UltraTAS
A TAS Mod for ultrakill READ THE README!
Last updated | a month ago |
Total downloads | 1003 |
Total rating | 2 |
Categories | Mods Tools Misc |
Dependency string | DolfeMods-UltraTAS-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
PLEASE READ EVERYTHING
ULTRAKILL TAS MOD
Hello!
Made by DolfeLive
Some Notes:
Replays are not always going to be 100% accurate this isn't a instant replay mod it's a tool to create perfect runs so some extra work has too be done to make it work
The TAS files are saved under ULTRAKILL/BepInEx/config/UltraTAS/ the TAS file structure is the
DOLF{number} number = the frame the actions are under then
X{numbers} Y{numbers}
numbers = the X and Y rotation of the camera
Then if there is a input: Fire1 = Main shoot Fire2 = Secondary
"Jump" "Dodge" "Slide" "Punch" "Hook" "LastUsedWeapon" "ChangeVariation" "ChangeFist" "Slot1" "Slot2" "Slot3" "Slot4" "Slot5" "Slot6"
W S A D
WSAD are the movement inputs name so say you have x,c,v,b as your movement they are still named under w, s, a and d.
The Console When recoding a TAS prints the: Frame: {frame} Then the actions you are doing
Some things don't fully work like dashing in the direction you are facing due to how the libraries I am using to simulate key presses work
Replaying is the same as recoding in how the console works
You have the keybinds to: Pause time: Default = P Advance a frame (while time is paused): Default = O Start Recoding TAS: Default = K Play TAS: Default = M
Tell me @dolfelive if you want more features
Please ASK Permission to further distruibute The Mods you NEED is currently configgy and the .dll's included and the WindowsInput.pdb and WindowsInput.xml
Have fun TAS'ing