EnragedOne-FentoKill icon

FentoKill

ULTRAKILL mod which expands and refreshes some simple levels

Last updated 5 days ago
Total downloads 3435
Total rating 1 
Categories Mods
Dependency string EnragedOne-FentoKill-1.3.89
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
EternalsTeam-PluginConfigurator-1.10.2 icon
EternalsTeam-PluginConfigurator

Used to configure plugins easily in Ultrakill

Preferred version: 1.10.2

README

Fentokill (Large Customization Update (3))

Fully customizable ULTRAKILL mod which expands and refreshes some simple levels

(Highly inspired by encore and custom levels)

With new support for PluginConfigurator

Now you can customize entire difficulty like you want!

You all asked for that too much

And also mod now with balanced rank requirements and change log!

What exactly does this mod do?

This mod improves variety of different enemies and mechanics on some simple levels making them more FUN and interesting

And also adds new settings to edit game's difficulty to match your skill level or gaming interests

You can make Fentokill harder on FENTOKILL+ mode or easier on SKILLISSUE mode in the settings

Mostly changing enemies in levels and fixing boring moments

Should I really try this?

Absolutely YES especially if you like the game and want to test game mechanics in a more FUN way or if you have nothing to do and have already started going through the challenges out of boredom

And also if you want to test more difficulty settings

And before starting I highly recommend getting a full arsenal otherwise it will be boring and many techs will be unavailable

!!! - IMPORTANT - !!!

At the moment ONLY [0-1 INTO THE FIRE] Level has been changed and tested !!!

More details about the changes

After starting a level the mod makes changes such as:

  1. Spawning new more creative enemies instead of some of the old ones
  2. Creating more unique situations through more unique enemies combinations
  3. Adding enhancements and new mechanics to boring enemies
  4. Changing enemy positions for more interesting positioning and utilizing level geometry
  5. Balancing enemy strengths to provide a little more challenge
  6. Surpassing expectations with the final combination of gameplay, engaging the player in active gameplay instead of monotonous bullying of weak enemies without skill improvement
  7. New Rank Requirements for changed levels (Slightly harder to get a P rank so it feels like a worthy achievement)
  8. New Settings for PluginConfigurator

Even more about everything in the CHANGELOG!

About Support for PluginConfigurator + Config Options:

Main / Global Settings

  1. bool Disable Level Changes +
  2. bool Modify Every Enemy With Changes Below (For vanilla enemies)

Extra Respected Difficulty Options

  1. bool Make Friendly Fire Weaker
  2. bool Make Every Enemy Pre Sanded
  3. bool Make Every Enemy Radiant
  4. float Change Hard Damage Multiplier
  5. float Change Radiance Tier Multiplier
  6. float Add Extra Radiance Tiers

Skill Issue Options

  1. bool Disable Most Fento Buffs +
  2. bool Disable Pre Sanded Buff
  3. bool Disable Radiance Buff

Fento Custom Mechanics Options

  1. bool Disable Radiance Idols INCREASE RADIANCE TIER Mechanic
  2. bool Disable UNIQUE SYMBIOTIC PAIRS Mechanic +

Extra Radiance Options

  1. float Change Radiance Health Multiplier
  2. float Change Radiance Damage Multiplier
  3. float Change Radiance Speed Multiplier

SOME CHANGES REQUIRE LEVEL RESTART (They marked with +)

Why ONLY [0-1 INTO THE FIRE] Level?

The mod has turned out to be extremely content-rich and its playthrough may take a while to complete

Fentokill development is also extremely long, so for further creation of levels I need more experience and free time, which at the moment I do not have.

It is necessary to invent new interesting scenarios that are really FUN to experience but so far after 95+ hours of playtests and development my inspiration has run out (maybe later when I have more experience I will make an update but I don't think huge updates will be before the release of layer 8).

I will be more motivated if YOU will share YOUR experience playing this modification and I will be especially interested in level walkthrough videos especially on P ranks

Thank you all for your incredible feedback

I am greatly inspired by your thoughts and ideas!

I'll add more awesome content to make mod even more interesting!

By the way you don't f===ing need to play the game on MAXIMUM DIFFICULTY ONLY lmao, play the game in a way that gives you FUN and new experience, not in a way that gives you pointless mind torture

If it's too difficult now you can make this mod harmless and complete it without any challenge

At least try to play the mod before criticize something

And yes getting P rank now does not require any extraordinary skills just play involved or just use skill issue options in settings