All mods
Replaces normal and elite battle enemies with random enemies, based on act and weight value
Last updated: 2 months ago
Experiment to replace the Long Night mechanic with Time Limit on each deck reshuffle, to reduce infinites.
Last updated: 2 months ago
Removes meta scaling with the least impact to vanilla experience.
Last updated: 2 months ago
Adds an extra step at the start of each turn after the draw step, where you can retrieve up to 1 Dream card (if you have any), making the Dream mechanic less underwhelming.
Last updated: 6 months ago
Rebalances and Rearranges exhibits to make Elite rewards more consistently strong.
Last updated: 9 months ago
The incident never ends. Beta version.
Last updated: 10 months ago
Deal damage to return stolen exhibits.
Last updated: a year ago
Doubles the amount of money gained. Can be configured for more or less.
Last updated: 2 years ago