| Last updated | 4 days ago |
| Total downloads | 10487 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | EnragedOne-FentoKill-2.5.216 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2README
Fentokill (Rewrite Test Update)
Fully customizable ULTRAKILL mod which expands and refreshes some simple levels
(Highly inspired by UST, Encores and Custom Levels)
With new support for PluginConfigurator
You can customize entire difficulty like you want!
You all asked for that too much
And also mod with different rank requirements and change log!
What exactly does this mod do?
This mod improves variety of different enemies and mechanics on some simple levels making them more FUN and interesting
And also adds new settings to edit game's difficulty to match your skill level or gaming interests
You can make Fentokill harder on FENTOKILL+ mode or easier on SKILLISSUE mode in the settings
Mostly changing enemies in levels and fixing boring moments
Should I really try this?
Absolutely YES especially if you like the game and want to test game mechanics in a more FUN way or if you have nothing to do and have already started going through the challenges out of boredom
And also if you want to test more difficulty settings
And before starting I highly recommend getting a full arsenal otherwise it will be boring and many techs will be unavailable
!!! - IMPORTANT - !!!
At the moment ONLY [0-1 INTO THE FIRE] AND [7-4 ...LIKE ANTENNAS TO HEAVEN] Levels has been changed and tested !!!
More details about the Changes
After starting a level the mod makes Changes such as:
- Spawning new more creative enemies instead of some of the old ones
- Creating more unique situations through more
uniqueenemies combinations - Adding enhancements and
new mechanicsto boring enemies - Changing enemy positions for more interesting positioning and utilizing level geometry
- Balancing enemy strengths to provide a little more
challenge - Surpassing expectations with the final combination of
gameplay, engaging the player in active gameplay instead of monotonous bullying of weak enemies without skill improvement - New Rank Requirements for changed levels (Slightly harder to get a P rank so it feels like a worthy achievement)
- New Settings for
PluginConfigurator
Even more about everything in the CHANGELOG!
About Support for PluginConfigurator + Config Options:
All Options (click arrow to open)
Main / Global Settings
boolDisable Level Changes+boolModify Every Enemy With Changes Below (For vanilla enemies)
Extra Respected Difficulty Options
boolMake Friendly Fire WeakerboolMake Every Enemy Pre SandedboolMake Every Enemy RadiantfloatChange Hard Damage MultiplierfloatChange Radiance Tier MultiplierfloatAdd Extra Radiance Tiers
Skill Issue Options
boolDisable Most Fento Buffs+boolDisable Pre Sanded BuffboolDisable Radiance Buff
Fento Custom Mechanics Options
boolDisable Radiance Idols INCREASE RADIANCE TIER MechanicboolDisable UNIQUE SYMBIOTIC PAIRS Mechanic+
Extra Radiance Options
floatChange Radiance Health MultiplierfloatChange Radiance Damage MultiplierfloatChange Radiance Speed Multiplier
[7-4 ...LIKE ANTENNAS TO HEAVEN] Options
boolDisable Self Defence+-boolDisable OverHeat+-floatChange Fire Rate MultfloatChange Gently Wait TimefloatChange Cooldown Time
Individual Weapons
boolDisable OBLITERATION BEAM CANNONboolDisable DRONE SWARM PROTOCOLboolDisable SUPPORT DROP FORCESboolDisable NUCLEAR THUNDERBOLT EMITTERboolDisable CARPET BOMBING BATTERYboolDisable LASER GRIDboolDisable E.M.P. CHARGE SERVICES
SOME CHANGES REQUIRE LEVEL RESTART (They marked with +)
SOME CHANGES MAY REQUIRE LEVEL RESTART (They marked with +-)
Why ONLY [0-1 INTO THE FIRE] And [7-4 ...LIKE ANTENNAS TO HEAVEN] Levels?
The mod has turned out to be extremely content-rich and its playthrough may take a while to complete
Fentokill development is also extremely long, so for further creation of levels I need more experience and free time, which at the moment I do not have.
It is necessary to invent new interesting scenarios that are really FUN to experience but so far after 210+ hours of playtests and development my inspiration has run out (maybe later when I have more experience I will make an update but I don't think huge updates will be before the release of layer 8).
I will be more motivated if YOU will share YOUR experience playing this modification and I will be especially interested in level walkthrough videos especially on P ranks
Thank you all for your incredible feedback
I am greatly inspired by your thoughts and ideas!
I'll add more awesome content to make mod even more interesting!
By the way you don't f===ing need to play the game on MAXIMUM DIFFICULTY ONLY lmao, play the game in a way that gives you FUN and new experience, not in a way that gives you pointless mind torture
If it's too difficult now you can make this mod harmless and complete it without any challenge
At least try to play the mod before criticize something
And yes getting P rank now does not require any extraordinary skills just play involved or just use skill issue options in settings
This version is in the testing phase before full new update!
This version is a test of porting new systems to check their functionality A major update will be soon... (+- in a week ig)