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CyberGrindUnlagNow
Instantly snaps Cyber Grind pillars, stairs, and prefabs to their targets to eliminate wave-start lag spikes. This can cause some issues be warned.CYBER GRIND UNLAG NOW!
Does your game completely hitch up, freeze, or choke for 50 frames the second a new wave starts in the Cyber Grind?
That's because your CPU is crying trying to calculate hundreds of grid blocks, stairs, and jump pads linearly sliding into position all at once.
This mod says NO MORE LERPS. It intercepts the internal movement code for the arena and forces every moving piece to instantly snap to its destination vector on frame one.
What the mod doing
- Instant Pillars:
EndlessCubeanimations are entirely skipped. The floor teleports directly to its new layout. - Instant Stairs:
EndlessStairsskip their rising phase and clip to position immediately. - Instant Prefabs: Jump pads and map hazards (
EndlessPrefabAnimator) spawn and despawn in a single frame.
Warnings
- Physics Quirks: Physics calculations are fully preserved, but because objects materialize instantly, stand clear of rising geometry at wave start unless you want to test Unity's spatial ejection properties.