Ultimate Chicken Horse
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Latest version
0.5.3
Last Updated
First Uploaded
Downloads
217
Likes
1
Size
2MB
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Changelog

0.5.3

  • Added a feedback link to the description.

0.5.2

  • The Dwarf is now at most 0.9 blocks tall and fits through a gap one block high.
  • A throw or a shockwave knocks carried coins out of a player's hands. The Hoarder never drops them.
  • Fireproof has no immunity against a Trapper's traps. A Trapper's projectile throws a Tank back when the armour takes it.
  • The Dwarf flies about twice as far when shoved or thrown.
  • Two Sprinters dashing into each other both bounce back.
  • A Ghost who shoves an Avenger into death becomes the Avenger's mark.
  • A Demolitionist caught in another one's explosion goes off too, with a bigger blast.

0.5.1

  • The class sheet can only be opened with F6 in the lobby. In a match the class is chosen once at the start and stays.

0.5.0

Classes now react to each other.

  • Shield: also blocks boxing glove and punching plant from the front, holds against the Demolitionist's explosion and against shoves, cannot be picked up or robbed from the front and cannot be swapped while it is up. A Sprinter who dashes into it bounces off. A Trapper's projectile goes through and breaks it for the round.
  • Stomper bounces off a Giant. A shockwave carries a Glider upwards.
  • Slime: the Slider ignores it, Fireproof burns it away, a dash through it stops at once. A carried Sticky player cannot be thrown, only jump off.
  • Tank: the armour also takes a Carrier's throw or an explosion; without armour the Tank runs faster.
  • Fireproof is immune to the explosion. Lucky's one-in-four chance also works against shoves, theft and swaps.
  • Ghost: haunting your own killer gives an extra point. An Avenger has their revenge as soon as the marked Cat loses a life.
  • Wrecker sees Stealth pieces faintly.
  • Slow Motion: the Sprinter keeps their pace, the fuse burns in real time, a scream ends it.

0.4.3

  • Shield now also blocks the hockey shooter's puck from the front.

0.4.2

  • Class sheet: every player now has a coloured arrow whose tip is exactly the spot that picks; the animal's cursor picture sits next to it as a badge.

0.4.1

  • The Tank's armour and the Cat's lives above the head are now visible to every player, not only to the owner.

0.4.0

  • Hand-drawn pictures for everything: shield, teleport mark, fuse, treasure, slime, rope, explosion, shockwave.
  • A drawn icon for every class on the class sheet.
  • New signs: the Tank's armour and the Cat's lives above the head, a crosshair above the player an Avenger is after, a hook at the end of the Grappler's rope, a ghost when the Ghost strikes, a trail behind the Sprinter's dash.

0.3.3

  • Fixed: the pointers on the class sheet showed pieces of other pictures and did not point where they clicked.
  • Player names on the sheet no longer run out of their field.
  • Stomper and Screamer show a shockwave.
  • The effects can be replaced by own drawings (shield, slime, marker, rope, fuse, explosion, treasure, ring).

0.3.2

  • Every local player has a pointer of their own on the class sheet (controller stick, or the mouse for the keyboard player), so everybody chooses at the same time.

0.3.1

  • Fixed: the class sheet at the start of a match closed again at once and the match did not wait.

0.3.0

  • New class sheet on hand-drawn paper, used with the mouse. It opens by itself at the start of every match, before the first Party Box, and the match waits until every player is ready (60 seconds at most).
  • F6 opens the same sheet later.

0.2.1

  • The ability button on a controller is now "rotate right" (R1).
  • Fixed: the Demolitionist's explosion only killed one player.
  • Fixed: Slow Motion had no effect.
  • Fixed: the Architect's pieces were not bomb-proof.
  • Shield now blocks every hazard that hits from the front, not only projectiles.

0.2.0

  • 13 new classes: Carrier, Thief, Doppelganger, Ghost, Architect, Demolitionist, Trapper, Hoarder, Copycat, Wrecker, Treasure Hunter, Gambler, Lucky.

0.1.2

  • Shield only protects the side the character is looking at, and is drawn as a plate on that side.

0.1.1

  • Fixed: the Sprinter's dash was swallowed by the game's speed cap.
  • In the lobby abilities have no "once per round" limit and almost no cooldown.
  • Shield shows a bubble, Grappler shows a rope.
  • Fixed: Swapper (and others) stayed "used" after switching class in the lobby.

0.1.0

  • First version: class menu (F6), 22 classes, online sync when every player has the mod.
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