using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DarkFountains")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+1098fb98a9eeaf70a14639a801a31b0a8ca9c29d")]
[assembly: AssemblyProduct("DarkFountains")]
[assembly: AssemblyTitle("DarkFountains")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Ultrapit
{
public class GenericHelper : BaseUnityPlugin
{
public static bool IsCustomLevel = false;
private static Plugin _instance;
private static GameObject pref = null;
private static Dictionary<string, GameObject> BundleDictionary = new Dictionary<string, GameObject>();
public static Plugin Instance => _instance;
public static void DictonaryFill()
{
GameObject[] prefabs = Plugin.prefabs;
foreach (GameObject val in prefabs)
{
if (BundleDictionary.ContainsKey(((Object)val).name))
{
int num = 0;
num = 0;
while (BundleDictionary.ContainsKey(((Object)val).name + num))
{
num++;
}
BundleDictionary.Add(((Object)val).name + num, val);
}
else
{
BundleDictionary.Add(((Object)val).name, val);
}
}
}
public static void ReplaceShader(Material mat, Shader shader)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Expected O, but got Unknown
if ((Object)mat == (Object)null || (Object)mat.shader == (Object)null)
{
return;
}
int renderQueue = mat.renderQueue;
Shader shader2 = mat.shader;
if ((Object)Shader.Find(((Object)shader2).name) != (Object)null)
{
if (((Object)mat.shader).name != "Standard")
{
mat.shader = Shader.Find(((Object)shader2).name);
}
else
{
mat.shader = shader;
}
mat.renderQueue = renderQueue;
}
else if (((Object)shader2).name == ((Object)shader).name)
{
mat.shader = shader;
mat.renderQueue = renderQueue;
}
else
{
mat.renderQueue = renderQueue;
}
}
public static Type Fetch<Type>(string name)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return Addressables.LoadAssetAsync<Type>((object)name).WaitForCompletion();
}
public static GameObject FetchAsset(string name)
{
GameObject value = null;
BundleDictionary.TryGetValue(name, out value);
return value;
}
public static void ReplaceAssets()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Expected O, but got Unknown
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Expected O, but got Unknown
Shader shader = Fetch<Shader>("Assets/Shaders/MasterShader/ULTRAKILL-Standard.shader");
List<Material> list = new List<Material>();
Dictionary<string, AudioMixer> dictionary = new Dictionary<string, AudioMixer>();
dictionary["AllAudio"] = Addressables.LoadAssetAsync<AudioMixer>((object)"AllAudio").WaitForCompletion();
dictionary["DoorAudio"] = Addressables.LoadAssetAsync<AudioMixer>((object)"DoorAudio").WaitForCompletion();
dictionary["GoreAudio"] = Addressables.LoadAssetAsync<AudioMixer>((object)"GoreAudio").WaitForCompletion();
dictionary["MusicAudio"] = Addressables.LoadAssetAsync<AudioMixer>((object)"MusicAudio").WaitForCompletion();
dictionary["UnfreezeableAudio"] = Addressables.LoadAssetAsync<AudioMixer>((object)"UnfreezeableAudio").WaitForCompletion();
GameObject[] array = Plugin.PitBundle.LoadAllAssets<GameObject>();
GameObject[] array2 = array;
Material[] sharedMaterials;
foreach (GameObject val in array2)
{
if (val.GetComponentsInChildren<AudioSource>(true) != null)
{
AudioSource[] componentsInChildren = val.GetComponentsInChildren<AudioSource>(true);
AudioSource[] array3 = componentsInChildren;
foreach (AudioSource val2 in array3)
{
if ((Object)val2.outputAudioMixerGroup != (Object)null && dictionary.TryGetValue(((Object)val2.outputAudioMixerGroup.audioMixer).name, out var value))
{
val2.outputAudioMixerGroup.audioMixer.outputAudioMixerGroup = value.FindMatchingGroups("Master").FirstOrDefault();
}
}
}
if (val.GetComponentsInChildren<Renderer>(true) != null)
{
Renderer[] componentsInChildren2 = val.GetComponentsInChildren<Renderer>(true);
Renderer[] array4 = componentsInChildren2;
foreach (Renderer val3 in array4)
{
if ((Object)val3.sharedMaterial != (Object)null)
{
ReplaceShader(val3.sharedMaterial, shader);
}
if (val3.sharedMaterials != null && val3.sharedMaterials.Length != 0)
{
sharedMaterials = val3.sharedMaterials;
Material[] array5 = sharedMaterials;
foreach (Material val4 in array5)
{
list.Add(val4);
ReplaceShader(val4, shader);
}
}
}
}
if (val.GetComponentsInChildren<ParticleSystemRenderer>(true) == null)
{
continue;
}
ParticleSystemRenderer[] componentsInChildren3 = val.GetComponentsInChildren<ParticleSystemRenderer>(true);
ParticleSystemRenderer[] array6 = componentsInChildren3;
foreach (ParticleSystemRenderer val5 in array6)
{
if ((Object)((Renderer)val5).sharedMaterial != (Object)null)
{
ReplaceShader(((Renderer)val5).sharedMaterial, shader);
}
if (((Renderer)val5).sharedMaterials != null && ((Renderer)val5).sharedMaterials.Length != 0)
{
sharedMaterials = ((Renderer)val5).sharedMaterials;
Material[] array7 = sharedMaterials;
foreach (Material val6 in array7)
{
list.Add(val6);
ReplaceShader(val6, shader);
}
}
}
}
sharedMaterials = Plugin.PitBundle.LoadAllAssets<Material>();
Material[] array8 = sharedMaterials;
foreach (Material val7 in array8)
{
if (!list.Contains(val7))
{
list.Add(val7);
ReplaceShader(val7, shader);
}
}
}
public static GameObject FindObjectEvenIfDisabled(string rootName, string objPath = null, int childNum = 0, bool useChildNum = false)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
GameObject val = null;
Scene activeScene = SceneManager.GetActiveScene();
GameObject[] rootGameObjects = ((Scene)(ref activeScene)).GetRootGameObjects();
bool flag = false;
GameObject[] array = rootGameObjects;
foreach (GameObject val2 in array)
{
if (((Object)val2).name == rootName)
{
val = val2;
flag = true;
}
}
if (flag)
{
GameObject val3 = val;
if (objPath != null)
{
val3 = ((Component)val.transform.Find(objPath)).gameObject;
if (!useChildNum)
{
val = val3;
}
}
if (useChildNum)
{
GameObject gameObject = ((Component)val3.transform.GetChild(childNum)).gameObject;
val = gameObject;
}
}
return val;
}
}
[BepInPlugin("DarkFountains.draghtnim.ultrakill", "DarkFountains", "1.0")]
public class Plugin : BaseUnityPlugin
{
private enum FunEnum
{
Off,
Random,
Always_on
}
private Material badfix;
private PluginConfigurator config;
public static bool IsCustomLevel = false;
private static Plugin _instance;
private bool epmodeinternal = false;
private string OverrideFun;
private static string assemblyLocation = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
public static AssetBundle PitBundle = AssetBundle.LoadFromFile(Path.Combine(assemblyLocation, "DATA_PACKAGE.resource"));
public static GameObject[] prefabs = PitBundle.LoadAllAssets<GameObject>();
public static Plugin Instance => _instance;
private void Awake()
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Expected O, but got Unknown
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
badfix = GenericHelper.Fetch<Material>("Assets/Materials/Liquids/Limbo Water LowPriority V2Arena.mat");
GenericHelper.DictonaryFill();
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
config = PluginConfigurator.Create("deltaKILL", "CONFIG_DATA_DELTA");
config.SetIconWithURL(Path.Combine(directoryName, "icon.png"));
config.presetButtonHidden = true;
BoolField EPMode = new BoolField(config.rootPanel, "Light Sensitive Mode", "EPMode", false);
config.presetButtonInteractable = false;
Harmony val = new Harmony("deltaKILL");
val.PatchAll();
_instance = this;
epmodeinternal = EPMode.value;
EnumField<FunEnum> val2 = new EnumField<FunEnum>(config.rootPanel, "Fun events", "FUN_OVERRIDE", FunEnum.Random);
val2.SetEnumDisplayName(FunEnum.Always_on, "Always on");
OverrideFun = val2.value.ToString();
EPMode.onValueChange += (BoolValueChangeEventDelegate)delegate
{
epmodeinternal = !EPMode.value;
};
val2.onValueChange += delegate(EnumValueChangeEvent<FunEnum> e)
{
OverrideFun = e.value.ToString();
};
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
ManualLogSource logger = ((BaseUnityPlugin)this).Logger;
Scene activeScene = SceneManager.GetActiveScene();
logger.LogInfo((object)((Scene)(ref activeScene)).name);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_020e: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0b04: Unknown result type (might be due to invalid IL or missing references)
//IL_0b18: Unknown result type (might be due to invalid IL or missing references)
//IL_0b1d: Unknown result type (might be due to invalid IL or missing references)
//IL_0ba3: Unknown result type (might be due to invalid IL or missing references)
//IL_0bb7: Unknown result type (might be due to invalid IL or missing references)
//IL_0bbc: Unknown result type (might be due to invalid IL or missing references)
//IL_0bf4: Unknown result type (might be due to invalid IL or missing references)
//IL_0c08: Unknown result type (might be due to invalid IL or missing references)
//IL_0c0d: Unknown result type (might be due to invalid IL or missing references)
//IL_07e6: Unknown result type (might be due to invalid IL or missing references)
//IL_0832: Unknown result type (might be due to invalid IL or missing references)
//IL_12a4: Unknown result type (might be due to invalid IL or missing references)
//IL_12b5: Unknown result type (might be due to invalid IL or missing references)
//IL_12fc: Unknown result type (might be due to invalid IL or missing references)
//IL_1306: Expected O, but got Unknown
//IL_1378: Unknown result type (might be due to invalid IL or missing references)
//IL_1389: Unknown result type (might be due to invalid IL or missing references)
//IL_13dd: Unknown result type (might be due to invalid IL or missing references)
//IL_1431: Unknown result type (might be due to invalid IL or missing references)
//IL_04af: Unknown result type (might be due to invalid IL or missing references)
//IL_04b9: Expected O, but got Unknown
//IL_04f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0500: Expected O, but got Unknown
//IL_053d: Unknown result type (might be due to invalid IL or missing references)
//IL_0547: Expected O, but got Unknown
//IL_08c4: Unknown result type (might be due to invalid IL or missing references)
//IL_0f8d: Unknown result type (might be due to invalid IL or missing references)
//IL_0fd9: Unknown result type (might be due to invalid IL or missing references)
//IL_0f13: Unknown result type (might be due to invalid IL or missing references)
//IL_119c: Unknown result type (might be due to invalid IL or missing references)
//IL_11e8: Unknown result type (might be due to invalid IL or missing references)
int num = Random.Range(1, 10);
GameObject[] array = PitBundle.LoadAllAssets<GameObject>();
GameObject val = GenericHelper.FetchAsset("1 - Darker_Fountain");
if (SceneHelper.CurrentScene != "Main Menu" || SceneHelper.CurrentScene != "Bootstrap" || SceneHelper.CurrentScene != "Intro")
{
GenericHelper.ReplaceAssets();
}
((BaseUnityPlugin)this).Logger.LogWarning((object)epmodeinternal);
switch (SceneHelper.CurrentScene)
{
case "Level 0-2":
GenericHelper.FindObjectEvenIfDisabled("5B - Secret Arena", "5B Nonstuff/Pit (2)").transform.position = new Vector3(0f, 0f, 798f);
GenericHelper.FindObjectEvenIfDisabled("5B - Secret Arena", "5B Nonstuff/Pit (3)").transform.position = new Vector3(0f, 0f, 778f);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("7 - 02IntroFountain"));
break;
case "Level 0-S":
GenericHelper.FindObjectEvenIfDisabled("FinalRoom SecretExit").gameObject.SetActive(false);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("0 - 0-S exit"));
((Renderer)GenericHelper.FindObjectEvenIfDisabled("Hellgate Textless Variant", "DoorLeft").GetComponent<MeshRenderer>()).allowOcclusionWhenDynamic = false;
((Renderer)GenericHelper.FindObjectEvenIfDisabled("Hellgate Textless Variant", "DoorRight").GetComponent<MeshRenderer>()).allowOcclusionWhenDynamic = false;
GenericHelper.FindObjectEvenIfDisabled("0 - 0-S exit(Clone)", "closedoor").GetComponent<ObjectActivator>().events.toDisActivateObjects[0] = GenericHelper.FindObjectEvenIfDisabled("Hellgate Textless Variant", "Opener");
break;
case "Level 1-1":
{
if ((num < 4 || OverrideFun == "Always_on") && OverrideFun != "Off")
{
GameObject val3 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("C1 - Fun"));
((BaseUnityPlugin)this).Logger.LogWarning((object)("Importing: " + ((Object)val3.gameObject).name));
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, SceneHelper.CurrentScene).gameObject.SetActive(true);
}
GenericHelper.FindObjectEvenIfDisabled("1 - First Field", "1 Stuff/Fountain").gameObject.SetActive(false);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("1 - Darker_Fountain"));
((BaseUnityPlugin)this).Logger.LogInfo((object)((Object)GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)")).name);
((BaseUnityPlugin)this).Logger.LogInfo((object)((Object)GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain")).name);
((BaseUnityPlugin)this).Logger.LogInfo((object)((Object)GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/muzzles/")).name);
((BaseUnityPlugin)this).Logger.LogInfo((object)((Object)GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/muzzles/muzzleflash (4)")).name);
((BaseUnityPlugin)this).Logger.LogInfo((object)((Object)GenericHelper.FindObjectEvenIfDisabled("StatsManager")).name);
((BaseUnityPlugin)this).Logger.LogInfo((object)GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/muzzles/muzzleflash (4)").GetComponent<ObjectActivator>().events);
GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/muzzles/muzzleflash (4)").GetComponent<ObjectActivator>().events.onActivate.AddListener(new UnityAction(GenericHelper.FindObjectEvenIfDisabled("StatsManager").GetComponent<StatsManager>().StopTimer));
GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/Cylinder (1)").GetComponent<CoinActivated>().events.onActivate.AddListener(new UnityAction(GenericHelper.FindObjectEvenIfDisabled("FirstRoom", "Room/FinalDoor/DoorLeft").GetComponent<Door>().LockClose));
GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/Cylinder (1)").GetComponent<CoinActivated>().events.onActivate.AddListener(new UnityAction(GenericHelper.FindObjectEvenIfDisabled("FirstRoom", "Room/FinalDoor/DoorRight").GetComponent<Door>().LockClose));
GameObject val2 = GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "nopass");
val2.GetComponent<ObjectActivator>().events.toDisActivateObjects[0] = GenericHelper.FindObjectEvenIfDisabled("LargeDoor", "OpenZone (1)");
val2.GetComponent<ObjectActivator>().events.toDisActivateObjects[1] = GenericHelper.FindObjectEvenIfDisabled("LargeDoor (12)", "OpenZone (1)");
val.transform.parent = GenericHelper.FindObjectEvenIfDisabled("1 - First Field", "1 Stuff").transform;
((BaseUnityPlugin)this).Logger.LogMessage((object)((Object)GenericHelper.FindObjectEvenIfDisabled("1 - Darker_Fountain(Clone)", "fountain/Cylinder (1)")).name);
break;
}
case "Level 1-S":
GenericHelper.FindObjectEvenIfDisabled("5 - Finale", "FinalRoomSecretExit").gameObject.SetActive(false);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("2 - Witless Fountain"));
GenericHelper.FindObjectEvenIfDisabled("5 - Finale", "InteractiveScreenPuzzle5x5 (2)/Canvas/Background").GetComponent<PuzzleController>().toActivate[0] = GenericHelper.FindObjectEvenIfDisabled("2 - Witless Fountain(Clone)", "ActivateLimboDoor").gameObject;
((Renderer)GenericHelper.FindObjectEvenIfDisabled("2 - Witless Fountain(Clone)", "WaterReplace").gameObject.GetComponent<MeshRenderer>()).material = badfix;
break;
case "Level 2-1":
if ((num < 4 || OverrideFun == "Always_on") && OverrideFun != "Off")
{
GameObject val3 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("C1 - Fun"));
((BaseUnityPlugin)this).Logger.LogWarning((object)("Importing: " + ((Object)val3.gameObject).name));
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, SceneHelper.CurrentScene).gameObject.SetActive(true);
if (epmodeinternal)
{
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 2-1/standard").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 2-1/eplmode").gameObject.SetActive(true);
}
}
break;
case "Level 2-3":
{
GenericHelper.FindObjectEvenIfDisabled("Exteriors", "Arch (1)").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("2 - Sewer Arena", "2 Nonstuff/Secret Level Entrance/FinalRoom SecretEntrance").gameObject.SetActive(false);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("8 - FountainLust"));
GameObject val2 = GenericHelper.FindObjectEvenIfDisabled("2 - Sewer Arena", "2 Nonstuff/Secret Level Entrance/FinalRoom SecretEntrance/Pit");
val2.gameObject.SetActive(true);
val2.transform.parent = null;
val2.transform.position = new Vector3(5f, -30f, 800f);
val2 = GenericHelper.FindObjectEvenIfDisabled("2 - Sewer Arena", "2 Nonstuff/Secret Level Entrance/FinalRoom SecretEntrance/Pit (2)");
val2.gameObject.SetActive(true);
val2.transform.parent = null;
val2.transform.position = new Vector3(-15f, -30f, 800f);
GenericHelper.FindObjectEvenIfDisabled("8 - FountainLust(Clone)", "addmintofix").GetComponent<ObjectActivatorStay>().toDisActivate[0] = GenericHelper.FindObjectEvenIfDisabled("MinosBackground");
break;
}
case "Level 3-2":
if ((num > 8 || OverrideFun == "Always_on") && OverrideFun != "Off")
{
GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Stuff").transform.localPosition = new Vector3(0f, 0f, 0f);
GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Stuff/Cube").SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Nonstuff/MusicActivator").SetActive(false);
GameObject val3 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("C1 - Fun"));
((BaseUnityPlugin)this).Logger.LogWarning((object)("Importing: " + ((Object)val3.gameObject).name));
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, SceneHelper.CurrentScene).gameObject.SetActive(true);
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/heart/FakeGabrielRouxl").GetComponent<MassAnimationReceiver>().realMass = GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Stuff/Gabriel");
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/heart/FakeGabrielRouxl/KillYourOST").GetComponent<ObjectActivator>().events.toDisActivateObjects[0] = GenericHelper.FindObjectEvenIfDisabled("Music 1");
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/heart/FakeGabrielRouxl/KillYourOST").GetComponent<ObjectActivator>().events.toDisActivateObjects[1] = GenericHelper.FindObjectEvenIfDisabled("Music 2");
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/heart/Cube").GetComponent<ObjectActivator>().events = GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Stuff/Cube").GetComponent<ObjectActivator>().events;
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/heart").transform.parent = GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Stuff").transform;
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/hold/MfixPutInGabe").GetComponent<ObjectActivator>().events.toActivateObjects[0] = GenericHelper.FindObjectEvenIfDisabled("Music 3");
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 3-2/hold/MfixPutInGabe").transform.parent = GenericHelper.FindObjectEvenIfDisabled("4 - Heart Chamber", "4 Stuff/Gabriel").transform;
}
break;
case "Level 4-2":
GenericHelper.FindObjectEvenIfDisabled("OOB Stuff").transform.position = GenericHelper.FindObjectEvenIfDisabled("OOB Stuff").transform.position - new Vector3(0f, 550f, 0f);
((Collider)GenericHelper.FindObjectEvenIfDisabled("FakeMoon").GetComponent<SphereCollider>()).enabled = false;
((Renderer)GenericHelper.FindObjectEvenIfDisabled("FakeMoon").GetComponent<MeshRenderer>()).enabled = false;
GenericHelper.FindObjectEvenIfDisabled("FakeMoon", "Point Light/Spot Light").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("FakeMoon", "FinalRoom SecretEntrance/Pit").transform.position = GenericHelper.FindObjectEvenIfDisabled("FakeMoon", "FinalRoom SecretEntrance/Pit").transform.position - new Vector3(0f, 250f, 0f);
GenericHelper.FindObjectEvenIfDisabled("FakeMoon", "FinalRoom SecretEntrance/Pit (2)").transform.position = GenericHelper.FindObjectEvenIfDisabled("FakeMoon", "FinalRoom SecretEntrance/Pit (2)").transform.position - new Vector3(0f, 250f, 0f);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("C - FountainGreed"));
val.transform.parent = GenericHelper.FindObjectEvenIfDisabled("FakeMoon").transform;
break;
case "Level 4-3":
if ((num > 7 || OverrideFun == "Always_on") && OverrideFun != "Off")
{
GameObject val3 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("C1 - Fun"));
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, SceneHelper.CurrentScene).gameObject.SetActive(true);
GenericHelper.FindObjectEvenIfDisabled("1 - First Chambers", "1 Nonstuff/Altar").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 4-3/patternphase1/soundenable").transform.parent = GenericHelper.FindObjectEvenIfDisabled("1 - First Chambers", "1 Stuff/Torches/GreedTorch/OnLight").transform;
GameObject val2 = GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 4-3/SoundwaveObject");
val2.transform.parent = GenericHelper.FindObjectEvenIfDisabled("Player", "Agent").transform;
val2.SetActive(false);
val2.transform.SetSiblingIndex(0);
GenericHelper.FindObjectEvenIfDisabled("0-S Check").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("7 - Generator Room", "7 Nonstuff/Altar/Altars").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("7 - Generator Room", "7 Nonstuff/Altar/Cube").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 4-3/button/Cube").GetComponent<ObjectActivator>().events.toActivateObjects[0] = GenericHelper.FindObjectEvenIfDisabled("7 - Generator Room", "7 Nonstuff/Altar/MusicStopper").gameObject;
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, "Level 4-3/button/Cube/delay").GetComponent<ObjectActivator>().events.toActivateObjects[0] = GenericHelper.FindObjectEvenIfDisabled("7 - Generator Room", "7 Nonstuff/Spinning Cylinder/Lights");
}
break;
case "Level 4-S":
GenericHelper.FindObjectEvenIfDisabled("4 - Boulder Run", "4 Stuff/FinalRoom SecretExit").gameObject.SetActive(false);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("4 - greedFountain"));
val.transform.parent = GenericHelper.FindObjectEvenIfDisabled("4 - Boulder Run").transform;
break;
case "Level 5-1":
{
if ((num == 6 || OverrideFun == "Always_on") && OverrideFun != "Off")
{
GenericHelper.FindObjectEvenIfDisabled("IntroParent", "Intro/Intro B - First Tunnel/Cube(Clone)").gameObject.SetActive(false);
GameObject val4 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("6 - room_mysteryman"));
val4.transform.parent = GenericHelper.FindObjectEvenIfDisabled("IntroParent", "Intro/Intro B - First Tunnel").transform;
val4.transform.localPosition = new Vector3(-22.6f, 0f, -7.5f);
}
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("9 - doorFountain"));
GenericHelper.FindObjectEvenIfDisabled("2 - Elevator", "2B Secret/FinalRoom SecretEntrance").gameObject.SetActive(false);
GameObject val2 = GenericHelper.FindObjectEvenIfDisabled("2 - Elevator", "2B Secret/FinalRoom SecretEntrance/Pit");
val2.gameObject.SetActive(true);
val2.transform.parent = null;
val2.transform.position = new Vector3(5f, -30f, 800f);
val2 = GenericHelper.FindObjectEvenIfDisabled("2 - Elevator", "2B Secret/FinalRoom SecretEntrance/Pit (2)");
val2.gameObject.SetActive(true);
val2.transform.parent = null;
val2.transform.position = new Vector3(-15f, -30f, 800f);
break;
}
case "Level 5-S":
GenericHelper.FindObjectEvenIfDisabled("FinalRoom SecretExit").gameObject.SetActive(false);
((BaseUnityPlugin)this).Logger.LogError((object)GenericHelper.FetchAsset("3- Fishing-Fountain"));
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("3- Fishing-Fountain"));
break;
case "Level 7-3":
{
if ((num < 4 || OverrideFun == "Always_on") && OverrideFun != "Off")
{
GameObject val3 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("C1 - Fun"));
((BaseUnityPlugin)this).Logger.LogWarning((object)("Importing: " + ((Object)val3.gameObject).name));
GenericHelper.FindObjectEvenIfDisabled(((Object)val3.transform).name, SceneHelper.CurrentScene).gameObject.SetActive(true);
}
GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret/FinalRoom SecretEntrance").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret", 3, useChildNum: true).gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret", 4, useChildNum: true).gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret", 5, useChildNum: true).gameObject.SetActive(false);
((Renderer)GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret", 6, useChildNum: true).gameObject.GetComponent<MeshRenderer>()).enabled = false;
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("B - ViolentEntrance"));
GameObject val2 = GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret/FinalRoom SecretEntrance/Pit");
val2.gameObject.SetActive(true);
val2.transform.parent = null;
val2.transform.position = new Vector3(15f, -30f, 800f);
val2 = GenericHelper.FindObjectEvenIfDisabled("2 - Garden Maze", "Secret/FinalRoom SecretEntrance/Pit (2)");
val2.gameObject.SetActive(true);
val2.transform.parent = null;
val2.transform.position = new Vector3(-5f, -30f, 800f);
break;
}
case "Level 7-S":
{
GenericHelper.FindObjectEvenIfDisabled("Fake Exit").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("7-S_Unpaintable", "Interior/Blackout").gameObject.SetActive(false);
GenericHelper.FindObjectEvenIfDisabled("7-S_Unpaintable", "Doorways/Door_009").gameObject.SetActive(false);
val = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("5 - fountainWash"));
GameObject val2 = GenericHelper.FindObjectEvenIfDisabled("Fake Exit", "WasherPickup");
val2.transform.parent = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "enable/washreplace").transform;
val2.transform.localPosition = new Vector3(0f, 0f, 0f);
val2.transform.rotation = Quaternion.identity;
GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "thumbsuptasque (1)").GetComponent<ObjectActivator>().events.onActivate.AddListener(new UnityAction(GenericHelper.FindObjectEvenIfDisabled("Checkpoints", "Checkpoint (2)").GetComponent<CheckPoint>().ReactivateCheckpoint));
GenericHelper.FindObjectEvenIfDisabled("Checkpoints", "Checkpoint (2)").GetComponent<CheckPoint>().toActivate = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)");
val2 = GenericHelper.FindObjectEvenIfDisabled("Fake Exit", "VacuumPickup");
val2.transform.parent = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "enable/vacreplace").transform;
val2.transform.localPosition = new Vector3(0f, 0f, 0f);
val2.transform.rotation = Quaternion.identity;
val2 = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "Swatches - parent/swatchLadder");
val2.transform.parent = GenericHelper.FindObjectEvenIfDisabled("Interactives", "MainHall/MainHall Stuff/Sliding Ladder/Ladder_Collision/Ladder").transform;
val2.transform.localPosition = new Vector3(0f, -0.8f, 21.35f);
val2 = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "Swatches - parent/swatchWalk");
val2.transform.parent = GenericHelper.FindObjectEvenIfDisabled("7-S_Unpaintable", "Interior/Library Chandelier").transform;
val2.transform.localPosition = new Vector3(0f, -7.66f, 0f);
GenericHelper.FindObjectEvenIfDisabled("7-S_Paintable").GetComponent<BloodCheckerManager>().finalDoorOpener = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "DoorOpenerReplacement");
GenericHelper.FindObjectEvenIfDisabled("Interactives", "MainHall/MainHall NonStuff/Altar (Blue Skull) Variant/Cube").GetComponent<ItemPlaceZone>().activateOnSuccess[0] = GenericHelper.FindObjectEvenIfDisabled("5 - fountainWash(Clone)", "3 Exit (2)/Open").gameObject;
break;
}
}
try
{
if (num <= 3)
{
GameObject val5 = Object.Instantiate<GameObject>(GenericHelper.FetchAsset("A - OBJECT_FRIEND"));
GenericHelper.FindObjectEvenIfDisabled(((Object)val5.transform).name, SceneHelper.CurrentScene).gameObject.SetActive(true);
}
}
catch (Exception)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"VERY INTERESTING");
}
((BaseUnityPlugin)this).Logger.LogWarning((object)("Importing: " + ((Object)val.gameObject).name));
}
}
[HarmonyPatch]
public class PlayerAnimationsPatch
{
[HarmonyPatch(typeof(PlayerAnimations), "PlayFootstepClip")]
[HarmonyPostfix]
public static void FootStepPatch(PlayerAnimations __instance)
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
if (((Object)((Component)__instance).transform.GetChild(0)).name == "SoundwaveObject")
{
GameObject val = Object.Instantiate<GameObject>(((Component)((Component)__instance).transform.GetChild(0)).gameObject);
val.transform.parent = null;
val.transform.position = ((Component)__instance).transform.position;
((Component)val.transform.GetChild(0)).GetComponent<AddForce>().force = ((Component)val.transform.GetChild(0)).GetComponent<PlayerTracker>().GetPlayerVelocity(false);
val.SetActive(true);
}
}
}
}
namespace EnumField
{
internal class EnumValueChangeEvent
{
}
}