v2.0.0 Final major release(?)
v1.1.0 Limitation removed
v1.0.0 big changes, no time to log
v0.9 Oni sampling methods
Vanilla seeding is a clusterfuck. Encounters are path dependent, past choices affect future rolls, battle rngs are not isolated. Needless to say using the same seed will result in very different experience.
This mod roughly tries to ensure that n'th node of the same type will have the same rng state no matter where or when encountered. I.e. first 1-2 regular battle will always be the fixed for the same seed, including deck shuffle state and random enemy moves.
Probably the most algorithmically involved mod I've ever coded. Blog post about core ideas which make it work soon (perhaps).
What this fixes:
What this does not fix:
Change log
2.3.3 Workshop update.
2.3.2 Fix IgnoreFactorsTable config not working when set to false. Thanks, Rokk
2.3.1 Small fix regarding 'unknown' card type.
2.3.0 Fix "place a card at the bottom of the drawpile when shuffling" interaction.
2.2.8 Update for LBoL 1.6.0 beta. Not compatible with previous versions.. Koishi cards not touched yet.
2.2.7 Fix RngFix not working with some jadeboxes.
2.2.6 Fix rng not being assigned properly for some modded entities.
2.2.4 Make fallback sampling more robust.
2.2.3 Fix some unintended enemy behavior changes, like all kedamas attacking on turn 1.
2.2.1 Fix rng state not being properly set for first adventures.
2.2.0 More consistent Shining Exhibit sampling, some fixes.
2.1.0
rngFix_logs/ in LBoL.exe folder.2.0.0 Greatly reduces manipulation possible via save/loading:
1.1.2 Logging softlock fix.
1.1.1 Fix softlock when restarting on reward screen. Fix no samples being found when majority of weights are very low (<0.01). Separate card logs for rewards and discovery.
1.1.0 The majority out of battle rng inconsistencies were dealt with.
1.0.1 Main branch debut hardlock bug fix.
1.0.0 Big update:
%APPDATA%\..\LocalLow\AliothStudio\LBoL\RngFix Enabled by default for this Seed of the Week cycle.0.9.0 Partly addresses the issues the mod hasn't addressed before:
0.8.2 Fix bug when restarting on battle reward screen.
0.8.1 Make supply station use separate rng for rolling exhibit.
0.8.0 Initial release.