using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NoMirrorReaperCybergrind")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NoMirrorReaperCybergrind")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("c0540e75-ef89-4a2e-b5cd-8de9582cbfbd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("winter.nomirrorreaper.il", "No Mirror Reaper Cybergrind Final", "16.4")]
public class NoMirrorReaperFinal : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <KillMirrorReaperSafely>d__3 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public EnemyIdentifier enemy;
public NoMirrorReaperFinal <>4__this;
private EndlessGrid <grid>5__1;
private ActivateNextWave <anw>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <KillMirrorReaperSafely>d__3(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<grid>5__1 = null;
<anw>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Invalid comparison between Unknown and I4
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)enemy == (Object)null || enemy.dead)
{
return false;
}
if ((int)enemy.enemyType != 41)
{
return false;
}
enemy.Death();
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 2;
return true;
case 2:
{
<>1__state = -1;
if ((Object)(object)enemy == (Object)null)
{
return false;
}
if (!enemy.dead)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogInfo((object)"MirrorReaper resurrected after Death(), incrementing counter manually");
}
<grid>5__1 = MonoSingleton<EndlessGrid>.Instance;
if ((Object)(object)<grid>5__1 != (Object)null)
{
ref ActivateNextWave reference = ref <anw>5__2;
object? value = AccessTools.Field(typeof(EndlessGrid), "anw").GetValue(<grid>5__1);
reference = (ActivateNextWave)((value is ActivateNextWave) ? value : null);
if ((Object)(object)<anw>5__2 != (Object)null)
{
ActivateNextWave obj = <anw>5__2;
obj.deadEnemies++;
}
<anw>5__2 = null;
}
<grid>5__1 = null;
}
ManualLogSource log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)"Destroying MirrorReaper GameObject");
}
Object.Destroy((Object)(object)((Component)enemy).gameObject);
return false;
}
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static NoMirrorReaperFinal Instance;
public static ManualLogSource Log;
private void Awake()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
Log = ((BaseUnityPlugin)this).Logger;
new Harmony("winter.nomirrorreaper.final").PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"No Mirror Reaper Cybergrind Final loaded.");
}
[IteratorStateMachine(typeof(<KillMirrorReaperSafely>d__3))]
public IEnumerator KillMirrorReaperSafely(EnemyIdentifier enemy)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <KillMirrorReaperSafely>d__3(0)
{
<>4__this = this,
enemy = enemy
};
}
}
[HarmonyPatch(typeof(EndlessGrid), "SpawnOnGrid")]
internal class Patch_SpawnOnGrid
{
private static void Postfix(GameObject __result, bool enemy)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Invalid comparison between Unknown and I4
if (!enemy || (Object)(object)__result == (Object)null)
{
return;
}
EnemyIdentifier componentInChildren = __result.GetComponentInChildren<EnemyIdentifier>(true);
if (!((Object)(object)componentInChildren == (Object)null) && (int)componentInChildren.enemyType == 41)
{
ManualLogSource log = NoMirrorReaperFinal.Log;
if (log != null)
{
log.LogInfo((object)"MirrorReaper detected in SpawnOnGrid, starting coroutine");
}
NoMirrorReaperFinal instance = NoMirrorReaperFinal.Instance;
if (instance != null)
{
((MonoBehaviour)instance).StartCoroutine(NoMirrorReaperFinal.Instance.KillMirrorReaperSafely(componentInChildren));
}
}
}
}