CybergrindPowerups
Adds configurable power-up orb spawn methods and more
| Last updated | 5 hours ago |
| Total downloads | 117 |
| Total rating | 0 |
| Categories | Mods Tools Misc Quality Of Life Gameplay |
| Dependency string | DestinedEnd-CybergrindPowerups-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2README
configurable settings:
- Power-up settings
- Spawn settings
- Enemy settings
Features:
- Dual Wield Orb
- Red Soul Orb
- Spawn on player
- Spawn at enemy spawn
- Configurable spawn chance
- Enemy-based conditions
- Automatic cleanup between waves
Pay attention:
- When the "Spawn power-ups at enemy spawn" checkbox is enabled, orbs will spawn at the same location as the first enemy that activates the power-up condition.
2. Orb Chance is global, which means you can't edit the spawn chance for them separately.
3. If the "Enable Orb Spawn Chance" option is turned off, the orb will spawn 100% of the time.
4. Make sure the console displays this message: "Powerups cached."
5. Tested only in cybergrind.
6. Contact me on Discord if you encounter any issues or bugs, as I have only tested it myself. You can also suggest optimizations for this mod.
## Contacts
Discord: destinedsnow
## Links
YouTube:
https://youtube.com/@gehrmanfrombloodborne?si=aDUc3TXk0N0POWU9
Discord: