Decompiled source of FentoKill v3.9.370
FentoKill.dll
Decompiled a week ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using Discord; using FentoKill.Other; using FentoKill.Patches; using FentoKill.UltraEnraged; using FentoKill.Utility; using HarmonyLib; using PluginConfig.API; using PluginConfig.API.Decorators; using PluginConfig.API.Fields; using Sandbox; using TMPro; using ULTRAKILL.Cheats; using ULTRAKILL.Enemy; using ULTRAKILL.Portal; using UnityEngine; using UnityEngine.AI; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.InputSystem; using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("FentoKill")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FentoKill")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d24676a8-4da0-4d43-a77a-48484b462e3c")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FentoKill { [BepInPlugin("com.enragedone.fentokill", "FentoKill", "3.8.370")] public class Fento_Loader : BaseUnityPlugin { public const string GUID = "com.enragedone.fentokill"; public const string Name = "FentoKill"; public const string Version = "3.8.370"; internal Harmony _Harmony = new Harmony("com.enragedone.fentokill.levelpatches"); public static ManualLogSource _Logger; public static Fento_Loader _Instance; public const string Set_Guid = "com.enragedone.fentokill.settings"; public PluginConfigurator config; public bool Confing_Loaded; public void Awake() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Expected O, but got Unknown //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Expected O, but got Unknown //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Expected O, but got Unknown //IL_022b: Expected O, but got Unknown //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Expected O, but got Unknown //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0258: Unknown result type (might be due to invalid IL or missing references) //IL_025d: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Expected O, but got Unknown //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Expected O, but got Unknown //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Expected O, but got Unknown //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Expected O, but got Unknown //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02da: Expected O, but got Unknown //IL_02da: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_02e6: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Expected O, but got Unknown //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_0305: Expected O, but got Unknown //IL_0300: Unknown result type (might be due to invalid IL or missing references) //IL_030a: Expected O, but got Unknown //IL_030a: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Expected O, but got Unknown //IL_031a: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Expected O, but got Unknown //IL_0338: Expected O, but got Unknown //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Expected O, but got Unknown //IL_034f: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0385: Unknown result type (might be due to invalid IL or missing references) //IL_038a: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Expected O, but got Unknown //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03b3: Unknown result type (might be due to invalid IL or missing references) //IL_03c4: Expected O, but got Unknown //IL_03bf: Unknown result type (might be due to invalid IL or missing references) //IL_03c9: Expected O, but got Unknown //IL_03c9: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Expected O, but got Unknown //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Expected O, but got Unknown //IL_03ef: Expected O, but got Unknown //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03f4: Expected O, but got Unknown //IL_0406: Unknown result type (might be due to invalid IL or missing references) //IL_041b: Unknown result type (might be due to invalid IL or missing references) //IL_0420: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0444: Unknown result type (might be due to invalid IL or missing references) //IL_0451: Expected O, but got Unknown //IL_044c: Unknown result type (might be due to invalid IL or missing references) //IL_0461: Unknown result type (might be due to invalid IL or missing references) //IL_0466: Unknown result type (might be due to invalid IL or missing references) //IL_0470: Unknown result type (might be due to invalid IL or missing references) //IL_0481: Expected O, but got Unknown //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Expected O, but got Unknown //IL_0496: Expected O, but got Unknown //IL_0491: Unknown result type (might be due to invalid IL or missing references) //IL_049b: Expected O, but got Unknown //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_04e9: Unknown result type (might be due to invalid IL or missing references) //IL_04f6: Expected O, but got Unknown //IL_04f1: Unknown result type (might be due to invalid IL or missing references) //IL_0504: Unknown result type (might be due to invalid IL or missing references) //IL_0509: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_0528: Expected O, but got Unknown //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_052d: Expected O, but got Unknown //IL_052d: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Expected O, but got Unknown //IL_053d: Unknown result type (might be due to invalid IL or missing references) //IL_0547: Expected O, but got Unknown //IL_055b: Expected O, but got Unknown //IL_0556: Unknown result type (might be due to invalid IL or missing references) //IL_0560: Expected O, but got Unknown //IL_0572: Unknown result type (might be due to invalid IL or missing references) //IL_0585: Unknown result type (might be due to invalid IL or missing references) //IL_058a: Unknown result type (might be due to invalid IL or missing references) //IL_05a9: Unknown result type (might be due to invalid IL or missing references) //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05bb: Expected O, but got Unknown //IL_05b6: Unknown result type (might be due to invalid IL or missing references) //IL_05c9: Unknown result type (might be due to invalid IL or missing references) //IL_05ce: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_05e9: Expected O, but got Unknown //IL_05e4: Unknown result type (might be due to invalid IL or missing references) //IL_05ee: Expected O, but got Unknown //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_05ff: Expected O, but got Unknown //IL_05fa: Unknown result type (might be due to invalid IL or missing references) //IL_0604: Expected O, but got Unknown //IL_0604: Unknown result type (might be due to invalid IL or missing references) //IL_0619: Expected O, but got Unknown //IL_0614: Unknown result type (might be due to invalid IL or missing references) //IL_061e: Expected O, but got Unknown //IL_061e: Unknown result type (might be due to invalid IL or missing references) //IL_0633: Expected O, but got Unknown //IL_062e: Unknown result type (might be due to invalid IL or missing references) //IL_0638: Expected O, but got Unknown //IL_0638: Unknown result type (might be due to invalid IL or missing references) //IL_064d: Expected O, but got Unknown //IL_0648: Unknown result type (might be due to invalid IL or missing references) //IL_0652: Expected O, but got Unknown //IL_0652: Unknown result type (might be due to invalid IL or missing references) //IL_065f: Expected O, but got Unknown //IL_065a: Unknown result type (might be due to invalid IL or missing references) //IL_066d: Unknown result type (might be due to invalid IL or missing references) //IL_0672: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_068d: Expected O, but got Unknown //IL_0688: Unknown result type (might be due to invalid IL or missing references) //IL_0692: Expected O, but got Unknown //IL_0692: Unknown result type (might be due to invalid IL or missing references) //IL_06a3: Expected O, but got Unknown //IL_069e: Unknown result type (might be due to invalid IL or missing references) //IL_06a8: Expected O, but got Unknown //IL_06a8: Unknown result type (might be due to invalid IL or missing references) //IL_06b9: Expected O, but got Unknown //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Expected O, but got Unknown //IL_06be: Unknown result type (might be due to invalid IL or missing references) //IL_06cf: Expected O, but got Unknown //IL_06ca: Unknown result type (might be due to invalid IL or missing references) //IL_06d4: Expected O, but got Unknown //IL_06d4: Unknown result type (might be due to invalid IL or missing references) //IL_06e5: Expected O, but got Unknown //IL_06e0: Unknown result type (might be due to invalid IL or missing references) //IL_06ea: Expected O, but got Unknown //IL_06ea: Unknown result type (might be due to invalid IL or missing references) //IL_06fb: Expected O, but got Unknown //IL_06f6: Unknown result type (might be due to invalid IL or missing references) //IL_0700: Expected O, but got Unknown //IL_0710: Expected O, but got Unknown //IL_070b: Unknown result type (might be due to invalid IL or missing references) //IL_0715: Expected O, but got Unknown //IL_0727: Unknown result type (might be due to invalid IL or missing references) //IL_072d: Expected O, but got Unknown //IL_072e: Unknown result type (might be due to invalid IL or missing references) //IL_074d: Unknown result type (might be due to invalid IL or missing references) //IL_0752: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Expected O, but got Unknown //IL_075a: Unknown result type (might be due to invalid IL or missing references) //IL_075f: Unknown result type (might be due to invalid IL or missing references) //IL_0769: Unknown result type (might be due to invalid IL or missing references) //IL_0776: Expected O, but got Unknown //IL_0771: Unknown result type (might be due to invalid IL or missing references) //IL_0776: Unknown result type (might be due to invalid IL or missing references) //IL_077b: Unknown result type (might be due to invalid IL or missing references) //IL_0785: Unknown result type (might be due to invalid IL or missing references) //IL_078f: Unknown result type (might be due to invalid IL or missing references) //IL_07a0: Expected O, but got Unknown //IL_079b: Unknown result type (might be due to invalid IL or missing references) //IL_07a5: Expected O, but got Unknown //IL_07a5: Unknown result type (might be due to invalid IL or missing references) //IL_07b6: Expected O, but got Unknown //IL_07b1: Unknown result type (might be due to invalid IL or missing references) //IL_07bb: Expected O, but got Unknown _Instance = this; _Logger = ((BaseUnityPlugin)this).Logger; _Logger.LogInfo((object)"Fento_Loader v3.8.370 has started."); try { config = PluginConfigurator.Create("FENTOKILL", "com.enragedone.fentokill.settings"); string text = Path.Combine(Path.GetDirectoryName(typeof(Fento_Loader).Assembly.Location), "icon.png"); _Logger.LogInfo((object)$"Fento Icon Path {text}"); config.SetIconWithURL("file://" + text); new ConfigHeader(config.rootPanel, "SOME CHANGES REQUIRE LEVEL RESTART", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue)); new ConfigHeader(config.rootPanel, "They will be marked with <color=#FF0000>+</color>", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)); new ConfigHeader(config.rootPanel, " ", 24).textColor = Color32.op_Implicit(new Color32((byte)0, (byte)0, (byte)0, (byte)0)); new ConfigHeader(config.rootPanel, "Main / Global Settings", 24).textColor = Color32.op_Implicit(new Color32((byte)105, (byte)172, byte.MaxValue, byte.MaxValue)); Fento_Difficulty_Options.B__Global_Disable_Level_Changes = new BoolField(config.rootPanel, "Disable Level Changes<color=#FF0000>+</color>", "com.enragedone.fentokill.settings.B__Global_Disable_Level_Changes", false); Fento_Difficulty_Options.B__Global_Enable_Modify_Everyone = new BoolField(config.rootPanel, "Modify Every Enemy With Changes Below", "com.enragedone.fentokill.settings.B__Global_Enable_Modify_Everyone", false); new ConfigHeader(config.rootPanel, "ULTRAENRAGED Difficulty Options", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue)); ConfigPanel val = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val, "ULTRAENRAGED Difficulty Options", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue)); Fento_Difficulty_Options.B__Buff_Forse_All_UltraEnrage = new BoolField(val, "Forse Enemy UltraEnraged<color=#FF0000>+-</color> (WIP)", "com.enragedone.fentokill.settings.B__Buff_Forse_All_UltraEnrage", false); Fento_Difficulty_Options.B__Issue_Disable_Hazards = new BoolField(val, "Disable UltraEnrage Hazards<color=#FF0000>+-</color>", "com.enragedone.fentokill.settings.B__Issue_Disable_Hazards", false); new ConfigHeader(config.rootPanel, "Extra Respected Difficulty Options", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)158, (byte)105, byte.MaxValue)); ConfigPanel val2 = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val2, "Extra Respected Difficulty Options", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)158, (byte)105, byte.MaxValue)); Fento_Difficulty_Options.B__Buff_Forse_All_ImmuneFriendly = new BoolField(val2, "Make Friendly Fire Weaker", "com.enragedone.fentokill.settings.B__Buff_Forse_All_ImmuneFriendly", false); Fento_Difficulty_Options.B__Buff_Forse_All_PreSanded = new BoolField(val2, "Make Every Enemy Pre Sanded", "com.enragedone.fentokill.settings.B__Buff_Forse_All_PreSanded", false); Fento_Difficulty_Options.B__Buff_Forse_All_Radiance = new BoolField(val2, "Make Every Enemy Radiant", "com.enragedone.fentokill.settings.B__Buff_Forse_All_Radiance", false); Fento_Difficulty_Options.V__Varb_Multiply_HardDamage = new FloatField(val2, "Change Hard Damage Multiplier", "com.enragedone.fentokill.settings.V__Varb_Multiply_HardDamage", 1f); Fento_Difficulty_Options.V__Varb_Multiply_Radiance_Tier = new FloatField(val2, "Change Radiance Tier Multiplier", "com.enragedone.fentokill.settings.V__Varb_Multiply_Radiance_Tier", 1f); Fento_Difficulty_Options.V__Varb_Add_Radiance_Tier = new FloatField(val2, "Add Extra Radiance Tiers", "com.enragedone.fentokill.settings.V__Varb_Add_Radiance_Tier", 0f); new ConfigHeader(config.rootPanel, "Skill Issue Options", 24).textColor = Color32.op_Implicit(new Color32((byte)61, (byte)204, (byte)0, byte.MaxValue)); ConfigPanel val3 = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val3, "Skill Issue Options", 24).textColor = Color32.op_Implicit(new Color32((byte)61, (byte)204, (byte)0, byte.MaxValue)); Fento_Difficulty_Options.B__Issue_Disable_Most_Buffs = new BoolField(val3, "Disable Most Fento Buffs<color=#FF0000>+</color>", "com.enragedone.fentokill.settings.B__Issue_Disable_Most_Buffs", false); Fento_Difficulty_Options.B__Issue_Disable_PreSanded = new BoolField(val3, "Disable Pre Sanded Buff", "com.enragedone.fentokill.settings.B__Issue_Disable_PreSanded", false); Fento_Difficulty_Options.B__Issue_Disable_Radiance = new BoolField(val3, "Disable Radiance Buff", "com.enragedone.fentokill.settings.B__Issue_Disable_Radiance", false); new ConfigHeader(config.rootPanel, "Fento Custom Mechanics Options", 24).textColor = Color32.op_Implicit(new Color32((byte)0, (byte)204, (byte)132, byte.MaxValue)); ConfigPanel val4 = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val4, "Fento Custom Mechanics Options", 24).textColor = Color32.op_Implicit(new Color32((byte)0, (byte)204, (byte)132, byte.MaxValue)); Fento_Difficulty_Options.B__Mech_Disable_RadIdols_Buff = new BoolField(val4, "Disable Rad Idols <color=#89FFFF>INCREASE RADIANCE</color>", "com.enragedone.fentokill.settings.B__Mech_Disable_RadIdols_Buff", false); Fento_Difficulty_Options.B__Mech_Disable_Custom_Symbiotes = new BoolField(val4, "Disable <color=#89FFFF>UNIQUE SYMBIOTIC PAIRS</color><color=#FF0000>+</color>", "com.enragedone.fentokill.settings.B__Mech_Disable_Custom_Symbiotes", false); new ConfigHeader(config.rootPanel, "Extra Radiance Options", 24).textColor = Color32.op_Implicit(new Color32((byte)93, (byte)74, (byte)186, byte.MaxValue)); ConfigPanel val5 = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val5, "Extra Radiance Options", 24).textColor = Color32.op_Implicit(new Color32((byte)93, (byte)74, (byte)186, byte.MaxValue)); Fento_Difficulty_Options.V__Varb_Radiance_Health_Mult = new FloatField(val5, "Change Radiance Health Multiplier", "com.enragedone.fentokill.settings.V__Varb_Extra_Rad_Health_Mult", 1f); Fento_Difficulty_Options.V__Varb_Radiance_Damage_Mult = new FloatField(val5, "Change Radiance Damage Multiplier", "com.enragedone.fentokill.settings.V__Varb_Extra_Rad_Damage_Mult", 1f); Fento_Difficulty_Options.V__Varb_Radiance_Speed_Mult = new FloatField(val5, "Change Radiance Speed Multiplier", "com.enragedone.fentokill.settings.V__Varb_Extra_Rad_Speed_Mult", 1f); new ConfigHeader(config.rootPanel, "[7-4 ...LIKE ANTENNAS TO HEAVEN] Options", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)28, (byte)62, byte.MaxValue)); ConfigPanel val6 = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val6, "[7-4 ...LIKE ANTENNAS TO HEAVEN] Options", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)28, (byte)62, byte.MaxValue)); Fento_Difficulty_Options.B__7_4_Disable_Defence = new BoolField(val6, "Disable Self Defence<color=#FF0000>+-</color>", "com.enragedone.fentokill.settings.B__7_4_Disable_Defence", false); Fento_Difficulty_Options.B__7_4_Disable_OverHeat = new BoolField(val6, "Disable OverHeat<color=#FF0000>+-</color>", "com.enragedone.fentokill.settings.B__7_4_Disable_OverHeat", false); Fento_Difficulty_Options.V__Varb_7_4_Fire_Rate = new FloatField(val6, "Change Fire Rate Mult", "com.enragedone.fentokill.settings.V__Varb_7_4_Fire_Rate", 1f); Fento_Difficulty_Options.V__Varb_7_4_Gently_WaitTime = new FloatField(val6, "Change Gently Wait Time", "com.enragedone.fentokill.settings.V__Varb_7_4_Gently_WaitTime", 5f); Fento_Difficulty_Options.V__Varb_7_4_CoolDown_Time = new FloatField(val6, "Change Cooldown Time", "com.enragedone.fentokill.settings.V__Varb_7_4_CoolDown_Time", 21f); new ConfigHeader(val6, "Individual Weapons", 24).textColor = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)28, (byte)62, byte.MaxValue)); Fento_Difficulty_Options.B__7_4_Disable_OBLITERATION_BEAM_CANNON = new BoolField(val6, "Disable OBLIT-N BEAM CANNON", "com.enragedone.fentokill.settings.B__7_4_Disable_OBLITERATION_BEAM_CANNON", false); Fento_Difficulty_Options.B__7_4_Disable_DRONE_SWARM_PROTOCOL = new BoolField(val6, "Disable DRONE SWARM PROTOCOL", "com.enragedone.fentokill.settings.B__7_4_Disable_DRONE_SWARM_PROTOCOL", false); Fento_Difficulty_Options.B__7_4_Disable_SUPPORT_DROP_FORCES = new BoolField(val6, "Disable SUPPORT DROP FORCES", "com.enragedone.fentokill.settings.B__7_4_Disable_SUPPORT_DROP_FORCES", false); Fento_Difficulty_Options.B__7_4_Disable_NUCLEAR_THUNDERBOLT_EMITTER = new BoolField(val6, "Disable NUCLEAR THUNDERBOLT EMITTER", "com.enragedone.fentokill.settings.B__7_4_Disable_NUCLEAR_THUNDERBOLT_EMITTER", false); Fento_Difficulty_Options.B__7_4_Disable_CARPET_BOMBING_BATTERY = new BoolField(val6, "Disable CARPET BOMBING BATTERY", "com.enragedone.fentokill.settings.B__7_4_Disable_CARPET_BOMBING_BATTERY", false); Fento_Difficulty_Options.B__7_4_Disable_LASER_GRID = new BoolField(val6, "Disable LASER GRID", "com.enragedone.fentokill.settings.B__7_4_Disable_LASER_GRID", false); Fento_Difficulty_Options.B__7_4_Disable_EMP_CHARGE_SERVICES = new BoolField(val6, "Disable E.M.P. CHARGE SERVICES", "com.enragedone.fentokill.settings.B__7_4_Disable_EMP_CHARGE_SERVICES", false); ConfigHeader val7 = new ConfigHeader(config.rootPanel, "Secret DEBUG Options", 24); val7.textColor = Color.yellow; ConfigPanel val8 = new ConfigPanel(config.rootPanel, "Edit", "com.enragedone.fentokill.settings.extra_change"); new ConfigHeader(val8, "JUST A VISUAL DEBUG THING!", 24).textColor = Color.red; new ConfigHeader(val8, "= 0 - None | > 0 - Progress Logic | [INT] ONLY", 24).textColor = Color.Lerp(Color.red, Color.white, 0.2f); Fento_Progress_Containers.V__Varb_Level_01_Progress = new IntField(val8, "0-1 Progress", "com.enragedone.fentokill.settings.V__Varb_Level_01_Progress", 0); Fento_Progress_Containers.V__Varb_Level_74_Progress = new IntField(val8, "7-4 Progress", "com.enragedone.fentokill.settings.V__Varb_Level_74_Progress", 0); ((ConfigField)val7).hidden = true; ((ConfigField)val8).hidden = true; ((ConfigField)Fento_Progress_Containers.V__Varb_Level_01_Progress).interactable = false; ((ConfigField)Fento_Progress_Containers.V__Varb_Level_74_Progress).interactable = false; Fento_Progress_Containers.StringDictionaty.Add("Level 0-1", Fento_Progress_Containers.V__Varb_Level_01_Progress); Fento_Progress_Containers.StringDictionaty.Add("Level 7-4", Fento_Progress_Containers.V__Varb_Level_74_Progress); Fento_Progress_Containers.IntDictionaty.Add(1, Fento_Progress_Containers.V__Varb_Level_01_Progress); Fento_Progress_Containers.IntDictionaty.Add(29, Fento_Progress_Containers.V__Varb_Level_74_Progress); _Logger.LogInfo((object)"Config v3.8.370 loaded successfully"); Confing_Loaded = true; } catch { _Logger.LogError((object)"Fento_Loader v3.8.370 !!!---!!! ERROR With PluginConfigurator Init"); } Fento_Core_Loader.Boot_Core(); _Harmony.PatchAll(typeof(Base_Patches)); _Harmony.PatchAll(typeof(UltraReprise_Patches)); _Harmony.PatchAll(typeof(V2_Patches)); _Harmony.PatchAll(typeof(UltraEnrage_Patches)); _Harmony.PatchAll(typeof(Other_Patches)); _Harmony.PatchAll(typeof(Issue_Patches)); _Harmony.PatchAll(typeof(UltraEnrage_LevelLoaders.Prelude.BossHealthBarTemplate_Patch)); _Logger.LogInfo((object)"Fento_Loader v3.8.370 loaded successfully without error."); } } public static class Fento_Progress_Containers { [Flags] public enum SaveFlags { None = 0, Fento_Challenge = 1, Fento_P_rank = 2, UltraRage_P_rank = 4 } public static Dictionary<string, IntField> StringDictionaty = new Dictionary<string, IntField>(); public static Dictionary<int, IntField> IntDictionaty = new Dictionary<int, IntField>(); public static IntField V__Varb_Level_01_Progress; public static IntField V__Varb_Level_74_Progress; public static float Level_01_Progress => Main_Utils.Try_GetFrom_Config(V__Varb_Level_01_Progress, 0); public static float Level_74_Progress => Main_Utils.Try_GetFrom_Config(V__Varb_Level_74_Progress, 0); public static int SetFlag(int save, SaveFlags flag, bool value) { if (value) { return save | (int)flag; } return save & (int)(~flag); } public static bool HasFlag(int save, SaveFlags flag) { return ((uint)save & (uint)flag) != 0; } } public static class Fento_Difficulty_Options { public static BoolField B__Buff_Forse_All_UltraEnrage; public static BoolField B__Issue_Disable_Hazards; public static BoolField B__Global_Disable_Level_Changes; public static BoolField B__Global_Enable_Modify_Everyone; public static BoolField B__Buff_Forse_All_ImmuneFriendly; public static BoolField B__Buff_Forse_All_PreSanded; public static BoolField B__Buff_Forse_All_Radiance; public static FloatField V__Varb_Multiply_HardDamage; public static FloatField V__Varb_Multiply_Radiance_Tier; public static FloatField V__Varb_Add_Radiance_Tier; public static BoolField B__Issue_Disable_Most_Buffs; public static BoolField B__Issue_Disable_PreSanded; public static BoolField B__Issue_Disable_Radiance; public static BoolField B__Mech_Disable_RadIdols_Buff; public static BoolField B__Mech_Disable_Custom_Symbiotes; public static FloatField V__Varb_Radiance_Health_Mult; public static FloatField V__Varb_Radiance_Damage_Mult; public static FloatField V__Varb_Radiance_Speed_Mult; public static BoolField B__7_4_Disable_Defence; public static BoolField B__7_4_Disable_OverHeat; public static FloatField V__Varb_7_4_Fire_Rate; public static FloatField V__Varb_7_4_Gently_WaitTime; public static FloatField V__Varb_7_4_CoolDown_Time; public static BoolField B__7_4_Disable_OBLITERATION_BEAM_CANNON; public static BoolField B__7_4_Disable_DRONE_SWARM_PROTOCOL; public static BoolField B__7_4_Disable_SUPPORT_DROP_FORCES; public static BoolField B__7_4_Disable_NUCLEAR_THUNDERBOLT_EMITTER; public static BoolField B__7_4_Disable_CARPET_BOMBING_BATTERY; public static BoolField B__7_4_Disable_LASER_GRID; public static BoolField B__7_4_Disable_EMP_CHARGE_SERVICES; public static int Count_Extra_Skill_Respect { get { int i = 0; i.AddCount(new bool[10] { Buff_Forse_All_ImmuneFriendly, Buff_Forse_All_PreSanded, Buff_Forse_All_Radiance, Buff_Forse_All_UltraEnrage, Varb_Multiply_HardDamage > 1f, Varb_Multiply_Radiance_Tier > 1f, Varb_Add_Radiance_Tier > 0f, Varb_Radiance_Health_Mult > 1f, Varb_Radiance_Damage_Mult > 1f, Varb_Radiance_Speed_Mult > 1f }); return i; } } public static int Count_Issues_With_Skill { get { int i = 0; i.AddCount(new bool[12] { Issue_Disable_Most_Buffs, Issue_Disable_PreSanded, Issue_Disable_Radiance, Issue_Disable_Hazards, Mech_Disable_RadIdols_Buff, Mech_Disable_Custom_Symbiotes, Varb_Multiply_HardDamage < 1f, Varb_Multiply_Radiance_Tier < 1f, Varb_Add_Radiance_Tier < 0f, Varb_Radiance_Health_Mult < 1f, Varb_Radiance_Damage_Mult < 1f, Varb_Radiance_Speed_Mult < 1f }); return i; } } public static bool Extra_Skill_Respect => Count_Extra_Skill_Respect > 0; public static bool Skill_Issue => Count_Issues_With_Skill > 0; public static bool Buff_Forse_All_UltraEnrage => Main_Utils.Try_GetFrom_Config(B__Buff_Forse_All_UltraEnrage); public static bool Issue_Disable_Hazards => Main_Utils.Try_GetFrom_Config(B__Issue_Disable_Hazards); public static bool Global_Disable_Level_Changes => Main_Utils.Try_GetFrom_Config(B__Global_Disable_Level_Changes); public static bool Global_Enable_Modify_Everyone => Main_Utils.Try_GetFrom_Config(B__Global_Enable_Modify_Everyone); public static bool Buff_Forse_All_ImmuneFriendly => Main_Utils.Try_GetFrom_Config(B__Buff_Forse_All_ImmuneFriendly); public static bool Buff_Forse_All_PreSanded => Main_Utils.Try_GetFrom_Config(B__Buff_Forse_All_PreSanded); public static bool Buff_Forse_All_Radiance => Main_Utils.Try_GetFrom_Config(B__Buff_Forse_All_Radiance); public static float Varb_Multiply_HardDamage => Main_Utils.Try_GetFrom_Config(V__Varb_Multiply_HardDamage); public static float Varb_Multiply_Radiance_Tier => Main_Utils.Try_GetFrom_Config(V__Varb_Multiply_Radiance_Tier); public static float Varb_Add_Radiance_Tier => Main_Utils.Try_GetFrom_Config(V__Varb_Add_Radiance_Tier, 0f); public static bool Issue_Disable_Most_Buffs => Main_Utils.Try_GetFrom_Config(B__Issue_Disable_Most_Buffs); public static bool Issue_Disable_PreSanded => Main_Utils.Try_GetFrom_Config(B__Issue_Disable_PreSanded); public static bool Issue_Disable_Radiance => Main_Utils.Try_GetFrom_Config(B__Issue_Disable_Radiance); public static bool Mech_Disable_RadIdols_Buff => Main_Utils.Try_GetFrom_Config(B__Mech_Disable_RadIdols_Buff); public static bool Mech_Disable_Custom_Symbiotes => Main_Utils.Try_GetFrom_Config(B__Mech_Disable_Custom_Symbiotes); public static float Varb_Radiance_Health_Mult => Main_Utils.Try_GetFrom_Config(V__Varb_Radiance_Health_Mult); public static float Varb_Radiance_Damage_Mult => Main_Utils.Try_GetFrom_Config(V__Varb_Radiance_Damage_Mult); public static float Varb_Radiance_Speed_Mult => Main_Utils.Try_GetFrom_Config(V__Varb_Radiance_Speed_Mult); public static bool Issue_7_4_Disable_Defence => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_Defence); public static bool Buff_7_4_Disable_OverHeat => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_OverHeat); public static float Varb_7_4_Fire_Rate => Main_Utils.Try_GetFrom_Config(V__Varb_7_4_Fire_Rate); public static float Varb_7_4_Gently_WaitTime => Main_Utils.Try_GetFrom_Config(V__Varb_7_4_Gently_WaitTime, 5f); public static float Varb_7_4_CoolDown_Time => Main_Utils.Try_GetFrom_Config(V__Varb_7_4_CoolDown_Time, 21f); public static bool Issue_7_4_Disable_OBLITERATION_BEAM_CANNON => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_OBLITERATION_BEAM_CANNON); public static bool Issue_7_4_Disable_DRONE_SWARM_PROTOCOL => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_DRONE_SWARM_PROTOCOL); public static bool Issue_7_4_Disable_SUPPORT_DROP_FORCES => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_SUPPORT_DROP_FORCES); public static bool Issue_7_4_Disable_NUCLEAR_THUNDERBOLT_EMITTER => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_NUCLEAR_THUNDERBOLT_EMITTER); public static bool Issue_7_4_Disable_CARPET_BOMBING_BATTERY => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_CARPET_BOMBING_BATTERY); public static bool Issue_7_4_Disable_LASER_GRID => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_LASER_GRID); public static bool Issue_7_4_Disable_EMP_CHARGE_SERVICES => Main_Utils.Try_GetFrom_Config(B__7_4_Disable_EMP_CHARGE_SERVICES); } public static class Fento_Core_Loader { public static TMP_FontAsset MainFont; public static GameObject[] AllObjs = null; public static int History = 0; public static int ActiveHistory = 0; public static Scene CurrentScene; public static EnemyClass Example_Class = (EnemyClass)0; public static EnemyType Example_Type = (EnemyType)34; public static void Boot_Core() { SceneManager.sceneLoaded += OnSceneLoaded; Fento_Loader._Logger.LogInfo((object)"Fento_Core V3.8.370 - Boot_Core successfully."); } public static void OnSceneLoaded(Scene scene, LoadSceneMode mode) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) History = 0; ActiveHistory = 0; CurrentScene = scene; Fento_Loader._Logger.LogInfo((object)((Scene)(ref scene)).name); string currentScene = SceneHelper.CurrentScene; Fento_Loader._Logger.LogInfo((object)currentScene); AllObjs = Resources.FindObjectsOfTypeAll<GameObject>(); if ((Object)(object)MainFont == (Object)null) { MainFont = (from e in Resources.FindObjectsOfTypeAll<TMP_FontAsset>() where (Object)(object)e != (Object)null && ((Object)e).name == "VCR_OSD_MONO_1" select e).FirstOrDefault(); } Setup_Levels(currentScene); } public static void Setup_Levels(string levelName) { Fento_LevelLoaders.VIOLENCE_7_4.CHECK_DAMAGE = false; EndingResults_Mark_Fento_Progress.AlterPathCleared = false; try { if (new string[4] { "Intro", "Bootstrap", "Intermission1", "Intermission2" }.Contains(levelName)) { return; } if (levelName == "Main Menu") { Invoke_Load_FentoLevel(levelName, Fento_LevelLoaders.Main_Menu.SetupFentoLevel); Main_Utils.Invoke_WithDelay(0.25f, delegate { if ((Object)(object)Fento_Assets.Guttertank.obj == (Object)null || (Object)(object)Fento_Assets.Gutterman.obj == (Object)null || (Object)(object)Fento_Assets.RagePrefab.obj == (Object)null || (Object)(object)Fento_Assets.Insignia.obj == (Object)null) { ((MonoBehaviour)Fento_Loader._Instance).StartCoroutine(Fento_Assets.Fento_LoadAllAssets_Gradually()); } }); return; } Main_Utils.Invoke_NextFrame(delegate { if ((Object)(object)MonoSingleton<FinalRank>.Instance != (Object)null && MonoSingleton<FinalRank>.Instance.toAppear.Length != 0 && (Object)(object)MonoSingleton<FinalRank>.Instance.toAppear[0] != (Object)null && (Object)(object)MonoSingleton<FinalRank>.Instance.toAppear[0].transform.GetChild(1) != (Object)null) { ComponentExtensions.GetOrAddComponent<LevelSelect_Mark_Fento_Text>((Component)(object)MonoSingleton<FinalRank>.Instance.toAppear[0].transform.GetChild(1)).Real_Level = false; GameObjectExtensions.GetOrAddComponent<EndingResults_Mark_Fento_Progress>(((Component)MonoSingleton<FinalRank>.Instance.extraInfo).gameObject).Real_Level = false; } if (Fento_Difficulty_Options.Global_Enable_Modify_Everyone && Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage) { StatsManager instance = MonoSingleton<StatsManager>.Instance; if ((Object)(object)instance != (Object)null) { for (int i = 0; i < instance.timeRanks.Length; i++) { instance.timeRanks[i] = (int)((float)instance.timeRanks[i] * 2f); } for (int j = 0; j < instance.styleRanks.Length; j++) { instance.styleRanks[j] = (int)((float)instance.styleRanks[j] * 2f); } } } }); if (Fento_Difficulty_Options.Global_Enable_Modify_Everyone && Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage && !Fento_Difficulty_Options.Issue_Disable_Hazards) { Invoke_Load_UltraEnraged(levelName); } if (!Fento_Difficulty_Options.Global_Disable_Level_Changes && Fento_LevelLoaders.FLevel_Loaders.TryGetValue(MonoSingleton<StatsManager>.Instance.levelNumber, out var value) && value != null && (MonoSingleton<StatsManager>.Instance.levelNumber != 1 || !(levelName != "Level 0-1"))) { Invoke_Load_FentoLevel(levelName, value); } } catch (Exception ex) { Fento_Loader._Logger.LogWarning((object)("!!!---!!! ERROR Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! ERROR Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! ERROR Fento Level Loader " + levelName + " !!!---!!!")); Debug.LogError((object)ex); Fento_Loader._Logger.LogWarning((object)("!!!---!!! ERROR Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! ERROR Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! ERROR Fento Level Loader " + levelName + " !!!---!!!")); } } public static void Invoke_Load_FentoLevel(string levelName, Action levelCaster) { Main_Utils.Invoke_NextFrame(delegate { if ((Object)(object)MonoSingleton<FinalRank>.Instance != (Object)null && MonoSingleton<FinalRank>.Instance.toAppear.Length != 0 && (Object)(object)MonoSingleton<FinalRank>.Instance.toAppear[0] != (Object)null && (Object)(object)MonoSingleton<FinalRank>.Instance.toAppear[0].transform.GetChild(1) != (Object)null) { ComponentExtensions.GetOrAddComponent<LevelSelect_Mark_Fento_Text>((Component)(object)MonoSingleton<FinalRank>.Instance.toAppear[0].transform.GetChild(1)).Real_Level = true; GameObjectExtensions.GetOrAddComponent<EndingResults_Mark_Fento_Progress>(((Component)MonoSingleton<FinalRank>.Instance.extraInfo).gameObject).Real_Level = true; } }); if (levelCaster != null) { Fento_Loader._Logger.LogInfo((object)("!!!---!!! Start Fento LOADER " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! Start Fento LOADER " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogInfo((object)("!!!---!!! Start Fento LOADER " + levelName + " !!!---!!!")); levelCaster(); StatsManager instance = MonoSingleton<StatsManager>.Instance; ApplyLevelStats(instance.levelNumber, instance); Main_Utils.Invoke_NextFrame(delegate { Main_Utils.Invoke_WithDelay(0.5f, Main_Utils.Forse_Clear); }); Fento_Loader._Logger.LogInfo((object)("!!!---!!! End Fento LOADER " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! End Fento LOADER " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogInfo((object)("!!!---!!! End Fento LOADER " + levelName + " !!!---!!!")); } else { Fento_Loader._Logger.LogWarning((object)("!!!---!!! MISSING Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! MISSING Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! MISSING Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! MISSING Fento Level Loader " + levelName + " !!!---!!!")); Fento_Loader._Logger.LogWarning((object)("!!!---!!! MISSING Fento Level Loader " + levelName + " !!!---!!!")); } } public static void Invoke_Load_UltraEnraged(string levelName) { if (new string[5] { "Level 0-1", "Level 0-2", "Level 0-3", "Level 0-4", "Level 0-5" }.Contains(levelName)) { UltraEnrage_LevelLoaders.Prelude.LoadEnrageLevel(); } } public static void ApplyLevelStats(int levelId, StatsManager sm) { if ((Object)(object)sm != (Object)null && Fento_LevelLoaders.FLevel_MaxStats.TryGetValue(levelId, out (int, int, int) value)) { int num = sm.timeRanks.Length; for (int i = 0; i < num; i++) { float num2 = ((num > 1) ? ((float)i / (float)(num - 1)) : 0f); float num3 = (float)value.Item1 * 0.5f; sm.killRanks[i] = Mathf.CeilToInt(Mathf.Lerp(num3, (float)value.Item1, num2)); float num4 = (float)value.Item2 * 3f; sm.timeRanks[i] = Mathf.CeilToInt(Mathf.Lerp(num4, (float)value.Item2, num2)); float num5 = (float)value.Item3 * 0.2f; sm.styleRanks[i] = Mathf.CeilToInt(Mathf.Lerp(num5, (float)value.Item3, num2)); } } } } public static class Fento_Assets { [CompilerGenerated] private sealed class <Fento_LoadAllAssets_Gradually>d__75 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; private Type <type>5__2; private FieldInfo[] <>7__wrap2; private int <>7__wrap3; private Dictionary<Main_Utils.DetectebleEnemies, Main_Utils.AddresableObject<GameObject>>.Enumerator <>7__wrap4; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Fento_LoadAllAssets_Gradually>d__75(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || (uint)(num - 4) <= 1u) { try { } finally { <>m__Finally1(); } } <type>5__2 = null; <>7__wrap2 = null; <>7__wrap4 = default(Dictionary<Main_Utils.DetectebleEnemies, Main_Utils.AddresableObject<GameObject>>.Enumerator); <>1__state = -2; } private bool MoveNext() { try { switch (<>1__state) { default: return false; case 0: { <>1__state = -1; Fento_Loader._Logger.LogInfo((object)"[Loader] Loading Assets"); <type>5__2 = typeof(Fento_Assets); FieldInfo[] fields = <type>5__2.GetFields(BindingFlags.Static | BindingFlags.Public); Fento_Loader._Logger.LogInfo((object)"-------------------------------------------------------"); Fento_Loader._Logger.LogInfo((object)"[Loader] Loading AddresableObject<T>"); <>7__wrap2 = fields; <>7__wrap3 = 0; goto IL_013a; } case 1: <>1__state = -1; goto IL_0110; case 2: <>1__state = -1; goto IL_0110; case 3: <>1__state = -1; <>7__wrap3++; goto IL_013a; case 4: <>1__state = -3; <>2__current = null; <>1__state = 5; return true; case 5: { <>1__state = -3; break; } IL_013a: if (<>7__wrap3 < <>7__wrap2.Length) { object value = <>7__wrap2[<>7__wrap3].GetValue(<type>5__2); if (value is Main_Utils.AddresableObject<GameObject> addresableObject) { IEnumerator enumerator = addresableObject.Long_Load(); <>2__current = enumerator; <>1__state = 1; return true; } if (value is Main_Utils.AddresableObject<AudioClip> addresableObject2) { IEnumerator enumerator2 = addresableObject2.Long_Load(); <>2__current = enumerator2; <>1__state = 2; return true; } goto IL_0110; } <>7__wrap2 = null; Fento_Loader._Logger.LogInfo((object)"-------------------------------------------------------"); Fento_Loader._Logger.LogInfo((object)"[Loader] Loading AllEnemies"); <>7__wrap4 = Main_Utils.AllEnemiesPrefabs.GetEnumerator(); <>1__state = -3; break; IL_0110: <>2__current = null; <>1__state = 3; return true; } if (<>7__wrap4.MoveNext()) { IEnumerator enumerator3 = <>7__wrap4.Current.Value.Long_Load(); <>2__current = enumerator3; <>1__state = 4; return true; } <>m__Finally1(); <>7__wrap4 = default(Dictionary<Main_Utils.DetectebleEnemies, Main_Utils.AddresableObject<GameObject>>.Enumerator); Fento_Loader._Logger.LogInfo((object)"All Fento assets loaded."); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>7__wrap4).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static Main_Utils.AddresableObject<GameObject> HealingEffect = "Assets/Particles/HealingEffect.prefab"; public static Main_Utils.AddresableObject<GameObject> Projectile_Red = "Assets/Prefabs/Attacks and Projectiles/Projectile.prefab"; public static Main_Utils.AddresableObject<GameObject> Projectile_Yellow = "Assets/Prefabs/Attacks and Projectiles/Projectile Beamable.prefab"; public static Main_Utils.AddresableObject<GameObject> ProjectileHoming_Blue = "Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab"; public static Main_Utils.AddresableObject<GameObject> ProjectileExplosiveHH_BigYellow = "Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab"; public static Main_Utils.AddresableObject<GameObject> ProjectileExplosiveHoming_Green = "Assets/Prefabs/Attacks and Projectiles/Projectile Homing Explosive.prefab"; public static Main_Utils.AddresableObject<GameObject> ProjectileHomingAcid = "Assets/Prefabs/Attacks and Projectiles/Projectile Homing Acid.prefab"; public static Main_Utils.AddresableObject<GameObject> ProjectileExplosive_Cerb = "Assets/Prefabs/Attacks and Projectiles/Projectile Explosive.prefab"; public static Main_Utils.AddresableObject<GameObject> ShotgunProjectileEnemy = "Assets/Prefabs/Attacks and Projectiles/Shotgun Projectile Enemy.prefab"; public static Main_Utils.AddresableObject<GameObject> EnemyRocket = "Assets/Prefabs/Attacks and Projectiles/RocketEnemy.prefab"; public static Main_Utils.AddresableObject<GameObject> Insignia = "Virtue Insignia"; public static Main_Utils.AddresableObject<GameObject> GeryonUpArrowBeam = "Assets/Prefabs/Attacks and Projectiles/GeryonUpArrowBeam.prefab"; public static Main_Utils.AddresableObject<GameObject> GeryonForwardArrowBeam = "Assets/Prefabs/Attacks and Projectiles/GeryonForwardArrowBeam.prefab"; public static Main_Utils.AddresableObject<GameObject> MassSpearHook = "Assets/Prefabs/Attacks and Projectiles/Spear.prefab"; public static Main_Utils.AddresableObject<GameObject> AroundGabrielSummonedSwords = "Assets/Prefabs/Attacks and Projectiles/Gabriel/GabrielSummonedSwords.prefab"; public static Main_Utils.AddresableObject<GameObject> MindflayerTeleport = "Assets/Particles/SoundBubbles/MindflayerTeleport.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionHarmless = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Harmless.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionRocketHarmless = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Rocket Harmless.prefab"; public static Main_Utils.AddresableObject<GameObject> Explosion = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionBig = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Big.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionSuper = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionSisyphusPrime = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionSisyphusPrimeAnimation = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab"; public static Main_Utils.AddresableObject<GameObject> GeryonProximityExplosion = "Assets/Prefabs/Attacks and Projectiles/Explosions/GeryonProximityExplosion.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionSand = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab"; public static Main_Utils.AddresableObject<GameObject> LightningBoltExplosion = "Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab"; public static Main_Utils.AddresableObject<GameObject> LightningBoltWindupFollow = "Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab"; public static Main_Utils.AddresableObject<GameObject> ExplosionLightning = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab"; public static Main_Utils.AddresableObject<GameObject> PhysicalShockwaveHarmless = "Assets/Prefabs/Attacks and Projectiles/PhysicalShockwaveHarmless.prefab"; public static Main_Utils.AddresableObject<GameObject> SlamExplosionShockwave = "Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab"; public static Main_Utils.AddresableObject<GameObject> SlamExplosionShockwaveMagenta = "Assets/Prefabs/Attacks and Projectiles/PhysicalShockwaveMagenta.prefab"; public static Main_Utils.AddresableObject<GameObject> BlackHole_Enemy = "Assets/Prefabs/Attacks and Projectiles/Black Hole Enemy.prefab"; public static Main_Utils.AddresableObject<GameObject> GoopCloudLong = "Assets/Prefabs/Attacks and Projectiles/GoopCloudLong.prefab"; public static Main_Utils.AddresableObject<GameObject> GoopCloud = "Assets/Prefabs/Attacks and Projectiles/GoopCloud.prefab"; public static Main_Utils.AddresableObject<GameObject> Landmine = "Assets/Prefabs/Attacks and Projectiles/Landmine.prefab"; public static Main_Utils.AddresableObject<GameObject> MindflayerBeam = "Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Mindflayer Beam.prefab"; public static Main_Utils.AddresableObject<GameObject> ProjectileBeam = "Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Projectile Beam.prefab"; public static Main_Utils.AddresableObject<GameObject> MaliciousBeam = "Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab"; public static Main_Utils.AddresableObject<GameObject> TurretBeam = "Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab"; public static Main_Utils.AddresableObject<GameObject> CentaurBrainBeam = "Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Centaur Brain Beam.prefab"; public static Main_Utils.AddresableObject<GameObject> HammerHitExplosion = "Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Hammer Weak.prefab"; public static Main_Utils.AddresableObject<GameObject> Railcannon_Fire = "Assets/Particles/SoundBubbles/RailcannonFire.prefab"; public static Main_Utils.AddresableObject<GameObject> Railcannon_Charge = "Assets/Particles/SoundBubbles/RailcannonFullCharge.prefab"; public static Main_Utils.AddresableObject<GameObject> Railcannon_Beam = "Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam.prefab"; public static Main_Utils.AddresableObject<GameObject> Railcannon_HarpoonMalicious = "Assets/Prefabs/Attacks and Projectiles/Harpoon Malicious.prefab"; public static Main_Utils.AddresableObject<GameObject> Cannonball = "Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab"; public static Main_Utils.AddresableObject<GameObject> NailAltFodder = "Assets/Prefabs/Attacks and Projectiles/NailAltFodder.prefab"; public static Main_Utils.AddresableObject<GameObject> HarpoonMagnet = "Assets/Prefabs/Attacks and Projectiles/Harpoon.prefab"; public static Main_Utils.AddresableObject<GameObject> NailAltChainsaw = "Assets/Prefabs/Attacks and Projectiles/NailAltChainsaw.prefab"; public static Main_Utils.AddresableObject<GameObject> GasolineProjectile = "Assets/Prefabs/Attacks and Projectiles/GasolineProjectile.prefab"; public static Main_Utils.AddresableObject<GameObject> Coin = "Assets/Prefabs/Attacks and Projectiles/Coin.prefab"; public static Main_Utils.AddresableObject<GameObject> V2UnParry = "Assets/Particles/Flashes/V2FlashUnparriable.prefab"; public static Main_Utils.AddresableObject<GameObject> CoinFlashEnemy = "Assets/Particles/Flashes/CoinFlashEnemy.prefab"; public static Main_Utils.AddresableObject<GameObject> RocketLauncher = "Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab"; public static Main_Utils.AddresableObject<GameObject> MaliciousChargeEffect = "Assets/Prefabs/Effects/Charge Effect.prefab"; public static Main_Utils.AddresableObject<GameObject> MassWindup = "Assets/Particles/SoundBubbles/MassWindup.prefab"; public static Main_Utils.AddresableObject<GameObject> HarpoonShootSound = "Assets/Particles/SoundBubbles/HarpoonShoot.prefab"; public static Main_Utils.AddresableObject<AudioClip> Punch_heavy = "Assets/Sounds/Weapons/punch_heavy.wav"; public static Main_Utils.AddresableObject<AudioClip> RocketFire_Default = "Assets/Sounds/Weapons/RocketFire5.wav"; public static Main_Utils.AddresableObject<GameObject> BreakParticle = "Assets/Particles/Breaks/BreakParticle.prefab"; public static Main_Utils.AddresableObject<GameObject> LavaBox = "Assets/Prefabs/Sandbox/Lava.prefab"; public static Main_Utils.AddresableObject<GameObject> FakeWallEffectScreenBuzz = "Assets/Prefabs/Effects/Screen Buzz.prefab"; public static Main_Utils.AddresableObject<GameObject> SuicideTreeHungry = "Assets/Prefabs/Levels/Decorations/SuicideTreeHungry.prefab"; public static Main_Utils.AddresableObject<AudioClip> Vase_Break = "Assets/Sounds/Environment/VaseBreak.wav"; public static Main_Utils.AddresableObject<AudioClip> bigRock_Break = "Assets/Sounds/Environment/bigRockBreak.wav"; public static Main_Utils.AddresableObject<AudioClip> P2_OST = "Assets/Music/P-2.wav"; public static Main_Utils.AddresableObject<AudioClip> E_1_Jazz_OST = "Assets/Music/Encores/1-E Jazz.wav"; public static Main_Utils.AddresableObject<AudioClip> E_1_Ambiance_OST = "Assets/Music/Encores/1-E Ambiance.wav"; public static Main_Utils.AddresableObject<AudioClip> FRAUD_8_3_OST = "Assets/Music/8-3.wav"; public static Main_Utils.AddresableObject<AudioClip> FRAUD_8_3_Clean_OST = "Assets/Music/8-3 Clean.wav"; public static Main_Utils.AddresableObject<GameObject> Guttertank = "Assets/Prefabs/Enemies/Spawners/BombEnemySpawnerGuttertank Variant.prefab"; public static Main_Utils.AddresableObject<GameObject> Gutterman = "Assets/Prefabs/Enemies/Spawners/BombEnemySpawnerGutterman Variant.prefab"; public static Main_Utils.AddresableObject<GameObject> BombEnemySpawner = "Assets/Prefabs/Enemies/Spawners/BombEnemySpawner.prefab"; public static Main_Utils.AddresableObject<GameObject> BombEnemySpawnerBreaker = "Assets/Prefabs/Enemies/Spawners/BombEnemySpawnerBreaker Variant.prefab"; public static Main_Utils.AddresableObject<GameObject> RagePrefab = "Assets/Particles/Enemies/RageEffect.prefab"; [IteratorStateMachine(typeof(<Fento_LoadAllAssets_Gradually>d__75))] public static IEnumerator Fento_LoadAllAssets_Gradually() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Fento_LoadAllAssets_Gradually>d__75(0); } } public static class Fento_LevelLoaders { public static class Main_Menu { public class HIMLooking : MonoBehaviour { [CompilerGenerated] private sealed class <Glitch>d__6 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public HIMLooking <>4__this; private Vector3 <ogPos>5__2; private int <i>5__3; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <Glitch>d__6(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Expected O, but got Unknown //IL_0125: Unknown result type (might be due to invalid IL or missing references) int num = <>1__state; HIMLooking hIMLooking = <>4__this; switch (num) { default: return false; case 0: { <>1__state = -1; float num2 = Random.Range(1f, 5f); <>2__current = (object)new WaitForSeconds(num2); <>1__state = 1; return true; } case 1: <>1__state = -1; <ogPos>5__2 = ((Component)hIMLooking).transform.localPosition; ((TMP_Text)hIMLooking.Text).text = Name; <>2__current = (object)new WaitForSeconds(1f); <>1__state = 2; return true; case 2: <>1__state = -1; <i>5__3 = 0; break; case 3: <>1__state = -1; break; } if (<i>5__3 < 70) { <i>5__3++; Vector2 insideUnitCircle = Random.insideUnitCircle; ((TMP_Text)hIMLooking.Text).transform.localPosition = <ogPos>5__2 + Vector2.op_Implicit(insideUnitCircle) * (10f + (float)<i>5__3 * 0.2f); <>2__current = (object)new WaitForFixedUpdate(); <>1__state = 3; return true; } ((TMP_Text)hIMLooking.Text).transform.localPosition = <ogPos>5__2; ((TMP_Text)hIMLooking.Text).text = ""; ((Component)hIMLooking).gameObject.SetActive(false); return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public static bool FirstTime = true; public static Color white = new Color(0.15f, 0.15f, 0.15f, 1f); public static string Name = " \r\n \r\n ░░░░░▒▒░░░░░░░░░░░ ░░░░░░░░ \r\n ░▒▒▒▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒░▒▒▒▒▒▒▒▒░░░░ \r\n ░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▓▓▓▓▓▒▒░░▒▒░░░ \r\n ░░░░░▒▒▒▒▓▓▓▓▓▓▒░░░░░░░ \r\n ░░░░░ ░░░░░░▒▒▒▒▒▒░░░░░░ \r\n ░░░░░░░░░░░░░░░░▒▓▓▓▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░ ░░░▒▒▒▓▓▒░░░░░░ \r\n ░░░░░▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒▒▓▓▒▒▒░░░░░░░░ ░░░░▒▒▒░▒▒░░ \r\n ░░░ ░░▒▒▒▓▓▓▓▓▓▓▓▓▒▓▓▓▓▒░░▒░░░░░░▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▓▓▓▓▓▓▒▒▒▒▒▒░░░▒░░░░░ ░░▒▒▒▒▒▒░░ \r\n ░▒▒▒░░░▒▓▓▓▓▒▒▒░░░░░░░░░▒░░░ ░░░ ░░▒▒▒░░░░░░▒▒░▒▒▓▒▒▒▓▓▒▒▒▓▓▒▒▒░░░ ░░░▒▒▒▒░ \r\n ░░░░░░▒▓▒▒▓▓▓▒▒░░░░░ ░░▒▒░ ░▒▓▓▓▓▓▓▓▓▒▒░░░ ░░ ░░░░░ \r\n ░░░▒▒▓▓▒▓▓▒░░░░░░ ░░░ ░░░░░▒▒▒▓▓▓▓▓▒░░░░░░ \r\n ░░░░▒▒▒▓▓▓▒▒▒░░░░░ ░░░░░░░░ ░░ ░░░▒▒▒▒▓▓▓▒▒▒▒░░ \r\n ░░░▒▒▒▓▓▒▒▒▒▒░░░░░▒▒▒▒▒▒▒▒▓▓▓▒▒░░░░░░░░ ░░░▒▒▒▓▓▓▓▓▓▒▒▒░░ \r\n ░░░░▒▒▓▓▓▓▓▒░ ░░░░▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒▒▒▒▒░░ ░░░▒▒▒▒▓▓▓▓▓▒░░░░░░ \r\n ░░▒▒▓▓▓▓▒░░░░ ░░▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░ ░░▒▓▓▓▓▓░░░▒░░ \r\n ░░░░░▒▒▓▒▒▒▒▒░░ ░░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ ░░░░▒▓▒▒▒▒░░░ \r\n ░░▒▓▓▓▓▓▒░░ ░░░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░ ░░▒▓▓▓▓▓▒░░░░ \r\n ░░▒▒▓▓▒▒░░░░ ░░▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░ ░░▒▓▓▓▓▓▓▓░░ \r\n ░░░░░▒▒▒▒▒▒▒░ ░░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░ ░░░░░░▒▓▓▓▓▓▒▒░░ \r\n ░░▒▓▓▓▓▒░░░ ░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░ ░░░▒▒▒▒▓▓▒░░░░░░ \r\n ░░▒▓▓▓▓▒▒░░ ░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ ░░░░▒▒▓▓▓▓▓▒░░ \r\n ░░▒▓▓▓▒░░░░ ░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░ ░░░░░░▒▒▓▓▓▒▒░░░░░░░ \r\n ░░░▒▒▓▓▒▒░░ ░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ ░░▒▒▒▓▓▓▓▓▓▓▓▒░░░░ \r\n ░░▒▓▓▓▓▒░░ ░░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░ ░░░░ ░░▒▓▓▓▒▒▒░░░░░░ \r\n ░▒▒▓▓▓▒░░ ░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░░░ ░░ ░▒▓▓▓▓▒▓▓▒▒▒░░░ \r\n ░▒▓▓▒░░░ ░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░ ░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░ \r\n ░░░▒▓▓▒▒░░ ░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒░ ░░░░░░▒▒▒▓▓▓▒▒▒▒░░░░░ \r\n ▒▒▓▓▒░░ ░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒░ ░░░░▒▒▒▓▓▓▓▒▒▒▒▓▓▒░░ \r\n ░░▒▓▓▓▒░ ░░▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒▒▓▓▒▒░░ ░▒▒▒░░░░▒▓▓▓▓▓▒▒▒▒▒░ ░░░░░ \r\n ░░░▒▓▒▒▒▒░░ ░▒▓▓▓▓▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▒░░░░ ░░░░░░░░░░░▒▓▒▓▓▓▓▒▒▒░░░░░ ░░ \r\n ░░▒▓▓▒░ ░░░▒▒▒░▒▒▓▓▓▓▓▓▓▓▓▒▒▒▒▒▒░░░░░░░░▒▒▒▒▒▓▓▒▒▒▒▒▒▒░░░░░░░░ \r\n ░▒▒▓▓▓▒▒▒▒░░░░░░░░░ ░░░░░▒▒▒▒▒░░░░░▒▒▒▒▓▓▓▓▓▓▓▓▒▒▒▒▒▒░░░░░ \r\n ░░░░░▒▒▒▓▓▓▒▓▒▒▒▒▒▒░░░░░░ ░░ ░░░░ ░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒░░░░░░░░░░░ \r\n ░░░░░░░▒▒▓▒▓▓▒▒▒▒▒▒▒░░░░▒▒▒░░░▒▒▒░▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▒▓▓▓▒░░░░▒▒░░░░░░░░ \r\n ░░░░░░▒▒▒▒░░▒▒▒▒▒▒▒░▒▒▒▒▒▒▒▒▒▒░░▒▒▒▒▒░░░░▒▒░░░░░░ \r\n ░░░░░░ ░░░░░░░░░░░ ░░░░ \r\n \r\n ░░░░░ \r\n ░▒░░░░░ ░░░░ ░░░ ░░░░░░▒▒▒▒▒░░ \r\n ░░░▒▒▒▒▒▒▒░░░▒▒▒▒▒▒▒░░░░░░░░░░░ ░░▒▒▒▒▒▒░░░░░░░░░▒▒▒▒░░░░░ \r\n ░░░▒░░░░░▒▒▒▓▓▒▒░░░▒▒▒▒▒▒░░░▒▒▒▒▒▒▒▒░░░░░░░░ ░░░░░░ \r\n ░░░░░░░ ░░░░▒░░ ░░░░░░░░░ "; public TextMeshProUGUI Text; public void Start() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) Text = ((Component)this).GetComponent<TextMeshProUGUI>(); ((Graphic)Text).color = white; ((TMP_Text)Text).text = ""; ((TMP_Text)Text).fontSize = 1f; } public void OnEnable() { if (Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage) { if ((FirstTime && Random.value < 0.25f) || Random.value < 0.1f) { FirstTime = false; ((MonoBehaviour)this).StartCoroutine(Glitch()); } else if (!Object.op_Implicit((Object)(object)Text)) { Start(); } else { ((TMP_Text)Text).text = ""; } } } [IteratorStateMachine(typeof(<Glitch>d__6))] public IEnumerator Glitch() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <Glitch>d__6(0) { <>4__this = this }; } } public class ColorV1InUltraEnrage : MonoBehaviour { public static Color white = Color.white; public static Color red = new Color(1f, 0.45f, 0.45f, 1f); public bool UltraRageActive; public void FixedUpdate() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) if (UltraRageActive != Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage) { UltraRageActive = Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage; Color color = (UltraRageActive ? red : white); Image[] componentsInChildren = ((Component)this).gameObject.GetComponentsInChildren<Image>(); for (int i = 0; i < componentsInChildren.Length; i++) { ((Graphic)componentsInChildren[i]).color = color; } } } } public class Fento_Skill_Status_Marker : MonoBehaviour { public TextMeshProUGUI toAdd; public string OgText; public bool UltraRageActive; public void Start() { toAdd = ((Component)this).GetComponent<TextMeshProUGUI>(); OgText = ((TMP_Text)toAdd).text; if ((Object)(object)toAdd == (Object)null) { Object.Destroy((Object)(object)this); } else { AddText(); } } public void FixedUpdate() { if (UltraRageActive != Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage) { UltraRageActive = Fento_Difficulty_Options.Buff_Forse_All_UltraEnrage; TextMeshProUGUI obj = toAdd; ((TMP_Text)obj).text = ((TMP_Text)obj).text + "<color=#FF0000> + Fento</color> <color=#FF3F00>3.8.370</color> <color=#FF6A00>Modified</color>"; AddText(); } } public void AddText() { ((TMP_Text)toAdd).text = OgText; TextMeshProUGUI obj = toAdd; ((TMP_Text)obj).text = ((TMP_Text)obj).text + "<color=#FF0000> +" + (UltraRageActive ? "ULTRAENRAGED" : "") + " Fento</color> <color=#FF3F00>3.8.370</color> <color=#FF6A00>Modified</color>"; } } public class Progress_Visuals_Adder : MonoBehaviour { public class FentoExtraChallenge : MonoBehaviour { public LevelSelectPanel level; public TextMeshProUGUI textMeshPro; public void Start() { textMeshPro = ((Component)this).GetComponentInChildren<TextMeshProUGUI>(true); ((TMP_Text)textMeshPro).text = "[EXTRA CHALLENGE] P RANK THE LEVEL INCLUDING ALT PATH ON BRUTAL+ DIFFICULTY"; } } public LevelSelectPanel level; public int GetProgress() { if (Fento_Progress_Containers.IntDictionaty.TryGetValue(level.levelNumber, out var value)) { return value.value; } return 0; } public void OnEnable() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) try { int progress = GetProgress(); if (Fento_Progress_Containers.HasFlag(progress, Fento_Progress_Containers.SaveFlags.Fento_Challenge)) { ((Graphic)level.challengeIcon).color = new Color(1f, 0.25f, 0.25f, 1f); ((Graphic)((Component)level.challengeIcon).GetComponentInChildren<TextMeshProUGUI>()).color = Color.white; } if (Fento_Progress_Containers.HasFlag(progress, Fento_Progress_Containers.SaveFlags.Fento_P_rank)) { TMP_Text componentInChildren = ((Component)((Component)this).transform.Find("Stats").Find("Rank")).GetComponentInChildren<TMP_Text>(); if (componentInChildren.text == "<color=#FFFFFF>P</color>") { ((Graphic)((Component)componentInChildren.transform.parent).GetComponent<Image>()).color = new Color(1f, 0.25f, 0.25f, 1f); } } if (Fento_Progress_Containers.HasFlag(progress, Fento_Progress_Containers.SaveFlags.UltraRage_P_rank)) { ((Graphic)((Component)level).GetComponent<Image>()).color = new Color(0.75f, 0f, 0f, 1f); } MenuChallengeHover componentInChildren2 = ((Component)level).GetComponentInChildren<MenuChallengeHover>(true); if ((Object)(object)componentInChildren2 != (Object)null) { GameObject field = componentInChildren2.GetField<GameObject>("panelToActivate"); if ((Object)(object)field != (Object)null) { GameObjectExtensions.GetOrAddComponent<FentoExtraChallenge>(field).level = level; } } } catch (Exception ex) { Debug.LogError((object)ex); } } } public static Main_Utils.PathObject V1_V1 = "Canvas/Main Menu (1)/V1"; public static Main_Utils.PathObject ExtraText_1 = "Canvas/Main Menu (1)/LeftSide/Text (3)"; public static Main_Utils.PathObject ExtraText_2 = "Canvas/Main Menu (1)/LeftSide/Text (3)/Text"; public static Main_Utils.PathObject ExtraText_Christmas = "Canvas/Main Menu (1)/LeftSide/Holiday Greetings/Text (Christmas)"; public static Main_Utils.PathObject ExtraText_Halloween = "Canvas/Main Menu (1)/LeftSide/Holiday Greetings/Text (Halloween)"; public static Main_Utils.PathObject ExtraText_Easter = "Canvas/Main Menu (1)/LeftSide/Holiday Greetings/Text (Easter)"; public static TextMeshProUGUI Text_1; public static TextMeshProUGUI Text_2; public static TextMeshProUGUI Text_Christmas; public static TextMeshProUGUI Text_Halloween; public static TextMeshProUGUI Text_Easter; public static void SetupFentoLevel() { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ExtraText_1.gameObject != (Object)null) { Text_1 = ExtraText_1.GetComponent<TextMeshProUGUI>(); TryAddFento(Text_1); } if ((Object)(object)ExtraText_2.gameObject != (Object)null) { Text_2 = ExtraText_2.GetComponent<TextMeshProUGUI>(); if (Object.op_Implicit((Object)(object)Text_2)) { GameObject obj = Object.Instantiate<GameObject>(ExtraText_2.gameObject, ExtraText_2.transform.position, Quaternion.identity); Main_Utils.Invoke_WithDelay(0.1f, delegate { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)obj)) { obj.transform.SetParent(ExtraText_2.transform.parent, true); obj.transform.localScale = Vector3.one; obj.transform.localPosition = new Vector3(1062f, -480f, 0f); GameObjectExtensions.GetOrAddComponent<HIMLooking>(obj); } }); } TryAddFento(Text_2); } if ((Object)(object)ExtraText_Christmas.gameObject != (Object)null) { Text_Christmas = ExtraText_Christmas.GetComponent<TextMeshProUGUI>(); TryAddFento(Text_Christmas); } if ((Object)(object)ExtraText_Halloween.gameObject != (Object)null) { Text_Halloween = ExtraText_Halloween.GetComponent<TextMeshProUGUI>(); TryAddFento(Text_Halloween); } if ((Object)(object)ExtraText_Easter.gameObject != (Object)null) { Text_Easter = ExtraText_Easter.GetComponent<TextMeshProUGUI>(); TryAddFento(Text_Easter); } LevelSelectPanel[] array = Resources.FindObjectsOfTypeAll<LevelSelectPanel>().Where(delegate(LevelSelectPanel L) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) Scene scene2 = ((Component)L).gameObject.scene; return ((Scene)(ref scene2)).isLoaded && Changed_Levels.Contains(L.levelNumber); }).ToArray(); foreach (LevelSelectPanel val in array) { if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).transform == (Object)null) && (Object)(object)((Component)val).transform.GetChild(0) != (Object)null) { GameObjectExtensions.GetOrAddComponent<LevelSelect_Mark_Fento_Text>(((Component)((Component)val).transform.GetChild(0)).gameObject).Real_Level = true; GameObjectExtensions.GetOrAddComponent<LevelSelect_Mark_Fento_Icon>(((Component)((Component)val).transform.GetChild(2)).gameObject).levelSelectPanel = val; } } array = Resources.FindObjectsOfTypeAll<LevelSelectPanel>().Where(delegate(LevelSelectPanel L) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) Scene scene = ((Component)L).gameObject.scene; return ((Scene)(ref scene)).isLoaded; }).ToArray(); foreach (LevelSelectPanel val2 in array) { if (!((Object)(object)val2 == (Object)null) && !((Object)(object)((Component)val2).transform == (Object)null) && Fento_Progress_Containers.IntDictionaty.ContainsKey(val2.levelNumber)) { try { GameObjectExtensions.GetOrAddComponent<Progress_Visuals_Adder>(((Component)val2).gameObject).level = val2; } catch (Exception ex) { Debug.LogError((object)ex); } } } GameObjectExtensions.GetOrAddComponent<ColorV1InUltraEnrage>(V1_V1.gameObject); } public static void TryAddFento(TextMeshProUGUI toAdd) { ComponentExtensions.GetOrAddComponent<Fento_Skill_Status_Marker>((Component)(object)toAdd); } } public static class Prelude_0_1 { [RequireComponent(typeof(TextMeshProUGUI))] public class TMPGradientAnimator : MonoBehaviour { private TextMeshProUGUI _text; public Color ColorTopLeftStart = new Color(1f, 0.3f, 0.3f); public Color ColorTopLeftEnd = new Color(0.5f, 0f, 0f); public float Speed = 0.75f; public void Start() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) ((Component)this).transform.localRotation = Quaternion.Euler(0f, 0f, Random.Range(-4f, 4f)); _text = ((Component)this).GetComponent<TextMeshProUGUI>(); ((TMP_Text)_text).enableVertexGradient = true; } public void Update() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) float num = Mathf.PingPong(Time.time * Speed, 1f); Color val = Color.Lerp(ColorTopLeftStart, ColorTopLeftEnd, num); Color val2 = Color.Lerp(ColorTopLeftEnd, ColorTopLeftStart, num); Color val3 = Color.Lerp(new Color(0.15f, 0f, 0f), new Color(0.5f, 0f, 0f), num); Color val4 = Color.Lerp(new Color(0.5f, 0f, 0f), new Color(0.15f, 0f, 0f), num); ((TMP_Text)_text).colorGradient = new VertexGradient(val, val2, val3, val4); } } public class Spawn_Bloody_FerryManOnDeath : MonoBehaviour { public EnemyIdentifier eid; public void Start() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown eid = ((Component)this).GetComponent<EnemyIdentifier>(); if (!Object.op_Implicit((Object)(object)eid)) { return; } eid.onDeath.AddListener((UnityAction)delegate { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)eid) && !eid.puppet) { Transform transform = ((Component)((Component)eid).GetComponentInParent<GoreZone>()).transform; EnemyIdentifier eid0 = Main_Utils.Integrate_Enemy(Main_Utils.DetectebleEnemies.Ferryman, transform, active: false, ((Component)this).transform.position, Quaternion.Euler(0f, Random.value * 360f, 0f)); eid0.immuneToFriendlyFire = true; eid0.dontCountAsKills = true; eid0.BuffAll(); eid0.Make_Puppet_OnStart(); Main_Utils.Invoke_WithDelay(Random.value, delegate { if (Object.op_Implicit((Object)(object)eid0)) { ((Component)eid0).gameObject.SetActive(true); } }); } }); } } public class OnDeathCreator : MonoBehaviour { private void Start() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown EnemyIdentifier component = ((Component)this).GetComponent<EnemyIdentifier>(); if (!((Object)(object)component == (Object)null)) { component.onDeath.AddListener((UnityAction)delegate { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) EnemyIdentifier val = Main_Utils.Integrate_Enemy(Main_Utils.DetectebleEnemies.Virtue, ((Component)this).transform.parent, active: true, new Vector3(233f, (float)(60 + Random.Range(-5, 5)), 500f), Quaternion.Euler(0f, 270f, 0f)); EnemyIdentifier obj = Main_Utils.Integrate_Enemy(Main_Utils.DetectebleEnemies.Virtue, ((Component)this).transform.parent, active: true, new Vector3(170f, (float)(60 + Random.Range(-5, 5)), 500f), Quaternion.Euler(0f, 90f, 0f)); val.healthBuffModifier *= 2f; val.BuffAll(); val.Make_Puppet_OnStart(); obj.healthBuffModifier *= 2f; obj.BuffAll(); obj.Make_Puppet_OnStart(); }); } } } public class DisableDoor : MonoBehaviour { public bool Lock = true; public Door Door; public EnemyIdentifier eid; public void Start() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown eid = ((Component)this).GetComponent<EnemyIdentifier>(); if (!Object.op_Implicit((Object)(object)eid) || !Object.op_Implicit((Object)(object)Door)) { return; } bool i = Lock; eid.onDeath.AddListener((UnityAction)delegate { if (i) { Door.Lock(); } else { Door.Unlock(); } }); } } public class DisableWhileDoorLocked : MonoBehaviour { public Door Door; public void OnEnable() { if (Object.op_Implicit((Object)(object)Door) && Door.locked) { ((Component)this).gameObject.SetActive(false); } } } public static Main_Utils.PathObject UTRAKILL = "Canvas/HurtScreen/Title Sound/Image"; public static Main_Utils.PathObject FentoTitle = "Canvas/HurtScreen/Title Sound"; public static TextMeshProUGUI Text; public static Main_Utils.PathObject A_Wave_1 = "3 - Gun Room/Enemies/Wave 1"; public static Main_Utils.PathObject A_Wave_2 = "3 - Gun Room/Enemies/Wave 2"; public static Main_Utils.PathObject A_Trigger_1 = "3 - Gun Room/Enemies/Trigger"; public static ActivateArena A_ActivateArena_1; public static ActivateNextWave A_ActivateNextWave_1; public static Main_Utils.PathObject B_Wave_1 = "4 - Hallway/4 Stuff/Enemy/Wave 1"; public static Main_Utils.PathObject B_Trigger_1 = "4 - Hallway/4 Stuff/Enemy/Trigger 1"; public static Main_Utils.PathObject B_Wave_2 = "4 - Hallway/4 Stuff/Enemy/Wave 2"; public static Main_Utils.PathObject B_Trigger_2 = "4 - Hallway/4 Stuff/Enemy/Trigger 2"; public static ActivateArena B_ActivateArena_1; public static ActivateArena B_ActivateArena_2; public static Main_Utils.PathObject C_Wave_1 = "6 - Glass Hallway/6 Content/Enemies"; public static Main_Utils.PathObject C_Trigger_1 = "6 - Glass Hallway/6 Content/Enemies/Trigger"; public static ActivateArena C_ActivateArena_1; public static Main_Utils.PathObject C_Wave_1_Checkpoint = "Checkpoint"; public static Main_Utils.PathObject D_Wave_1 = "7 - Fan Room/7 Content/Enemies"; public static Main_Utils.PathObject D_Trigger_1 = "7 - Fan Room/7 Content/Enemies/Cube"; public static Transform[] D_childs_1; public static ActivateArena D_ActivateArena_1; public static Main_Utils.PathObject D_Wave_1_Clone = "7 - Fan Room/7 Content(Clone)/Enemies"; public static Main_Utils.PathObject D_Checkpoint = "Checkpoint"; public static Main_Utils.PathObject D_Door_3 = "Door (Large) With Controllers (3)/Door (Large)"; public static Main_Utils.PathObject D_Door_4 = "Door (Large) With Controllers (4)/Door (Large)"; public static Main_Utils.PathObject D_Door_2 = "Door (Large) With Controllers (2)/Door (Large)"; public static Main_Utils.PathObject E_Wave_1 = "9 - Projectile Arena/9 Content/Enemies/Projectile Wave"; public static Main_Utils.PathObject E_Wave_2 = "9 - Projectile Arena/9 Content/Enemies/New Wave"; public static Main_Utils.PathObject E_Trigger_1 = "9 - Projectile Arena/9 Content/Enemies/Cube"; public static ActivateArena E_ActivateArena_1; public static ActivateNextWave E_ActivateNextWave_1; public static ActivateNextWave E_ActivateNextWave_2; public static Main_Utils.PathObject E_Wave_1_Clone = "9 - Projectile Arena/9 Content(Clone)/Enemies/Projectile Wave"; public static Main_Utils.PathObject E_Wave_2_Clone = "9 - Projectile Arena/9 Content(Clone)/Enemies/New Wave"; public static Main_Utils.PathObject E_Statue_1 = "9 - Projectile Arena/9 Nonstuff/Decorations/Statue"; public static Main_Utils.PathObject E_Statue_2 = "9 - Projectile Arena/9 Nonstuff/Decorations/Statue (1)"; public static Main_Utils.PathObject F_Wave_1 = "10 - Combo Hallway/10 Content/Enemies/Wave 1"; public static Main_Utils.PathObject F_Wave_2 = "10 - Combo Hallway/10 Content/Enemies/Wave 2"; public static Main_Utils.PathObject F_Trigger_1 = "10 - Combo Hallway/10 Content/Enemies/Trigger 1"; public static Main_Utils.PathObject F_Trigger_2 = "10 - Combo Hallway/10 Content/Enemies/Trigger 2"; public static ActivateArena F_ActivateArena_1; public static ActivateArena F_ActivateArena_2; public static Main_Utils.PathObject F_Wave_1_Clone = "10 - Combo Hallway/10 Content(Clone)/Enemies/Wave 1"; public static Main_Utils.PathObject F_Wave_2_Clone = "10 - Combo Hallway/10 Content(Clone)/Enemies/Wave 2"; public static Main_Utils.PathObject F_Wave_1_Checkpoint_1 = "Checkpoint (1)"; public static Main_Utils.PathObject F_Wave_1_Door_5 = "Door (Large) With Controllers (5)/Door (Large)"; public static Main_Utils.PathObject F_Wave_1_Door_7 = "Door (Large) With Controllers (7)/Door (Large)"; public static Main_Utils.PathObject G_Wave_1 = "11 - Projectile Zombies Room/11 Content/Enemies/Wave 1"; public static Main_Utils.PathObject G_Wave_2 = "11 - Projectile Zombies Room/11 Content/Enemies/Wave 1/Filth"; public static Main_Utils.PathObject G_Trigger_1A = "11 - Projectile Zombies Room/11 Content/Enemies/Trigger 1A"; public static Main_Utils.PathObject G_Trigger_1B = "11 - Projectile Zombies Room/11 Content/Enemies/Trigger 1B"; public static Main_Utils.PathObject G_Trigger_2 = "11 - Projectile Zombies Room/11 Content/Enemies/Trigger 2"; public static ActivateArena G_ActivateArena_1A; public static ActivateArena G_ActivateArena_1B; public static ActivateArena G_ActivateArena_2; public static Main_Utils.PathObject G_Wave_1_Clone = "11 - Projectile Zombies Room/11 Content(Clone)/Enemies/Wave 1"; public static Main_Utils.PathObject G_Wave_2_Clone = "11 - Projectile Zombies Room/11 Content(Clone)/Enemies/Wave 1/Filth"; public static Main_Utils.PathObject H_Wave_1_Clone = "12 - Boss Hallway/12 Content(Clone)/Enemies"; public static Main_Utils.PathObject H_Wave_1 = "12 - Boss Hallway/12 Content/Enemies"; public static Main_Utils.PathObject H_Trigger_1 = "12 - Boss Hallway/12 Content/Enemies/Cube"; public static Transform[] H_childs_1; public static ActivateArena H_ActivateArena_1; public static Main_Utils.PathObject H_Secret_Wave_1_Clone = "12 - Boss Hallway/12 Content(Clone)/Secret Area"; public static Main_Utils.PathObject H_Secret_Wave_1 = "12 - Boss Hallway/12 Content/Secret Area"; public static Main_Utils.PathObject H_Secret_ActivateArena_Obj = "12 - Boss Hallway/12 Content/Secret Area/Cube (2)"; public static ActivateArena H_Secret_ActivateArena = null; public static Main_Utils.PathObject H_Secret_Door_8 = "Door (Large) With Controllers (8)/Door (Large)"; public static Main_Utils.PathObject H_Secret_Door_10 = "Door (Large) With Controllers (10)/Door (Large)"; public static Main_Utils.PathObject H_Secret_Door_7 = "Door (Large) With Controllers (7)/Door (Large)"; public static Main_Utils.PathObject H_Secret_Checkpoint_5_Obj = "Checkpoint (5)"; public static CheckPoint H_Secret_Checkpoint_5 = null; public static EnemyIdentifier I_Boss_MaliciousFace; public static List<Idol> I_Idols = new List<Idol>(); public static Main_Utils.PathObject I_Boss = "13 - Malicious Face Arena/13 Content/Boss/Spider"; public static Main_Utils.PathObject I_Wave_1 = "13 - Malicious Face Arena/13 Content/Boss"; public static Main_Utils.PathObject I_Trigger_1 = "13 - Malicious Face Arena/13 Content/Trigger"; public static ObjectActivator I_ObjectActivator_1; public static ActivateNextWave I_ActivateNextWave_1; public static ActivateArena I_ActivateArena_1; public static Main_Utils.PathObject I_Wave_1_Clone = "13 - Malicious Face Arena/13 Content(Clone)/Boss"; public static List<Enemy> A_3_Machines_1 = new List<Enemy>(); public static List<Enemy> E_9_Machines_2 = new List<Enemy>(); public static List<Enemy> F_10_Machines_3 = new List<Enemy>(); public static List<Enemy> G_11_Machines_4 = new List<Enemy>(); public static List<Enemy> H_12_Machines_5 = new List<Enemy>(); public static Main_Utils.PathObject Hint_1 = "5 - Glass Intro/5 Nonstuff/Cube (2)"; public static HudMessage Message_1; public const string Text_1 = "<color=orange>ENVIRONMENT</color> and <color=orange>TACTICS</color> can be very <color=#89FFFF>USEFUL</color> \n<color=#FF0000>YOU KNOW THE DRIL</color>"; public static Main_Utils.PathObject Hint_2 = "10 - Combo Hallway/10 Nonstuff/Hint"; public static HudMessage Message_2; public const string Text_2 = "Upon death <color=orange>Radiance Idols</color> now can <color=#89FFFF>INCREASE RADIANCE TIER</color> \n<color=#FF0000>IT'S NOT GONNA HURT</color>"; public static Main_Utils.PathObject Hint_3 = "11 - Projectile Zombies Room/11 Nonstuff/Hint"; public static HudMessage Message_3; public const string Text_3 = "<color=#FF6A00>SOME ENEMIES</color> now form <color=#89FFFF>UNIQUE SYMBIOTIC PAIRS</color> \n<color=#FF0000>DON'T BE SURPRISED</color>"; public static Main_Utils.PathObject Hint_4 = "12 - Boss Hallway/12 Nonstuff/Hint"; public static HudMessage Message_4; public const string Text_4 = "<color=#FF0000>. . .</color>"; public static void SetupFentoLevel() { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Expected O, but got Unknown //IL_03b1: Unkno