
You are viewing a potentially older version of this package. View Latest Version
TABS Cinematic Overhaul
Turns TABS into a war film: liquid blood, brutal injuries, fire, Euphoria-style ragdolls, smarter soldiers, blasts that light the field, a cinematic Director camera and a haunting aftermath. Tune it all in the config!TABS Cinematic Overhaul
by SeriousMango21
Turns Totally Accurate Battle Simulator into a war film: reactive ragdolls, liquid blood, brutal injuries, fire, smarter soldiers and a camera that films it all, still in the TABS style.
⚠️ CHANGE THE CONFIG SETTINGS TO HOW YOU LIKE IT
Almost everything in this mod can be turned up, down or off. If something is too much, too little, or too heavy for your PC, go change it in the config. (r2modman → Config editor →
com.seriousmango21.tabscinematicoverhaul)
Battlefield
- Blasts light up everything around them, burst into rolling fireballs, throw dirt high into the air that rains back down, and leave scorched craters and columns of smoke drifting over the field
- Muzzle flashes light up gunfights, guns leave powder smoke hanging in the air, cannons kick up clouds of dust
- Burning units cast flickering firelight
- Concussion: a blast close to the camera turns the sound dull and distant with a high ringing, drains the colour and blurs the picture
- See-through dust and smoke
Blood & injuries
- Blood on the ground and walls is a real liquid: puddles merge, spread, run downhill and drip down walls and over ledges
- Thick, glossy pools that sit in the light like real blood; blood mixes into water and drifts with it
- Blood flies in streams and drops; wounds, cuts and stabs on the body that bleed out
- Blood splatters onto nearby units and attackers and soaks bodies lying in it; blood on weapons
- Units who walk through the blood of the dead leave bloody footprints
- Dismemberment and broken bones from heavy hits, with real bone; units can survive some of it
- Flies gather over bodies that have been lying there a while
- Bone crack, gore and blood sounds
Fire
- Burning units panic: they sprint around blind or run for water, drop their weapons, thrash, tackle whoever is in their way, vault walls, trip and go down
- Burns you can see: blisters, char and curled-up bodies; the dead smoke and shed ash once the flames die down
- Badly burnt survivors struggle to stand and slowly die
- Gunpowder blasts can start small fires that sputter out, flare up or spread
Ragdolls
- Euphoria-style reactions: staggers, stumbles, grabbing wounds, rolling, catching walls and sliding down them
- Dying units act it out (stumbling, crawling to cover, reaching out), then die for real
- Heavy, grounded bodies that fall with weight
Soldiers
- Every unit thinks for itself: cover, high ground, flanking, ambushes, formations, rescues, medics and retreats
- Confidence and personality: brave when winning, scared when losing; shell shock, cowering, panic, cheering and battle chatter
- Shooters aim before they fire and push cover to cover; artillery has its own crew AI
- Melee units block, dodge, feint, kick and land heavy blows and finishers
- Animals behave like animals: they carry their own weight, raise no dust and never talk
Camera & film look
- Director camera: an automatic cinematic camera that keeps a clear view of the action and picks shots from what's happening
- Duel standoffs: frozen fighters while the camera circles them and pushes into their eyes, then the clash
- Slow motion, kill cams and a final kill cam, with the sound dulling as time slows
- The aftermath: when the last unit falls the colour drains away, wind blows over the field, crows come down to the dead, and a war-film caption shows the toll
- Film look, letterbox, lens blood, first-person effects
Graphics
- Graphics preset: Off / Low / Medium / High / Ultra
- Better shadows, ambient occlusion, anti-aliasing and lighting, light shafts and a real sun
- Optional film tone mapping and cinematic motion blur
- Real water physics: floating, wading, swimming, splashes and ripples
Keybinds
| Key | What it does |
|---|---|
| F9 | Director camera on/off |
| F10 | Director camera: next shot |
| F8 | Film look on/off |
| F7 | Letterbox bars on/off |
| F6 | Clear all blood |
| F5 | AI on/off |
| F3 | AI debug view on/off |
| F2 | Watch the unit under the mouse (debug view) |
| F11 | Duel standoff: the unit in the middle of the screen vs its opponent (Director camera) |
Keys can be changed in the config under 5. Hotkeys (DuelKey is under 28. Duel Standoff).
Requirements
- BepInEx for TABS (installs automatically with r2modman)