This can cause some small weird issues, so be warned. Instantly snaps Cyber Grind pillars, stairs, and prefabs to their targets to eliminate wave-start lag spikes.
DisableSpawnEffects setting (off by default). When enabled, enemy spawn visuals in the Cyber Grind are removed (These also lag alot idk why).
Spawn sounds are still played when spawn effects are disabled.
1.2.0
Added
DisableJumpPads setting (off by default). When on, jump pads are not spawned (jump pads can lag alot when spawning for some reason). Waves are not affected.
1.1.0
Added
Layout preview: when a new wave starts, pillars show a ghost copy at their final target position. After the delay, they snap into place.
Jump pads and props show the same preview at their final position.
PreviewSeconds setting (default 1, range 0 to 5). Set it to 0 to snap instantly like 1.0.0.
Changed
Stairs now wait for the same delay so the whole layout snaps in together.
Each wave starts slightly later (by the preview time), because the game waits for every pillar to arrive.
1.0.0
Initial release.
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