Decompiled source of JujutsuCube v0.0.2

JujutsuCube.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using NLayer;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("JujutsuCube")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("JujutsuCube")]
[assembly: AssemblyTitle("JujutsuCube")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JujutsuCube
{
	[BepInPlugin("com.hellotest006.jujutsucube", "JujutsuCube", "1.0.0")]
	public class JujutsuCubePlugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GunControl), "Start")]
		public static class GunControlStartPatch
		{
			private static void Postfix(GunControl __instance)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Expected O, but got Unknown
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = new GameObject("JujutsuCubeWeapon");
				val.transform.SetParent(((Component)__instance).transform);
				val.transform.localPosition = new Vector3(0.5f, -0.25f, 0.6f);
				val.transform.localRotation = Quaternion.identity;
				GameObject val2 = GameObject.CreatePrimitive((PrimitiveType)3);
				val2.transform.SetParent(val.transform);
				val2.transform.localPosition = Vector3.zero;
				Object.Destroy((Object)(object)val2.GetComponent<Collider>());
				Renderer component = val2.GetComponent<Renderer>();
				Material material = component.material;
				material.color = Color.white;
				Light val3 = val2.AddComponent<Light>();
				val3.color = Color.white;
				val3.intensity = 3f;
				val3.range = 8f;
				((Behaviour)val3).enabled = true;
				JujutsuCubeWeapon jujutsuCubeWeapon = val.AddComponent<JujutsuCubeWeapon>();
				jujutsuCubeWeapon.weaponModel = val2.transform;
				jujutsuCubeWeapon.weaponRenderer = component;
				jujutsuCubeWeapon.weaponLight = val3;
				jujutsuCubeWeapon.isPrimaryHeavy = primaryVariant.Value == 1;
				jujutsuCubeWeapon.UpdateWeaponVisuals();
				int num = weaponSlot.Value - 1;
				if (num < 0 || num >= __instance.slots.Count)
				{
					num = 4;
				}
				__instance.slots[num].Add(val);
				jujutsuCubeInstance = val;
				val.SetActive(false);
			}
		}

		public static ConfigEntry<int> weaponSlot;

		public static ConfigEntry<bool> showAoEVisual;

		public static ConfigEntry<bool> useOldCube;

		public static ConfigEntry<KeyCode> positiveModeKey;

		public static ConfigEntry<KeyCode> primaryVariantToggleKey;

		public static ConfigEntry<float> blackFlashChance;

		public static ConfigEntry<float> blackFlashChainModifierChance;

		public static ConfigEntry<float> positiveDamageMult;

		public static ConfigEntry<int> positiveHealPrimary;

		public static ConfigEntry<int> positiveHealSecondary;

		public static ConfigEntry<float> rctRadius;

		public static ConfigEntry<float> rctDuration;

		public static ConfigEntry<float> rctTickRate;

		public static ConfigEntry<float> domainMinHoldTime;

		public static ConfigEntry<float> domainDurationMultiplier;

		public static ConfigEntry<float> domainRadius;

		public static ConfigEntry<float> domainBlackFlashChance;

		public static ConfigEntry<int> primaryVariant;

		public static ConfigEntry<float> primaryDamageMin;

		public static ConfigEntry<float> primaryDamageMax;

		public static ConfigEntry<float> primaryRapidCooldown;

		public static ConfigEntry<float> primaryHeavyCooldown;

		public static ConfigEntry<float> primaryHeavyDamageMult;

		public static ConfigEntry<float> primaryAltChance;

		public static ConfigEntry<float> primaryLongHeight;

		public static ConfigEntry<float> primaryLongWidth;

		public static ConfigEntry<float> primaryWideHeight;

		public static ConfigEntry<float> primaryWideWidth;

		public static ConfigEntry<float> secondaryDamage;

		public static ConfigEntry<int> secondaryHits;

		public static ConfigEntry<float> secondaryChargeTime;

		public static ConfigEntry<float> secondaryWidth;

		public static ConfigEntry<float> secondaryAltChance;

		public static ConfigEntry<float> secondaryLongHeight;

		public static ConfigEntry<float> secondaryLongWidth;

		public static ConfigEntry<float> secondaryWideHeight;

		public static ConfigEntry<float> secondaryWideWidth;

		public static ConfigEntry<float> voiceLineVolumeBoost;

		public static GameObject jujutsuCubeInstance;

		public static Dictionary<string, List<AudioClip>> VoiceLines = new Dictionary<string, List<AudioClip>>();

		private readonly Harmony harmony = new Harmony("com.hellotest006.jujutsucube");

		private void Awake()
		{
			weaponSlot = ((BaseUnityPlugin)this).Config.Bind<int>("General", "WeaponSlot", 5, "Which slot (1-5)");
			showAoEVisual = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowAoEVisual", false, "Show secondary AoE sphere");
			useOldCube = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UseOldCube", true, "If true, uses the old uniform cube that changes color instead of shape based on mode.");
			positiveModeKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "PositiveModeKey", (KeyCode)121, "Key to toggle Positive mode");
			primaryVariantToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "PrimaryVariantToggleKey", (KeyCode)117, "Key to toggle Primary variant (Rapid/Heavy)");
			blackFlashChance = ((BaseUnityPlugin)this).Config.Bind<float>("BlackFlash", "BaseChance", 5f, "Base chance (%) to trigger a Black Flash");
			blackFlashChainModifierChance = ((BaseUnityPlugin)this).Config.Bind<float>("BlackFlash", "ChainModifierChance", 10f, "Chance (%) after a Black Flash chain ends to modify the base chance");
			positiveDamageMult = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "DamageMultiplier", 16f, "Damage multiplier in Positive mode (16 = 1600%)");
			positiveHealPrimary = ((BaseUnityPlugin)this).Config.Bind<int>("PositiveMode", "PrimaryHeal", 5, "HP healed per primary hit in Positive mode");
			positiveHealSecondary = ((BaseUnityPlugin)this).Config.Bind<int>("PositiveMode", "SecondaryHeal", 20, "HP healed per secondary hit in Positive mode");
			rctRadius = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "RCTRadius", 100f, "Radius of RCT health halve effect");
			rctDuration = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "RCTDuration", 10f, "How many seconds RCT lasts");
			rctTickRate = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "RCTTickRate", 0.5f, "Seconds between RCT health halving ticks");
			domainMinHoldTime = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "MinHoldTime", 10f, "Seconds required to hold middle mouse to cast domain");
			domainDurationMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "DurationMultiplier", 1.5f, "Domain duration = HoldTime * Multiplier");
			domainRadius = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "Radius", 30f, "Radius of the domain sphere");
			domainBlackFlashChance = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "BlackFlashChance", 7.5f, "Chance (%) for domain ticks to trigger a Black Flash");
			primaryVariant = ((BaseUnityPlugin)this).Config.Bind<int>("Primary", "Variant", 1, "Default Primary variant: 0 = Rapid, 1 = Heavy");
			primaryDamageMin = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "MinDamage", 4f, (ConfigDescription)null);
			primaryDamageMax = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "MaxDamage", 6f, (ConfigDescription)null);
			primaryRapidCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "RapidCooldown", 0.08f, "Cooldown for Rapid variant");
			primaryHeavyCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "HeavyCooldown", 0.75f, "Cooldown for Heavy variant (0.5 to 1.0 recommended)");
			primaryHeavyDamageMult = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "HeavyDamageMultiplier", 10f, "Damage multiplier for Heavy variant (10 = 40-60 damage)");
			primaryAltChance = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "AltStyleChance", 0.5f, "Chance for 'minced'");
			primaryLongHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.LongMode", "Height", 8f, "Vertical reach");
			primaryLongWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.LongMode", "Width", 0.5f, "Horizontal thickness");
			primaryWideHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.WideMode", "Height", 0.5f, "Vertical thickness");
			primaryWideWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.WideMode", "Width", 12f, "Horizontal reach");
			secondaryDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "Damage", 170f, (ConfigDescription)null);
			secondaryHits = ((BaseUnityPlugin)this).Config.Bind<int>("Secondary", "HitCount", 7, (ConfigDescription)null);
			secondaryChargeTime = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "ChargeTime", 1.5f, (ConfigDescription)null);
			secondaryWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "AoERadius", 10f, (ConfigDescription)null);
			secondaryAltChance = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "AltStyleChance", 0.2f, "Chance for 'kitkat'd'");
			secondaryLongHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.LongMode", "Height", 25f, "Vertical reach");
			secondaryLongWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.LongMode", "Width", 2f, "Horizontal thickness");
			secondaryWideHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.WideMode", "Height", 2f, "Vertical thickness");
			secondaryWideWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.WideMode", "Width", 35f, "Horizontal reach");
			voiceLineVolumeBoost = ((BaseUnityPlugin)this).Config.Bind<float>("VoiceLines", "VolumeBoost", 2f, "Volume multiplier for voice lines. 1 = Normal, 2 = Twice as loud, 3 = Three times as loud. May cause audio distortion if too high.");
			LoadEmbeddedVoiceLines();
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Jujutsu Cube Loaded!");
		}

		private void LoadEmbeddedVoiceLines()
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Expected O, but got Unknown
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string[] manifestResourceNames = executingAssembly.GetManifestResourceNames();
			string[] array = manifestResourceNames;
			foreach (string text in array)
			{
				if (!text.StartsWith("JujutsuCube.voices."))
				{
					continue;
				}
				try
				{
					using Stream stream = executingAssembly.GetManifestResourceStream(text);
					string path = text.Substring("JujutsuCube.voices.".Length);
					path = Path.GetFileNameWithoutExtension(path);
					string text2 = Regex.Replace(path, "\\d+$", "");
					MpegFile val = new MpegFile(stream);
					try
					{
						List<float> list = new List<float>();
						float[] array2 = new float[1024];
						int num;
						while ((num = val.ReadSamples(array2, 0, array2.Length)) > 0)
						{
							for (int j = 0; j < num; j++)
							{
								list.Add(array2[j]);
							}
						}
						while ((num = val.ReadSamples(array2, 0, array2.Length)) > 0)
						{
							for (int k = 0; k < num; k++)
							{
								list.Add(array2[k]);
							}
						}
						float value = voiceLineVolumeBoost.Value;
						if (value > 1f)
						{
							for (int l = 0; l < list.Count; l++)
							{
								list[l] = (float)Math.Tanh(list[l] * value);
							}
						}
						if (list.Count != 0)
						{
							int channels = val.Channels;
							int sampleRate = val.SampleRate;
							int num2 = list.Count / channels;
							AudioClip val2 = AudioClip.Create(path, num2, channels, sampleRate, false);
							val2.SetData(list.ToArray(), 0);
							if (!VoiceLines.ContainsKey(text2))
							{
								VoiceLines[text2] = new List<AudioClip>();
							}
							VoiceLines[text2].Add(val2);
							((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded voice line: " + path + " -> Key: " + text2));
						}
					}
					finally
					{
						((IDisposable)val)?.Dispose();
					}
				}
				catch (Exception ex)
				{
					((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load voice line " + text + ": " + ex.Message));
				}
			}
		}

		private void Update()
		{
			if (!Input.GetKeyDown((KeyCode)55))
			{
				return;
			}
			GunControl instance = MonoSingleton<GunControl>.Instance;
			if (!((Object)(object)instance != (Object)null) || !instance.activated || !((Object)(object)jujutsuCubeInstance != (Object)null))
			{
				return;
			}
			for (int i = 0; i < instance.slots.Count; i++)
			{
				if (instance.slots[i].Contains(jujutsuCubeInstance))
				{
					instance.SwitchWeapon(i, (int?)instance.slots[i].IndexOf(jujutsuCubeInstance), false, false, false);
					break;
				}
			}
		}
	}
	public class VoiceLineRequest
	{
		public AudioClip Clip;

		public string Key;
	}
	public class JujutsuCubeWeapon : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <FireSecondary>d__46 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public JujutsuCubeWeapon <>4__this;

			private float <damageMult>5__1;

			private string <bfStyleName>5__2;

			private int <bfStylePoints>5__3;

			private bool <triggerEffects>5__4;

			private Transform <cam>5__5;

			private Vector3 <lockedCamPos>5__6;

			private Vector3 <lockedCamForward>5__7;

			private Quaternion <lockedCamRot>5__8;

			private Vector3 <lockedSphereOrigin>5__9;

			private RaycastHit <firstHit>5__10;

			private string <secStyleName>5__11;

			private int <secStylePoints>5__12;

			private float <range>5__13;

			private float <width>5__14;

			private float <height>5__15;

			private Vector3 <halfExtents>5__16;

			private float <finalSecDamage>5__17;

			private GameObject <aoeVis>5__18;

			private Material <aoeMat>5__19;

			private int <i>5__20;

			private Vector3 <center>5__21;

			private Collider[] <slashHits>5__22;

			private List<EnemyIdentifier> <slashHitEnemies>5__23;

			private Collider[] <colliders>5__24;

			private List<EnemyIdentifier> <sphereHitEnemies>5__25;

			private List<EnemyIdentifier> <allHitEnemies>5__26;

			private Collider[] <>s__27;

			private int <>s__28;

			private Collider <col>5__29;

			private EnemyIdentifier <eid>5__30;

			private Collider[] <>s__31;

			private int <>s__32;

			private Collider <col>5__33;

			private EnemyIdentifier <eid>5__34;

			private Vector3 <direction>5__35;

			private List<EnemyIdentifier>.Enumerator <>s__36;

			private EnemyIdentifier <eid>5__37;

			private int <healAmt>5__38;

			private List<EnemyIdentifier>.Enumerator <>s__39;

			private EnemyIdentifier <eid>5__40;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <FireSecondary>d__46(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<bfStyleName>5__2 = null;
				<cam>5__5 = null;
				<secStyleName>5__11 = null;
				<aoeVis>5__18 = null;
				<aoeMat>5__19 = null;
				<slashHits>5__22 = null;
				<slashHitEnemies>5__23 = null;
				<colliders>5__24 = null;
				<sphereHitEnemies>5__25 = null;
				<allHitEnemies>5__26 = null;
				<>s__27 = null;
				<col>5__29 = null;
				<eid>5__30 = null;
				<>s__31 = null;
				<col>5__33 = null;
				<eid>5__34 = null;
				<>s__36 = default(List<EnemyIdentifier>.Enumerator);
				<eid>5__37 = null;
				<>s__39 = default(List<EnemyIdentifier>.Enumerator);
				<eid>5__40 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_010a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_0141: Unknown result type (might be due to invalid IL or missing references)
				//IL_014b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0150: Unknown result type (might be due to invalid IL or missing references)
				//IL_0155: Unknown result type (might be due to invalid IL or missing references)
				//IL_0324: Unknown result type (might be due to invalid IL or missing references)
				//IL_032a: Unknown result type (might be due to invalid IL or missing references)
				//IL_033b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0340: Unknown result type (might be due to invalid IL or missing references)
				//IL_0345: Unknown result type (might be due to invalid IL or missing references)
				//IL_034c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0352: Unknown result type (might be due to invalid IL or missing references)
				//IL_0358: Unknown result type (might be due to invalid IL or missing references)
				//IL_0196: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0200: Unknown result type (might be due to invalid IL or missing references)
				//IL_0495: Unknown result type (might be due to invalid IL or missing references)
				//IL_0415: Unknown result type (might be due to invalid IL or missing references)
				//IL_041f: Unknown result type (might be due to invalid IL or missing references)
				//IL_042f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0549: Unknown result type (might be due to invalid IL or missing references)
				//IL_054f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0554: Unknown result type (might be due to invalid IL or missing references)
				//IL_0559: Unknown result type (might be due to invalid IL or missing references)
				//IL_055d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0562: Unknown result type (might be due to invalid IL or missing references)
				//IL_0568: Unknown result type (might be due to invalid IL or missing references)
				//IL_056d: Unknown result type (might be due to invalid IL or missing references)
				//IL_05ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_05b5: Unknown result type (might be due to invalid IL or missing references)
				//IL_05bb: Unknown result type (might be due to invalid IL or missing references)
				//IL_057f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0584: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_0808: Unknown result type (might be due to invalid IL or missing references)
				//IL_0812: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this.ProcessBlackFlash(out <damageMult>5__1, out <bfStyleName>5__2, out <bfStylePoints>5__3, out <triggerEffects>5__4);
					if (<triggerEffects>5__4)
					{
						<>4__this.TriggerBlackFlashEffects();
					}
					<>4__this.isFiringSecondary = true;
					<>4__this.PlayVoiceLine(<>4__this.isWideMode ? "SecondaryWide" : "SecondaryLong", "Secondary");
					<cam>5__5 = ((Component)MonoSingleton<CameraController>.Instance).transform;
					<lockedCamPos>5__6 = <cam>5__5.position;
					<lockedCamForward>5__7 = <cam>5__5.forward;
					<lockedCamRot>5__8 = <cam>5__5.rotation;
					<lockedSphereOrigin>5__9 = <lockedCamPos>5__6 + <lockedCamForward>5__7 * 100f;
					if (Physics.Raycast(<lockedCamPos>5__6, <lockedCamForward>5__7, ref <firstHit>5__10, 100000f, <>4__this.hitMask))
					{
						<lockedSphereOrigin>5__9 = ((RaycastHit)(ref <firstHit>5__10)).point + ((RaycastHit)(ref <firstHit>5__10)).normal * 0.5f;
					}
					if (JujutsuCubePlugin.showAoEVisual.Value)
					{
						<aoeVis>5__18 = GameObject.CreatePrimitive((PrimitiveType)0);
						Object.Destroy((Object)(object)<aoeVis>5__18.GetComponent<Collider>());
						<aoeVis>5__18.transform.position = <lockedSphereOrigin>5__9;
						<aoeVis>5__18.transform.localScale = Vector3.one * JujutsuCubePlugin.secondaryWidth.Value * 2f;
						<aoeMat>5__19 = <aoeVis>5__18.GetComponent<Renderer>().material;
						<aoeMat>5__19.color = new Color(1f, 1f, 1f, 0.5f);
						Object.Destroy((Object)(object)<aoeVis>5__18, 0.4f);
						<aoeVis>5__18 = null;
						<aoeMat>5__19 = null;
					}
					<secStyleName>5__11 = ((Random.value <= JujutsuCubePlugin.secondaryAltChance.Value) ? "kitkat'd" : "World Cutting Slash");
					<secStylePoints>5__12 = ((<secStyleName>5__11 == "kitkat'd") ? 750 : 550);
					<range>5__13 = 300f;
					<width>5__14 = (<>4__this.isWideMode ? JujutsuCubePlugin.secondaryWideWidth.Value : JujutsuCubePlugin.secondaryLongWidth.Value);
					<height>5__15 = (<>4__this.isWideMode ? JujutsuCubePlugin.secondaryWideHeight.Value : JujutsuCubePlugin.secondaryLongHeight.Value);
					<halfExtents>5__16 = new Vector3(<width>5__14 / 2f, <height>5__15 / 2f, <range>5__13 / 2f);
					<finalSecDamage>5__17 = JujutsuCubePlugin.secondaryDamage.Value * <damageMult>5__1;
					<i>5__20 = 0;
					break;
				case 1:
					<>1__state = -1;
					<slashHits>5__22 = null;
					<slashHitEnemies>5__23 = null;
					<colliders>5__24 = null;
					<sphereHitEnemies>5__25 = null;
					<allHitEnemies>5__26 = null;
					<i>5__20++;
					break;
				}
				if (<i>5__20 < JujutsuCubePlugin.secondaryHits.Value)
				{
					<center>5__21 = <lockedCamPos>5__6 + <lockedCamForward>5__7 * (<range>5__13 / 2f);
					<slashHits>5__22 = Physics.OverlapBox(<center>5__21, <halfExtents>5__16, <lockedCamRot>5__8, <>4__this.hitMask, (QueryTriggerInteraction)2);
					<slashHitEnemies>5__23 = new List<EnemyIdentifier>();
					<>s__27 = <slashHits>5__22;
					for (<>s__28 = 0; <>s__28 < <>s__27.Length; <>s__28++)
					{
						<col>5__29 = <>s__27[<>s__28];
						<eid>5__30 = <>4__this.GetEnemy(((Component)<col>5__29).gameObject);
						if ((Object)(object)<eid>5__30 != (Object)null && !<slashHitEnemies>5__23.Contains(<eid>5__30))
						{
							<eid>5__30.hitter = "railgun";
							<eid>5__30.DeliverDamage(((Component)<col>5__29).gameObject, <lockedCamForward>5__7 * 50f, ((Component)<eid>5__30).transform.position, <finalSecDamage>5__17, true, 0f, (GameObject)null, false, false);
							<slashHitEnemies>5__23.Add(<eid>5__30);
						}
						<eid>5__30 = null;
						<col>5__29 = null;
					}
					<>s__27 = null;
					<colliders>5__24 = Physics.OverlapSphere(<lockedSphereOrigin>5__9, JujutsuCubePlugin.secondaryWidth.Value, <>4__this.hitMask, (QueryTriggerInteraction)2);
					<sphereHitEnemies>5__25 = new List<EnemyIdentifier>();
					<>s__31 = <colliders>5__24;
					for (<>s__32 = 0; <>s__32 < <>s__31.Length; <>s__32++)
					{
						<col>5__33 = <>s__31[<>s__32];
						<eid>5__34 = <>4__this.GetEnemy(((Component)<col>5__33).gameObject);
						if ((Object)(object)<eid>5__34 != (Object)null && !<sphereHitEnemies>5__25.Contains(<eid>5__34))
						{
							Vector3 val = ((Component)<eid>5__34).transform.position - <lockedSphereOrigin>5__9;
							<direction>5__35 = ((Vector3)(ref val)).normalized;
							if (<direction>5__35 == Vector3.zero)
							{
								<direction>5__35 = <lockedCamForward>5__7;
							}
							<eid>5__34.hitter = "railgun";
							<eid>5__34.DeliverDamage(((Component)<col>5__33).gameObject, <direction>5__35 * 50f, <lockedSphereOrigin>5__9, <finalSecDamage>5__17, true, 0f, (GameObject)null, false, false);
							<sphereHitEnemies>5__25.Add(<eid>5__34);
						}
						<eid>5__34 = null;
						<col>5__33 = null;
					}
					<>s__31 = null;
					<allHitEnemies>5__26 = new List<EnemyIdentifier>(<slashHitEnemies>5__23);
					<>s__36 = <sphereHitEnemies>5__25.GetEnumerator();
					try
					{
						while (<>s__36.MoveNext())
						{
							<eid>5__37 = <>s__36.Current;
							if (!<allHitEnemies>5__26.Contains(<eid>5__37))
							{
								<allHitEnemies>5__26.Add(<eid>5__37);
							}
							<eid>5__37 = null;
						}
					}
					finally
					{
						((IDisposable)<>s__36).Dispose();
					}
					<>s__36 = default(List<EnemyIdentifier>.Enumerator);
					if (<allHitEnemies>5__26.Count > 0)
					{
						if (<>4__this.isPositiveMode)
						{
							<healAmt>5__38 = JujutsuCubePlugin.positiveHealSecondary.Value * <allHitEnemies>5__26.Count;
							MonoSingleton<NewMovement>.Instance.GetHealth(<healAmt>5__38, false, false, true);
						}
						<>s__39 = <allHitEnemies>5__26.GetEnumerator();
						try
						{
							while (<>s__39.MoveNext())
							{
								<eid>5__40 = <>s__39.Current;
								MonoSingleton<StyleHUD>.Instance.AddPoints(<secStylePoints>5__12, <secStyleName>5__11, ((Component)<>4__this).gameObject, <eid>5__40, -1, "", "");
								if (!<>4__this.isPositiveMode && !string.IsNullOrEmpty(<bfStyleName>5__2))
								{
									MonoSingleton<StyleHUD>.Instance.AddPoints(<bfStylePoints>5__3, <bfStyleName>5__2, ((Component)<>4__this).gameObject, <eid>5__40, -1, "", "");
								}
								<eid>5__40 = null;
							}
						}
						finally
						{
							((IDisposable)<>s__39).Dispose();
						}
						<>s__39 = default(List<EnemyIdentifier>.Enumerator);
					}
					<>2__current = (object)new WaitForSeconds(0.05f);
					<>1__state = 1;
					return true;
				}
				<>4__this.isFiringSecondary = false;
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <ProcessVoiceLineQueue>d__33 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public JujutsuCubeWeapon <>4__this;

			private VoiceLineRequest <request>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ProcessVoiceLineQueue>d__33(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<request>5__1 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					goto IL_0186;
				case 1:
					<>1__state = -1;
					goto IL_0066;
				case 2:
					{
						<>1__state = -1;
						goto IL_016a;
					}
					IL_0186:
					if (<>4__this.voiceQueue.Count > 0)
					{
						<request>5__1 = <>4__this.voiceQueue[0];
						goto IL_0066;
					}
					<>4__this.voiceQueueCoroutine = null;
					return false;
					IL_016a:
					if (<>4__this.audioSource.isPlaying)
					{
						<>2__current = null;
						<>1__state = 2;
						return true;
					}
					<request>5__1 = null;
					goto IL_0186;
					IL_0066:
					if (<>4__this.audioSource.isPlaying)
					{
						<>2__current = null;
						<>1__state = 1;
						return true;
					}
					if (<>4__this.voiceCooldowns.ContainsKey(<request>5__1.Key) && Time.unscaledTime < <>4__this.voiceCooldowns[<request>5__1.Key])
					{
						<>4__this.voiceQueue.RemoveAt(0);
						goto IL_0186;
					}
					<>4__this.audioSource.clip = <request>5__1.Clip;
					<>4__this.audioSource.Play();
					<>4__this.voiceCooldowns[<request>5__1.Key] = Time.unscaledTime + <request>5__1.Clip.length + 2f;
					<>4__this.voiceQueue.RemoveAt(0);
					goto IL_016a;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public Transform weaponModel;

		public Renderer weaponRenderer;

		public Light weaponLight;

		private AudioSource audioSource;

		private List<VoiceLineRequest> voiceQueue = new List<VoiceLineRequest>();

		private Dictionary<string, float> voiceCooldowns = new Dictionary<string, float>();

		private Coroutine voiceQueueCoroutine;

		private float primaryTimer = 0f;

		private float chargeTimer = 0f;

		private float kickTimer = 0f;

		private float hitstopTimer = 0f;

		private bool isHitstopped = false;

		private bool isBlackFlashing = false;

		private bool isFiringSecondary = false;

		private bool isWideMode = false;

		private bool isPositiveMode = false;

		public bool isPrimaryHeavy = false;

		private float currentBlackFlashChance;

		private int blackFlashChainsLeft = 0;

		private float domainHoldTimer = 0f;

		private bool isDomainCharging = false;

		private bool isDomainActive = false;

		private float domainActiveTimer = 0f;

		private float domainTickTimer = 0f;

		private GameObject chargeSphereObj;

		private GameObject activeDomainObj;

		private bool isRCTActive = false;

		private float rctActiveTimer = 0f;

		private float rctTickTimer = 0f;

		private GameObject activeRCTObj;

		private int hitMask = LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)0)) | LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)1));

		private void Start()
		{
			currentBlackFlashChance = JujutsuCubePlugin.blackFlashChance.Value;
			audioSource = ((Component)this).gameObject.AddComponent<AudioSource>();
			audioSource.spatialBlend = 0f;
			audioSource.volume = 1f;
			audioSource.playOnAwake = false;
			audioSource.ignoreListenerVolume = true;
			audioSource.bypassEffects = true;
			audioSource.bypassListenerEffects = true;
			audioSource.bypassReverbZones = true;
		}

		public void PlayVoiceLine(params string[] keys)
		{
			foreach (string key in keys)
			{
				if (JujutsuCubePlugin.VoiceLines == null || !JujutsuCubePlugin.VoiceLines.ContainsKey(key))
				{
					continue;
				}
				List<AudioClip> list = JujutsuCubePlugin.VoiceLines[key];
				if (list.Count <= 0 || (voiceCooldowns.ContainsKey(key) && Time.unscaledTime < voiceCooldowns[key]))
				{
					continue;
				}
				AudioClip val = list[Random.Range(0, list.Count)];
				if ((Object)(object)val != (Object)null)
				{
					voiceQueue.Add(new VoiceLineRequest
					{
						Clip = val,
						Key = key
					});
					if (voiceQueueCoroutine == null)
					{
						voiceQueueCoroutine = ((MonoBehaviour)this).StartCoroutine(ProcessVoiceLineQueue());
					}
					break;
				}
			}
		}

		[IteratorStateMachine(typeof(<ProcessVoiceLineQueue>d__33))]
		private IEnumerator ProcessVoiceLineQueue()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ProcessVoiceLineQueue>d__33(0)
			{
				<>4__this = this
			};
		}

		public void UpdateWeaponVisuals()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)weaponModel == (Object)null)
			{
				return;
			}
			weaponModel.localRotation = Quaternion.identity;
			Color white = Color.white;
			white = (Color)((!isPositiveMode) ? (isPrimaryHeavy ? Color.red : (isWideMode ? Color.white : Color.black)) : (isPrimaryHeavy ? new Color(1f, 0.6f, 0f) : Color.yellow));
			if (JujutsuCubePlugin.useOldCube.Value)
			{
				weaponModel.localScale = new Vector3(0.4f, 0.4f, 0.4f);
				if ((Object)(object)weaponRenderer != (Object)null)
				{
					weaponRenderer.material.color = white;
				}
			}
			else
			{
				if (isWideMode)
				{
					weaponModel.localScale = new Vector3(0.6f, 0.1f, 0.4f);
				}
				else
				{
					weaponModel.localScale = new Vector3(0.1f, 0.6f, 0.4f);
				}
				if ((Object)(object)weaponRenderer != (Object)null)
				{
					weaponRenderer.material.color = white;
				}
			}
			if ((Object)(object)weaponLight != (Object)null && !isBlackFlashing)
			{
				weaponLight.color = (isPositiveMode ? Color.yellow : Color.white);
				weaponLight.intensity = (isPositiveMode ? 5f : 3f);
				weaponLight.range = 8f;
			}
		}

		private void OnDisable()
		{
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			chargeTimer = 0f;
			kickTimer = 0f;
			hitstopTimer = 0f;
			isBlackFlashing = false;
			isFiringSecondary = false;
			isDomainCharging = false;
			if (isHitstopped)
			{
				Time.timeScale = 1f;
				isHitstopped = false;
			}
			if ((Object)(object)chargeSphereObj != (Object)null)
			{
				Object.Destroy((Object)(object)chargeSphereObj);
			}
			if ((Object)(object)activeDomainObj != (Object)null)
			{
				Object.Destroy((Object)(object)activeDomainObj);
			}
			isDomainActive = false;
			if ((Object)(object)activeRCTObj != (Object)null)
			{
				Object.Destroy((Object)(object)activeRCTObj);
			}
			isRCTActive = false;
			((MonoBehaviour)this).StopAllCoroutines();
			voiceQueueCoroutine = null;
			voiceQueue.Clear();
			UpdateWeaponVisuals();
			if ((Object)(object)weaponLight != (Object)null)
			{
				weaponLight.intensity = 3f;
				weaponLight.range = 8f;
				weaponLight.color = (isPositiveMode ? Color.yellow : Color.white);
			}
			if ((Object)(object)audioSource != (Object)null)
			{
				audioSource.Stop();
			}
		}

		private void Update()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0331: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_0342: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_053f: Unknown result type (might be due to invalid IL or missing references)
			//IL_052c: Unknown result type (might be due to invalid IL or missing references)
			if (!MonoSingleton<GunControl>.Instance.activated || isFiringSecondary)
			{
				return;
			}
			((Component)this).transform.localScale = Vector3.one;
			((Component)weaponModel).gameObject.SetActive(true);
			Vector3 localPosition = default(Vector3);
			((Vector3)(ref localPosition))..ctor(0.5f, -0.25f, 0.6f);
			if (hitstopTimer > 0f)
			{
				hitstopTimer -= Time.unscaledDeltaTime;
				Time.timeScale = 0.01f;
				isHitstopped = true;
				((Component)this).transform.localPosition = localPosition;
			}
			else
			{
				if (isHitstopped)
				{
					Time.timeScale = 1f;
					isHitstopped = false;
					((Component)this).transform.localPosition = localPosition;
				}
				if (isBlackFlashing)
				{
					isBlackFlashing = false;
					UpdateWeaponVisuals();
				}
			}
			if (Input.GetKeyDown(JujutsuCubePlugin.positiveModeKey.Value))
			{
				isPositiveMode = !isPositiveMode;
				CancelDomainCharge();
				if (isDomainActive)
				{
					if ((Object)(object)activeDomainObj != (Object)null)
					{
						Object.Destroy((Object)(object)activeDomainObj);
					}
					isDomainActive = false;
				}
				if (isRCTActive)
				{
					if ((Object)(object)activeRCTObj != (Object)null)
					{
						Object.Destroy((Object)(object)activeRCTObj);
					}
					isRCTActive = false;
				}
				UpdateWeaponVisuals();
			}
			if (Input.GetKeyDown(JujutsuCubePlugin.primaryVariantToggleKey.Value))
			{
				isPrimaryHeavy = !isPrimaryHeavy;
				UpdateWeaponVisuals();
			}
			float y = Input.mouseScrollDelta.y;
			if (y != 0f)
			{
				if (isPositiveMode)
				{
					FirePrimary();
					primaryTimer = 0.01f;
				}
				else
				{
					isWideMode = !isWideMode;
					UpdateWeaponVisuals();
				}
			}
			if (isPositiveMode)
			{
				if (Input.GetMouseButtonDown(2) && !isRCTActive)
				{
					ActivateRCT();
				}
			}
			else if (Input.GetMouseButton(2))
			{
				domainHoldTimer += Time.deltaTime;
				isDomainCharging = true;
				if ((Object)(object)chargeSphereObj == (Object)null)
				{
					chargeSphereObj = GameObject.CreatePrimitive((PrimitiveType)0);
					Object.Destroy((Object)(object)chargeSphereObj.GetComponent<Collider>());
					chargeSphereObj.transform.SetParent(weaponModel);
					chargeSphereObj.transform.localPosition = new Vector3(0f, 0f, 1.5f);
					Material material = chargeSphereObj.GetComponent<Renderer>().material;
					material.color = new Color(0f, 0f, 0f, 0.8f);
				}
				float num = Mathf.Clamp01(domainHoldTimer / JujutsuCubePlugin.domainMinHoldTime.Value);
				chargeSphereObj.transform.localScale = Vector3.one * num * 1.5f;
			}
			else if (isDomainCharging)
			{
				if (domainHoldTimer >= JujutsuCubePlugin.domainMinHoldTime.Value)
				{
					ActivateDomain();
				}
				else
				{
					CancelDomainCharge();
				}
			}
			if (isDomainActive)
			{
				domainActiveTimer -= Time.deltaTime;
				domainTickTimer -= Time.deltaTime;
				if (domainActiveTimer <= 0f)
				{
					if ((Object)(object)activeDomainObj != (Object)null)
					{
						Object.Destroy((Object)(object)activeDomainObj);
					}
					isDomainActive = false;
				}
				else if (domainTickTimer <= 0f)
				{
					domainTickTimer = 0.2f;
					DomainDamageTick();
				}
			}
			if (isRCTActive)
			{
				rctActiveTimer -= Time.deltaTime;
				rctTickTimer -= Time.deltaTime;
				if (rctActiveTimer <= 0f)
				{
					if ((Object)(object)activeRCTObj != (Object)null)
					{
						Object.Destroy((Object)(object)activeRCTObj);
					}
					isRCTActive = false;
				}
				else if (rctTickTimer <= 0f)
				{
					rctTickTimer = JujutsuCubePlugin.rctTickRate.Value;
					RCTTick();
				}
			}
			primaryTimer -= Time.deltaTime;
			kickTimer -= Time.deltaTime;
			if ((Object)(object)weaponModel != (Object)null)
			{
				if (kickTimer > 0f)
				{
					weaponModel.localPosition = new Vector3(0f, 0f, -0.15f);
				}
				else
				{
					weaponModel.localPosition = Vector3.zero;
				}
			}
			if (MonoSingleton<InputManager>.Instance.InputSource.Fire1.IsPressed && primaryTimer <= 0f)
			{
				FirePrimary();
				primaryTimer = (isPrimaryHeavy ? JujutsuCubePlugin.primaryHeavyCooldown.Value : JujutsuCubePlugin.primaryRapidCooldown.Value);
				kickTimer = (isPrimaryHeavy ? 0.15f : 0.05f);
			}
			if (MonoSingleton<InputManager>.Instance.InputSource.Fire2.IsPressed)
			{
				chargeTimer += Time.deltaTime;
				if ((Object)(object)weaponModel != (Object)null)
				{
					float num2 = 600f + chargeTimer * 400f;
					if (isWideMode)
					{
						weaponModel.Rotate(0f, num2 * Time.deltaTime, 0f, (Space)1);
					}
					else
					{
						weaponModel.Rotate(0f, 0f, num2 * Time.deltaTime, (Space)1);
					}
				}
				if ((Object)(object)weaponLight != (Object)null)
				{
					float num3 = Mathf.Clamp01(chargeTimer / JujutsuCubePlugin.secondaryChargeTime.Value);
					weaponLight.intensity = (isPositiveMode ? 5f : 3f) + num3 * 15f;
					weaponLight.range = 8f + num3 * 15f;
				}
			}
			else
			{
				if (chargeTimer >= JujutsuCubePlugin.secondaryChargeTime.Value)
				{
					((MonoBehaviour)this).StartCoroutine(FireSecondary());
				}
				chargeTimer = 0f;
				UpdateWeaponVisuals();
			}
		}

		private void ActivateRCT()
		{
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			isRCTActive = true;
			rctActiveTimer = JujutsuCubePlugin.rctDuration.Value;
			rctTickTimer = 0f;
			PlayVoiceLine("RCT");
			NewMovement instance = MonoSingleton<NewMovement>.Instance;
			if ((Object)(object)instance != (Object)null)
			{
				float num = 200f - (float)instance.hp;
				if (num > 0f)
				{
					instance.GetHealth((int)num, false, false, true);
				}
			}
			if ((Object)(object)activeRCTObj == (Object)null)
			{
				activeRCTObj = GameObject.CreatePrimitive((PrimitiveType)0);
				Object.Destroy((Object)(object)activeRCTObj.GetComponent<Collider>());
				activeRCTObj.transform.SetParent(((Component)instance).transform);
				activeRCTObj.transform.localPosition = Vector3.zero;
				activeRCTObj.transform.localScale = Vector3.one * JujutsuCubePlugin.rctRadius.Value * 2f;
				Material material = activeRCTObj.GetComponent<Renderer>().material;
				material.SetInt("_Surface", 1);
				material.SetInt("_Blend", 0);
				material.SetInt("_Cull", 0);
				material.SetInt("_ZWrite", 0);
				material.SetInt("_SrcBlend", 5);
				material.SetInt("_DstBlend", 10);
				material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
				material.DisableKeyword("_ALPHATEST_ON");
				material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
				material.renderQueue = 3000;
				material.SetColor("_BaseColor", new Color(1f, 1f, 0f, 0.15f));
			}
		}

		private void RCTTick()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)activeRCTObj == (Object)null)
			{
				return;
			}
			Collider[] array = Physics.OverlapSphere(activeRCTObj.transform.position, JujutsuCubePlugin.rctRadius.Value, hitMask, (QueryTriggerInteraction)2);
			List<EnemyIdentifier> list = new List<EnemyIdentifier>();
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				EnemyIdentifier enemy = GetEnemy(((Component)val).gameObject);
				if ((Object)(object)enemy != (Object)null && !list.Contains(enemy))
				{
					float num = enemy.health / 2f;
					if (num > 0f)
					{
						enemy.hitter = "railgun";
						enemy.DeliverDamage(((Component)enemy).gameObject, Vector3.zero, ((Component)enemy).transform.position, num, true, 0f, (GameObject)null, false, false);
					}
					MonoSingleton<StyleHUD>.Instance.AddPoints(50, "RCT", ((Component)this).gameObject, enemy, -1, "", "");
					list.Add(enemy);
				}
			}
			if (list.Count > 0)
			{
				MonoSingleton<NewMovement>.Instance.GetHealth(1, false, false, true);
			}
		}

		private void ActivateDomain()
		{
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			isDomainActive = true;
			isDomainCharging = false;
			domainActiveTimer = domainHoldTimer * JujutsuCubePlugin.domainDurationMultiplier.Value;
			domainTickTimer = 0f;
			PlayVoiceLine("Domain");
			if ((Object)(object)chargeSphereObj != (Object)null)
			{
				Object.Destroy((Object)(object)chargeSphereObj);
			}
			activeDomainObj = GameObject.CreatePrimitive((PrimitiveType)0);
			Object.Destroy((Object)(object)activeDomainObj.GetComponent<Collider>());
			activeDomainObj.transform.SetParent(((Component)MonoSingleton<NewMovement>.Instance).transform);
			activeDomainObj.transform.localPosition = Vector3.zero;
			activeDomainObj.transform.localScale = Vector3.one * JujutsuCubePlugin.domainRadius.Value * 2f;
			Material material = activeDomainObj.GetComponent<Renderer>().material;
			material.SetInt("_Surface", 1);
			material.SetInt("_Blend", 0);
			material.SetInt("_Cull", 0);
			material.SetInt("_ZWrite", 0);
			material.SetInt("_SrcBlend", 5);
			material.SetInt("_DstBlend", 10);
			material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
			material.DisableKeyword("_ALPHATEST_ON");
			material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
			material.renderQueue = 3000;
			material.SetColor("_BaseColor", new Color(0f, 0f, 0f, 0.4f));
		}

		private void CancelDomainCharge()
		{
			isDomainCharging = false;
			domainHoldTimer = 0f;
			if ((Object)(object)chargeSphereObj != (Object)null)
			{
				Object.Destroy((Object)(object)chargeSphereObj);
			}
		}

		private void DomainDamageTick()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01af: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)activeDomainObj == (Object)null)
			{
				return;
			}
			Collider[] array = Physics.OverlapSphere(activeDomainObj.transform.position, JujutsuCubePlugin.domainRadius.Value, hitMask, (QueryTriggerInteraction)2);
			bool flag = !isPositiveMode && Random.value * 100f < JujutsuCubePlugin.domainBlackFlashChance.Value;
			float num = (flag ? 2.5f : (isPositiveMode ? JujutsuCubePlugin.positiveDamageMult.Value : 1f));
			if (flag)
			{
				isBlackFlashing = true;
				if ((Object)(object)weaponLight != (Object)null)
				{
					weaponLight.color = Color.magenta;
					weaponLight.intensity = 100f;
					weaponLight.range = 50f;
				}
				PlayVoiceLine("BlackFlash");
			}
			float num2 = Random.Range(JujutsuCubePlugin.primaryDamageMin.Value, JujutsuCubePlugin.primaryDamageMax.Value) * num;
			if (!isPositiveMode && isPrimaryHeavy)
			{
				num2 *= JujutsuCubePlugin.primaryHeavyDamageMult.Value;
			}
			float num3 = JujutsuCubePlugin.secondaryDamage.Value * num;
			float num4 = num2 + num3;
			List<EnemyIdentifier> list = new List<EnemyIdentifier>();
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				EnemyIdentifier enemy = GetEnemy(((Component)val).gameObject);
				if ((Object)(object)enemy != (Object)null && !list.Contains(enemy))
				{
					enemy.hitter = "shotgun";
					enemy.DeliverDamage(((Component)val).gameObject, Vector3.up * 50f, ((Component)enemy).transform.position, num4, true, 0f, (GameObject)null, false, false);
					list.Add(enemy);
				}
			}
			if (list.Count <= 0)
			{
				return;
			}
			if (isPositiveMode)
			{
				int num5 = (JujutsuCubePlugin.positiveHealPrimary.Value + JujutsuCubePlugin.positiveHealSecondary.Value) * list.Count;
				MonoSingleton<NewMovement>.Instance.GetHealth(num5, false, false, true);
				MonoSingleton<StyleHUD>.Instance.AddPoints(15 * list.Count, "dismantled", ((Component)this).gameObject, (EnemyIdentifier)null, -1, "", "");
				return;
			}
			string text = (flag ? "black flash" : "dismantled");
			int num6 = (flag ? 750 : 15);
			string text2 = (flag ? "black flash again" : "World Cutting Slash");
			int num7 = (flag ? 350 : 550);
			foreach (EnemyIdentifier item in list)
			{
				MonoSingleton<StyleHUD>.Instance.AddPoints(num6, text, ((Component)this).gameObject, item, -1, "", "");
				MonoSingleton<StyleHUD>.Instance.AddPoints(num7, text2, ((Component)this).gameObject, item, -1, "", "");
			}
		}

		private void ProcessBlackFlash(out float damageMult, out string bfStyleName, out int bfStylePoints, out bool triggerEffects)
		{
			damageMult = 1f;
			bfStyleName = "";
			bfStylePoints = 0;
			triggerEffects = false;
			if (isPositiveMode)
			{
				damageMult = JujutsuCubePlugin.positiveDamageMult.Value;
			}
			else if (blackFlashChainsLeft > 0)
			{
				damageMult = 2.5f;
				bfStyleName = "black flash again";
				bfStylePoints = 350;
				triggerEffects = false;
				blackFlashChainsLeft--;
				if (blackFlashChainsLeft == 0 && Random.value * 100f < JujutsuCubePlugin.blackFlashChainModifierChance.Value)
				{
					if (Random.value < 0.5f)
					{
						currentBlackFlashChance += 0.35f;
					}
					else
					{
						currentBlackFlashChance -= 0.75f;
					}
					currentBlackFlashChance = Mathf.Clamp(currentBlackFlashChance, 0.1f, 100f);
				}
			}
			else if (Random.value * 100f < currentBlackFlashChance)
			{
				damageMult = 2.5f;
				bfStyleName = "black flash";
				bfStylePoints = 750;
				triggerEffects = true;
				blackFlashChainsLeft = Random.Range(1, 37);
			}
		}

		private void TriggerBlackFlashEffects()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			hitstopTimer = 0.25f;
			isBlackFlashing = true;
			if ((Object)(object)weaponLight != (Object)null)
			{
				weaponLight.color = Color.magenta;
				weaponLight.intensity = 100f;
				weaponLight.range = 50f;
			}
			PlayVoiceLine("BlackFlash");
		}

		private EnemyIdentifier GetEnemy(GameObject obj)
		{
			EnemyIdentifierIdentifier val = default(EnemyIdentifierIdentifier);
			if (obj.TryGetComponent<EnemyIdentifierIdentifier>(ref val))
			{
				return val.eid;
			}
			EnemyIdentifier componentInChildren = obj.GetComponentInChildren<EnemyIdentifier>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				return componentInChildren;
			}
			componentInChildren = obj.GetComponentInParent<EnemyIdentifier>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				return componentInChildren;
			}
			return null;
		}

		private void FirePrimary()
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			ProcessBlackFlash(out var damageMult, out var bfStyleName, out var bfStylePoints, out var triggerEffects);
			if (triggerEffects)
			{
				TriggerBlackFlashEffects();
			}
			PlayVoiceLine(isPrimaryHeavy ? "PrimaryHeavy" : "PrimaryRapid", "Primary");
			Transform transform = ((Component)MonoSingleton<CameraController>.Instance).transform;
			float num = 200f;
			float num2 = (isWideMode ? JujutsuCubePlugin.primaryWideWidth.Value : JujutsuCubePlugin.primaryLongWidth.Value);
			float num3 = (isWideMode ? JujutsuCubePlugin.primaryWideHeight.Value : JujutsuCubePlugin.primaryLongHeight.Value);
			Vector3 val = transform.position + transform.forward * (num / 2f);
			Vector3 val2 = default(Vector3);
			((Vector3)(ref val2))..ctor(num2 / 2f, num3 / 2f, num / 2f);
			Collider[] array = Physics.OverlapBox(val, val2, transform.rotation, hitMask, (QueryTriggerInteraction)2);
			List<EnemyIdentifier> list = new List<EnemyIdentifier>();
			Collider[] array2 = array;
			foreach (Collider val3 in array2)
			{
				EnemyIdentifier enemy = GetEnemy(((Component)val3).gameObject);
				if ((Object)(object)enemy != (Object)null && !list.Contains(enemy))
				{
					float num4 = Random.Range(JujutsuCubePlugin.primaryDamageMin.Value, JujutsuCubePlugin.primaryDamageMax.Value);
					if (isPrimaryHeavy && !isPositiveMode)
					{
						num4 *= JujutsuCubePlugin.primaryHeavyDamageMult.Value;
					}
					num4 *= damageMult;
					enemy.hitter = "shotgun";
					enemy.DeliverDamage(((Component)val3).gameObject, transform.forward * 5f, ((Component)enemy).transform.position, num4, true, 0f, (GameObject)null, false, false);
					list.Add(enemy);
				}
			}
			if (list.Count <= 0)
			{
				return;
			}
			if (isPositiveMode)
			{
				int num5 = JujutsuCubePlugin.positiveHealPrimary.Value * list.Count;
				MonoSingleton<NewMovement>.Instance.GetHealth(num5, false, false, true);
			}
			string text = ((Random.value <= JujutsuCubePlugin.primaryAltChance.Value) ? "minced" : "dismantled");
			int num6 = ((text == "minced") ? 20 : 15);
			foreach (EnemyIdentifier item in list)
			{
				MonoSingleton<StyleHUD>.Instance.AddPoints(num6, text, ((Component)this).gameObject, item, -1, "", "");
				if (!isPositiveMode && !string.IsNullOrEmpty(bfStyleName))
				{
					MonoSingleton<StyleHUD>.Instance.AddPoints(bfStylePoints, bfStyleName, ((Component)this).gameObject, item, -1, "", "");
				}
			}
		}

		[IteratorStateMachine(typeof(<FireSecondary>d__46))]
		private IEnumerator FireSecondary()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <FireSecondary>d__46(0)
			{
				<>4__this = this
			};
		}
	}
}

NLayer.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
using NLayer.Decoder;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("Mark Heath, Andrew Ward")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Fully Managed MPEG 1 & 2 Decoder for Layers 1, 2, & 3")]
[assembly: AssemblyFileVersion("1.16.0.0")]
[assembly: AssemblyInformationalVersion("1.16.0+c88b0d8abfa15c1e506106931ea8410170dc6326")]
[assembly: AssemblyProduct("NLayer")]
[assembly: AssemblyTitle("NLayer")]
[assembly: AssemblyVersion("1.16.0.0")]
namespace NLayer
{
	public enum MpegVersion
	{
		Unknown = 0,
		Version1 = 10,
		Version2 = 20,
		Version25 = 25
	}
	public enum MpegLayer
	{
		Unknown,
		LayerI,
		LayerII,
		LayerIII
	}
	public enum MpegChannelMode
	{
		Stereo,
		JointStereo,
		DualChannel,
		Mono
	}
	public enum StereoMode
	{
		Both,
		LeftOnly,
		RightOnly,
		DownmixToMono
	}
	public interface IMpegFrame
	{
		int SampleRate { get; }

		int SampleRateIndex { get; }

		int FrameLength { get; }

		int BitRate { get; }

		MpegVersion Version { get; }

		MpegLayer Layer { get; }

		MpegChannelMode ChannelMode { get; }

		int ChannelModeExtension { get; }

		int SampleCount { get; }

		int BitRateIndex { get; }

		bool IsCopyrighted { get; }

		bool HasCrc { get; }

		bool IsCorrupted { get; }

		void Reset();

		int ReadBits(int bitCount);
	}
	public class MpegFile : IDisposable
	{
		private Stream _stream;

		private bool _closeStream;

		private bool _eofFound;

		private MpegStreamReader _reader;

		private MpegFrameDecoder _decoder;

		private object _seekLock = new object();

		private long _position;

		private float[] _readBuf = new float[2304];

		private int _readBufLen;

		private int _readBufOfs;

		public int SampleRate => _reader.SampleRate;

		public int Channels => _reader.Channels;

		public bool CanSeek => _reader.CanSeek;

		public long Length => _reader.SampleCount * _reader.Channels * 4;

		public TimeSpan Duration
		{
			get
			{
				long sampleCount = _reader.SampleCount;
				if (sampleCount == -1)
				{
					return TimeSpan.Zero;
				}
				return TimeSpan.FromSeconds((double)sampleCount / (double)_reader.SampleRate);
			}
		}

		public long Position
		{
			get
			{
				return _position;
			}
			set
			{
				if (!_reader.CanSeek)
				{
					throw new InvalidOperationException("Cannot Seek!");
				}
				if (value < 0)
				{
					throw new ArgumentOutOfRangeException("value");
				}
				long num = value / 4 / _reader.Channels;
				int num2 = 0;
				if (num >= _reader.FirstFrameSampleCount)
				{
					num2 = _reader.FirstFrameSampleCount;
					num -= num2;
				}
				lock (_seekLock)
				{
					long num3 = _reader.SeekTo(num);
					if (num3 == -1)
					{
						throw new ArgumentOutOfRangeException("value");
					}
					_decoder.Reset();
					if (num2 != 0)
					{
						_decoder.DecodeFrame(_reader.NextFrame(), _readBuf, 0);
						num3 += num2;
					}
					_position = num3 * 4 * _reader.Channels;
					_eofFound = false;
					_readBufOfs = (_readBufLen = 0);
				}
			}
		}

		public TimeSpan Time
		{
			get
			{
				return TimeSpan.FromSeconds((double)_position / 4.0 / (double)_reader.Channels / (double)_reader.SampleRate);
			}
			set
			{
				Position = (long)(value.TotalSeconds * (double)_reader.SampleRate * (double)_reader.Channels * 4.0);
			}
		}

		public StereoMode StereoMode
		{
			get
			{
				return _decoder.StereoMode;
			}
			set
			{
				_decoder.StereoMode = value;
			}
		}

		public MpegFile(string fileName)
		{
			Init(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.Read), closeStream: true);
		}

		public MpegFile(Stream stream)
		{
			Init(stream, closeStream: false);
		}

		private void Init(Stream stream, bool closeStream)
		{
			_stream = stream;
			_closeStream = closeStream;
			_reader = new MpegStreamReader(_stream);
			_decoder = new MpegFrameDecoder();
		}

		public void Dispose()
		{
			if (_closeStream)
			{
				_stream.Dispose();
				_closeStream = false;
			}
		}

		public void SetEQ(float[] eq)
		{
			_decoder.SetEQ(eq);
		}

		public int ReadSamples(byte[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			count -= count % 4;
			return ReadSamplesImpl(buffer, index, count, 32);
		}

		public int ReadSamples(float[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			return ReadSamplesImpl(buffer, index * 4, count * 4, 32) / 4;
		}

		public int ReadSamplesInt16(byte[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length * 2)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			return ReadSamplesImpl(buffer, index, count, 16) * 2 / 4;
		}

		public int ReadSamplesInt8(byte[] buffer, int index, int count)
		{
			if (index < 0 || index + count > buffer.Length * 4)
			{
				throw new ArgumentOutOfRangeException("index");
			}
			return ReadSamplesImpl(buffer, index, count, 8) / 4;
		}

		private int ReadSamplesImpl(Array buffer, int index, int count, int bitDepth)
		{
			int num = 0;
			lock (_seekLock)
			{
				while (count > 0)
				{
					if (_readBufLen > _readBufOfs)
					{
						int num2 = _readBufLen - _readBufOfs;
						if (num2 > count)
						{
							num2 = count;
						}
						if (bitDepth == 32)
						{
							Buffer.BlockCopy(_readBuf, _readBufOfs, buffer, index, num2);
						}
						else
						{
							for (int i = 0; i < num2 / 4; i++)
							{
								switch (bitDepth)
								{
								case 8:
									buffer.SetValue((byte)Math.Round(127.5f * _readBuf[_readBufOfs / 4 + i] + 127.5f), index / 4 + i);
									break;
								case 16:
								{
									int num3 = (int)Math.Round(32767.5f * _readBuf[_readBufOfs / 4 + i] - 0.5f);
									if (num3 < 0)
									{
										num3 += 65536;
									}
									buffer.SetValue((byte)(num3 % 256), 2 * (index / 4 + i));
									buffer.SetValue((byte)(num3 / 256), 2 * (index / 4 + i) + 1);
									break;
								}
								}
							}
						}
						num += num2;
						count -= num2;
						index += num2;
						_position += num2;
						_readBufOfs += num2;
						if (_readBufOfs == _readBufLen)
						{
							_readBufLen = 0;
						}
					}
					if (_readBufLen != 0)
					{
						continue;
					}
					if (_eofFound)
					{
						break;
					}
					MpegFrame mpegFrame = _reader.NextFrame();
					if (mpegFrame == null)
					{
						_eofFound = true;
						break;
					}
					try
					{
						_readBufLen = _decoder.DecodeFrame(mpegFrame, _readBuf, 0) * 4;
						_readBufOfs = 0;
					}
					catch (InvalidDataException)
					{
						_decoder.Reset();
						_readBufOfs = (_readBufLen = 0);
					}
					catch (EndOfStreamException)
					{
						_eofFound = true;
						break;
					}
					finally
					{
						mpegFrame.ClearBuffer();
					}
				}
			}
			return num;
		}
	}
	public class MpegFrameDecoder
	{
		private LayerIDecoder _layerIDecoder;

		private LayerIIDecoder _layerIIDecoder;

		private LayerIIIDecoder _layerIIIDecoder;

		private float[] _eqFactors;

		private float[] _ch0;

		private float[] _ch1;

		public StereoMode StereoMode { get; set; }

		public MpegFrameDecoder()
		{
			_ch0 = new float[1152];
			_ch1 = new float[1152];
		}

		public void SetEQ(float[] eq)
		{
			if (eq != null)
			{
				float[] array = new float[32];
				for (int i = 0; i < eq.Length; i++)
				{
					array[i] = (float)Math.Pow(2.0, eq[i] / 6f);
				}
				_eqFactors = array;
			}
			else
			{
				_eqFactors = null;
			}
		}

		public int DecodeFrame(IMpegFrame frame, byte[] dest, int destOffset)
		{
			if (frame == null)
			{
				throw new ArgumentNullException("frame");
			}
			if (dest == null)
			{
				throw new ArgumentNullException("dest");
			}
			if (destOffset % 4 != 0)
			{
				throw new ArgumentException("Must be an even multiple of 4", "destOffset");
			}
			if ((dest.Length - destOffset) / 4 < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount)
			{
				throw new ArgumentException("Buffer not large enough!  Must be big enough to hold the frame's entire output.  This is up to 9,216 bytes.", "dest");
			}
			return DecodeFrameImpl(frame, dest, destOffset / 4) * 4;
		}

		public int DecodeFrame(IMpegFrame frame, float[] dest, int destOffset)
		{
			if (frame == null)
			{
				throw new ArgumentNullException("frame");
			}
			if (dest == null)
			{
				throw new ArgumentNullException("dest");
			}
			if (dest.Length - destOffset < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount)
			{
				throw new ArgumentException("Buffer not large enough!  Must be big enough to hold the frame's entire output.  This is up to 2,304 elements.", "dest");
			}
			return DecodeFrameImpl(frame, dest, destOffset);
		}

		private int DecodeFrameImpl(IMpegFrame frame, Array dest, int destOffset)
		{
			frame.Reset();
			LayerDecoderBase layerDecoderBase = null;
			switch (frame.Layer)
			{
			case MpegLayer.LayerI:
				if (_layerIDecoder == null)
				{
					_layerIDecoder = new LayerIDecoder();
				}
				layerDecoderBase = _layerIDecoder;
				break;
			case MpegLayer.LayerII:
				if (_layerIIDecoder == null)
				{
					_layerIIDecoder = new LayerIIDecoder();
				}
				layerDecoderBase = _layerIIDecoder;
				break;
			case MpegLayer.LayerIII:
				if (_layerIIIDecoder == null)
				{
					_layerIIIDecoder = new LayerIIIDecoder();
				}
				layerDecoderBase = _layerIIIDecoder;
				break;
			}
			if (layerDecoderBase != null)
			{
				layerDecoderBase.SetEQ(_eqFactors);
				layerDecoderBase.StereoMode = StereoMode;
				int num = layerDecoderBase.DecodeFrame(frame, _ch0, _ch1);
				if (frame.ChannelMode == MpegChannelMode.Mono)
				{
					Buffer.BlockCopy(_ch0, 0, dest, destOffset * 4, num * 4);
				}
				else
				{
					for (int i = 0; i < num; i++)
					{
						Buffer.BlockCopy(_ch0, i * 4, dest, destOffset * 4, 4);
						destOffset++;
						Buffer.BlockCopy(_ch1, i * 4, dest, destOffset * 4, 4);
						destOffset++;
					}
					num *= 2;
				}
				return num;
			}
			return 0;
		}

		public void Reset()
		{
			if (_layerIDecoder != null)
			{
				_layerIDecoder.ResetForSeek();
			}
			if (_layerIIDecoder != null)
			{
				_layerIIDecoder.ResetForSeek();
			}
			if (_layerIIIDecoder != null)
			{
				_layerIIIDecoder.ResetForSeek();
			}
		}
	}
}
namespace NLayer.Decoder
{
	internal class BitReservoir
	{
		private byte[] _buf = new byte[8192];

		private int _start;

		private int _end = -1;

		private int _bitsLeft;

		private long _bitsRead;

		public int BitsAvailable
		{
			get
			{
				if (_bitsLeft > 0)
				{
					return (_end + _buf.Length - _start) % _buf.Length * 8 + _bitsLeft;
				}
				return 0;
			}
		}

		public long BitsRead => _bitsRead;

		private static int GetSlots(IMpegFrame frame)
		{
			int num = frame.FrameLength - 4;
			if (frame.HasCrc)
			{
				num -= 2;
			}
			if (frame.Version == MpegVersion.Version1 && frame.ChannelMode != MpegChannelMode.Mono)
			{
				return num - 32;
			}
			if (frame.Version > MpegVersion.Version1 && frame.ChannelMode == MpegChannelMode.Mono)
			{
				return num - 9;
			}
			return num - 17;
		}

		public bool AddBits(IMpegFrame frame, int overlap)
		{
			int end = _end;
			int num = GetSlots(frame);
			while (--num >= 0)
			{
				int num2 = frame.ReadBits(8);
				if (num2 == -1)
				{
					throw new InvalidDataException("Frame did not have enough bytes!");
				}
				_buf[++_end] = (byte)num2;
				if (_end == _buf.Length - 1)
				{
					_end = -1;
				}
			}
			_bitsLeft = 8;
			if (end == -1)
			{
				return overlap == 0;
			}
			if ((end + 1 - _start + _buf.Length) % _buf.Length >= overlap)
			{
				_start = (end + 1 - overlap + _buf.Length) % _buf.Length;
				return true;
			}
			_start = end + overlap;
			return false;
		}

		public int GetBits(int count)
		{
			int readCount;
			int result = TryPeekBits(count, out readCount);
			if (readCount < count)
			{
				throw new InvalidDataException("Reservoir did not have enough bytes!");
			}
			SkipBits(count);
			return result;
		}

		public int Get1Bit()
		{
			if (_bitsLeft == 0)
			{
				throw new InvalidDataException("Reservoir did not have enough bytes!");
			}
			_bitsLeft--;
			_bitsRead++;
			int result = (_buf[_start] >> _bitsLeft) & 1;
			if (_bitsLeft == 0 && (_start = (_start + 1) % _buf.Length) != _end + 1)
			{
				_bitsLeft = 8;
			}
			return result;
		}

		public int TryPeekBits(int count, out int readCount)
		{
			if (count < 0 || count > 32)
			{
				throw new ArgumentOutOfRangeException("count", "Must return between 0 and 32 bits!");
			}
			if (_bitsLeft == 0 || count == 0)
			{
				readCount = 0;
				return 0;
			}
			int num = _buf[_start];
			if (count < _bitsLeft)
			{
				num >>= _bitsLeft - count;
				num &= (1 << count) - 1;
				readCount = count;
				return num;
			}
			num &= (1 << _bitsLeft) - 1;
			count -= _bitsLeft;
			readCount = _bitsLeft;
			int num2 = _start;
			while (count > 0 && (num2 = (num2 + 1) % _buf.Length) != _end + 1)
			{
				int num3 = Math.Min(count, 8);
				num <<= num3;
				num |= _buf[num2] >> (8 - num3) % 8;
				count -= num3;
				readCount += num3;
			}
			return num;
		}

		public void SkipBits(int count)
		{
			if (count > 0)
			{
				if (count > BitsAvailable)
				{
					throw new ArgumentOutOfRangeException("count");
				}
				int num = 8 - _bitsLeft + count;
				_start = (num / 8 + _start) % _buf.Length;
				_bitsLeft = 8 - num % 8;
				_bitsRead += count;
			}
		}

		public void RewindBits(int count)
		{
			_bitsLeft += count;
			_bitsRead -= count;
			while (_bitsLeft > 8)
			{
				_start--;
				_bitsLeft -= 8;
			}
			while (_start < 0)
			{
				_start += _buf.Length;
			}
		}

		public void FlushBits()
		{
			if (_bitsLeft < 8)
			{
				SkipBits(_bitsLeft);
			}
		}

		public void Reset()
		{
			_start = 0;
			_end = -1;
			_bitsLeft = 0;
		}
	}
	internal abstract class FrameBase
	{
		private static int _totalAllocation;

		private MpegStreamReader _reader;

		private byte[] _savedBuffer;

		internal static int TotalAllocation => Interlocked.CompareExchange(ref _totalAllocation, 0, 0);

		internal long Offset { get; private set; }

		internal int Length { get; set; }

		internal bool Validate(long offset, MpegStreamReader reader)
		{
			Offset = offset;
			_reader = reader;
			int num = Validate();
			if (num > 0)
			{
				Length = num;
				return true;
			}
			return false;
		}

		protected int Read(int offset, byte[] buffer)
		{
			return Read(offset, buffer, 0, buffer.Length);
		}

		protected int Read(int offset, byte[] buffer, int index, int count)
		{
			if (_savedBuffer != null)
			{
				if (index < 0 || index + count > buffer.Length)
				{
					return 0;
				}
				if (offset < 0 || offset >= _savedBuffer.Length)
				{
					return 0;
				}
				if (offset + count > _savedBuffer.Length)
				{
					count = _savedBuffer.Length - index;
				}
				Array.Copy(_savedBuffer, offset, buffer, index, count);
				return count;
			}
			return _reader.Read(Offset + offset, buffer, index, count);
		}

		protected int ReadByte(int offset)
		{
			if (_savedBuffer != null)
			{
				if (offset < 0)
				{
					throw new ArgumentOutOfRangeException();
				}
				if (offset >= _savedBuffer.Length)
				{
					return -1;
				}
				return _savedBuffer[offset];
			}
			return _reader.ReadByte(Offset + offset);
		}

		protected abstract int Validate();

		internal void SaveBuffer()
		{
			_savedBuffer = new byte[Length];
			_reader.Read(Offset, _savedBuffer, 0, Length);
			Interlocked.Add(ref _totalAllocation, Length);
		}

		internal void ClearBuffer()
		{
			Interlocked.Add(ref _totalAllocation, -Length);
			_savedBuffer = null;
		}

		internal virtual void Parse()
		{
		}
	}
	internal class Huffman
	{
		private class HuffmanListNode
		{
			internal byte Value;

			internal int Length;

			internal int Bits;

			internal int Mask;

			internal HuffmanListNode Next;
		}

		private static readonly byte[][,] _codeTables;

		private static readonly float[] _floatLookup;

		private static HuffmanListNode[] _llCache;

		private static int[] _llCacheMaxBits;

		private static readonly int[] LIN_BITS;

		static Huffman()
		{
			_codeTables = new byte[17][,]
			{
				new byte[7, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 }
				},
				new byte[17, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 }
				},
				new byte[17, 2]
				{
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 2, 1 },
					{ 0, 16 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 }
				},
				new byte[31, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 49 },
					{ 2, 1 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 0, 51 }
				},
				new byte[31, 2]
				{
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 16 },
					{ 0, 17 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 51 }
				},
				new byte[71, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 0, 33 },
					{ 18, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 0, 4 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 65 },
					{ 2, 1 },
					{ 0, 20 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 67 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 52 },
					{ 0, 5 },
					{ 0, 81 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 53 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 83 },
					{ 0, 84 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 85 }
				},
				new byte[71, 2]
				{
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 34 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 2, 1 },
					{ 0, 65 },
					{ 2, 1 },
					{ 0, 20 },
					{ 0, 66 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 36 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 0, 81 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 82 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 37 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 83 },
					{ 2, 1 },
					{ 0, 69 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 85 }
				},
				new byte[71, 2]
				{
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 34 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 0, 49 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 20 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 51 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 80 },
					{ 0, 67 },
					{ 2, 1 },
					{ 0, 52 },
					{ 0, 81 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 21 },
					{ 0, 82 },
					{ 2, 1 },
					{ 0, 37 },
					{ 0, 68 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 84 },
					{ 0, 83 },
					{ 2, 1 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 85 }
				},
				new byte[127, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 10, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 28, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 50 },
					{ 2, 1 },
					{ 0, 35 },
					{ 0, 64 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 20 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 51 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 28, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 80 },
					{ 0, 5 },
					{ 0, 96 },
					{ 2, 1 },
					{ 0, 97 },
					{ 0, 22 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 0, 81 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 54 },
					{ 0, 113 },
					{ 20, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 0, 6 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 53 },
					{ 0, 69 },
					{ 0, 98 },
					{ 2, 1 },
					{ 0, 112 },
					{ 2, 1 },
					{ 0, 7 },
					{ 0, 100 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 114 },
					{ 0, 39 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 99 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 85 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 115 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 55 },
					{ 0, 101 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 116 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 71 },
					{ 2, 1 },
					{ 0, 102 },
					{ 0, 117 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 87 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 119 }
				},
				new byte[127, 2]
				{
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 0, 18 },
					{ 24, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 20 },
					{ 30, 1 },
					{ 16, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 67 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 52 },
					{ 0, 81 },
					{ 0, 97 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 22 },
					{ 2, 1 },
					{ 0, 6 },
					{ 0, 38 },
					{ 2, 1 },
					{ 0, 98 },
					{ 2, 1 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 82 },
					{ 16, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 37 },
					{ 0, 68 },
					{ 0, 96 },
					{ 2, 1 },
					{ 0, 99 },
					{ 0, 54 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 23 },
					{ 0, 113 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 7 },
					{ 0, 100 },
					{ 0, 114 },
					{ 2, 1 },
					{ 0, 39 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 83 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 69 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 115 },
					{ 2, 1 },
					{ 0, 55 },
					{ 2, 1 },
					{ 0, 101 },
					{ 0, 86 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 85 },
					{ 0, 87 },
					{ 0, 116 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 119 }
				},
				new byte[127, 2]
				{
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 16, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 49 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 64 },
					{ 26, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 2, 1 },
					{ 0, 65 },
					{ 0, 51 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 0, 66 },
					{ 2, 1 },
					{ 0, 36 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 80 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 2, 1 },
					{ 0, 81 },
					{ 0, 21 },
					{ 28, 1 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 2, 1 },
					{ 0, 83 },
					{ 0, 53 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 22 },
					{ 0, 97 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 98 },
					{ 0, 38 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 6 },
					{ 0, 68 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 69 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 99 },
					{ 0, 54 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 7 },
					{ 0, 113 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 0, 100 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 114 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 39 },
					{ 2, 1 },
					{ 0, 85 },
					{ 0, 115 },
					{ 2, 1 },
					{ 0, 55 },
					{ 0, 86 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 101 },
					{ 0, 116 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 119 }
				},
				new byte[511, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 28, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 0, 48 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 49 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 0, 65 },
					{ 70, 1 },
					{ 28, 1 },
					{ 14, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 66 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 36 },
					{ 0, 80 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 81 },
					{ 0, 21 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 82 },
					{ 2, 1 },
					{ 0, 37 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 2, 1 },
					{ 0, 97 },
					{ 0, 22 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 128 },
					{ 0, 8 },
					{ 0, 129 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 53 },
					{ 0, 98 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 84 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 99 },
					{ 2, 1 },
					{ 0, 54 },
					{ 0, 112 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 7 },
					{ 0, 85 },
					{ 0, 113 },
					{ 2, 1 },
					{ 0, 23 },
					{ 2, 1 },
					{ 0, 39 },
					{ 0, 55 },
					{ 72, 1 },
					{ 24, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 24 },
					{ 0, 130 },
					{ 2, 1 },
					{ 0, 40 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 100 },
					{ 0, 70 },
					{ 0, 114 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 132 },
					{ 0, 72 },
					{ 2, 1 },
					{ 0, 144 },
					{ 0, 9 },
					{ 2, 1 },
					{ 0, 145 },
					{ 0, 25 },
					{ 24, 1 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 115 },
					{ 0, 101 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 116 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 0, 131 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 56 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 146 },
					{ 0, 41 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 133 },
					{ 2, 1 },
					{ 0, 88 },
					{ 0, 57 },
					{ 2, 1 },
					{ 0, 147 },
					{ 2, 1 },
					{ 0, 73 },
					{ 0, 134 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 160 },
					{ 2, 1 },
					{ 0, 104 },
					{ 0, 10 },
					{ 2, 1 },
					{ 0, 161 },
					{ 0, 26 },
					{ 68, 1 },
					{ 24, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 162 },
					{ 0, 42 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 149 },
					{ 0, 89 },
					{ 2, 1 },
					{ 0, 163 },
					{ 0, 58 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 74 },
					{ 0, 150 },
					{ 2, 1 },
					{ 0, 176 },
					{ 0, 11 },
					{ 2, 1 },
					{ 0, 177 },
					{ 0, 27 },
					{ 20, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 178 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 118 },
					{ 0, 119 },
					{ 0, 148 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 135 },
					{ 0, 120 },
					{ 0, 164 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 105 },
					{ 0, 165 },
					{ 0, 43 },
					{ 12, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 90 },
					{ 0, 136 },
					{ 0, 179 },
					{ 2, 1 },
					{ 0, 59 },
					{ 2, 1 },
					{ 0, 121 },
					{ 0, 166 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 106 },
					{ 0, 180 },
					{ 0, 192 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 152 },
					{ 0, 193 },
					{ 60, 1 },
					{ 22, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 28 },
					{ 2, 1 },
					{ 0, 137 },
					{ 0, 181 },
					{ 2, 1 },
					{ 0, 91 },
					{ 0, 194 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 44 },
					{ 0, 60 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 182 },
					{ 0, 107 },
					{ 2, 1 },
					{ 0, 196 },
					{ 0, 76 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 168 },
					{ 0, 138 },
					{ 2, 1 },
					{ 0, 208 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 209 },
					{ 2, 1 },
					{ 0, 75 },
					{ 2, 1 },
					{ 0, 151 },
					{ 0, 167 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 195 },
					{ 2, 1 },
					{ 0, 122 },
					{ 0, 153 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 197 },
					{ 0, 92 },
					{ 0, 183 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 29 },
					{ 0, 210 },
					{ 2, 1 },
					{ 0, 45 },
					{ 2, 1 },
					{ 0, 123 },
					{ 0, 211 },
					{ 52, 1 },
					{ 28, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 61 },
					{ 0, 198 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 108 },
					{ 0, 169 },
					{ 2, 1 },
					{ 0, 154 },
					{ 0, 212 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 184 },
					{ 0, 139 },
					{ 2, 1 },
					{ 0, 77 },
					{ 0, 199 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 124 },
					{ 0, 213 },
					{ 2, 1 },
					{ 0, 93 },
					{ 0, 224 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 225 },
					{ 0, 30 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 14 },
					{ 0, 46 },
					{ 0, 226 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 227 },
					{ 0, 109 },
					{ 2, 1 },
					{ 0, 140 },
					{ 0, 228 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 229 },
					{ 0, 186 },
					{ 0, 240 },
					{ 38, 1 },
					{ 16, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 241 },
					{ 0, 31 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 170 },
					{ 0, 155 },
					{ 0, 185 },
					{ 2, 1 },
					{ 0, 62 },
					{ 2, 1 },
					{ 0, 214 },
					{ 0, 200 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 78 },
					{ 2, 1 },
					{ 0, 215 },
					{ 0, 125 },
					{ 2, 1 },
					{ 0, 171 },
					{ 2, 1 },
					{ 0, 94 },
					{ 0, 201 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 15 },
					{ 2, 1 },
					{ 0, 156 },
					{ 0, 110 },
					{ 2, 1 },
					{ 0, 242 },
					{ 0, 47 },
					{ 32, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 216 },
					{ 0, 141 },
					{ 0, 63 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 243 },
					{ 2, 1 },
					{ 0, 230 },
					{ 0, 202 },
					{ 2, 1 },
					{ 0, 244 },
					{ 0, 79 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 187 },
					{ 0, 172 },
					{ 2, 1 },
					{ 0, 231 },
					{ 0, 245 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 217 },
					{ 0, 157 },
					{ 2, 1 },
					{ 0, 95 },
					{ 0, 232 },
					{ 30, 1 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 203 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 188 },
					{ 0, 173 },
					{ 0, 218 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 247 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 126 },
					{ 0, 127 },
					{ 0, 142 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 158 },
					{ 0, 174 },
					{ 0, 204 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 143 },
					{ 18, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 219 },
					{ 0, 189 },
					{ 2, 1 },
					{ 0, 234 },
					{ 0, 249 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 235 },
					{ 2, 1 },
					{ 0, 190 },
					{ 2, 1 },
					{ 0, 205 },
					{ 0, 250 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 221 },
					{ 0, 236 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 233 },
					{ 0, 175 },
					{ 0, 220 },
					{ 2, 1 },
					{ 0, 206 },
					{ 0, 251 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 191 },
					{ 0, 222 },
					{ 2, 1 },
					{ 0, 207 },
					{ 0, 238 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 223 },
					{ 0, 239 },
					{ 2, 1 },
					{ 0, 255 },
					{ 2, 1 },
					{ 0, 237 },
					{ 2, 1 },
					{ 0, 253 },
					{ 2, 1 },
					{ 0, 252 },
					{ 0, 254 }
				},
				new byte[511, 2]
				{
					{ 16, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 2, 1 },
					{ 0, 16 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 17 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 50, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 49 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 19 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 64 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 14, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 20 },
					{ 0, 65 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 66 },
					{ 2, 1 },
					{ 0, 36 },
					{ 0, 67 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 52 },
					{ 2, 1 },
					{ 0, 80 },
					{ 0, 5 },
					{ 2, 1 },
					{ 0, 81 },
					{ 0, 21 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 0, 97 },
					{ 90, 1 },
					{ 36, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 2, 1 },
					{ 0, 22 },
					{ 0, 98 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 84 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 99 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 54 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 7 },
					{ 2, 1 },
					{ 0, 113 },
					{ 0, 85 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 0, 100 },
					{ 2, 1 },
					{ 0, 114 },
					{ 0, 39 },
					{ 24, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 115 },
					{ 2, 1 },
					{ 0, 55 },
					{ 0, 101 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 128 },
					{ 2, 1 },
					{ 0, 8 },
					{ 0, 116 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 129 },
					{ 0, 24 },
					{ 2, 1 },
					{ 0, 130 },
					{ 0, 40 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 71 },
					{ 0, 102 },
					{ 2, 1 },
					{ 0, 131 },
					{ 0, 56 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 132 },
					{ 0, 72 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 144 },
					{ 0, 25 },
					{ 0, 145 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 146 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 41 },
					{ 92, 1 },
					{ 36, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 133 },
					{ 0, 88 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 9 },
					{ 0, 119 },
					{ 0, 147 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 57 },
					{ 0, 148 },
					{ 2, 1 },
					{ 0, 73 },
					{ 0, 134 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 104 },
					{ 2, 1 },
					{ 0, 160 },
					{ 0, 10 },
					{ 2, 1 },
					{ 0, 161 },
					{ 0, 26 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 162 },
					{ 0, 42 },
					{ 2, 1 },
					{ 0, 149 },
					{ 0, 89 },
					{ 26, 1 },
					{ 14, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 163 },
					{ 2, 1 },
					{ 0, 58 },
					{ 0, 135 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 120 },
					{ 0, 164 },
					{ 2, 1 },
					{ 0, 74 },
					{ 0, 150 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 105 },
					{ 0, 176 },
					{ 0, 177 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 27 },
					{ 0, 165 },
					{ 0, 178 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 90 },
					{ 0, 43 },
					{ 2, 1 },
					{ 0, 136 },
					{ 0, 151 },
					{ 2, 1 },
					{ 0, 179 },
					{ 2, 1 },
					{ 0, 121 },
					{ 0, 59 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 106 },
					{ 0, 180 },
					{ 2, 1 },
					{ 0, 75 },
					{ 0, 193 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 152 },
					{ 0, 137 },
					{ 2, 1 },
					{ 0, 28 },
					{ 0, 181 },
					{ 80, 1 },
					{ 34, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 91 },
					{ 0, 44 },
					{ 0, 194 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 11 },
					{ 0, 192 },
					{ 0, 166 },
					{ 2, 1 },
					{ 0, 167 },
					{ 0, 122 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 195 },
					{ 0, 60 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 153 },
					{ 0, 182 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 107 },
					{ 0, 196 },
					{ 2, 1 },
					{ 0, 76 },
					{ 0, 168 },
					{ 20, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 138 },
					{ 0, 197 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 208 },
					{ 0, 92 },
					{ 0, 209 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 183 },
					{ 0, 123 },
					{ 2, 1 },
					{ 0, 29 },
					{ 2, 1 },
					{ 0, 13 },
					{ 0, 45 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 210 },
					{ 0, 211 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 61 },
					{ 0, 198 },
					{ 2, 1 },
					{ 0, 108 },
					{ 0, 169 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 154 },
					{ 0, 184 },
					{ 0, 212 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 139 },
					{ 0, 77 },
					{ 2, 1 },
					{ 0, 199 },
					{ 0, 124 },
					{ 68, 1 },
					{ 34, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 213 },
					{ 0, 93 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 224 },
					{ 0, 14 },
					{ 0, 225 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 30 },
					{ 0, 226 },
					{ 2, 1 },
					{ 0, 170 },
					{ 0, 46 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 185 },
					{ 0, 155 },
					{ 2, 1 },
					{ 0, 227 },
					{ 0, 214 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 109 },
					{ 0, 62 },
					{ 2, 1 },
					{ 0, 200 },
					{ 0, 140 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 228 },
					{ 0, 78 },
					{ 2, 1 },
					{ 0, 215 },
					{ 0, 125 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 229 },
					{ 0, 186 },
					{ 2, 1 },
					{ 0, 171 },
					{ 0, 94 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 201 },
					{ 0, 156 },
					{ 2, 1 },
					{ 0, 241 },
					{ 0, 31 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 240 },
					{ 0, 110 },
					{ 0, 242 },
					{ 2, 1 },
					{ 0, 47 },
					{ 0, 230 },
					{ 38, 1 },
					{ 18, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 216 },
					{ 0, 243 },
					{ 2, 1 },
					{ 0, 63 },
					{ 0, 244 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 79 },
					{ 2, 1 },
					{ 0, 141 },
					{ 0, 217 },
					{ 2, 1 },
					{ 0, 187 },
					{ 0, 202 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 172 },
					{ 0, 231 },
					{ 2, 1 },
					{ 0, 126 },
					{ 0, 245 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 157 },
					{ 0, 95 },
					{ 2, 1 },
					{ 0, 232 },
					{ 0, 142 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 203 },
					{ 34, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 15 },
					{ 0, 174 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 188 },
					{ 0, 218 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 173 },
					{ 0, 247 },
					{ 2, 1 },
					{ 0, 127 },
					{ 0, 233 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 158 },
					{ 0, 204 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 143 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 219 },
					{ 0, 189 },
					{ 2, 1 },
					{ 0, 234 },
					{ 0, 249 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 220 },
					{ 2, 1 },
					{ 0, 205 },
					{ 0, 235 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 190 },
					{ 0, 250 },
					{ 2, 1 },
					{ 0, 175 },
					{ 0, 221 },
					{ 14, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 236 },
					{ 0, 206 },
					{ 0, 251 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 191 },
					{ 0, 237 },
					{ 2, 1 },
					{ 0, 222 },
					{ 0, 252 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 207 },
					{ 0, 253 },
					{ 0, 238 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 223 },
					{ 0, 254 },
					{ 2, 1 },
					{ 0, 239 },
					{ 0, 255 }
				},
				new byte[511, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 42, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 2, 1 },
					{ 0, 33 },
					{ 0, 18 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 0, 65 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 2, 1 },
					{ 0, 51 },
					{ 0, 66 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 36 },
					{ 0, 80 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 138, 1 },
					{ 40, 1 },
					{ 16, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 21 },
					{ 0, 81 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 53 },
					{ 0, 83 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 0, 97 },
					{ 2, 1 },
					{ 0, 22 },
					{ 0, 98 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 38 },
					{ 0, 84 },
					{ 2, 1 },
					{ 0, 69 },
					{ 0, 99 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 54 },
					{ 0, 112 },
					{ 0, 113 },
					{ 40, 1 },
					{ 18, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 23 },
					{ 2, 1 },
					{ 0, 7 },
					{ 2, 1 },
					{ 0, 85 },
					{ 0, 100 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 114 },
					{ 0, 39 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 70 },
					{ 0, 101 },
					{ 0, 115 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 55 },
					{ 2, 1 },
					{ 0, 86 },
					{ 0, 8 },
					{ 2, 1 },
					{ 0, 128 },
					{ 0, 129 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 24 },
					{ 2, 1 },
					{ 0, 116 },
					{ 0, 71 },
					{ 2, 1 },
					{ 0, 130 },
					{ 2, 1 },
					{ 0, 40 },
					{ 0, 102 },
					{ 24, 1 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 131 },
					{ 0, 56 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 132 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 72 },
					{ 0, 144 },
					{ 0, 145 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 25 },
					{ 2, 1 },
					{ 0, 9 },
					{ 0, 118 },
					{ 2, 1 },
					{ 0, 146 },
					{ 0, 41 },
					{ 14, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 133 },
					{ 0, 88 },
					{ 2, 1 },
					{ 0, 147 },
					{ 0, 57 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 160 },
					{ 0, 10 },
					{ 0, 26 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 162 },
					{ 2, 1 },
					{ 0, 103 },
					{ 2, 1 },
					{ 0, 87 },
					{ 0, 73 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 148 },
					{ 2, 1 },
					{ 0, 119 },
					{ 0, 134 },
					{ 2, 1 },
					{ 0, 161 },
					{ 2, 1 },
					{ 0, 104 },
					{ 0, 149 },
					{ 220, 1 },
					{ 126, 1 },
					{ 50, 1 },
					{ 26, 1 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 42 },
					{ 2, 1 },
					{ 0, 89 },
					{ 0, 58 },
					{ 2, 1 },
					{ 0, 163 },
					{ 2, 1 },
					{ 0, 135 },
					{ 0, 120 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 164 },
					{ 0, 74 },
					{ 2, 1 },
					{ 0, 150 },
					{ 0, 105 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 176 },
					{ 0, 11 },
					{ 0, 177 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 27 },
					{ 0, 178 },
					{ 2, 1 },
					{ 0, 43 },
					{ 2, 1 },
					{ 0, 165 },
					{ 0, 90 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 179 },
					{ 2, 1 },
					{ 0, 166 },
					{ 0, 106 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 180 },
					{ 0, 75 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 193 },
					{ 30, 1 },
					{ 14, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 181 },
					{ 0, 194 },
					{ 0, 44 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 167 },
					{ 0, 195 },
					{ 2, 1 },
					{ 0, 107 },
					{ 0, 196 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 29 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 136 },
					{ 0, 151 },
					{ 0, 59 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 209 },
					{ 0, 210 },
					{ 2, 1 },
					{ 0, 45 },
					{ 0, 211 },
					{ 18, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 30 },
					{ 0, 46 },
					{ 0, 226 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 121 },
					{ 0, 152 },
					{ 0, 192 },
					{ 2, 1 },
					{ 0, 28 },
					{ 2, 1 },
					{ 0, 137 },
					{ 0, 91 },
					{ 14, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 60 },
					{ 2, 1 },
					{ 0, 122 },
					{ 0, 182 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 76 },
					{ 0, 153 },
					{ 2, 1 },
					{ 0, 168 },
					{ 0, 138 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 197 },
					{ 0, 92 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 61 },
					{ 0, 198 },
					{ 2, 1 },
					{ 0, 108 },
					{ 0, 154 },
					{ 88, 1 },
					{ 86, 1 },
					{ 36, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 139 },
					{ 0, 77 },
					{ 2, 1 },
					{ 0, 199 },
					{ 0, 124 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 213 },
					{ 0, 93 },
					{ 2, 1 },
					{ 0, 224 },
					{ 0, 14 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 227 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 208 },
					{ 0, 183 },
					{ 0, 123 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 169 },
					{ 0, 184 },
					{ 0, 212 },
					{ 2, 1 },
					{ 0, 225 },
					{ 2, 1 },
					{ 0, 170 },
					{ 0, 185 },
					{ 24, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 155 },
					{ 0, 214 },
					{ 0, 109 },
					{ 2, 1 },
					{ 0, 62 },
					{ 0, 200 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 140 },
					{ 0, 228 },
					{ 0, 78 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 215 },
					{ 0, 229 },
					{ 2, 1 },
					{ 0, 186 },
					{ 0, 171 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 156 },
					{ 0, 230 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 110 },
					{ 0, 216 },
					{ 2, 1 },
					{ 0, 141 },
					{ 0, 187 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 231 },
					{ 0, 157 },
					{ 2, 1 },
					{ 0, 232 },
					{ 0, 142 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 203 },
					{ 0, 188 },
					{ 0, 158 },
					{ 0, 241 },
					{ 2, 1 },
					{ 0, 31 },
					{ 2, 1 },
					{ 0, 15 },
					{ 0, 47 },
					{ 66, 1 },
					{ 56, 1 },
					{ 2, 1 },
					{ 0, 242 },
					{ 52, 1 },
					{ 50, 1 },
					{ 20, 1 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 189 },
					{ 2, 1 },
					{ 0, 94 },
					{ 2, 1 },
					{ 0, 125 },
					{ 0, 201 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 202 },
					{ 2, 1 },
					{ 0, 172 },
					{ 0, 126 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 218 },
					{ 0, 173 },
					{ 0, 204 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 174 },
					{ 2, 1 },
					{ 0, 219 },
					{ 0, 220 },
					{ 2, 1 },
					{ 0, 205 },
					{ 0, 190 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 235 },
					{ 0, 237 },
					{ 0, 238 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 217 },
					{ 0, 234 },
					{ 0, 233 },
					{ 2, 1 },
					{ 0, 222 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 221 },
					{ 0, 236 },
					{ 0, 206 },
					{ 0, 63 },
					{ 0, 240 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 243 },
					{ 0, 244 },
					{ 2, 1 },
					{ 0, 79 },
					{ 2, 1 },
					{ 0, 245 },
					{ 0, 95 },
					{ 10, 1 },
					{ 2, 1 },
					{ 0, 255 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 247 },
					{ 0, 127 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 143 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 249 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 250 },
					{ 0, 175 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 251 },
					{ 0, 191 },
					{ 2, 1 },
					{ 0, 252 },
					{ 0, 207 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 253 },
					{ 0, 223 },
					{ 2, 1 },
					{ 0, 254 },
					{ 0, 239 }
				},
				new byte[512, 2]
				{
					{ 60, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 16 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 17 },
					{ 14, 1 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 32 },
					{ 0, 2 },
					{ 0, 33 },
					{ 2, 1 },
					{ 0, 18 },
					{ 2, 1 },
					{ 0, 34 },
					{ 2, 1 },
					{ 0, 48 },
					{ 0, 3 },
					{ 14, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 49 },
					{ 0, 19 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 50 },
					{ 0, 35 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 64 },
					{ 0, 4 },
					{ 0, 65 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 20 },
					{ 0, 51 },
					{ 2, 1 },
					{ 0, 66 },
					{ 0, 36 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 67 },
					{ 0, 52 },
					{ 0, 81 },
					{ 6, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 80 },
					{ 0, 5 },
					{ 0, 21 },
					{ 2, 1 },
					{ 0, 82 },
					{ 0, 37 },
					{ 250, 1 },
					{ 98, 1 },
					{ 34, 1 },
					{ 18, 1 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 68 },
					{ 0, 83 },
					{ 2, 1 },
					{ 0, 53 },
					{ 2, 1 },
					{ 0, 96 },
					{ 0, 6 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 97 },
					{ 0, 22 },
					{ 2, 1 },
					{ 0, 98 },
					{ 0, 38 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 84 },
					{ 0, 69 },
					{ 2, 1 },
					{ 0, 99 },
					{ 0, 54 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 113 },
					{ 0, 85 },
					{ 2, 1 },
					{ 0, 100 },
					{ 0, 70 },
					{ 32, 1 },
					{ 14, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 114 },
					{ 2, 1 },
					{ 0, 39 },
					{ 0, 55 },
					{ 2, 1 },
					{ 0, 115 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 112 },
					{ 0, 7 },
					{ 0, 23 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 101 },
					{ 0, 86 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 128 },
					{ 0, 8 },
					{ 0, 129 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 116 },
					{ 0, 71 },
					{ 2, 1 },
					{ 0, 24 },
					{ 0, 130 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 40 },
					{ 0, 102 },
					{ 2, 1 },
					{ 0, 131 },
					{ 0, 56 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 117 },
					{ 0, 87 },
					{ 2, 1 },
					{ 0, 132 },
					{ 0, 72 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 145 },
					{ 0, 25 },
					{ 2, 1 },
					{ 0, 146 },
					{ 0, 118 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 103 },
					{ 0, 41 },
					{ 2, 1 },
					{ 0, 133 },
					{ 0, 88 },
					{ 92, 1 },
					{ 34, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 147 },
					{ 0, 57 },
					{ 2, 1 },
					{ 0, 148 },
					{ 0, 73 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 119 },
					{ 0, 134 },
					{ 2, 1 },
					{ 0, 104 },
					{ 0, 161 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 162 },
					{ 0, 42 },
					{ 2, 1 },
					{ 0, 149 },
					{ 0, 89 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 163 },
					{ 0, 58 },
					{ 2, 1 },
					{ 0, 135 },
					{ 2, 1 },
					{ 0, 120 },
					{ 0, 74 },
					{ 22, 1 },
					{ 12, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 164 },
					{ 0, 150 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 105 },
					{ 0, 177 },
					{ 2, 1 },
					{ 0, 27 },
					{ 0, 165 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 178 },
					{ 2, 1 },
					{ 0, 90 },
					{ 0, 43 },
					{ 2, 1 },
					{ 0, 136 },
					{ 0, 179 },
					{ 16, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 144 },
					{ 2, 1 },
					{ 0, 9 },
					{ 0, 160 },
					{ 2, 1 },
					{ 0, 151 },
					{ 0, 121 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 166 },
					{ 0, 106 },
					{ 0, 180 },
					{ 12, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 26 },
					{ 2, 1 },
					{ 0, 10 },
					{ 0, 176 },
					{ 2, 1 },
					{ 0, 59 },
					{ 2, 1 },
					{ 0, 11 },
					{ 0, 192 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 75 },
					{ 0, 193 },
					{ 2, 1 },
					{ 0, 152 },
					{ 0, 137 },
					{ 67, 1 },
					{ 34, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 28 },
					{ 0, 181 },
					{ 2, 1 },
					{ 0, 91 },
					{ 0, 194 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 44 },
					{ 0, 167 },
					{ 2, 1 },
					{ 0, 122 },
					{ 0, 195 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 60 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 208 },
					{ 2, 1 },
					{ 0, 182 },
					{ 0, 107 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 196 },
					{ 0, 76 },
					{ 2, 1 },
					{ 0, 153 },
					{ 0, 168 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 138 },
					{ 0, 197 },
					{ 2, 1 },
					{ 0, 92 },
					{ 0, 209 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 183 },
					{ 0, 123 },
					{ 2, 1 },
					{ 0, 29 },
					{ 0, 210 },
					{ 9, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 45 },
					{ 0, 211 },
					{ 2, 1 },
					{ 0, 61 },
					{ 0, 198 },
					{ 85, 250 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 108 },
					{ 0, 169 },
					{ 2, 1 },
					{ 0, 154 },
					{ 0, 212 },
					{ 32, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 184 },
					{ 0, 139 },
					{ 2, 1 },
					{ 0, 77 },
					{ 0, 199 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 124 },
					{ 0, 213 },
					{ 2, 1 },
					{ 0, 93 },
					{ 0, 225 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 30 },
					{ 0, 226 },
					{ 2, 1 },
					{ 0, 170 },
					{ 0, 185 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 155 },
					{ 0, 227 },
					{ 2, 1 },
					{ 0, 214 },
					{ 0, 109 },
					{ 20, 1 },
					{ 10, 1 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 62 },
					{ 2, 1 },
					{ 0, 46 },
					{ 0, 78 },
					{ 2, 1 },
					{ 0, 200 },
					{ 0, 140 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 228 },
					{ 0, 215 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 125 },
					{ 0, 171 },
					{ 0, 229 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 186 },
					{ 0, 94 },
					{ 2, 1 },
					{ 0, 201 },
					{ 2, 1 },
					{ 0, 156 },
					{ 0, 110 },
					{ 8, 1 },
					{ 2, 1 },
					{ 0, 230 },
					{ 2, 1 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 224 },
					{ 0, 14 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 216 },
					{ 0, 141 },
					{ 2, 1 },
					{ 0, 187 },
					{ 0, 202 },
					{ 74, 1 },
					{ 2, 1 },
					{ 0, 255 },
					{ 64, 1 },
					{ 58, 1 },
					{ 32, 1 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 172 },
					{ 0, 231 },
					{ 2, 1 },
					{ 0, 126 },
					{ 0, 217 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 157 },
					{ 0, 232 },
					{ 2, 1 },
					{ 0, 142 },
					{ 0, 203 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 188 },
					{ 0, 218 },
					{ 2, 1 },
					{ 0, 173 },
					{ 0, 233 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 158 },
					{ 0, 204 },
					{ 2, 1 },
					{ 0, 219 },
					{ 0, 189 },
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 234 },
					{ 0, 174 },
					{ 2, 1 },
					{ 0, 220 },
					{ 0, 205 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 235 },
					{ 0, 190 },
					{ 2, 1 },
					{ 0, 221 },
					{ 0, 236 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 206 },
					{ 0, 237 },
					{ 2, 1 },
					{ 0, 222 },
					{ 0, 238 },
					{ 0, 15 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 240 },
					{ 0, 31 },
					{ 0, 241 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 242 },
					{ 0, 47 },
					{ 2, 1 },
					{ 0, 243 },
					{ 0, 63 },
					{ 18, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 244 },
					{ 0, 79 },
					{ 2, 1 },
					{ 0, 245 },
					{ 0, 95 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 246 },
					{ 0, 111 },
					{ 2, 1 },
					{ 0, 247 },
					{ 2, 1 },
					{ 0, 127 },
					{ 0, 143 },
					{ 10, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 248 },
					{ 0, 249 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 159 },
					{ 0, 175 },
					{ 0, 250 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 251 },
					{ 0, 191 },
					{ 2, 1 },
					{ 0, 252 },
					{ 0, 207 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 253 },
					{ 0, 223 },
					{ 2, 1 },
					{ 0, 254 },
					{ 0, 239 }
				},
				new byte[31, 2]
				{
					{ 2, 1 },
					{ 0, 0 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 8 },
					{ 0, 4 },
					{ 2, 1 },
					{ 0, 1 },
					{ 0, 2 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 10 },
					{ 2, 1 },
					{ 0, 3 },
					{ 0, 6 },
					{ 6, 1 },
					{ 2, 1 },
					{ 0, 9 },
					{ 2, 1 },
					{ 0, 5 },
					{ 0, 7 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 14 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 15 },
					{ 0, 11 }
				},
				new byte[31, 2]
				{
					{ 16, 1 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 0 },
					{ 0, 1 },
					{ 2, 1 },
					{ 0, 2 },
					{ 0, 3 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 4 },
					{ 0, 5 },
					{ 2, 1 },
					{ 0, 6 },
					{ 0, 7 },
					{ 8, 1 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 8 },
					{ 0, 9 },
					{ 2, 1 },
					{ 0, 10 },
					{ 0, 11 },
					{ 4, 1 },
					{ 2, 1 },
					{ 0, 12 },
					{ 0, 13 },
					{ 2, 1 },
					{ 0, 14 },
					{ 0, 15 }
				}
			};
			_llCache = new HuffmanListNode[_codeTables.Length];
			_llCacheMaxBits = new int[_codeTables.Length];
			LIN_BITS = new int[32]
			{
				0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
				0, 0, 0, 0, 0, 0, 1, 2, 3, 4,
				6, 8, 10, 13, 4, 5, 6, 7, 8, 9,
				11, 13
			};
			_floatLookup = new float[8207];
			for (int i = 0; i < 8207; i++)
			{
				_floatLookup[i] = (float)Math.Pow(i, 1.3333333333333333);
			}
		}

		internal static void Decode(BitReservoir br, int table, out float x, out float y)
		{
			if (table == 0 || table == 4 || table == 14)
			{
				x = (y = 0f);
				return;
			}
			byte num = DecodeSymbol(br, table);
			int num2 = num >> 4;
			int num3 = num & 0xF;
			int num4 = LIN_BITS[table];
			if (num4 > 0 && num2 == 15)
			{
				num2 += br.GetBits(num4);
			}
			if (num2 != 0 && br.Get1Bit() != 0)
			{
				x = 0f - _floatLookup[num2];
			}
			else
			{
				x = _floatLookup[num2];
			}
			if (num4 > 0 && num3 == 15)
			{
				num3 += br.GetBits(num4);
			}
			if (num3 != 0 && br.Get1Bit() != 0)
			{
				y = 0f - _floatLookup[num3];
			}
			else
			{
				y = _floatLookup[num3];
			}
		}

		internal static void Decode(BitReservoir br, int table, out float x, out float y, out float v, out float w)
		{
			byte num = DecodeSymbol(br, table);
			v = (w = (x = (y = 0f)));
			if ((num & 8u) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					v = 0f - _floatLookup[1];
				}
				else
				{
					v = _floatLookup[1];
				}
			}
			if ((num & 4u) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					w = 0f - _floatLookup[1];
				}
				else
				{
					w = _floatLookup[1];
				}
			}
			if ((num & 2u) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					x = 0f - _floatLookup[1];
				}
				else
				{
					x = _floatLookup[1];
				}
			}
			if (((uint)num & (true ? 1u : 0u)) != 0)
			{
				if (br.Get1Bit() == 1)
				{
					y = 0f - _floatLookup[1];
				}
				else
				{
					y = _floatLookup[1];
				}
			}
		}

		private static byte DecodeSymbol(BitReservoir br, int table)
		{
			int maxBits;
			HuffmanListNode huffmanListNode = GetNode(table, out maxBits);
			int readCount;
			int num = br.TryPeekBits(maxBits, out readCount);
			if (readCount < maxBits)
			{
				num <<= maxBits - readCount;
			}
			while (huffmanListNode != null && huffmanListNode.Length <= readCount)
			{
				if ((num & huffmanListNode.Mask) == huffmanListNode.Bits)
				{
					br.SkipBits(huffmanListNode.Length);
					break;
				}
				huffmanListNode = huffmanListNode.Next;
			}
			if (huffmanListNode != null && huffmanListNode.Length <= readCount)
			{
				return huffmanListNode.Value;
			}
			return 0;
		}

		private static HuffmanListNode GetNode(int table, out int maxBits)
		{
			int num = table;
			if (num > 16)
			{
				num = ((num > 31) ? (num - 17) : ((num < 24) ? 13 : 14));
			}
			else
			{
				if (num > 13)
				{
					num--;
				}
				if (num > 3)
				{
					num--;
				}
				num--;
			}
			if (_llCache[num] == null)
			{
				_llCache[num] = InitTable(_codeTables[num], out maxBits);
				_llCacheMaxBits[num] = maxBits;
			}
			else
			{
				maxBits = _llCacheMaxBits[num];
			}
			return _llCache[num];
		}

		private static HuffmanListNode InitTable(byte[,] tree, out int maxBits)
		{
			List<byte> list = new List<byte>();
			List<int> list2 = new List<int>();
			List<int> list3 = new List<int>();
			int length = tree.GetLength(0);
			for (int i = 0; i < length; i++)
			{
				if (tree[i, 0] == 0)
				{
					int num = 0;
					int item = 0;
					int num2 = i;
					do
					{
						num2 = FindPreviousNode(tree, num2, out var bit);
						num |= bit << item++;
					}
					while (num2 > 0);
					list.Add(tree[i, 1]);
					list2.Add(item);
					list3.Add(num);
				}
			}
			return BuildLinkedList(list, list2, list3, out maxBits);
		}

		private static int FindPreviousNode(byte[,] tree, int idx, out int bit)
		{
			for (int num = idx - 1; num >= 0; num--)
			{
				if (tree[num, 0] != 0)
				{
					for (int i = 0; i < 2; i++)
					{
						if (num + tree[num, i] != idx)
						{
							continue;
						}
						if (tree[num, i] >= 250)
						{
							int result = FindPreviousNode(tree, num, out bit);
							if (bit != i)
							{
								throw new InvalidOperationException();
							}
							return result;
						}
						bit = i;
						return num;
					}
				}
			}
			throw new InvalidOperationException();
		}

		private static HuffmanListNode BuildLinkedList(List<byte> values, List<int> lengthList, List<int> codeList, out int maxBits)
		{
			HuffmanListNode[] array = new HuffmanListNode[lengthList.Count];
			maxBits = lengthList.Max();
			for (int j = 0; j < array.Length; j++)
			{
				int num = maxBits - lengthList[j];
				array[j] = new HuffmanListNode
				{
					Value = values[j],
					Length = lengthList[j],
					Bits = codeList[j] << num,
					Mask = (1 << lengthList[j]) - 1 << num
				};
			}
			Array.Sort(array, (HuffmanListNode i1, HuffmanListNode i2) => i1.Length - i2.Length);
			for (int k = 1; k < array.Length && array[k].Length < 99999; k++)
			{
				array[k - 1].Next = array[k];
			}
			return array[0];
		}
	}
	internal class ID3Frame : FrameBase
	{
		private int _version;

		internal int Version
		{
			get
			{
				if (_version == 0)
				{
					return 1;
				}
				return _version;
			}
		}

		internal static ID3Frame TrySync(uint syncMark)
		{
			if ((syncMark & 0xFFFFFF00u) == 1229206272)
			{
				return new ID3Frame
				{
					_version = 2
				};
			}
			if ((syncMark & 0xFFFFFF00u) == 1413564160)
			{
				if ((syncMark & 0xFF) == 43)
				{
					return new ID3Frame
					{
						_version = 1
					};
				}
				return new ID3Frame
				{
					_version = 0
				};
			}
			return null;
		}

		private ID3Frame()
		{
		}

		protected override int Validate()
		{
			switch (_version)
			{
			case 2:
			{
				byte[] array = new byte[7];
				if (Read(3, array) == 7)
				{
					byte b;
					switch (array[0])
					{
					case 2:
						b = 63;
						break;
					case 3:
						b = 31;
						break;
					case 4:
						b = 15;
						break;
					default:
						return -1;
					}
					int num = (array[3] << 21) | (array[4] << 14) | (array[5] << 7) | array[6];
					if (((array[2] & b) | (array[3] & 0x80) | (array[4] & 0x80) | (array[5] & 0x80) | (array[6] & 0x80)) == 0 && array[1] != byte.MaxValue)
					{
						return num + 10;
					}
				}
				break;
			}
			case 1:
				return 355;
			case 0:
				return 128;
			}
			return -1;
		}

		internal override void Parse()
		{
			switch (_version)
			{
			case 2:
				ParseV2();
				break;
			case 1:
				ParseV1Enh();
				break;
			case 0:
				ParseV1(3);
				break;
			}
		}

		private void ParseV1(int offset)
		{
		}

		private void ParseV1Enh()
		{
			ParseV1(230);
		}

		private void ParseV2()
		{
		}

		internal void Merge(ID3Frame newFrame)
		{
		}
	}
	internal abstract class LayerDecoderBase
	{
		protected const int SBLIMIT = 32;

		private const float INV_SQRT_2 = 0.70710677f;

		private static float[] DEWINDOW_TABLE = new float[512]
		{
			0f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -3.0518E-05f, -3.0518E-05f, -3.0518E-05f,
			-3.0518E-05f, -4.5776E-05f, -4.5776E-05f, -6.1035E-05f, -6.1035E-05f, -7.6294E-05f, -7.6294E-05f, -9.1553E-05f, -0.000106812f, -0.000106812f,
			-0.00012207f, -0.000137329f, -0.000152588f, -0.000167847f, -0.000198364f, -0.000213623f, -0.000244141f, -0.000259399f, -0.000289917f, -0.000320435f,
			-0.000366211f, -0.000396729f, -0.000442505f, -0.000473022f, -0.000534058f, -0.000579834f, -0.00062561f, -0.000686646f, -0.000747681f, -0.000808716f,
			-0.00088501f, -0.000961304f, -0.001037598f, -0.001113892f, -0.001205444f, -0.001296997f, -0.00138855f, -0.001480103f, -0.001586914f, -0.001693726f,
			-0.001785278f, -0.001907349f, -0.00201416f, -0.002120972f, -0.002243042f, -0.002349854f, -0.002456665f, -0.002578735f, -0.002685547f, -0.002792358f,
			-0.00289917f, -0.002990723f, -0.003082275f, -0.003173828f, 0.003250122f, 0.003326416f, 0.003387451f, 0.003433228f, 0.003463745f, 0.003479004f,
			0.003479004f, 0.003463745f, 0.003417969f, 0.003372192f, 0.00328064f, 0.003173828f, 0.003051758f, 0.002883911f, 0.002700806f, 0.002487183f,
			0.002227783f, 0.001937866f, 0.001617432f, 0.001266479f, 0.000869751f, 0.000442505f, -3.0518E-05f, -0.000549316f, -0.001098633f, -0.001693726f,
			-0.002334595f, -0.003005981f, -0.003723145f, -0.004486084f, -0.0052948f, -0.006118774f, -0.007003784f, -0.007919312f, -0.008865356f, -0.009841919f,
			-0.010848999f, -0.011886597f, -0.012939453f, -0.014022827f, -0.01512146f, -0.016235352f, -0.017349243f, -0.018463135f, -0.019577026f, -0.020690918f,
			-0.02178955f, -0.022857666f, -0.023910522f, -0.024932861f, -0.025909424f, -0.02684021f, -0.02772522f, -0.028533936f, -0.029281616f, -0.029937744f,
			-0.030532837f, -0.03100586f, -0.03138733f, -0.031661987f, -0.031814575f, -0.031845093f, -0.03173828f, -0.03147888f, 0.031082153f, 0.030517578f,
			0.029785156f, 0.028884888f, 0.027801514f, 0.026535034f, 0.02508545f, 0.023422241f, 0.021575928f, 0.01953125f, 0.01725769f, 0.014801025f,
			0.012115479f, 0.009231567f, 0.006134033f, 0.002822876f, -0.000686646f, -0.004394531f, -0.00831604f, -0.012420654f, -0.016708374f, -0.0211792f,
			-0.025817871f, -0.03060913f, -0.03555298f, -0.040634155f, -0.045837402f, -0.051132202f, -0.056533813f, -0.06199646f, -0.06752014f, -0.07305908f,
			-0.07862854f, -0.08418274f, -0.08970642f, -0.09516907f, -0.10054016f, -0.1058197f, -0.110946655f, -0.11592102f, -0.12069702f, -0.1252594f,
			-0.12956238f, -0.1335907f, -0.13729858f, -0.14067078f, -0.14367676f, -0.1462555f, -0.14842224f, -0.15011597f, -0.15130615f, -0.15196228f,
			-0.15206909f, -0.15159607f, -0.15049744f, -0.1487732f, -0.1463623f, -0.14326477f, -0.13945007f, -0.1348877f, -0.12957764f, -0.12347412f,
			-0.11657715f, -0.1088562f, 0.10031128f, 0.090927124f, 0.08068848f, 0.06959534f, 0.057617188f, 0.044784546f, 0.031082153f, 0.01651001f,
			0.001068115f, -0.015228271f, -0.03237915f, -0.050354004f, -0.06916809f, -0.088775635f, -0.10916138f, -0.13031006f, -0.15220642f, -0.17478943f,
			-0.19805908f, -0.22198486f, -0.24650574f, -0.2715912f, -0.2972107f, -0.32331848f, -0.34986877f, -0.37680054f, -0.40408325f, -0.43165588f,
			-0.45947266f, -0.48747253f, -0.51560974f, -0.54382324f, -0.57203674f, -0.6002197f, -0.6282959f, -0.6562195f, -0.6839142f, -0.71131897f,
			-0.7383728f, -0.7650299f, -0.791214f, -0.816864f, -0.84194946f, -0.8663635f, -0.89009094f, -0.9130554f, -0.9351959f, -0.95648193f,
			-0.9768524f, -0.99624634f, -1.0146179f, -1.0319366f, -1.0481567f, -1.0632172f, -1.0771179f, -1.0897827f, -1.1012115f, -1.1113739f,
			-1.120224f, -1.1277466f, -1.1339264f, -1.1387634f, -1.1422119f, -1.1442871f, 1.144989f, 1.1442871f, 1.1422119f, 1.1387634f,
			1.1339264f, 1.1277466f, 1.120224f, 1.1113739f, 1.1012115f, 1.0897827f, 1.0771179f, 1.0632172f, 1.0481567f, 1.0319366f,
			1.0146179f, 0.99624634f, 0.9768524f, 0.95648193f, 0.9351959f, 0.9130554f, 0.89009094f, 0.8663635f, 0.84194946f, 0.816864f,
			0.791214f, 0.7650299f, 0.7383728f, 0.71131897f, 0.6839142f, 0.6562195f, 0.6282959f, 0.6002197f, 0.57203674f, 0.54382324f,
			0.51560974f, 0.48747253f, 0.45947266f, 0.43165588f, 0.40408325f, 0.37680054f, 0.34986877f, 0.32331848f, 0.2972107f, 0.2715912f,
			0.24650574f, 0.22198486f, 0.19805908f, 0.17478943f, 0.15220642f, 0.13031006f, 0.10916138f, 0.088775635f, 0.06916809f, 0.050354004f,
			0.03237915f, 0.015228271f, -0.001068115f, -0.01651001f, -0.031082153f, -0.044784546f, -0.057617188f, -0.06959534f, -0.08068848f, -0.090927124f,
			0.10031128f, 0.1088562f, 0.11657715f, 0.12347412f, 0.12957764f, 0.1348877f, 0.13945007f, 0.14326477f, 0.1463623f, 0.1487732f,
			0.15049744f, 0.15159607f, 0.15206909f, 0.15196228f, 0.15130615f, 0.15011597f, 0.14842224f, 0.1462555f, 0.14367676f, 0.14067078f,
			0.13729858f, 0.1335907f, 0.12956238f, 0.1252594f, 0.12069702f, 0.11592102f, 0.110946655f, 0.1058197f, 0.10054016f, 0.09516907f,
			0.08970642f, 0.08418274f, 0.07862854f, 0.07305908f, 0.06752014f, 0.06199646f, 0.056533813f, 0.051132202f, 0.045837402f, 0.040634155f,
			0.03555298f, 0.03060913f, 0.025817871f, 0.0211792f, 0.016708374f, 0.012420654f, 0.00831604f, 0.004394531f, 0.000686646f, -0.002822876f,
			-0.006134033f, -0.009231567f, -0.012115479f, -0.014801025f, -0.01725769f, -0.01953125f, -0.021575928f, -0.023422241f, -0.02508545f, -0.026535034f,
			-0.027801514f, -0.028884888f, -0.029785156f, -0.030517578f, 0.031082153f, 0.03147888f, 0.03173828f, 0.031845093f, 0.031814575f, 0.031661987f,
			0.03138733f, 0.03100586f, 0.030532837f, 0.029937744f, 0.029281616f, 0.028533936f, 0.02772522f, 0.02684021f, 0.025909424f, 0.024932861f,
			0.023910522f, 0.022857666f, 0.02178955f, 0.020690918f, 0.019577026f, 0.018463135f, 0.017349243f, 0.016235352f, 0.01512146f, 0.014022827f,
			0.012939453f, 0.011886597f, 0.010848999f, 0.009841919f, 0.008865356f, 0.007919312f, 0.007003784f, 0.006118774f, 0.0052948f, 0.004486084f,
			0.003723145f, 0.003005981f, 0.002334595f, 0.001693726f, 0.001098633f, 0.000549316f, 3.0518E-05f, -0.000442505f, -0.000869751f, -0.001266479f,
			-0.001617432f, -0.001937866f, -0.002227783f, -0.002487183f, -0.002700806f, -0.002883911f, -0.003051758f, -0.003173828f, -0.00328064f, -0.003372192f,
			-0.003417969f, -0.003463745f, -0.003479004f, -0.003479004f, -0.003463745f, -0.003433228f, -0.003387451f, -0.003326416f, 0.003250122f, 0.003173828f,
			0.003082275f, 0.002990723f, 0.00289917f, 0.002792358f, 0.002685547f, 0.002578735f, 0.002456665f, 0.002349854f, 0.002243042f, 0.002120972f,
			0.00201416f, 0.001907349f, 0.001785278f, 0.001693726f, 0.001586914f, 0.001480103f, 0.00138855f, 0.001296997f, 0.001205444f, 0.001113892f,
			0.001037598f, 0.000961304f, 0.00088501f, 0.000808716f, 0.000747681f, 0.000686646f, 0.00062561f, 0.000579834f, 0.000534058f, 0.000473022f,
			0.000442505f, 0.000396729f, 0.000366211f, 0.000320435f, 0.000289917f, 0.000259399f, 0.000244141f, 0.000213623f, 0.000198364f, 0.000167847f,
			0.000152588f, 0.000137329f, 0.00012207f, 0.000106812f, 0.000106812f, 9.1553E-05f, 7.6294E-05f, 7.6294E-05f, 6.1035E-05f, 6.1035E-05f,
			4.5776E-05f, 4.5776E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f,
			1.5259E-05f, 1.5259E-05f
		};

		private static float[] SYNTH_COS64_TABLE = new float[31]
		{
			0.500603f, 0.5024193f, 0.50547093f, 0.5097956f, 0.5154473f, 0.5224986f, 0.5310426f, 0.5411961f, 0.5531039f, 0.56694406f,
			0.582935f, 0.6013449f, 0.6225041f, 0.6468218f, 0.6748083f, 0.70710677f, 0.7445363f, 0.7881546f, 0.8393496f, 0.8999762f,
			0.9725682f, 1.0606776f, 1.1694399f, 1.306563f, 1.4841646f, 1.7224472f, 2.057781f, 2.5629156f, 3.4076085f, 5.1011486f,
			10.190008f
		};

		private List<float[]> _synBuf = new List<float[]>(2);

		private List<int> _bufOffset = new List<int>(2);

		private float[] _eq;

		private float[] ippuv = new float[512];

		private float[] ei32 = new float[16];

		private float[] eo32 = new float[16];

		private float[] oi32 = new float[16];

		private float[] oo32 = new float[16];

		private float[] ei16 = new float[8];

		private float[] eo16 = new float[8];

		private float[] oi16 = new float[8];

		private float[] oo16 = new float[8];

		private float[] ei8 = new float[4];

		private float[] tmp8 = new float[6];

		private float[] oi8 = new float[4];

		private float[] oo8 = new float[4];

		internal StereoMode StereoMode { get; set; }

		internal LayerDecoderBase()
		{
			StereoMode = StereoMode.Both;
		}

		internal abstract int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1);

		internal void SetEQ(float[] eq)
		{
			if (eq == null || eq.Length == 32)
			{
				_eq = eq;
			}
		}

		internal virtual void ResetForSeek()
		{
			_synBuf.Clear();
			_bufOffset.Clear();
		}

		protected void InversePolyPhase(int channel, float[] data)
		{
			GetBufAndOffset(channel, out var synBuf, out var k);
			if (_eq != null)
			{
				for (int i = 0; i < 32; i++)
				{
					data[i] *= _eq[i];
				}
			}
			DCT32(data, synBuf, k);
			BuildUVec(ippuv, synBuf, k);
			DewindowOutput(ippuv, data);
		}

		private void GetBufAndOffset(int channel, out float[] synBuf, out int k)
		{
			while (_synBuf.Count <= channel)
			{
				_synBuf.Add(new float[1024]);
			}
			while (_bufOffset.Count <= channel)
			{
				_bufOffset.Add(0);
			}
			synBuf = _synBuf[channel];
			k = _bufOffset[channel];
			k = (k - 32) & 0x1FF;
			_bufOffset[channel] = k;
		}

		private void DCT32(float[] _in, float[] _out, int k)
		{
			for (int i = 0; i < 16; i++)
			{
				ei32[i] = _in[i] + _in[31 - i];
				oi32[i] = (_in[i] - _in[31 - i]) * SYNTH_COS64_TABLE[2 * i];
			}
			DCT16(ei32, eo32);
			DCT16(oi32, oo32);
			for (int i = 0; i < 15; i++)
			{
				_out[2 * i + k] = eo32[i];
				_out[2 * i + 1 + k] = oo32[i] + oo32[i + 1];
			}
			_out[30 + k] = eo32[15];
			_out[31 + k] = oo32[15];
		}

		private void DCT16(float[] _in, float[] _out)
		{
			float num = _in[0];
			float num2 = _in[15];
			ei16[0] = num + num2;
			oi16[0] = (num - num2) * SYNTH_COS64_TABLE[1];
			num = _in[1];
			num2 = _in[14];
			ei16[1] = num + num2;
			oi16[1] = (num - num2) * SYNTH_COS64_TABLE[5];
			num = _in[2];
			num2 = _in[13];
			ei16[2] = num + num2;
			oi16[2] = (num - num2) * SYNTH_COS64_TABLE[9];
			num = _in[3];
			num2 = _in[12];
			ei16[3] = num + num2;
			oi16[3] = (num - num2) * SYNTH_COS64_TABLE[13];
			num = _in[4];
			num2 = _in[11];
			ei16[4] = num + num2;
			oi16[4] = (num - num2) * SYNTH_COS64_TABLE[17];
			num = _in[5];
			num2 = _in[10];
			ei16[5] = num + num2;
			oi16[5] = (num - num2) * SYNTH_COS64_TABLE[21];
			num = _in[6];
			num2 = _in[9];
			ei16[6] = num + num2;
			oi16[6] = (num - num2) * SYNTH_COS64_TABLE[25];
			num = _in[7];
			num2 = _in[8];
			ei16[7] = num + num2;
			oi16[7] = (num - num2) * SYNTH_COS64_TABLE[29];
			DCT8(ei16, eo16);
			DCT8(oi16, oo16);
			_out[0] = eo16[0];
			_out[1] = oo16[0] + oo16[1];
			_out[2] = eo16[1];
			_out[3] = oo16[1] + oo16[2];
			_out[4] = eo16[2];
			_out[5] = oo16[2] + oo16[3];
			_out[6] = eo16[3];
			_out[7] = oo16[3] + oo16[4];
			_out[8] = eo16[4];
			_out[9] = oo16[4] + oo16[5];
			_out[10] = eo16[5];
			_out[11] = oo16[5] + oo16[6];
			_out[12] = eo16[6];
			_out[13] = oo16[6] + oo16[7];
			_out[14] = eo16[7];
			_out[15] = oo16[7];
		}

		private void DCT8(float[] _in, float[] _out)
		{
			ei8[0] = _in[0] + _in[7];
			ei8[1] = _in[3] + _in[4];
			ei8[2] = _in[1] + _in[6];
			ei8[3] = _in[2] + _in[5];
			tmp8[0] = ei8[0] + ei8[1];
			tmp8[1] = ei8[2] + ei8[3];
			tmp8[2] = (ei8[0] - ei8[1]) * SYNTH_COS64_TABLE[7];
			tmp8[3] = (ei8[2] - ei8[3]) * SYNTH_COS64_TABLE[23];
			tmp8[4] = (tmp8[2] - tmp8[3]) * 0.70710677f;
			_out[0] = tmp8[0] + tmp8[1];
			_out[2] = tmp8[2] + tmp8[3] + tmp8[4];
			_out[4] = (tmp8[0] - tmp8[1]) * 0.70710677f;
			_out[6] = tmp8[4];
			oi8[0] = (_in[0] - _in[7]) * SYNTH_COS64_TABLE[3];
			oi8[1] = (_in[1] - _in[6]) * SYNTH_COS64_TABLE[11];
			oi8[2] = (_in[2] - _in[5]) * SYNTH_COS64_TABLE[19];
			oi8[3] = (_in[3] - _in[4]) * SYNTH_COS64_TABLE[27];
			tmp8[0] = oi8[0] + oi8[3];
			tmp8[1] = oi8[1] + oi8[2];
			tmp8[2] = (oi8[0] - oi8[3]) * SYNTH_COS64_TABLE[7];
			tmp8[3] = (oi8[1] - oi8[2]) * SYNTH_COS64_TABLE[23];
			tmp8[4] = tmp8[2] + tmp8[3];
			tmp8[5] = (tmp8[2] - tmp8[3]) * 0.70710677f;
			oo8[0] = tmp8[0] + tmp8[1];
			oo8[1] = tmp8[4] + tmp8[5];
			oo8[2] = (tmp8[0] - tmp8[1]) * 0.70710677f;
			oo8[3] = tmp8[5];
			_out[1] = oo8[0] + oo8[1];
			_out[3] = oo8[1] + oo8[2];
			_out[5] = oo8[2] + oo8[3];
			_out[7] = oo8[3];
		}

		private void BuildUVec(float[] u_vec, float[] cur_synbuf, int k)
		{
			int num = 0;
			for (int i = 0; i < 8; i++)
			{
				for (int j = 0; j < 16; j++)
				{
					u_vec[num + j] = cur_synbuf[k + j + 16];
					u_vec[num + j + 17] = 0f - cur_synbuf[k + 31 - j];
				}
				k = (k + 32) & 0x1FF;
				for (int j = 0; j < 16; j++)
				{
					u_vec[num + j + 32] = 0f - cur_synbuf[k + 16 - j];
					u_vec[num + j + 48] = 0f - cur_synbuf[k + j];
				}
				u_vec[num + 16] = 0f;
				k = (k + 32) & 0x1FF;
				num += 64;
			}
		}

		private void DewindowOutput(float[] u_vec, float[] samples)
		{
			for (int i = 0; i < 512; i++)
			{
				u_vec[i] *= DEWINDOW_TABLE[i];
			}
			for (int j = 0; j < 32; j++)
			{
				float num = u_vec[j];
				num += u_vec[j + 32];
				num += u_vec[j + 64];
				num += u_vec[j + 96];
				num += u_vec[j + 128];
				num += u_vec[j + 160];
				num += u_vec[j + 192];
				num += u_vec[j + 224];
				num += u_vec[j + 256];
				num += u_vec[j + 288];
				num += u_vec[j + 320];
				num += u_vec[j + 352];
				num += u_vec[j + 384];
				num += u_vec[j + 416];
				num += u_vec[j + 448];
				num += u_vec[j + 480];
				u_vec[j] = num;
			}
			for (int k = 0; k < 32; k++)
			{
				samples[k] = u_vec[k];
			}
		}
	}
	internal class LayerIDecoder : LayerIIDecoderBase
	{
		private static readonly int[] _rateTable = new int[32];

		private static readonly int[][] _allocLookupTable = new int[1][] { new int[17]
		{
			4, 0, 2, 3, 4, 5, 6, 7, 8, 9,
			10, 11, 12, 13, 14, 15, 16
		} };

		internal static bool GetCRC(MpegFrame frame, ref uint crc)
		{
			return LayerIIDecoderBase.GetCRC(frame, _rateTable, _allocLookupTable, readScfsiBits: false, ref crc);
		}

		internal LayerIDecoder()
			: base(_allocLookupTable, 1)
		{
		}

		protected override int[] GetRateTable(IMpegFrame frame)
		{
			return _rateTable;
		}

		protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels)
		{
		}
	}
	internal class LayerIIDecoder : LayerIIDecoderBase
	{
		private static readonly int[][] _rateLookupTable = new int[5][]
		{
			new int[27]
			{
				3, 3, 3, 2, 2, 2, 2, 2, 2, 2,
				2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
				1, 1, 1, 0, 0, 0, 0
			},
			new int[30]
			{
				3, 3, 3, 2, 2, 2, 2, 2, 2, 2,
				2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
				1, 1, 1, 0, 0, 0, 0, 0, 0, 0
			},
			new int[8] { 4, 4, 5, 5, 5, 5, 5, 5 },
			new int[12]
			{
				4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
				5, 5
			},
			new int[30]
			{
				6, 6, 6, 6, 5, 5, 5, 5, 5, 5,
				5, 7, 7, 7, 7, 7, 7, 7, 7, 7,
				7, 7, 7, 7, 7, 7, 7, 7, 7, 7
			}
		};

		private static readonly int[][] _allocLookupTable = new int[8][]
		{
			new int[5] { 2, 0, -5, -7, 16 },
			new int[9] { 3, 0, -5, -7, 3, -10, 4, 5, 16 },
			new int[17]
			{
				4, 0, -5, -7, 3, -10, 4, 5, 6, 7,
				8, 9, 10, 11, 12, 13, 16
			},
			new int[17]
			{
				4, 0, -5, 3, 4, 5, 6, 7, 8, 9,
				10, 11, 12, 13, 14, 15, 16
			},
			new int[17]
			{
				4, 0, -5, -7, -10, 4, 5, 6, 7, 8,
				9, 10, 11, 12, 13, 14, 15
			},
			new int[9] { 3, 0, -5, -7, -10, 4, 5, 6, 9 },
			new int[17]
			{
				4, 0, -5, -7, 3, -10, 4, 5, 6, 7,
				8, 9, 10, 11, 12, 13, 14
			},
			new int[5] { 2, 0, -5, -7, 3 }
		};

		internal static bool GetCRC(MpegFrame frame, ref uint crc)
		{
			return LayerIIDecoderBase.GetCRC(frame, SelectTable(frame), _allocLookupTable, readScfsiBits: true, ref crc);
		}

		private static int[] SelectTable(IMpegFrame frame)
		{
			int num = frame.BitRate / ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) / 1000;
			if (frame.Version == MpegVersion.Version1)
			{
				if ((num >= 56 && num <= 80) || (frame.SampleRate == 48000 && num >= 56))
				{
					return _rateLookupTable[0];
				}
				if (frame.SampleRate != 48000 && num >= 96)
				{
					return _rateLookupTable[1];
				}
				if (frame.SampleRate != 32000 && num <= 48)
				{
					return _rateLookupTable[2];
				}
				return _rateLookupTable[3];
			}
			return _rateLookupTable[4];
		}

		internal LayerIIDecoder()
			: base(_allocLookupTable, 3)
		{
		}

		protected override int[] GetRateTable(IMpegFrame frame)
		{
			return SelectTable(frame);
		}

		protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels)
		{
			for (int i = 0; i < 30; i++)
			{
				for (int j = 0; j < channels; j++)
				{
					if (scfsi[j][i] == 2)
					{
						scfsi[j][i] = frame.ReadBits(2);
					}
				}
			}
		}
	}
	internal abstract class LayerIIDecoderBase : LayerDecoderBase
	{
		protected const int SSLIMIT = 12;

		private static readonly float[] _groupedC = new float[5] { 0f, 0f, 1.3333334f, 1.6f, 1.7777778f };

		private static readonly float[] _groupedD = new float[5] { 0f, 0f, -0.5f, -0.5f, -0.5f };

		private static readonly float[] _C = new float[17]
		{
			0f, 0f, 1.3333334f, 1.1428572f, 1.0666667f, 1.032258f, 1.0158731f, 1.007874f, 1.0039216f, 1.0019569f,
			1.0009775f, 1.0004885f, 1.0002443f, 1.0001221f, 1.000061f, 1.0000305f, 1.0000153f
		};

		private static readonly float[] _D = new float[17]
		{
			0f,
			0f,
			-0.5f,
			-0.75f,
			-0.875f,
			-0.9375f,
			-31f / 32f,
			-63f / 64f,
			-127f / 128f,
			-0.99609375f,
			-0.9980469f,
			-0.99902344f,
			-0.9995117f,
			-0.99975586f,
			-0.9998779f,
			-0.99993896f,
			-0.9999695f
		};

		private static readonly float[] _denormalMultiplier = new float[64]
		{
			2f,
			1.587401f,
			1.2599211f,
			1f,
			0.7937005f,
			0.62996054f,
			0.5f,
			0.39685026f,
			0.31498027f,
			0.25f,
			0.19842513f,
			0.15749013f,
			0.125f,
			0.099212565f,
			0.07874507f,
			0.0625f,
			0.049606282f,
			0.039372534f,
			1f / 32f,
			0.024803141f,
			0.019686267f,
			1f / 64f,
			0.012401571f,
			0.009843133f,
			1f / 128f,
			0.0062007853f,
			0.0049215667f,
			0.00390625f,
			0.0031003926f,
			0.0024607833f,
			0.001953125f,
			0.0015501963f,
			0.0012303917f,
			0.0009765625f,
			0.00077509816f,
			0.00061519584f,
			0.00048828125f,
			0.00038754908f,
			0.00030759792f,
			0.00024414062f,
			0.00019377454f,
			0.00015379896f,
			0.00012207031f,
			9.688727E-05f,
			7.689948E-05f,
			6.1035156E-05f,
			4.8443635E-05f,
			3.844974E-05f,
			3.0517578E-05f,
			2.4221818E-05f,
			1.922487E-05f,
			1.5258789E-05f,
			1.2110909E-05f,
			9.612435E-06f,
			7.6293945E-06f,
			6.0554544E-06f,
			4.8062175E-06f,
			3.8146973E-06f,
			3.0277272E-06f,
			2.4031087E-06f,
			1.9073486E-06f,
			1.5138636E-06f,
			1.2015544E-06f,
			9.536743E-07f
		};

		private int _channels;

		private int _jsbound;

		private int _granuleCount;

		private int[][] _allocLookupTable;

		private int[][] _scfsi;

		private int[][] _samples;

		private int[][][] _scalefac;

		private float[] _polyPhaseBuf;

		private int[][] _allocation;

		protected static bool GetCRC(MpegFrame frame, int[] rateTable, int[][] allocLookupTable, bool readScfsiBits, ref uint crc)
		{
			int num = 0;
			int num2 = rateTable.Length;
			int num3 = num2;
			if (frame.ChannelMode == MpegChannelMode.JointStereo)
			{
				num3 = frame.ChannelModeExtension * 4 + 4;
			}
			int num4 = ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2);
			int i;
			for (i = 0; i < num3; i++)
			{
				int num5 = allocLookupTable[rateTable[i]][0];
				for (int j = 0; j < num4; j++)
				{
					int num6 = frame.ReadBits(num5);
					if (num6 > 0)
					{
						num += 2;
					}
					MpegFrame.UpdateCRC(num6, num5, ref crc);
				}
			}
			for (; i < num2; i++)
			{
				int num7 = allocLookupTable[rateTable[i]][0];
				int num8 = frame.ReadBits(num7);
				if (num8 > 0)
				{
					num += num4 * 2;
				}
				MpegFrame.UpdateCRC(num8, num7, ref crc);
			}
			if (readScfsiBits)
			{
				while (num >= 2)
				{
					MpegFrame.UpdateCRC(frame.ReadBits(2), 2, ref crc);
					num -= 2;
				}
			}
			return true;
		}

		protected LayerIIDecoderBase(int[][] allocLookupTable, int granuleCount)
		{
			_allocLookupTable = allocLookupTable;
			_granuleCount = granuleCount;
			_allocation = new int[2][]
			{
				new int[32],
				new int[32]
			};
			_scfsi = new int[2][]
			{
				new int[32],
				new int[32]
			};
			_samples = new int[2][]
			{
				new int[384 * _granuleCount],
				new int[384 * _granuleCount]
			};
			_scalefac = new int[2][][]
			{
				new int[3][],
				new int[3][]
			};
			for (int i = 0; i < 3; i++)
			{
				_scalefac[0][i] = new int[32];
				_scalefac[1][i] = new int[32];
			}
			_polyPhaseBuf = new float[32];
		}

		internal override int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1)
		{
			InitFrame(frame);
			int[] rateTable = GetRateTable(frame);
			ReadAllocation(frame, rateTable);
			for (int i = 0; i < _scfsi[0].Length; i++)
			{
				_scfsi[0][i] = ((_allocation[0][i] != 0) ? 2 : (-1));
				_scfsi[1][i] = ((_allocation[1][i] != 0) ? 2 : (-1));
			}
			ReadScaleFactorSelection(frame, _scfsi, _channels);
			ReadScaleFactors(frame);
			ReadSamples(frame);
			return DecodeSamples(ch0, ch1);
		}

		private void InitFrame(IMpegFrame frame)
		{
			switch (frame.ChannelMode)
			{
			case MpegChannelMode.Mono:
				_channels = 1;
				_jsbound = 32;
				break;
			case MpegChannelMode.JointStereo:
				_channels = 2;
				_jsbound = frame.ChannelModeExtension * 4 + 4;
				break;
			default:
				_channels = 2;
				_jsbound = 32;
				break;
			}
		}

		protected abstract int[] GetRateTable(IMpegFrame frame);

		private void ReadAllocation(IMpegFrame frame, int[] rateTable)
		{
			int num = rateTable.Length;
			if (_jsbound > num)
			{
				_jsbound = num;
			}
			Array.Clear(_allocation[0], 0, 32);
			Array.Clear(_allocation[1], 0, 32);
			int i;
			for (i = 0; i < _jsbound; i++)
			{
				int[] array = _allocLookupTable[rateTable[i]];
				int bitCount = array[0];
				for (int j = 0; j < _channels; j++)
				{
					_allocation[j][i] = array[frame.ReadBits(bitCount) + 1];
				}
			}
			for (; i < num; i++)
			{
				int[] array2 = _allocLookupTable[rateTable[i]];
				_allocation[0][i] = (_allocation[1][i] = array2[frame.ReadBits(array2[0]) + 1]);
			}
		}

		protected abstract void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels);

		private void ReadScaleFactors(IMpegFrame frame)
		{
			for (int i = 0; i < 32; i++)
			{
				for (int j = 0; j < _channels; j++)
				{
					switch (_scfsi[j][i])
					{
					case 0:
						_scalefac[j][0][i] = frame.ReadBits(6);
						_scalefac[j][1][i] = frame.ReadBits(6);
						_scalefac[j][2][i] = frame.ReadBits(6);
						break;
					case 1:
						_scalefac[j][0][i] = (_scalefac[j][1][i] = frame.ReadBits(6));
						_scalefac[j][2][i] = frame.ReadBits(6);
						break;
					case 2:
						_scalefac[j][0][i] = (_scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6)));
						break;
					case 3:
						_scalefac[j][0][i] = frame.ReadBits(6);
						_scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6));
						break;
					default:
						_scalefac[j][0][i] = 63;
						_scalefac[j][1][i] = 63;
						_scalefac[j][2][i] = 63;
						break;
					}
				}
			}
		}

		private void ReadSamples(IMpegFrame frame)
		{
			int num = 0;
			int num2 = 0;
			while (num < 12)
			{
				int num3 = 0;
				while (num3 < 32)
				{
					for (int i = 0; i < _channels; i++)
					{
						if (i == 0 || num3 < _jsbound)
						{
							int num4 = _allocation[i][num3];
							if (num4 != 0)
							{
								if (num4 < 0)
								{
									int num5 = frame.ReadBits(-num4);
									int num6 = (1 << -num4 / 2 + -num4 % 2 - 1) + 1;
									_samples[i][num2] = num5 % num6;
									num5 /= num6;
									_samples[i][num2 + 32] = num5 % num6;
									_samples[i][num2 + 64] = num5 / num6;
								}
								else
								{
									for (int j = 0; j < _granuleCount; j++)
									{
										_samples[i][num2 + 32 * j] = frame.ReadBits(num4);
									}
								}
							}
							else
							{
								for (int k = 0; k < _granuleCount; k++)
								{
									_samples[i][num2 + 32 * k] = 0;
								}
							}
						}
						else
						{
							for (int l = 0; l < _granuleCount; l++)
							{
								_samples[1][num2 + 32 * l] = _samples[0][num2 + 32 * l];
							}
						}
					}
					num3++;
					num2++;
				}
				num++;
				num2 += 32 * (_granuleCount - 1);
			}
		}

		private int DecodeSamples(float[] ch0, float[] ch1)
		{
			float[][] array = new float[2][];
			int num = 0;
			int num2 = _channels - 1;
			if (_channels == 1 || base.StereoMode == StereoMode.LeftOnly)
			{
				array[0] = ch0;
				num2 = 0;
			}
			else if (base.StereoMode == StereoMode.RightOnly)
			{
				array[1] = ch0;
				num = 1;
			}
			else
			{
				array[0] = ch0;
				array[1] = ch1;
			}
			int num3 = 0;
			for (int i = num; i <= num2; i++)
			{
				num3 = 0;
				for (int j = 0; j < _granuleCount; j++)
				{
					for (int k = 0; k < 12; k++)
					{
						int num4 = 0;
						while (num4 < 32)
						{
							int num5 = _allocation[i][num4];
							if (num5 != 0)
							{
								float[] array2;
								float[] array3;
								if (num5 < 0)
								{
									num5 = -num5 / 2 + -num5 % 2 - 1;
									array2 = _groupedC;
									array3 = _groupedD;
								}
								else
								{
									array2 = _C;
									array3 = _D;
								}
								_polyPhaseBuf[num4] = array2[num5] * ((float)(_samples[i][num3] << 16 - num5) / 32768f + array3[num5]) * _denormalMultiplier[_scalefac[i][j][num4]];
							}
							else
							{
								_polyPhaseBuf[num4] = 0f;
							}
							num4++;
							num3++;
						}
						InversePolyPhase(i, _polyPhaseBuf);
						Array.Copy(_polyPhaseBuf, 0, array[i], num3 - 32, 32);
					}
				}
			}
			if (_channels == 2 && base.StereoMode == StereoMode.DownmixToMono)
			{
				for (int l = 0; l < num3; l++)
				{
					ch0[l] = (ch0[l] + ch1[l]) / 2f;
				}
			}
			return num3;
		}
	}
	internal sealed class LayerIIIDecoder : LayerDecoderBase
	{
		private class HybridMDCT
		{
			private const float PI = MathF.PI;

			private static float[][] _swin;

			private static float[] icos72_table;

			private List<float[]> _prevBlock;

			private List<float[]> _nextBlock;

			private float[] _imdctTemp = new float[18];

			private float[] _imdctResult = new float[36];

			private const float sqrt32 = 0.8660254f;

			static HybridMDCT()
			{
				icos72_table = new float[35]
				{
					0.50047636f, 0.5019099f, 0.5043145f, 0.5077133f, 0.51213974f, 0.5176381f, 0.5242646f, 0.5320889f, 0.5411961f, 0.55168897f,
					0.56369096f, 0.57735026f, 0.59284455f, 0.61038727f, 0.6302362f, 0.65270364f, 0.67817086f, 0.70710677f, 0.7400936f, 0.7778619f,
					0.8213398f, 0.8717234f, 0.9305795f, 1f, 1.0828403f, 1.1831008f, 1.306563f, 1.4619021f, 1.6627548f, 1.9318516f,
					2.3101132f, 2.8793852f, 3.830649f, 5.7368565f, 11.462792f
				};
				_swin = new float[4][]
				{
					new float[36],
					new float[36],
					new float[36],
					new float[36]
				};
				for (int i = 0; i < 36; i++)
				{
					_swin[0][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5));
				}
				for (int i = 0; i < 18; i++)
				{
					_swin[1][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5));
				}
				for (int i = 18; i < 24; i++)
				{
					_swin[1][i] = 1f;
				}
				for (int i = 24; i < 30; i++)
				{
					_swin[1][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 18.0));
				}
				for (int i = 30; i < 36; i++)
				{
					_swin[1][i] = 0f;
				}
				for (int i = 0; i < 6; i++)
				{
					_swin[3][i] = 0f;
				}
				for (int i = 6; i < 12; i++)
				{
					_swin[3][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 6.0));
				}
				for (int i = 12; i < 18; i++)
				{
					_swin[3][i] = 1f;
				}
				for (int i = 18; i < 36; i++)
				{
					_swin[3][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5));
				}
				for (int i = 0; i < 12; i++)
				{
					_swin[2][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5));
				}
				for (int i = 12; i < 36; i++)
				{
					_swin[2][i] = 0f;
				}
			}

			internal HybridMDCT()
			{
				_prevBlock = new List<float[]>();
				_nextBlock = new List<float[]>();
			}

			internal void Reset()
			{
				_prevBlock.Clear();
				_nextBlock.Clear();
			}

			private void GetPrevBlock(int channel, out float[] prevBlock, out float[] nextBlock)
			{
				while (_prevBlock.Count <= channel)
				{
					_prevBlock.Add(new float[576]);
				}
				while (_nextBlock.Count <= channel)
				{
					_nextBlock.Add(new float[576]);
				}
				prevBlock = _prevBlock[channel];
				nextBlock = _nextBlock[channel];
				_nextBlock[channel] = prevBlock;
				_prevBlock[channel] = nextBlock;
			}

			internal void Apply(float[] fsIn, int channel, int blockType, bool doMixed)
			{
				GetPrevBlock(channel, out var prevBlock, out var nextBlock);
				int sbStart = 0;
				if (doMixed)
				{
					LongImpl(fsIn, 0, 2, nextBlock, 0);
					sbStart = 2;
				}
				if (blockType == 2)
				{
					ShortImpl(fsIn, sbStart, nextBlock);
				}
				else
				{
					LongImpl(fsIn, sbStart, 32, nextBlock, blockType);
				}
				for (int i = 0; i < 576; i++)
				{
					fsIn[i] += prevBlock[i];
				}
			}

			private void LongImpl(float[] fsIn, int sbStart, int sbLimit, float[] nextblck, int blockType)
			{
				int i = sbStart;
				int num = sbStart * 18;
				for (; i < sbLimit; i++)
				{
					Array.Copy(fsIn, num, _imdctTemp, 0, 18);
					LongIMDCT(_imdctTemp, _imdctResult);
					float[] array = _swin[blockType];
					int j;
					for (j = 0; j < 18; j++)
					{
						fsIn[num++] = _imdctResult[j] * array[j];
					}
					num -= 18;
					for (; j < 36; j++)
					{
						nextblck[num++] = _imdctResult[j] * array[j];
					}
				}
			}

			private static void LongIMDCT(float[] invec, float[] outvec)
			{
				float[] array = new float[17];
				float[] array2 = new float[18];
				float[] array3 = new float[9];
				float[] array4 = new float[9];
				float[] array5 = new float[9];
				float[] array6 = new float[9];
				int i;
				for (i = 0; i < 17; i++)
				{
					array[i] = invec[i] + invec[i + 1];
				}
				array3[0] = invec[0];
				array4[0] = array[0];
				int num = 0;
				i = 1;
				while (i < 9)
				{
					array3[i] = array[num + 1];
					array4[i] = array[num] + array[num + 2];
					i++;
					num += 2;
				}
				imdct_9pt(array3, array5);
				imdct_9pt(array4, array6);
				for (i = 0; i < 9; i++)
				{
					array6[i] *= ICOS36_A(i);
					array2[i] = (array5[i] + array6[i]) * ICOS72_A(i);
				}
				for (; i < 18; i++)
				{
					array2[i] = (array5[17 - i] - array6[17 - i]) * ICOS72_A(i);
				}
				outvec[0] = array2[9];
				outvec[1] = array2[10];
				outvec[2] = array2[11];
				outvec[3] = array2[12];
				outvec[4] = array2[13];
				outvec[5] = array2[14];
				outvec[6] = array2[15];
				outvec[7] = array2[16];
				outvec[8] = array2[17];
				outvec[9] = 0f - array2[17];
				outvec[10] = 0f - array2[16];
				outvec[11] = 0f - array2[15];
				outvec[12] = 0f - array2[14];
				outvec[13] = 0f - array2[13];
				outvec[14] = 0f - array2[12];
				outvec[15] = 0f - array2[11];
				outvec[16] = 0f - array2[10];
				outvec[17] = 0f - array2[9];
				outvec[35] = (outvec[18] = 0f - array2[8]);
				outvec[34] = (outvec[19] = 0f - array2[7]);
				outvec[33] = (outvec[20] = 0f - array2[6]);
				outvec[32] = (outvec[21] = 0f - array2[5]);
				outvec[31] = (outvec[22] = 0f - array2[4]);
				outvec[30] = (outvec[23] = 0f - array2[3]);
				outvec[29] = (outvec[24] = 0f - array2[2]);
				outvec[28] = (outvec[25] = 0f - array2[1]);
				outvec[27] = (outvec[26] = 0f - array2[0]);
			}

			private static float ICOS72_A(int i)
			{
				return icos72_table[2 * i];
			}

			private static float ICOS36_A(int i)
			{
				return icos72_table[4 * i + 1];
			}

			private static void imdct_9pt(float[] invec, float[] outvec)
			{
				float[] array = new float[5];
				float[] array2 = new float[4];
				float num = invec[6] / 2f + invec[0];
				float num2 = invec[0] - invec[6];
				float num3 = invec[2] - invec[4] - invec[8];
				array[0] = num + invec[2] * 0.9396926f + invec[4] * 0.76604444f + invec[8] * 0.17364818f;
				array[1] = num3 / 2f + num2;
				array[2] = num - invec[2] * 0.17364818f - invec[4] * 0.9396926f + invec[8] * 0.76604444f;
				array[3] = num - invec[2] * 0.76604444f + invec[4] * 0.17364818f - invec[8] * 0.9396926f;
				array[4] = num2 - num3;
				float num4 = invec[1] + invec[3];
				float num5 = invec[3] + invec[5];
				num = (invec[5] + invec[7]) * 0.5f + invec[1];
				array2[0] = num + num4 * 0.9396926f + num5 * 0.76604444f;
				array2[1] = (invec[1] - invec[5]) * 1.5f - invec[7];
				array2[2] = num - num4 * 0.17364818f - num5 * 0.9396926f;
				array2[3] = num - num4 * 0.76604444f + num5 * 0.17364818f;
				array2[0] += invec[7] * 0.17364818f;
				array2[1] -= invec[7] * 0.5f;
				array2[2] += invec[7] * 0.76604444f;
				array2[3] -= invec[7] * 0.9396926f;
				array2[0] *= 0.5077133f;
				array2[1] *= 0.57735026f;
				array2[2] *= 0.7778619f;
				array2[3] *= 1.4619021f;
				for (int i = 0; i < 4; i++)
				{
					outvec[i] = array[i] + array2[i];
				}
				outvec[4] = array[4];
				for (int i = 5; i < 9; i++)
				{
					outvec[i] = array[8 - i] - array2[8 - i];
				}
			}

			private void ShortImpl(float[] fsIn, int sbStart, float[] nextblck)
			{
				_ = _swin[2];
				int num = sbStart;
				int num2 = sbStart * 18;
				while (num < 32)
				{
					int i = 0;
					int num3 = 0;
					for (; i < 3; i++)
					{
						int num4 = num2 + i;
						for (int j = 0; j < 6; j++)
						{
							_imdctTemp[num3 + j] = fsIn[num4];
							num4 += 3;
						}
						num3 += 6;
					}
					Array.Clear(fsIn, num2, 6);
					ShortIMDCT(_imdctTemp, 0, _imdctResult);
					Array.Copy(_imdctResult, 0, fsIn, num2 + 6, 12);
					ShortIMDCT(_imdct