SpawnerArmExtras
This mod lets you spawn previously unavailable bosses and enemies in the Sandbox, such as the Corpse of King Minos, Minotaur phase 1 and others
It also allows sandbox-exclusive items and cheats to be used everywhere else
Full enemy list:
- Something Wicked (it freezes for 5 seconds when you hit it, after which it becomes immune for 5 seconds)
- Swordsmachines Agony & Tundra (when spawned together, they'll revive until both are killed)
- The Corpse of King Minos
- and his arm
- Minotaur phase 1
- Ghost Drone
- Flesh Prison eye
- Flesh Panopticon eye
- Flesh Prison/Panopticon mini malicious face
Custom enemies
1. Black Hole Launcher (27 health) - Greater Machine
- Shoots black holes (try beating levels with a black hole following you it's pretty cool)
2. Disgrace (20 health) - ???
- A flat stretched out malicious face that follows you (idea by PMcookie)
- When it gets too close, it dashes at you and creates an explosion
- Slows down and changes color when you look at it
- Strategy: they die quickly to the jackhammer and covering them in oil makes them vulnerable to all explosions including their own, but otherwise it's dangerous to get close to them
3. Watchtower (30 health) - Greater Machine
- Tall defense system tower that shoots out a series of quick projectiles that predict your movement
- The orb at the top can be parried with the feedbacker or jackhammer to instantly deal 12 damage.
- If you parry any of the projectiles in the series, the rest will become purple which means they're now unparriable and don't deal damage to enemies.
- Strategy: Watchtowers force you to keep your movement in check, and you can deal a lot of damage while they're not attacking by whiplashing to parry its orb
4. Fuchsia (16 health) - Lesser Angel
- Fires 2 magenta lasers that move back and forth. When you get close, it resets your momentum and does different things depending on which variation it is:
- Wings: Pushes you upwards
- Crown: Pushes you downwards
- Wings and crown: Pushes you up if you're above it and pushes you down if you're below it
- None: Deals damage
- All of these attack variations can be parried before the attack starts, but doing so won't stop the attack and will also guarantee that it hits you no matter how far away you move from the Fuchsia
- After that it points the lasers directly at you, and then goes back to moving them back and forth
- Can't be whiplashed
- On Brutal and above, parrying an attack makes the next one unparriable
- Takes 125% damage from nails, 165% railcannon damage and 75% explosion damage. Immune to friendly fire
- Strategy: Acts as a passive threat and can be used to gain lots of vertical momentum or to get a quick parry. Pay attention to the Fuchsia's variation so you can be aware of what it does
5. Shockwave Shuffler (15 health) - Lesser Machine
- Creates magenta shockwaves every few seconds
- The shockwave speed, size and cooldown can vary
6. Enrager - Lesser Demon
- Idol-like enemy that enrages the target enemy until it's broken
- If the target enemy can get enraged on any higher difficulty, then it will still enrage even on lower difficulties
7. Lumen - Lesser Demon
- Idol-like enemy that adds radiance to the target enemy until it's broken
8. Puppeteer - Lesser Demon
- Idol-like enemy that creates puppets of the target enemy until it's broken. The cooldown depends on difficulty
- In specific encounters, the puppets may not die when the Puppeteer is killed. And the puppet spawning cooldown can also be different on a case-by-case basis
9. Sander - Lesser Demon
- Idol-like enemy that sands the target enemy until it's broken
Enemies that most likely won't be added:
- COKM parasites, they completely break when you try to spawn them separately
- Leviathan because it's way too complicated
- Earthmovers because they're not actual enemies so they can't be spawned
- Geryon
- Earthmover brain, it relies on the Earthmover itself
- Earthmover defense system mainframe, can't be spawned separately
- Insurrectionists Angry & Rude
- Ferrymen Agonis & Rudraksha
Known bugs:
- Fire and magnets embedded in some enemies get stretched out
- If you use the Kill all enemies cheat before Minos's arm did its animation, it won't kill all enemies
- Spawning a Flesh Prison eye right after a Prison is done healing will still add the green healing effect
- Shockwve Shuffler has the wrong preview when held in the spawner arm
also dm me on discord @somebilly if you find something that's broken