VariantsC
More starting loadouts for vanilla characters
Last updated | a month ago |
Total downloads | 766 |
Total rating | 0 |
Categories | Cards Exhibits |
Dependency string | TeamNeo-VariantsC-0.0.4200 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Variants C v0.0.3000
under development
Korean translation by raspberry Caffeine Monster
Adds new starting loadouts. Each loadout contains new spell card, cards and shining exhibit.
Initially, I planned to release this mod once it had a loadout for every character but Bloody Ripper turned out pretty good and took way more balancing effort than anticipated. Working on it gave ideas to other exhibits which could dramatically alter the way the game is played. However those might take some time to implement and polish. Hence, I want to make this mod available now instead of leaving it to collect dust.
Reimu C | Sakuya C |
---|---|
Reimu C nothing special. For the time being.
Bloody Ripper
makes the game bloody difficult. It's the kind of exhibit which deck build needs to be centered around. Its effect need to be thought about every turn to capitalize on heal proc. And then hp bleeds out real quick nonetheless.
L7 clear is still very much possible but probably not without a few failures. There are some emerging quirks and dynamics which need to be understood. Balance feedback is very welcome.
Mod has a config toggle for making new starting cards pooled or not (pooled by default).
Changelog
0.0.4200
Update for LBoL 1.42.
0.0.4100
Start using batch loc, instead of global loc.
0.0.4000
Hickeys+ cost 1 instead of R. Adjust Blood Drain trigger order when discarding a Knife (matters for Mito no Mitsukuni).
0.0.3200
Added Korean translation. Thanks raspberry Caffeine Monster!
0.0.3100
Exposed localization files.
0.0.3000
Initial upload.