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CybergrindPowerups
Adds configurable power-up orb spawn methods and more
| Date uploaded | a week ago |
| Version | 1.1.0 |
| Download link | DestinedEnd-CybergrindPowerups-1.1.0.zip |
| Downloads | 1691 |
| Dependency string | DestinedEnd-CybergrindPowerups-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2end_4-Notiffy
Notification system for Ultrakill. This is a library and does nothing on its own.
Preferred version: 0.1.2README
--Configurable settings:
- Power-up settings
- Spawn settings
- Enemy settings
--Features:
- Dual Wield Orb
- Red Soul Orb
- Spawn on player or Spawn at enemy spawn
- Configurable spawn chance
- Enemy-based conditions
- Automatic orbs cleanup between waves
--Pay attention:
- When the "Powerup spawn mode" is set to "On_Enemy_Spawn", orbs will spawn at the same location as the first enemy that activates the power-up condition.
- Orb Chance is global, which means you can't edit the spawn chance for them separately.
- If the "Enable Orb Spawn Chance" option is turned off, the orb spawn chance will be set to 100%
- Make sure the console displays this message: "Both Powerups cached."
- Tested only in cybergrind.
- Contact me on Discord if you encounter any issues or bugs, as I have only tested it myself. You can also suggest optimizations for this mod.
## Contacts
Discord: destinedsnow
## Links
YouTube: https://youtube.com/@gehrmanfrombloodborne?si=aDUc3TXk0N0POWU9
Discord: https://discord.gg/newblood
CHANGELOG
v1.2.0
- Fixed Gutterman and Guttertank conditions
- changed the spawn height of orbs spawned on enemy
v1.1.0
- Notiffy support added: now you can see which condition spawned the powerups in Notiffy notifications and the result of roll.
v1.0.2
- Updated default configurations.
- minor fixes.
v1.0.1
- Optimization.
- minor fixes.
v1.0.0
- Release.