
SpawnerArmExtras
Unlocks missing enemies, bosses and objects in the sandbox + adds many new custom ones. Lets you use special cheats, search for items in the spawner arm menu and moreSpawnerArmExtras
This mod expands the Spawner Arm by letting you spawn previously unavailable bosses, enemies and custom enemies from different custom levels and from the Billion Nemesis mod
It also allows sandbox-exclusive items and cheats to be used everywhere else, along with some new props/objects. You can find different settings for the mod in Thorn
(I recommend downloading the No_Cheats_When_Typing mod if you're going to use the spawn menu's added search bar)
All added missing enemies:
- Something Wicked (it freezes for 5 seconds when you hit it, after which it becomes immune for 5 seconds)
- Swordsmachines Agony & Tundra (when spawned together, they'll revive until both are killed)
- The Corpse of King Minos
- and his arm
- and his parasites
- Leviathan
- Insurrectionists Angry & Rude
- Minotaur (tram phase)
- Earthmover Brain
- Mainframe (Earthmover defense system)
- Ghost Drone
- Ferrymen Agonis & Rudraksha
- Geryon
- Flesh Prison eye
- Flesh Panopticon eye
- Flesh Prison/Panopticon mini malicious face
Credits
- eternalUnion - Rude level editor, used for previously missing bosses
- Hinestraza - Parasite prefab
- okokkkokkko, navilgleve, Dadog - Elite enemies
- Lacrinimo - the Sterilizer
- DILLEGOR, thematveykaplay, Lacrinimo - REENVISIONED enemies
- tl-s--w-t - red hookpoint
Custom enemies
1. Black Hole Launcher (27 health) - Greater Machine
- Shoots black holes (try beating levels with a black hole following you it's pretty cool)
2. Disgrace (20 health) - ???
- A flat stretched out malicious face that follows you (idea by PMcookie)
- When it gets too close, it dashes at you and creates an explosion
- Slows down and changes color when you look at it
- Strategy: they die quickly to the jackhammer and covering them in oil makes them vulnerable to all explosions including their own, but otherwise it's dangerous to get close to them
3. Watchtower (30 health) - Greater Machine
- Tall defense system tower that shoots out a series of quick projectiles that predict your movement
- The orb at the top can be parried with the feedbacker or jackhammer to instantly deal 12 damage.
- If you parry any of the projectiles in the series, the rest will become purple which means they're now unparriable and don't deal damage to enemies.
- Strategy: Watchtowers force you to keep your movement in check, and you can deal a lot of damage while they're not attacking by whiplashing to parry its orb
4. Fuchsia (16 health) - Lesser Angel
- Fires 2 magenta lasers that move back and forth. When you get close, it resets your momentum and does different things depending on which variation it is:
- Wings: Pushes you upwards
- Crown: Pushes you downwards
- Wings and crown: Pushes you up if you're above it and pushes you down if you're below it
- None: Deals damage
- All of these attack variations can be parried before the attack starts, but doing so won't stop the attack and will also guarantee that it hits you no matter how far away you move from the Fuchsia
- After that it points the lasers directly at you, and then goes back to moving them back and forth
- Can't be whiplashed
- On Standard and above, parrying an attack makes the next one unparriable
- Takes 125% damage from nails, 165% railcannon damage and 75% explosion damage. Immune to friendly fire
- Strategy: Acts as a passive threat and can be used to gain lots of vertical momentum or to get a quick parry. Pay attention to the Fuchsia's variation so you can be aware of what it does
5. Shockwave Shuffler (15 health) - Lesser Machine
- Creates magenta shockwaves every few seconds
- The shockwave speed, size and cooldown can vary
6. Enrager - Lesser Demon
- Idol-like enemy that enrages the target enemy until it's broken
- If the target enemy can get enraged on any higher difficulty, then it will still enrage even on lower difficulties
- Some specific enemies cannot unenrage, like Hideous Masses and Powers
7. Lumen - Lesser Demon
- Idol-like enemy that adds radiance to the target enemy until it's broken
8. Puppeteer - Lesser Demon
- Idol-like enemy that creates puppets of the target enemy until it's broken. The cooldown depends on difficulty
- In specific encounters, the puppets may not die when the Puppeteer is killed. And the puppet spawning cooldown can also be different on a case-by-case basis
9. Sander - Lesser Demon
- Idol-like enemy that sands the target enemy until it's broken
10. Scorch - Lesser Demon
- Idol-like enemy that creates a safe area around the target enemy util it's broken. The size of the area can vary
- The area is bordered by a sphere of lava
- The lava does 6 damage every 0.2 seconds
- If there are multiple Scorches, out of their target enemies only the closest one to you will have an active lava sphere to prevent situations where you'd take unavoidable damage
- After a Scorch spawns, there's a 0.75 second period where it can't damage you. And after a Scorched enemy dies, all other Scorch lavas become unable to damage you for 0.75 seconds
11. Phaser (10 health) - ???
- A greenish blue Panopticon eye that spawns Geryon's blue beams every few seconds
- The beams follow a pattern of 1 beam forward, 2 beams to the side
12. Flanger (10 health) - ???
- An orange Panopticon eye that spawns Geryon's orange beams every few seconds
- The beams spawn at your location with a delay, then start moving outwards in a spiral. They speed up and shrink over time
13. Quaternion (45 health) - Greater Demon
- A flying spine with multiple pressuring attacks
- Attack 1 (Explosive orbs): summons orbs that explode with a delay, followed by a parriable attack that creates 3 shockwaves rotated in 3 different axes. Parrying it cancels the shockwaves
- Attack 2 (Projectile surround): leaves static projectiles around you that follow your position and then start moving after a few seconds. You have to either parry or dash through them
- Attack 3 (Plane shockwaves): outlines points in the air and creates a shockwave on the plane formed by those points, then does it again
- Attack 4 (Laser pillar): creates a tall cylinder out of magenta lasers with an opening to let you enter. After some time the pillar closes and you take 50 damage if you didn't get inside. But after it's closed, there's still a bit of time before the 50 damage hit, so you can go through the lasers and end up only taking 30 damage
- Attacks are picked randomly. If the same attack gets picked twice, the enemy will do the next one in the list instead
- If there are multiple Quaternions, only one of them can start a projectile surround or a laser pillar attack at the same time
14-17. Deathcatcher-like enemies
- Nullifier (blue) - takes away all of your weapons while it's alive, so you can only use your arms. When a Nullifier spawns, it will remove all existing player objects that have been created by weapons, including coins, cores, nails, saws, magnets, chainsaws, rockets, cannonballs and oil
- Disarmer (purple) - takes away all of your arms while it's alive, removing your ability to parry, use the Knuckleblaster or whiplash
- Jumpblock (yellow) - prevents you from jumping while it's alive, forcing you to use other means of vertical movement like rocket jumping, whiplashing or hitting a cannonball with the Knuckleblaster
- Dashblock (green) - prevents you from dashing while it's alive by keeping your stamina at 0
18. Absorbsmachine (12 health) - Greater Machine
- Can't be damaged directly, health drains by 1 each second
- Creates a White Hole which moves towards the Absorbsmachine. If you touch the White Hole, it will stay still for some time and you'll take a bit of hard damage. The more you stay near it, the more hard damage you'll take
- If the White Hole reaches the Absorbsmachine, it will start shooting very quick black holes. If the White Hole can't reach it accounting for the Absorbsmachine's current health, they will self destruct
19-27. Elite enemies
Stronger versions of basic enemies. They have more health and changed damage resistances/weaknesses (specified in comparison to the normal enemy's weaknesses). Some stats were changed for Billion Nemesis compared to the original elite enemy files, so in case you see them in some custom levels their damage multipliers will be different
- Elite Filth / Carrion (1.25 hp) - attacks faster. Takes less damage from nails, saws and a lot less damage from explosions and fire
- Elite Stray / Vagrant (3 hp) - the projectiles explode on contact and will redirect if they don't hit anything
- Elite Schism / Malignant (10 hp) - fires 4 slightly homing orbs which predict your movement, and are connected by magenta lasers. Takes more damage from fire, shotguns, hammers and nails
- Elite Soldier / Trooper (5 hp) - fires 3 times in a row, or 2 times after doing a roll. Takes less damage from electricity, punches and saws
- Elite Drone / Recon Drone (4 hp) - every other attack leaves a static projectile that quickly moves at you after a bit of time. Takes more damage from revolvers; less damage from the Knuckleblaster, a lot less damage from explosions and no damage from a lot of other enemies' attacks
- Elite Streetcleaner / Purifier (9 hp) - shoots oil along with fire, and the canister on the back can't be exploded. Takes less damage from shotguns and hammers, a lot less damage from explosions and no damage from fire
- Elite Malicious Face / Visage (20 hp) - shoots more projectiles faster, and the explosive beam duplicates itself after about 2 seconds. Takes more damage from the chainsaw and embedded screwdrivers; less damage from nails, slams, hammers, revolvers and railcannons
- Elite Virtue / Merit (16 hp) - the insignias take slightly longer to appear and create 3 magenta shockwaves at different heights. Takes less damage from nails, railcannons, hammers and a lot less damage from chainsaws
- Elite Providence / Parsimony (25 hp) - lasers are wider, the projectile has 6 lasers instead of 4 (two of them are thinner), and the pincer attack summons 3 homing projectiles. Takes more damage from fire, shotguns and hammers; less damage from nails, railcannons, electricity, and a lot less damage from cannonballs
28. Harpoon Gun (15 health) - Lesser Machine
- Shoots Hideous Mass harpoons every few seconds. The harpoons have the same health on all difficulties
- Damaging the Harpoon Gun helps you remove the harpoon if it's currently inside you
- Only one of them can shoot at a time, and only if it has a direct line of sight with the player. If one of them hit you, the others won't shoot until the harpoon is gone
- After each shot, you'll be targeted by a different Harpoon Gun if there are any other ones with a line of sight on you. The game will prioritize choosing ones that are closer to you. If there are no other options, the same one will shoot again
- When there's more than 1 Harpoon Gun, their attack cooldown will be 1.5x longer
29. Sterilizer (4.5 health) - Lesser Machine
- A variant of the Streetcleaner. Deals slightly less direct damage, but leaves behind a pool of burning acid that clings to the floor, walls, and ceiling
30-33. REENVISIONED enemies
- Malicious Faces (25 hp) - spawns either multiple Malicious Spawn which can shoot slow Schism projectiles and also homing projectiles (boss version only)
- Three-headed Cerberus (40 hp) - gets enraged upon reaching half health
- Sentrymachine (30 hp) - a Swordsmachine that can shoot like a Sentry at you
- Alpha Mindflayer (39 hp) - stronger Mindflayer which fires a "Soul Hive" projectile that creates many smaller projectiles. Fires cross-shaped magenta lasers instead of the normal one and leaves an acid cloud when dying
Potential future features:
- Configurable custom enemy spawning in the cybergrind
- Terminal entries for custom enemies
Known bugs:
- Some enemies have the wrong preview when held in the spawner arm
- Fire and magnets embedded in some enemies get stretched out
- If you use the Kill all enemies cheat before Minos's arm did its animation, it won't kill all enemies
- Spawning a Flesh Prison eye right after a Prison is done healing will still add the green healing effect
also dm me on discord @somebilly if you find something that's broken