Ultimate Chicken Horse
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Details

Latest version
0.8.6
Last Updated
First Uploaded
Downloads
172
Likes
1
Size
761KB
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Lucky Wheel

Adds a new block to Ultimate Chicken Horse: a wheel of fortune you can gamble on mid-run.

Early state. This mod is in early development. Expect bugs, missing features and changes between versions. Feedback and bug reports are welcome.

Works in local and online games. Online, every player in the lobby needs this mod in the same version.

How it works

The Lucky Wheel is its own block with hand-drawn art: a wooden bench, three blocks wide, with a wheel of fortune standing on it between two supports.

  1. Pick the block from the Party Box, or from the inventory book in Creative and Free Play, and place it like any other block.
  2. Walking across it or standing on it is safe. It behaves like a normal bench.
  3. Dance on top of it to spin the wheel. You are frozen in place for about three seconds while it spins and slows down.
  4. Where the pointer stops decides what happens:
Field Result
Red You die. The kill counts for whoever placed the block.
Green You are released and win coins.
Blue / grey You are released, nothing else happens.

To spin again, stop dancing and start again.

Coins

Coins from the wheel work like regular coins: they float above your head and only score once you reach the goal. If you die first, they are lost. If you carry several, you see that many above your head.

Risk levels

Every further spin by the same player within one round is more dangerous and more rewarding. The pointer colour shows your level.

Your spin in this round Pointer Death fields Green pays
1st white 1 of 4 1 coin
2nd orange 2 of 4 2 coins
3rd and later red 3 of 4 3 coins

The level belongs to each player individually. What other players have spun does not change your odds. Levels reset every round.

One player at a time

Only one player can use the wheel at a time. While it is spinning it ignores everyone else, and as long as another player is still standing on the block, the wheel waits until they have left.

Online

The host decides who gets the wheel and rolls the result, using the risk level of that particular player. Everyone then sees the same spin land on the same field, and everyone sees the coins.

The mod checks through the Steam lobby that all players have it in the same version. If someone does not, each machine handles the wheel on its own and the block is not put into the Party Box.

Configuration

File: BepInEx/config/mpb27.uch.luckywheel.cfg

Wheel

Setting Default Meaning
Wheel.RequireDance true The wheel only spins when a player dances on the block. false = landing on it is enough.
Wheel.SpinDuration 3 Spin time in seconds
Wheel.DeathFields 1 Death fields out of 4 on the first spin
Wheel.CoinFields 1 Coin fields out of 4
Wheel.CoinNeedsGoal true Coins only score at the goal. false = the points are awarded immediately.
Wheel.RiskLevels true Risk levels on or off
Wheel.MaxRiskLevel 2 Highest risk level (0 = first spin)
Wheel.ReleaseLaunchStrength 0 Upward push on release, 0 = none
Wheel.SizeRelativeToBlock 0.155 Wheel radius as a fraction of the block width
Wheel.HeightAboveBlock 0 Gap between the top of the block and the bottom of the wheel

Block

Setting Default Meaning
Block.PartyBoxDropChance 0.125 Chance per round that the block is in the Party Box. 0.125 = about every 8th round, 1 = always, 0 = never.
Block.ShowInInventory true Adds the block to the inventory book
Block.ShapeTemplate Triple Block Existing block that provides size and collision (not the look)

Other

Setting Default Meaning
General.Enabled true Turns the whole mod on or off
Online.Sync true Host-coordinated wheel in online games
Debug.Hotkey F8 Test spin of all wheels in the level

Custom graphics

All graphics are PNG files next to the DLL (or in a textures subfolder) and can be replaced: block.png, wheel_1_1.png, wheel_2_1.png, wheel_3_1.png, pointer.png and coin.png.

For the wheels, the position of the fields matters, because the mod decides by position: field 0 is top right, then counter-clockwise (top left, bottom left, bottom right). Death fields come first, then the coin field, the rest is neutral. The wheel turns around the centre of the image.

block.txt tells the mod which part of block.png lies on the solid block and where the wheel stands.

Known limitations

  • Online, every player needs the mod in the same version. Without it a client cannot display the block.
  • The online coordination has not been tested much yet. For the other players the wheel starts a moment later than for the host (network delay), and a player who starts dancing is frozen for an instant before the host confirms.
  • The block has no entry of its own in the block frequency rules. How often it appears in the Party Box is set with Block.PartyBoxDropChance.
  • In the inventory book the block is placed automatically on the page with the most free space, so its position may look a little off.
  • Saved levels store it as a regular three-wide block.
  • The drawn bench is flatter than the solid block underneath: the lower part of the block is solid but not drawn.
  • If the pick timer runs out and the game picks automatically, the player probably receives a regular block instead.
  • The coins are not real coin objects: they cannot be stolen and have no sound.
  • Log messages and config descriptions are in German.

Feedback

Found a bug or have an idea? Tell us here: saargaming.com/mod-feedback

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