, and can shrink and grow Mjolnir at will. They can also rapidly spin it, throw it, and summon thunder from above, as well as striking all projectiles within their vicinity with enough thunder to shatter them. |
| ODIN | Viking Sandbox | The first of the gods, and the strongest. They wield their spear, Gungnir, and a runic shield which reflects projectiles back at their senders. Gungnir summons Norse spears from the heavens upon impact. Odin can summon crystal golems from below when low on health, and summon a spear from Asgard to smite units at close ranges. |
| DREAD KING | Viking Sandbox | The scourge of the gods, who will never forgive them for abandoning the Dread clan. The king lives on, as an a half-dead monstrosity with a massive frozen blade. He wields the power of ice to leave frozen spikes in his path, freezing enemies whole. The swings of his blade spread great frost, and he can raise it to erupt a snowy burst. Upon death, spikes emerge from the Spooky Realm to replenish is body, granting him new life and increased strength for a short time. |
| THE SAGE | Dynasty | The master of the arts and an ascended practitioner of meditation, the Sage has achieved greater enlightenment than any other wobbler. They have gained such mastery of their shurikens that they hover around the Sage, flying out in circles to shred nearby enemies. They can also summon a circle of their followers, the Astral Ninjas, who pelt enemies full of kunai. Their advanced meditative techniques also allow the Sage to split their body, creating four afterimages with even more shurikens. When threatened, the Sage teleports away in a puff of smoke. |
| The Queen | Renaissance | One of the two rulers of the Medieval kingdom, the Queen is a bloodthirsty tyrant with a hunger for execution. From any range, she calls forth her executioners from the sky, emerging from grim coffins to execute enemies with great blades. As enemies draw near, she summons nooses from balloons, pulling up and hanging criminals for a short time. |
| Crab King | Pirate | The former mount of the legendary Pirate Lord, the Crab King is all that remains of his legendary rule. Still wearing his ship on its back, the Crab King fires anchors as it approaches enemies, reeling them into its grasp. Once near, it rips them through with mighty claws. |
| Great Whale | Pirate | A mighty whale awoken from the ocean depths, the Great Whale is allowed on land through the power of Atlantean magic. With its powerful maw, it sucks up all the water from the atmosphere, pulling in enemies along with it. After a short moment, its blowhole bubbles, blowing all of the enemies it ate into the air. After releasing them, it can swing its head and tail to smash units. |
| Sea Knight | Pirate | The Sea Knights are the soldiers of the Atlantis army, servants of Triton himself. Their Swident and shield hold back the dark forces of the ocean depths, slashing them with water. From a distance, they can fire barrages of bubbles, blasting enemies away. |
| Triton | Pirate | The king of the sea, Triton wields all the wrath of the seven seas in one trident, a marvel of Atlantean magic. When thrown, it erupts a water geyser from the earth, launching enemies sky high. While still lifted, Triton can lunge into enemies with his trident, blasting them with a wave of water. Enemy attacks are easy for him to evade, for he can swim through the air itself. |
| Twin Ogre | Spooky 1 | When skeletons are formed in the depths of the Spooky realm, they grow from the earth itself like a plant. This process, like a womb, is not always perfect, and occasionally two souls are formed in one body, creating a Twin Ogre. These brutes wield Rams that they slam into the ground, erupting a row of haunting explosions into the enemy army. |
| HADES | Spooky 1 | The ruler of the Spooky plane and raiser of the fallen, sitting atop the Throne of the Dead and wielding the Hell Bident. Using their bident he raises pillars of hell flame, reviving the souls of those scorched by it into his minions. Around the fields of enemy armies he erupts dark blades that pierce their souls, empowering the dark womb that floats above him. Upon amassing enough soul power, the womb births Cerberus, marching across the battlefield and blasting fireballs. When enemies draw near, he pushes them back with large skeletal hands. |
| GRIEVING TITAN | Spooky 2 | An apostle of the twin rulers of the Spooky Realm, keeping balance in death. It is powered by a core made of raw terror, and drags down units with its roots of decay. Its sword brings trees from below and slashes its enemies. It can occasionally release a burst of fear from its core to drive units away. When it takes too much damage, its core collapses and its form crumbles. |
| THE EMPEROR | Spooky 2 | The crowned emperor of the dynasty for the last.. wait, how long has it been? Their mask grants them agelessness, and two extra sets of arms. In their lower two sets, they wield katanas. In their highest set, they wield a large naginata with explosive power. They can teleport around the battlefield, leaving behind a spectral samurai that dashes towards enemies and cleaves them. He can also summon a small army of samurai, who dash through the enemies in one clean cut. |
| Oil Archer | Wild West | With vials crafted with oil from the deep Western mines, the Oil Archers use their precious oil to... Explode enemies. Once covered in oil from their explosive lanterns, enemies are more susceptible to all incoming damage, and also become quite slippery. |
| Prospector | Wild West | None may withstand their advancing dynamite mining techniques. Miners may have pickaxes, but do they have bombs? Do they have shovels? I think not! |
| Box Cannon | Legacy | An advanced technician from the far future, the Box Cannon traveled to the past to share with the other wobblers their incredible power to create boxing rings wherever they want. Convenient, right? Upon colliding with an enemy, the projectiles fired from their cannons form a ring and create a holographic boxer, battling enemies in its radius until it disintegrates. |
| Flail Master | Legacy | Drunk? Maybe. Powerful? Absolutely. Wielding two triple flails, the Flail Master never stops spinning, with armor tough enough to block arrows. |
| Spider Mage | Legacy | A humble apprentice of the great Wizards of the farm, the Spider Mages use the elemental magic of the spider, sticking units to the ground with their webs. With enough of them (if your computer can handle it), they can pin down giants. |
| Mayhem Gunner | Legacy | A deranged terrorist with a gear or two loose (figuratively, their armor does not in fact use gears). Their mayhem gun can decimate armies with its explosions and implosions, and truly brings chaos, and mayhem. |
| ??? | Legacy | The hero of all Wobblerkind, under self-imposed exile. The Keys of Sealing they constructed now lay scattered across the lands; one in Blackbeard's cove, another in the Autumn Forest, a third beneath the dunes, and the fourth at the depths of this realm. Should the hero be unsealed, they may fight again. |
| Angel | Fantasy Good | A bringer of the influence of the Elder Gods. It wields two dual-sided swords which summon mystical bubbles where they land, sucking up any nearby units and lifting them up along with the bubble, and then popping, flinging them all away. Upon death, the angel disintegrates, leaving only pieces of golden armor strewn across the battleground. |
| Aetherian | Fantasy Good | A cultist of the Elder Gods. They wield an Aether ring, using it as it spins around and shreds units it runs into, like a beyblade of doom. |
| Pegasus | Fantasy Good | A cultist of the Elder Gods riding a blessed stallion. This steed hovers above the battlefield, firing fairies from its unicorn horn. The rider wields a long-reaching spear, piercing the hearts of enemies as they approach while staying far out of melee reach. |
| SERAPHIM | Fantasy Good | The divine Elder God of Judgment, the Seraphim has long been hunted by mortals and protected by the Elder God cult, as its holy blood is coveted for its capacity to create soul-destroying weapons. When approached by an enemy, the Seraphim unleashes its blood through powerful blades, disintegrating enemies into empyrean mist. After enough time in a battle, the Seraphim charges up a more deadly attack, forming great earth-piercing blades that turn entire armies into divine ash. |
| Blaze | Fantasy Evil | A cultist of Cthulhu, the Blaze wields the hook spears, dangerous and twisting blades that create pulsing veins that wrap around the enemy it hits and all nearby ones. Enemies connected by the veins of the Blaze are life-linked, all sharing health and taking damage together. When a life-linked unit is struck with another hook spear, they are all set ablaze. |
| Sanguinarian | Fantasy Evil | One of the fallen cultists, the Sanguinarian uses forbidden blood magic to siphon health from enemies. It jumps and spins with its tri-blade through armies, and after a spin, each blade turns into a projectile that flies into an enemy, sapping blood from them that heals the Sanguinarian. |
| Manticore | Fantasy Evil | A rider of a cursed beast mutated in Cthulhu's Void, the Manticore and its steed run through armies. The rider's flail can be hurled from long distances, growing and smashing enemies to the floor. When approaching an enemy unit, the long flail can be swung to deal crushing damage, and the Manticore's tail can also stab units. |
| STORM KING | Fantasy Evil | Once a king of a vast medieval kingdom, the Storm King discovered a great power, creating his own form of lightning. With a power that could protect his people even from the gods, he used the storm magic to lower his kingdom just above the void, in the space between the rival cults. With his Storm Glaive, the Storm King can cut through hordes, and his storm leap shocks entire armies at once. He can also turn himself into lightning, and after a few seconds in combat, his glaive can split into two smaller blades, swiftening his attacks. |
| CTHULHU | Fantasy Evil | The primordial Elder God of Chaos, Cthulhu wields ancient and forbidden powers. His powers were feared by the other Elder Gods, leading to his banishment upon a deeper Realm of the world. A group of loyal followers joined him in the depths, but today, he has succumbed to entropy and remains entombed in stone. With his star-bound wings, he fires meteors from beyond to rain down on armies. His tentacles themselves produce dark smoke that envelop enemies, and his heart bursts forth with dark monsters that turn enemies to stone. After siphoning enough power from the enemy souls, he can erupt void geysers that eviscerate armies. |
| Business Man | Fantasy Evil | From the bowls of hell rises the Business Man, here to buy your soul. They shoot rolled-up dollar bills from an Uzi covered in money, and throw a brief case filled with cash. The greedy enemy units run over to collect the cash, but this only leads to their demise. |
| GRAKA-THOR | Fantasy Good/Evil | From the far future arrives Graka-Thor, coming from a world where wobblerkind was reduced to near extinction from the brutish reign of the Elder Gods. Seeking to prevent his world from meeting the same fate, Graka-Thor arrived in this timeline with electric power, rivaling the divine lightning of Thor and Zeus. |
| Pot Thrower | Egypt 1 | An ordinary potter, except with pots filled with cobras. The cobras infect units with poison, and come in 8 variants! Wow! |
| Mummy | Egypt 1 | An undead pharaoh which rises from its sarcophagus to spread its deadly illness. It can also summon skeleton soldiers from the sands to protect itself. |
| SELKET | Egypt 1 | The Egyptian Goddess of the Dead. They wield an arachnid staff, and summon scorpions from mysterious rifts using it. Their half-scorpion body is ferocious, and mercilessly devours all enemies. |
| Boomerang | Egypt 2 | It always comes back! |
| WARRIOR OF RA | Egypt 2 | A grand soldier of the Egyptian God of the Sun, Ra, wielding phoenix magic. Their fire transcends time itself, and at long ranges can fire beams of fire and even transform into a falcon to close distances with enemy units quicker. They can parry any attack, and upon death their phoenix magic is drained and returned to the sun. However, with what remaining power they have, they manifest in a powerful second form with two sets of wings and a deadly spear, until they naturally perish after twenty seconds, draining the last of their strength. |
| Metal Harpy | Steampunk | The harpies are the greatest of inventors in the Steam city, and it is said that even the great Clockwork Mages were once Metal Harpies. They use their prized inventions, the Eel Clampers, to latch onto enemies, before flying into them with their sharp copper wings, slicing right through. |
| Smokestack | Steampunk | The Smokestacks process coal for the Steam city's factories, helping create the steam that powers the whole civilization. They also come with a cannon at the top for some reason, which they use to fire coal clumps like a mortar. Coals fall to the ground in front of enemies, scorching those who step on them like caltrops. |
| Vampire Hunter | Steampunk | A refined hunter of the ghouls that prey upon the weak, the Vampire Hunter wields a crossbow and silver knife designed to extinguish vampires. Rarely his stakes can have garlic attached, which destroys vampires and scares normal units away in disgust. |
| ??? | Tribal 1, Farmer 1, Renaissance, Wild West | Spoken in hushed whispers on the plains, the legend of the king of chickens is a tale all farmers know. Said to be the creator of Chicken Men, he passes by farms in the night and brings great blessings to the barns. It is said that traces of him lie across all the world, though these traces appear to be... clothing? |
If you cannot find them, keep looking. There are tutorials on Youtube which help in finding specific locations. Happy searching!
Changelog
2.0.1
- Fixed certain sounds bypassing volume settings
- Fixed Seraphim effects looking weird with motion blur
- Adjusted Steampunk lighting
- Nerfed Automaton health slightly
- Changed Sovereignity ability to work differently in the Unit Creator than on the Storm King
- Adjusted Crab King's fighting style
- Added a version of the Crab unit base without the ship for UCM users
- Reduced mod file size
- Added a Bug DLC setting for constant trains
- Added smoke particles to trains
2.0.0
Additions
- Added the Steampunk faction
- Added a Steampunk map and campaign
- Added the Metal Harpy and Smokestack, the Steampunk secret units
- Added 23 new secret units
- Split the mod's secret units into the Hidden Units faction
- Added Unit Creator icons for every weapon, clothing item, ability, and projectile.
- Added a unique skybox to the Egypt map, and reworked its lighting
- Added another new campaign...
- Added several Unit Creator exclusive items
- Probably other additions I forgot about
Changes
- Reworked Apollo, Hades, Dread King, Mummy, The Emperor, Butcher, Spider Mage
- Added new models for the Guard's shield, the Tower's arrows, the Bishop's clothes
- Made many many small-large changes to other units in the mod
- Fixed several issues with Unit Creator props, including color wheel problems.
- Fixed the broken Egypt campaign
- Replaced every icon for every Egypt campaign level to match the new lighting
- Fixed crocodiles melting when frozen
- Fixed several issues with reviving abilities, units that fall apart on death and have other death-related conditions now have them disabled when reviving and re-enabled for their second death.
- Fixed every other bug ever reported
- Probably other changes I forgot about
Credits
This mod was created by Team Grad, an ambitious mod team that aims to improve the game through adding a plethora of new content to Totally Accurate Battle Simulator!
BD - Coder/Unit Designer/Owner
Terren - Modeler/Unit Designer/SFX Designer/Icon Artist/Concept Artist/Russian Translator
Hambody - Icon Artist/Concept Artist
Kermate - Modeler
Whisperjas - Composer
Hyeong - Train Modeler
Grakalor - Quality Checker/Balancer
Doorknob - Icon Artist/Concept Artist
StarFan - Chinese Translator
Clubmaster - French Translator
Tiago - Portugeuse Translator
Music
The new music for the mod was composed by Whisperjas, a talented musician. You can view the tracks on Youtube below:
Art
By Doorknob
By Terren
Gallery



























