Decompiled source of JujutsuCube v0.0.2
JujutsuCube.dll
Decompiled 2 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using NLayer; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("JujutsuCube")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("JujutsuCube")] [assembly: AssemblyTitle("JujutsuCube")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace JujutsuCube { [BepInPlugin("com.hellotest006.jujutsucube", "JujutsuCube", "1.0.0")] public class JujutsuCubePlugin : BaseUnityPlugin { [HarmonyPatch(typeof(GunControl), "Start")] public static class GunControlStartPatch { private static void Postfix(GunControl __instance) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("JujutsuCubeWeapon"); val.transform.SetParent(((Component)__instance).transform); val.transform.localPosition = new Vector3(0.5f, -0.25f, 0.6f); val.transform.localRotation = Quaternion.identity; GameObject val2 = GameObject.CreatePrimitive((PrimitiveType)3); val2.transform.SetParent(val.transform); val2.transform.localPosition = Vector3.zero; Object.Destroy((Object)(object)val2.GetComponent<Collider>()); Renderer component = val2.GetComponent<Renderer>(); Material material = component.material; material.color = Color.white; Light val3 = val2.AddComponent<Light>(); val3.color = Color.white; val3.intensity = 3f; val3.range = 8f; ((Behaviour)val3).enabled = true; JujutsuCubeWeapon jujutsuCubeWeapon = val.AddComponent<JujutsuCubeWeapon>(); jujutsuCubeWeapon.weaponModel = val2.transform; jujutsuCubeWeapon.weaponRenderer = component; jujutsuCubeWeapon.weaponLight = val3; jujutsuCubeWeapon.isPrimaryHeavy = primaryVariant.Value == 1; jujutsuCubeWeapon.UpdateWeaponVisuals(); int num = weaponSlot.Value - 1; if (num < 0 || num >= __instance.slots.Count) { num = 4; } __instance.slots[num].Add(val); jujutsuCubeInstance = val; val.SetActive(false); } } public static ConfigEntry<int> weaponSlot; public static ConfigEntry<bool> showAoEVisual; public static ConfigEntry<bool> useOldCube; public static ConfigEntry<KeyCode> positiveModeKey; public static ConfigEntry<KeyCode> primaryVariantToggleKey; public static ConfigEntry<float> blackFlashChance; public static ConfigEntry<float> blackFlashChainModifierChance; public static ConfigEntry<float> positiveDamageMult; public static ConfigEntry<int> positiveHealPrimary; public static ConfigEntry<int> positiveHealSecondary; public static ConfigEntry<float> rctRadius; public static ConfigEntry<float> rctDuration; public static ConfigEntry<float> rctTickRate; public static ConfigEntry<float> domainMinHoldTime; public static ConfigEntry<float> domainDurationMultiplier; public static ConfigEntry<float> domainRadius; public static ConfigEntry<float> domainBlackFlashChance; public static ConfigEntry<int> primaryVariant; public static ConfigEntry<float> primaryDamageMin; public static ConfigEntry<float> primaryDamageMax; public static ConfigEntry<float> primaryRapidCooldown; public static ConfigEntry<float> primaryHeavyCooldown; public static ConfigEntry<float> primaryHeavyDamageMult; public static ConfigEntry<float> primaryAltChance; public static ConfigEntry<float> primaryLongHeight; public static ConfigEntry<float> primaryLongWidth; public static ConfigEntry<float> primaryWideHeight; public static ConfigEntry<float> primaryWideWidth; public static ConfigEntry<float> secondaryDamage; public static ConfigEntry<int> secondaryHits; public static ConfigEntry<float> secondaryChargeTime; public static ConfigEntry<float> secondaryWidth; public static ConfigEntry<float> secondaryAltChance; public static ConfigEntry<float> secondaryLongHeight; public static ConfigEntry<float> secondaryLongWidth; public static ConfigEntry<float> secondaryWideHeight; public static ConfigEntry<float> secondaryWideWidth; public static ConfigEntry<float> voiceLineVolumeBoost; public static GameObject jujutsuCubeInstance; public static Dictionary<string, List<AudioClip>> VoiceLines = new Dictionary<string, List<AudioClip>>(); private readonly Harmony harmony = new Harmony("com.hellotest006.jujutsucube"); private void Awake() { weaponSlot = ((BaseUnityPlugin)this).Config.Bind<int>("General", "WeaponSlot", 5, "Which slot (1-5)"); showAoEVisual = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowAoEVisual", false, "Show secondary AoE sphere"); useOldCube = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UseOldCube", true, "If true, uses the old uniform cube that changes color instead of shape based on mode."); positiveModeKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "PositiveModeKey", (KeyCode)121, "Key to toggle Positive mode"); primaryVariantToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "PrimaryVariantToggleKey", (KeyCode)117, "Key to toggle Primary variant (Rapid/Heavy)"); blackFlashChance = ((BaseUnityPlugin)this).Config.Bind<float>("BlackFlash", "BaseChance", 5f, "Base chance (%) to trigger a Black Flash"); blackFlashChainModifierChance = ((BaseUnityPlugin)this).Config.Bind<float>("BlackFlash", "ChainModifierChance", 10f, "Chance (%) after a Black Flash chain ends to modify the base chance"); positiveDamageMult = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "DamageMultiplier", 16f, "Damage multiplier in Positive mode (16 = 1600%)"); positiveHealPrimary = ((BaseUnityPlugin)this).Config.Bind<int>("PositiveMode", "PrimaryHeal", 5, "HP healed per primary hit in Positive mode"); positiveHealSecondary = ((BaseUnityPlugin)this).Config.Bind<int>("PositiveMode", "SecondaryHeal", 20, "HP healed per secondary hit in Positive mode"); rctRadius = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "RCTRadius", 100f, "Radius of RCT health halve effect"); rctDuration = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "RCTDuration", 10f, "How many seconds RCT lasts"); rctTickRate = ((BaseUnityPlugin)this).Config.Bind<float>("PositiveMode", "RCTTickRate", 0.5f, "Seconds between RCT health halving ticks"); domainMinHoldTime = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "MinHoldTime", 10f, "Seconds required to hold middle mouse to cast domain"); domainDurationMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "DurationMultiplier", 1.5f, "Domain duration = HoldTime * Multiplier"); domainRadius = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "Radius", 30f, "Radius of the domain sphere"); domainBlackFlashChance = ((BaseUnityPlugin)this).Config.Bind<float>("DomainExpansion", "BlackFlashChance", 7.5f, "Chance (%) for domain ticks to trigger a Black Flash"); primaryVariant = ((BaseUnityPlugin)this).Config.Bind<int>("Primary", "Variant", 1, "Default Primary variant: 0 = Rapid, 1 = Heavy"); primaryDamageMin = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "MinDamage", 4f, (ConfigDescription)null); primaryDamageMax = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "MaxDamage", 6f, (ConfigDescription)null); primaryRapidCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "RapidCooldown", 0.08f, "Cooldown for Rapid variant"); primaryHeavyCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "HeavyCooldown", 0.75f, "Cooldown for Heavy variant (0.5 to 1.0 recommended)"); primaryHeavyDamageMult = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "HeavyDamageMultiplier", 10f, "Damage multiplier for Heavy variant (10 = 40-60 damage)"); primaryAltChance = ((BaseUnityPlugin)this).Config.Bind<float>("Primary", "AltStyleChance", 0.5f, "Chance for 'minced'"); primaryLongHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.LongMode", "Height", 8f, "Vertical reach"); primaryLongWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.LongMode", "Width", 0.5f, "Horizontal thickness"); primaryWideHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.WideMode", "Height", 0.5f, "Vertical thickness"); primaryWideWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Primary.WideMode", "Width", 12f, "Horizontal reach"); secondaryDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "Damage", 170f, (ConfigDescription)null); secondaryHits = ((BaseUnityPlugin)this).Config.Bind<int>("Secondary", "HitCount", 7, (ConfigDescription)null); secondaryChargeTime = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "ChargeTime", 1.5f, (ConfigDescription)null); secondaryWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "AoERadius", 10f, (ConfigDescription)null); secondaryAltChance = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary", "AltStyleChance", 0.2f, "Chance for 'kitkat'd'"); secondaryLongHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.LongMode", "Height", 25f, "Vertical reach"); secondaryLongWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.LongMode", "Width", 2f, "Horizontal thickness"); secondaryWideHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.WideMode", "Height", 2f, "Vertical thickness"); secondaryWideWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Secondary.WideMode", "Width", 35f, "Horizontal reach"); voiceLineVolumeBoost = ((BaseUnityPlugin)this).Config.Bind<float>("VoiceLines", "VolumeBoost", 2f, "Volume multiplier for voice lines. 1 = Normal, 2 = Twice as loud, 3 = Three times as loud. May cause audio distortion if too high."); LoadEmbeddedVoiceLines(); harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Jujutsu Cube Loaded!"); } private void LoadEmbeddedVoiceLines() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown Assembly executingAssembly = Assembly.GetExecutingAssembly(); string[] manifestResourceNames = executingAssembly.GetManifestResourceNames(); string[] array = manifestResourceNames; foreach (string text in array) { if (!text.StartsWith("JujutsuCube.voices.")) { continue; } try { using Stream stream = executingAssembly.GetManifestResourceStream(text); string path = text.Substring("JujutsuCube.voices.".Length); path = Path.GetFileNameWithoutExtension(path); string text2 = Regex.Replace(path, "\\d+$", ""); MpegFile val = new MpegFile(stream); try { List<float> list = new List<float>(); float[] array2 = new float[1024]; int num; while ((num = val.ReadSamples(array2, 0, array2.Length)) > 0) { for (int j = 0; j < num; j++) { list.Add(array2[j]); } } while ((num = val.ReadSamples(array2, 0, array2.Length)) > 0) { for (int k = 0; k < num; k++) { list.Add(array2[k]); } } float value = voiceLineVolumeBoost.Value; if (value > 1f) { for (int l = 0; l < list.Count; l++) { list[l] = (float)Math.Tanh(list[l] * value); } } if (list.Count != 0) { int channels = val.Channels; int sampleRate = val.SampleRate; int num2 = list.Count / channels; AudioClip val2 = AudioClip.Create(path, num2, channels, sampleRate, false); val2.SetData(list.ToArray(), 0); if (!VoiceLines.ContainsKey(text2)) { VoiceLines[text2] = new List<AudioClip>(); } VoiceLines[text2].Add(val2); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded voice line: " + path + " -> Key: " + text2)); } } finally { ((IDisposable)val)?.Dispose(); } } catch (Exception ex) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load voice line " + text + ": " + ex.Message)); } } } private void Update() { if (!Input.GetKeyDown((KeyCode)55)) { return; } GunControl instance = MonoSingleton<GunControl>.Instance; if (!((Object)(object)instance != (Object)null) || !instance.activated || !((Object)(object)jujutsuCubeInstance != (Object)null)) { return; } for (int i = 0; i < instance.slots.Count; i++) { if (instance.slots[i].Contains(jujutsuCubeInstance)) { instance.SwitchWeapon(i, (int?)instance.slots[i].IndexOf(jujutsuCubeInstance), false, false, false); break; } } } } public class VoiceLineRequest { public AudioClip Clip; public string Key; } public class JujutsuCubeWeapon : MonoBehaviour { [CompilerGenerated] private sealed class <FireSecondary>d__46 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public JujutsuCubeWeapon <>4__this; private float <damageMult>5__1; private string <bfStyleName>5__2; private int <bfStylePoints>5__3; private bool <triggerEffects>5__4; private Transform <cam>5__5; private Vector3 <lockedCamPos>5__6; private Vector3 <lockedCamForward>5__7; private Quaternion <lockedCamRot>5__8; private Vector3 <lockedSphereOrigin>5__9; private RaycastHit <firstHit>5__10; private string <secStyleName>5__11; private int <secStylePoints>5__12; private float <range>5__13; private float <width>5__14; private float <height>5__15; private Vector3 <halfExtents>5__16; private float <finalSecDamage>5__17; private GameObject <aoeVis>5__18; private Material <aoeMat>5__19; private int <i>5__20; private Vector3 <center>5__21; private Collider[] <slashHits>5__22; private List<EnemyIdentifier> <slashHitEnemies>5__23; private Collider[] <colliders>5__24; private List<EnemyIdentifier> <sphereHitEnemies>5__25; private List<EnemyIdentifier> <allHitEnemies>5__26; private Collider[] <>s__27; private int <>s__28; private Collider <col>5__29; private EnemyIdentifier <eid>5__30; private Collider[] <>s__31; private int <>s__32; private Collider <col>5__33; private EnemyIdentifier <eid>5__34; private Vector3 <direction>5__35; private List<EnemyIdentifier>.Enumerator <>s__36; private EnemyIdentifier <eid>5__37; private int <healAmt>5__38; private List<EnemyIdentifier>.Enumerator <>s__39; private EnemyIdentifier <eid>5__40; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <FireSecondary>d__46(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <bfStyleName>5__2 = null; <cam>5__5 = null; <secStyleName>5__11 = null; <aoeVis>5__18 = null; <aoeMat>5__19 = null; <slashHits>5__22 = null; <slashHitEnemies>5__23 = null; <colliders>5__24 = null; <sphereHitEnemies>5__25 = null; <allHitEnemies>5__26 = null; <>s__27 = null; <col>5__29 = null; <eid>5__30 = null; <>s__31 = null; <col>5__33 = null; <eid>5__34 = null; <>s__36 = default(List<EnemyIdentifier>.Enumerator); <eid>5__37 = null; <>s__39 = default(List<EnemyIdentifier>.Enumerator); <eid>5__40 = null; <>1__state = -2; } private bool MoveNext() { //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_033b: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0352: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0495: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_041f: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0549: Unknown result type (might be due to invalid IL or missing references) //IL_054f: Unknown result type (might be due to invalid IL or missing references) //IL_0554: Unknown result type (might be due to invalid IL or missing references) //IL_0559: Unknown result type (might be due to invalid IL or missing references) //IL_055d: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Unknown result type (might be due to invalid IL or missing references) //IL_0568: Unknown result type (might be due to invalid IL or missing references) //IL_056d: Unknown result type (might be due to invalid IL or missing references) //IL_05ab: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_05bb: Unknown result type (might be due to invalid IL or missing references) //IL_057f: Unknown result type (might be due to invalid IL or missing references) //IL_0584: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_02f9: Unknown result type (might be due to invalid IL or missing references) //IL_0808: Unknown result type (might be due to invalid IL or missing references) //IL_0812: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this.ProcessBlackFlash(out <damageMult>5__1, out <bfStyleName>5__2, out <bfStylePoints>5__3, out <triggerEffects>5__4); if (<triggerEffects>5__4) { <>4__this.TriggerBlackFlashEffects(); } <>4__this.isFiringSecondary = true; <>4__this.PlayVoiceLine(<>4__this.isWideMode ? "SecondaryWide" : "SecondaryLong", "Secondary"); <cam>5__5 = ((Component)MonoSingleton<CameraController>.Instance).transform; <lockedCamPos>5__6 = <cam>5__5.position; <lockedCamForward>5__7 = <cam>5__5.forward; <lockedCamRot>5__8 = <cam>5__5.rotation; <lockedSphereOrigin>5__9 = <lockedCamPos>5__6 + <lockedCamForward>5__7 * 100f; if (Physics.Raycast(<lockedCamPos>5__6, <lockedCamForward>5__7, ref <firstHit>5__10, 100000f, <>4__this.hitMask)) { <lockedSphereOrigin>5__9 = ((RaycastHit)(ref <firstHit>5__10)).point + ((RaycastHit)(ref <firstHit>5__10)).normal * 0.5f; } if (JujutsuCubePlugin.showAoEVisual.Value) { <aoeVis>5__18 = GameObject.CreatePrimitive((PrimitiveType)0); Object.Destroy((Object)(object)<aoeVis>5__18.GetComponent<Collider>()); <aoeVis>5__18.transform.position = <lockedSphereOrigin>5__9; <aoeVis>5__18.transform.localScale = Vector3.one * JujutsuCubePlugin.secondaryWidth.Value * 2f; <aoeMat>5__19 = <aoeVis>5__18.GetComponent<Renderer>().material; <aoeMat>5__19.color = new Color(1f, 1f, 1f, 0.5f); Object.Destroy((Object)(object)<aoeVis>5__18, 0.4f); <aoeVis>5__18 = null; <aoeMat>5__19 = null; } <secStyleName>5__11 = ((Random.value <= JujutsuCubePlugin.secondaryAltChance.Value) ? "kitkat'd" : "World Cutting Slash"); <secStylePoints>5__12 = ((<secStyleName>5__11 == "kitkat'd") ? 750 : 550); <range>5__13 = 300f; <width>5__14 = (<>4__this.isWideMode ? JujutsuCubePlugin.secondaryWideWidth.Value : JujutsuCubePlugin.secondaryLongWidth.Value); <height>5__15 = (<>4__this.isWideMode ? JujutsuCubePlugin.secondaryWideHeight.Value : JujutsuCubePlugin.secondaryLongHeight.Value); <halfExtents>5__16 = new Vector3(<width>5__14 / 2f, <height>5__15 / 2f, <range>5__13 / 2f); <finalSecDamage>5__17 = JujutsuCubePlugin.secondaryDamage.Value * <damageMult>5__1; <i>5__20 = 0; break; case 1: <>1__state = -1; <slashHits>5__22 = null; <slashHitEnemies>5__23 = null; <colliders>5__24 = null; <sphereHitEnemies>5__25 = null; <allHitEnemies>5__26 = null; <i>5__20++; break; } if (<i>5__20 < JujutsuCubePlugin.secondaryHits.Value) { <center>5__21 = <lockedCamPos>5__6 + <lockedCamForward>5__7 * (<range>5__13 / 2f); <slashHits>5__22 = Physics.OverlapBox(<center>5__21, <halfExtents>5__16, <lockedCamRot>5__8, <>4__this.hitMask, (QueryTriggerInteraction)2); <slashHitEnemies>5__23 = new List<EnemyIdentifier>(); <>s__27 = <slashHits>5__22; for (<>s__28 = 0; <>s__28 < <>s__27.Length; <>s__28++) { <col>5__29 = <>s__27[<>s__28]; <eid>5__30 = <>4__this.GetEnemy(((Component)<col>5__29).gameObject); if ((Object)(object)<eid>5__30 != (Object)null && !<slashHitEnemies>5__23.Contains(<eid>5__30)) { <eid>5__30.hitter = "railgun"; <eid>5__30.DeliverDamage(((Component)<col>5__29).gameObject, <lockedCamForward>5__7 * 50f, ((Component)<eid>5__30).transform.position, <finalSecDamage>5__17, true, 0f, (GameObject)null, false, false); <slashHitEnemies>5__23.Add(<eid>5__30); } <eid>5__30 = null; <col>5__29 = null; } <>s__27 = null; <colliders>5__24 = Physics.OverlapSphere(<lockedSphereOrigin>5__9, JujutsuCubePlugin.secondaryWidth.Value, <>4__this.hitMask, (QueryTriggerInteraction)2); <sphereHitEnemies>5__25 = new List<EnemyIdentifier>(); <>s__31 = <colliders>5__24; for (<>s__32 = 0; <>s__32 < <>s__31.Length; <>s__32++) { <col>5__33 = <>s__31[<>s__32]; <eid>5__34 = <>4__this.GetEnemy(((Component)<col>5__33).gameObject); if ((Object)(object)<eid>5__34 != (Object)null && !<sphereHitEnemies>5__25.Contains(<eid>5__34)) { Vector3 val = ((Component)<eid>5__34).transform.position - <lockedSphereOrigin>5__9; <direction>5__35 = ((Vector3)(ref val)).normalized; if (<direction>5__35 == Vector3.zero) { <direction>5__35 = <lockedCamForward>5__7; } <eid>5__34.hitter = "railgun"; <eid>5__34.DeliverDamage(((Component)<col>5__33).gameObject, <direction>5__35 * 50f, <lockedSphereOrigin>5__9, <finalSecDamage>5__17, true, 0f, (GameObject)null, false, false); <sphereHitEnemies>5__25.Add(<eid>5__34); } <eid>5__34 = null; <col>5__33 = null; } <>s__31 = null; <allHitEnemies>5__26 = new List<EnemyIdentifier>(<slashHitEnemies>5__23); <>s__36 = <sphereHitEnemies>5__25.GetEnumerator(); try { while (<>s__36.MoveNext()) { <eid>5__37 = <>s__36.Current; if (!<allHitEnemies>5__26.Contains(<eid>5__37)) { <allHitEnemies>5__26.Add(<eid>5__37); } <eid>5__37 = null; } } finally { ((IDisposable)<>s__36).Dispose(); } <>s__36 = default(List<EnemyIdentifier>.Enumerator); if (<allHitEnemies>5__26.Count > 0) { if (<>4__this.isPositiveMode) { <healAmt>5__38 = JujutsuCubePlugin.positiveHealSecondary.Value * <allHitEnemies>5__26.Count; MonoSingleton<NewMovement>.Instance.GetHealth(<healAmt>5__38, false, false, true); } <>s__39 = <allHitEnemies>5__26.GetEnumerator(); try { while (<>s__39.MoveNext()) { <eid>5__40 = <>s__39.Current; MonoSingleton<StyleHUD>.Instance.AddPoints(<secStylePoints>5__12, <secStyleName>5__11, ((Component)<>4__this).gameObject, <eid>5__40, -1, "", ""); if (!<>4__this.isPositiveMode && !string.IsNullOrEmpty(<bfStyleName>5__2)) { MonoSingleton<StyleHUD>.Instance.AddPoints(<bfStylePoints>5__3, <bfStyleName>5__2, ((Component)<>4__this).gameObject, <eid>5__40, -1, "", ""); } <eid>5__40 = null; } } finally { ((IDisposable)<>s__39).Dispose(); } <>s__39 = default(List<EnemyIdentifier>.Enumerator); } <>2__current = (object)new WaitForSeconds(0.05f); <>1__state = 1; return true; } <>4__this.isFiringSecondary = false; return false; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ProcessVoiceLineQueue>d__33 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; private object <>2__current; public JujutsuCubeWeapon <>4__this; private VoiceLineRequest <request>5__1; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ProcessVoiceLineQueue>d__33(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <request>5__1 = null; <>1__state = -2; } private bool MoveNext() { switch (<>1__state) { default: return false; case 0: <>1__state = -1; goto IL_0186; case 1: <>1__state = -1; goto IL_0066; case 2: { <>1__state = -1; goto IL_016a; } IL_0186: if (<>4__this.voiceQueue.Count > 0) { <request>5__1 = <>4__this.voiceQueue[0]; goto IL_0066; } <>4__this.voiceQueueCoroutine = null; return false; IL_016a: if (<>4__this.audioSource.isPlaying) { <>2__current = null; <>1__state = 2; return true; } <request>5__1 = null; goto IL_0186; IL_0066: if (<>4__this.audioSource.isPlaying) { <>2__current = null; <>1__state = 1; return true; } if (<>4__this.voiceCooldowns.ContainsKey(<request>5__1.Key) && Time.unscaledTime < <>4__this.voiceCooldowns[<request>5__1.Key]) { <>4__this.voiceQueue.RemoveAt(0); goto IL_0186; } <>4__this.audioSource.clip = <request>5__1.Clip; <>4__this.audioSource.Play(); <>4__this.voiceCooldowns[<request>5__1.Key] = Time.unscaledTime + <request>5__1.Clip.length + 2f; <>4__this.voiceQueue.RemoveAt(0); goto IL_016a; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public Transform weaponModel; public Renderer weaponRenderer; public Light weaponLight; private AudioSource audioSource; private List<VoiceLineRequest> voiceQueue = new List<VoiceLineRequest>(); private Dictionary<string, float> voiceCooldowns = new Dictionary<string, float>(); private Coroutine voiceQueueCoroutine; private float primaryTimer = 0f; private float chargeTimer = 0f; private float kickTimer = 0f; private float hitstopTimer = 0f; private bool isHitstopped = false; private bool isBlackFlashing = false; private bool isFiringSecondary = false; private bool isWideMode = false; private bool isPositiveMode = false; public bool isPrimaryHeavy = false; private float currentBlackFlashChance; private int blackFlashChainsLeft = 0; private float domainHoldTimer = 0f; private bool isDomainCharging = false; private bool isDomainActive = false; private float domainActiveTimer = 0f; private float domainTickTimer = 0f; private GameObject chargeSphereObj; private GameObject activeDomainObj; private bool isRCTActive = false; private float rctActiveTimer = 0f; private float rctTickTimer = 0f; private GameObject activeRCTObj; private int hitMask = LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)0)) | LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)1)); private void Start() { currentBlackFlashChance = JujutsuCubePlugin.blackFlashChance.Value; audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); audioSource.spatialBlend = 0f; audioSource.volume = 1f; audioSource.playOnAwake = false; audioSource.ignoreListenerVolume = true; audioSource.bypassEffects = true; audioSource.bypassListenerEffects = true; audioSource.bypassReverbZones = true; } public void PlayVoiceLine(params string[] keys) { foreach (string key in keys) { if (JujutsuCubePlugin.VoiceLines == null || !JujutsuCubePlugin.VoiceLines.ContainsKey(key)) { continue; } List<AudioClip> list = JujutsuCubePlugin.VoiceLines[key]; if (list.Count <= 0 || (voiceCooldowns.ContainsKey(key) && Time.unscaledTime < voiceCooldowns[key])) { continue; } AudioClip val = list[Random.Range(0, list.Count)]; if ((Object)(object)val != (Object)null) { voiceQueue.Add(new VoiceLineRequest { Clip = val, Key = key }); if (voiceQueueCoroutine == null) { voiceQueueCoroutine = ((MonoBehaviour)this).StartCoroutine(ProcessVoiceLineQueue()); } break; } } } [IteratorStateMachine(typeof(<ProcessVoiceLineQueue>d__33))] private IEnumerator ProcessVoiceLineQueue() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ProcessVoiceLineQueue>d__33(0) { <>4__this = this }; } public void UpdateWeaponVisuals() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)weaponModel == (Object)null) { return; } weaponModel.localRotation = Quaternion.identity; Color white = Color.white; white = (Color)((!isPositiveMode) ? (isPrimaryHeavy ? Color.red : (isWideMode ? Color.white : Color.black)) : (isPrimaryHeavy ? new Color(1f, 0.6f, 0f) : Color.yellow)); if (JujutsuCubePlugin.useOldCube.Value) { weaponModel.localScale = new Vector3(0.4f, 0.4f, 0.4f); if ((Object)(object)weaponRenderer != (Object)null) { weaponRenderer.material.color = white; } } else { if (isWideMode) { weaponModel.localScale = new Vector3(0.6f, 0.1f, 0.4f); } else { weaponModel.localScale = new Vector3(0.1f, 0.6f, 0.4f); } if ((Object)(object)weaponRenderer != (Object)null) { weaponRenderer.material.color = white; } } if ((Object)(object)weaponLight != (Object)null && !isBlackFlashing) { weaponLight.color = (isPositiveMode ? Color.yellow : Color.white); weaponLight.intensity = (isPositiveMode ? 5f : 3f); weaponLight.range = 8f; } } private void OnDisable() { //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) chargeTimer = 0f; kickTimer = 0f; hitstopTimer = 0f; isBlackFlashing = false; isFiringSecondary = false; isDomainCharging = false; if (isHitstopped) { Time.timeScale = 1f; isHitstopped = false; } if ((Object)(object)chargeSphereObj != (Object)null) { Object.Destroy((Object)(object)chargeSphereObj); } if ((Object)(object)activeDomainObj != (Object)null) { Object.Destroy((Object)(object)activeDomainObj); } isDomainActive = false; if ((Object)(object)activeRCTObj != (Object)null) { Object.Destroy((Object)(object)activeRCTObj); } isRCTActive = false; ((MonoBehaviour)this).StopAllCoroutines(); voiceQueueCoroutine = null; voiceQueue.Clear(); UpdateWeaponVisuals(); if ((Object)(object)weaponLight != (Object)null) { weaponLight.intensity = 3f; weaponLight.range = 8f; weaponLight.color = (isPositiveMode ? Color.yellow : Color.white); } if ((Object)(object)audioSource != (Object)null) { audioSource.Stop(); } } private void Update() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) //IL_02cf: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Unknown result type (might be due to invalid IL or missing references) //IL_052c: Unknown result type (might be due to invalid IL or missing references) if (!MonoSingleton<GunControl>.Instance.activated || isFiringSecondary) { return; } ((Component)this).transform.localScale = Vector3.one; ((Component)weaponModel).gameObject.SetActive(true); Vector3 localPosition = default(Vector3); ((Vector3)(ref localPosition))..ctor(0.5f, -0.25f, 0.6f); if (hitstopTimer > 0f) { hitstopTimer -= Time.unscaledDeltaTime; Time.timeScale = 0.01f; isHitstopped = true; ((Component)this).transform.localPosition = localPosition; } else { if (isHitstopped) { Time.timeScale = 1f; isHitstopped = false; ((Component)this).transform.localPosition = localPosition; } if (isBlackFlashing) { isBlackFlashing = false; UpdateWeaponVisuals(); } } if (Input.GetKeyDown(JujutsuCubePlugin.positiveModeKey.Value)) { isPositiveMode = !isPositiveMode; CancelDomainCharge(); if (isDomainActive) { if ((Object)(object)activeDomainObj != (Object)null) { Object.Destroy((Object)(object)activeDomainObj); } isDomainActive = false; } if (isRCTActive) { if ((Object)(object)activeRCTObj != (Object)null) { Object.Destroy((Object)(object)activeRCTObj); } isRCTActive = false; } UpdateWeaponVisuals(); } if (Input.GetKeyDown(JujutsuCubePlugin.primaryVariantToggleKey.Value)) { isPrimaryHeavy = !isPrimaryHeavy; UpdateWeaponVisuals(); } float y = Input.mouseScrollDelta.y; if (y != 0f) { if (isPositiveMode) { FirePrimary(); primaryTimer = 0.01f; } else { isWideMode = !isWideMode; UpdateWeaponVisuals(); } } if (isPositiveMode) { if (Input.GetMouseButtonDown(2) && !isRCTActive) { ActivateRCT(); } } else if (Input.GetMouseButton(2)) { domainHoldTimer += Time.deltaTime; isDomainCharging = true; if ((Object)(object)chargeSphereObj == (Object)null) { chargeSphereObj = GameObject.CreatePrimitive((PrimitiveType)0); Object.Destroy((Object)(object)chargeSphereObj.GetComponent<Collider>()); chargeSphereObj.transform.SetParent(weaponModel); chargeSphereObj.transform.localPosition = new Vector3(0f, 0f, 1.5f); Material material = chargeSphereObj.GetComponent<Renderer>().material; material.color = new Color(0f, 0f, 0f, 0.8f); } float num = Mathf.Clamp01(domainHoldTimer / JujutsuCubePlugin.domainMinHoldTime.Value); chargeSphereObj.transform.localScale = Vector3.one * num * 1.5f; } else if (isDomainCharging) { if (domainHoldTimer >= JujutsuCubePlugin.domainMinHoldTime.Value) { ActivateDomain(); } else { CancelDomainCharge(); } } if (isDomainActive) { domainActiveTimer -= Time.deltaTime; domainTickTimer -= Time.deltaTime; if (domainActiveTimer <= 0f) { if ((Object)(object)activeDomainObj != (Object)null) { Object.Destroy((Object)(object)activeDomainObj); } isDomainActive = false; } else if (domainTickTimer <= 0f) { domainTickTimer = 0.2f; DomainDamageTick(); } } if (isRCTActive) { rctActiveTimer -= Time.deltaTime; rctTickTimer -= Time.deltaTime; if (rctActiveTimer <= 0f) { if ((Object)(object)activeRCTObj != (Object)null) { Object.Destroy((Object)(object)activeRCTObj); } isRCTActive = false; } else if (rctTickTimer <= 0f) { rctTickTimer = JujutsuCubePlugin.rctTickRate.Value; RCTTick(); } } primaryTimer -= Time.deltaTime; kickTimer -= Time.deltaTime; if ((Object)(object)weaponModel != (Object)null) { if (kickTimer > 0f) { weaponModel.localPosition = new Vector3(0f, 0f, -0.15f); } else { weaponModel.localPosition = Vector3.zero; } } if (MonoSingleton<InputManager>.Instance.InputSource.Fire1.IsPressed && primaryTimer <= 0f) { FirePrimary(); primaryTimer = (isPrimaryHeavy ? JujutsuCubePlugin.primaryHeavyCooldown.Value : JujutsuCubePlugin.primaryRapidCooldown.Value); kickTimer = (isPrimaryHeavy ? 0.15f : 0.05f); } if (MonoSingleton<InputManager>.Instance.InputSource.Fire2.IsPressed) { chargeTimer += Time.deltaTime; if ((Object)(object)weaponModel != (Object)null) { float num2 = 600f + chargeTimer * 400f; if (isWideMode) { weaponModel.Rotate(0f, num2 * Time.deltaTime, 0f, (Space)1); } else { weaponModel.Rotate(0f, 0f, num2 * Time.deltaTime, (Space)1); } } if ((Object)(object)weaponLight != (Object)null) { float num3 = Mathf.Clamp01(chargeTimer / JujutsuCubePlugin.secondaryChargeTime.Value); weaponLight.intensity = (isPositiveMode ? 5f : 3f) + num3 * 15f; weaponLight.range = 8f + num3 * 15f; } } else { if (chargeTimer >= JujutsuCubePlugin.secondaryChargeTime.Value) { ((MonoBehaviour)this).StartCoroutine(FireSecondary()); } chargeTimer = 0f; UpdateWeaponVisuals(); } } private void ActivateRCT() { //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) isRCTActive = true; rctActiveTimer = JujutsuCubePlugin.rctDuration.Value; rctTickTimer = 0f; PlayVoiceLine("RCT"); NewMovement instance = MonoSingleton<NewMovement>.Instance; if ((Object)(object)instance != (Object)null) { float num = 200f - (float)instance.hp; if (num > 0f) { instance.GetHealth((int)num, false, false, true); } } if ((Object)(object)activeRCTObj == (Object)null) { activeRCTObj = GameObject.CreatePrimitive((PrimitiveType)0); Object.Destroy((Object)(object)activeRCTObj.GetComponent<Collider>()); activeRCTObj.transform.SetParent(((Component)instance).transform); activeRCTObj.transform.localPosition = Vector3.zero; activeRCTObj.transform.localScale = Vector3.one * JujutsuCubePlugin.rctRadius.Value * 2f; Material material = activeRCTObj.GetComponent<Renderer>().material; material.SetInt("_Surface", 1); material.SetInt("_Blend", 0); material.SetInt("_Cull", 0); material.SetInt("_ZWrite", 0); material.SetInt("_SrcBlend", 5); material.SetInt("_DstBlend", 10); material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT"); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 3000; material.SetColor("_BaseColor", new Color(1f, 1f, 0f, 0.15f)); } } private void RCTTick() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)activeRCTObj == (Object)null) { return; } Collider[] array = Physics.OverlapSphere(activeRCTObj.transform.position, JujutsuCubePlugin.rctRadius.Value, hitMask, (QueryTriggerInteraction)2); List<EnemyIdentifier> list = new List<EnemyIdentifier>(); Collider[] array2 = array; foreach (Collider val in array2) { EnemyIdentifier enemy = GetEnemy(((Component)val).gameObject); if ((Object)(object)enemy != (Object)null && !list.Contains(enemy)) { float num = enemy.health / 2f; if (num > 0f) { enemy.hitter = "railgun"; enemy.DeliverDamage(((Component)enemy).gameObject, Vector3.zero, ((Component)enemy).transform.position, num, true, 0f, (GameObject)null, false, false); } MonoSingleton<StyleHUD>.Instance.AddPoints(50, "RCT", ((Component)this).gameObject, enemy, -1, "", ""); list.Add(enemy); } } if (list.Count > 0) { MonoSingleton<NewMovement>.Instance.GetHealth(1, false, false, true); } } private void ActivateDomain() { //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) isDomainActive = true; isDomainCharging = false; domainActiveTimer = domainHoldTimer * JujutsuCubePlugin.domainDurationMultiplier.Value; domainTickTimer = 0f; PlayVoiceLine("Domain"); if ((Object)(object)chargeSphereObj != (Object)null) { Object.Destroy((Object)(object)chargeSphereObj); } activeDomainObj = GameObject.CreatePrimitive((PrimitiveType)0); Object.Destroy((Object)(object)activeDomainObj.GetComponent<Collider>()); activeDomainObj.transform.SetParent(((Component)MonoSingleton<NewMovement>.Instance).transform); activeDomainObj.transform.localPosition = Vector3.zero; activeDomainObj.transform.localScale = Vector3.one * JujutsuCubePlugin.domainRadius.Value * 2f; Material material = activeDomainObj.GetComponent<Renderer>().material; material.SetInt("_Surface", 1); material.SetInt("_Blend", 0); material.SetInt("_Cull", 0); material.SetInt("_ZWrite", 0); material.SetInt("_SrcBlend", 5); material.SetInt("_DstBlend", 10); material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT"); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 3000; material.SetColor("_BaseColor", new Color(0f, 0f, 0f, 0.4f)); } private void CancelDomainCharge() { isDomainCharging = false; domainHoldTimer = 0f; if ((Object)(object)chargeSphereObj != (Object)null) { Object.Destroy((Object)(object)chargeSphereObj); } } private void DomainDamageTick() { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)activeDomainObj == (Object)null) { return; } Collider[] array = Physics.OverlapSphere(activeDomainObj.transform.position, JujutsuCubePlugin.domainRadius.Value, hitMask, (QueryTriggerInteraction)2); bool flag = !isPositiveMode && Random.value * 100f < JujutsuCubePlugin.domainBlackFlashChance.Value; float num = (flag ? 2.5f : (isPositiveMode ? JujutsuCubePlugin.positiveDamageMult.Value : 1f)); if (flag) { isBlackFlashing = true; if ((Object)(object)weaponLight != (Object)null) { weaponLight.color = Color.magenta; weaponLight.intensity = 100f; weaponLight.range = 50f; } PlayVoiceLine("BlackFlash"); } float num2 = Random.Range(JujutsuCubePlugin.primaryDamageMin.Value, JujutsuCubePlugin.primaryDamageMax.Value) * num; if (!isPositiveMode && isPrimaryHeavy) { num2 *= JujutsuCubePlugin.primaryHeavyDamageMult.Value; } float num3 = JujutsuCubePlugin.secondaryDamage.Value * num; float num4 = num2 + num3; List<EnemyIdentifier> list = new List<EnemyIdentifier>(); Collider[] array2 = array; foreach (Collider val in array2) { EnemyIdentifier enemy = GetEnemy(((Component)val).gameObject); if ((Object)(object)enemy != (Object)null && !list.Contains(enemy)) { enemy.hitter = "shotgun"; enemy.DeliverDamage(((Component)val).gameObject, Vector3.up * 50f, ((Component)enemy).transform.position, num4, true, 0f, (GameObject)null, false, false); list.Add(enemy); } } if (list.Count <= 0) { return; } if (isPositiveMode) { int num5 = (JujutsuCubePlugin.positiveHealPrimary.Value + JujutsuCubePlugin.positiveHealSecondary.Value) * list.Count; MonoSingleton<NewMovement>.Instance.GetHealth(num5, false, false, true); MonoSingleton<StyleHUD>.Instance.AddPoints(15 * list.Count, "dismantled", ((Component)this).gameObject, (EnemyIdentifier)null, -1, "", ""); return; } string text = (flag ? "black flash" : "dismantled"); int num6 = (flag ? 750 : 15); string text2 = (flag ? "black flash again" : "World Cutting Slash"); int num7 = (flag ? 350 : 550); foreach (EnemyIdentifier item in list) { MonoSingleton<StyleHUD>.Instance.AddPoints(num6, text, ((Component)this).gameObject, item, -1, "", ""); MonoSingleton<StyleHUD>.Instance.AddPoints(num7, text2, ((Component)this).gameObject, item, -1, "", ""); } } private void ProcessBlackFlash(out float damageMult, out string bfStyleName, out int bfStylePoints, out bool triggerEffects) { damageMult = 1f; bfStyleName = ""; bfStylePoints = 0; triggerEffects = false; if (isPositiveMode) { damageMult = JujutsuCubePlugin.positiveDamageMult.Value; } else if (blackFlashChainsLeft > 0) { damageMult = 2.5f; bfStyleName = "black flash again"; bfStylePoints = 350; triggerEffects = false; blackFlashChainsLeft--; if (blackFlashChainsLeft == 0 && Random.value * 100f < JujutsuCubePlugin.blackFlashChainModifierChance.Value) { if (Random.value < 0.5f) { currentBlackFlashChance += 0.35f; } else { currentBlackFlashChance -= 0.75f; } currentBlackFlashChance = Mathf.Clamp(currentBlackFlashChance, 0.1f, 100f); } } else if (Random.value * 100f < currentBlackFlashChance) { damageMult = 2.5f; bfStyleName = "black flash"; bfStylePoints = 750; triggerEffects = true; blackFlashChainsLeft = Random.Range(1, 37); } } private void TriggerBlackFlashEffects() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) hitstopTimer = 0.25f; isBlackFlashing = true; if ((Object)(object)weaponLight != (Object)null) { weaponLight.color = Color.magenta; weaponLight.intensity = 100f; weaponLight.range = 50f; } PlayVoiceLine("BlackFlash"); } private EnemyIdentifier GetEnemy(GameObject obj) { EnemyIdentifierIdentifier val = default(EnemyIdentifierIdentifier); if (obj.TryGetComponent<EnemyIdentifierIdentifier>(ref val)) { return val.eid; } EnemyIdentifier componentInChildren = obj.GetComponentInChildren<EnemyIdentifier>(); if ((Object)(object)componentInChildren != (Object)null) { return componentInChildren; } componentInChildren = obj.GetComponentInParent<EnemyIdentifier>(); if ((Object)(object)componentInChildren != (Object)null) { return componentInChildren; } return null; } private void FirePrimary() { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) ProcessBlackFlash(out var damageMult, out var bfStyleName, out var bfStylePoints, out var triggerEffects); if (triggerEffects) { TriggerBlackFlashEffects(); } PlayVoiceLine(isPrimaryHeavy ? "PrimaryHeavy" : "PrimaryRapid", "Primary"); Transform transform = ((Component)MonoSingleton<CameraController>.Instance).transform; float num = 200f; float num2 = (isWideMode ? JujutsuCubePlugin.primaryWideWidth.Value : JujutsuCubePlugin.primaryLongWidth.Value); float num3 = (isWideMode ? JujutsuCubePlugin.primaryWideHeight.Value : JujutsuCubePlugin.primaryLongHeight.Value); Vector3 val = transform.position + transform.forward * (num / 2f); Vector3 val2 = default(Vector3); ((Vector3)(ref val2))..ctor(num2 / 2f, num3 / 2f, num / 2f); Collider[] array = Physics.OverlapBox(val, val2, transform.rotation, hitMask, (QueryTriggerInteraction)2); List<EnemyIdentifier> list = new List<EnemyIdentifier>(); Collider[] array2 = array; foreach (Collider val3 in array2) { EnemyIdentifier enemy = GetEnemy(((Component)val3).gameObject); if ((Object)(object)enemy != (Object)null && !list.Contains(enemy)) { float num4 = Random.Range(JujutsuCubePlugin.primaryDamageMin.Value, JujutsuCubePlugin.primaryDamageMax.Value); if (isPrimaryHeavy && !isPositiveMode) { num4 *= JujutsuCubePlugin.primaryHeavyDamageMult.Value; } num4 *= damageMult; enemy.hitter = "shotgun"; enemy.DeliverDamage(((Component)val3).gameObject, transform.forward * 5f, ((Component)enemy).transform.position, num4, true, 0f, (GameObject)null, false, false); list.Add(enemy); } } if (list.Count <= 0) { return; } if (isPositiveMode) { int num5 = JujutsuCubePlugin.positiveHealPrimary.Value * list.Count; MonoSingleton<NewMovement>.Instance.GetHealth(num5, false, false, true); } string text = ((Random.value <= JujutsuCubePlugin.primaryAltChance.Value) ? "minced" : "dismantled"); int num6 = ((text == "minced") ? 20 : 15); foreach (EnemyIdentifier item in list) { MonoSingleton<StyleHUD>.Instance.AddPoints(num6, text, ((Component)this).gameObject, item, -1, "", ""); if (!isPositiveMode && !string.IsNullOrEmpty(bfStyleName)) { MonoSingleton<StyleHUD>.Instance.AddPoints(bfStylePoints, bfStyleName, ((Component)this).gameObject, item, -1, "", ""); } } } [IteratorStateMachine(typeof(<FireSecondary>d__46))] private IEnumerator FireSecondary() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <FireSecondary>d__46(0) { <>4__this = this }; } } }
NLayer.dll
Decompiled 2 weeks ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Threading; using System.Threading.Tasks; using NLayer.Decoder; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("Mark Heath, Andrew Ward")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Fully Managed MPEG 1 & 2 Decoder for Layers 1, 2, & 3")] [assembly: AssemblyFileVersion("1.16.0.0")] [assembly: AssemblyInformationalVersion("1.16.0+c88b0d8abfa15c1e506106931ea8410170dc6326")] [assembly: AssemblyProduct("NLayer")] [assembly: AssemblyTitle("NLayer")] [assembly: AssemblyVersion("1.16.0.0")] namespace NLayer { public enum MpegVersion { Unknown = 0, Version1 = 10, Version2 = 20, Version25 = 25 } public enum MpegLayer { Unknown, LayerI, LayerII, LayerIII } public enum MpegChannelMode { Stereo, JointStereo, DualChannel, Mono } public enum StereoMode { Both, LeftOnly, RightOnly, DownmixToMono } public interface IMpegFrame { int SampleRate { get; } int SampleRateIndex { get; } int FrameLength { get; } int BitRate { get; } MpegVersion Version { get; } MpegLayer Layer { get; } MpegChannelMode ChannelMode { get; } int ChannelModeExtension { get; } int SampleCount { get; } int BitRateIndex { get; } bool IsCopyrighted { get; } bool HasCrc { get; } bool IsCorrupted { get; } void Reset(); int ReadBits(int bitCount); } public class MpegFile : IDisposable { private Stream _stream; private bool _closeStream; private bool _eofFound; private MpegStreamReader _reader; private MpegFrameDecoder _decoder; private object _seekLock = new object(); private long _position; private float[] _readBuf = new float[2304]; private int _readBufLen; private int _readBufOfs; public int SampleRate => _reader.SampleRate; public int Channels => _reader.Channels; public bool CanSeek => _reader.CanSeek; public long Length => _reader.SampleCount * _reader.Channels * 4; public TimeSpan Duration { get { long sampleCount = _reader.SampleCount; if (sampleCount == -1) { return TimeSpan.Zero; } return TimeSpan.FromSeconds((double)sampleCount / (double)_reader.SampleRate); } } public long Position { get { return _position; } set { if (!_reader.CanSeek) { throw new InvalidOperationException("Cannot Seek!"); } if (value < 0) { throw new ArgumentOutOfRangeException("value"); } long num = value / 4 / _reader.Channels; int num2 = 0; if (num >= _reader.FirstFrameSampleCount) { num2 = _reader.FirstFrameSampleCount; num -= num2; } lock (_seekLock) { long num3 = _reader.SeekTo(num); if (num3 == -1) { throw new ArgumentOutOfRangeException("value"); } _decoder.Reset(); if (num2 != 0) { _decoder.DecodeFrame(_reader.NextFrame(), _readBuf, 0); num3 += num2; } _position = num3 * 4 * _reader.Channels; _eofFound = false; _readBufOfs = (_readBufLen = 0); } } } public TimeSpan Time { get { return TimeSpan.FromSeconds((double)_position / 4.0 / (double)_reader.Channels / (double)_reader.SampleRate); } set { Position = (long)(value.TotalSeconds * (double)_reader.SampleRate * (double)_reader.Channels * 4.0); } } public StereoMode StereoMode { get { return _decoder.StereoMode; } set { _decoder.StereoMode = value; } } public MpegFile(string fileName) { Init(File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.Read), closeStream: true); } public MpegFile(Stream stream) { Init(stream, closeStream: false); } private void Init(Stream stream, bool closeStream) { _stream = stream; _closeStream = closeStream; _reader = new MpegStreamReader(_stream); _decoder = new MpegFrameDecoder(); } public void Dispose() { if (_closeStream) { _stream.Dispose(); _closeStream = false; } } public void SetEQ(float[] eq) { _decoder.SetEQ(eq); } public int ReadSamples(byte[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length) { throw new ArgumentOutOfRangeException("index"); } count -= count % 4; return ReadSamplesImpl(buffer, index, count, 32); } public int ReadSamples(float[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length) { throw new ArgumentOutOfRangeException("index"); } return ReadSamplesImpl(buffer, index * 4, count * 4, 32) / 4; } public int ReadSamplesInt16(byte[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length * 2) { throw new ArgumentOutOfRangeException("index"); } return ReadSamplesImpl(buffer, index, count, 16) * 2 / 4; } public int ReadSamplesInt8(byte[] buffer, int index, int count) { if (index < 0 || index + count > buffer.Length * 4) { throw new ArgumentOutOfRangeException("index"); } return ReadSamplesImpl(buffer, index, count, 8) / 4; } private int ReadSamplesImpl(Array buffer, int index, int count, int bitDepth) { int num = 0; lock (_seekLock) { while (count > 0) { if (_readBufLen > _readBufOfs) { int num2 = _readBufLen - _readBufOfs; if (num2 > count) { num2 = count; } if (bitDepth == 32) { Buffer.BlockCopy(_readBuf, _readBufOfs, buffer, index, num2); } else { for (int i = 0; i < num2 / 4; i++) { switch (bitDepth) { case 8: buffer.SetValue((byte)Math.Round(127.5f * _readBuf[_readBufOfs / 4 + i] + 127.5f), index / 4 + i); break; case 16: { int num3 = (int)Math.Round(32767.5f * _readBuf[_readBufOfs / 4 + i] - 0.5f); if (num3 < 0) { num3 += 65536; } buffer.SetValue((byte)(num3 % 256), 2 * (index / 4 + i)); buffer.SetValue((byte)(num3 / 256), 2 * (index / 4 + i) + 1); break; } } } } num += num2; count -= num2; index += num2; _position += num2; _readBufOfs += num2; if (_readBufOfs == _readBufLen) { _readBufLen = 0; } } if (_readBufLen != 0) { continue; } if (_eofFound) { break; } MpegFrame mpegFrame = _reader.NextFrame(); if (mpegFrame == null) { _eofFound = true; break; } try { _readBufLen = _decoder.DecodeFrame(mpegFrame, _readBuf, 0) * 4; _readBufOfs = 0; } catch (InvalidDataException) { _decoder.Reset(); _readBufOfs = (_readBufLen = 0); } catch (EndOfStreamException) { _eofFound = true; break; } finally { mpegFrame.ClearBuffer(); } } } return num; } } public class MpegFrameDecoder { private LayerIDecoder _layerIDecoder; private LayerIIDecoder _layerIIDecoder; private LayerIIIDecoder _layerIIIDecoder; private float[] _eqFactors; private float[] _ch0; private float[] _ch1; public StereoMode StereoMode { get; set; } public MpegFrameDecoder() { _ch0 = new float[1152]; _ch1 = new float[1152]; } public void SetEQ(float[] eq) { if (eq != null) { float[] array = new float[32]; for (int i = 0; i < eq.Length; i++) { array[i] = (float)Math.Pow(2.0, eq[i] / 6f); } _eqFactors = array; } else { _eqFactors = null; } } public int DecodeFrame(IMpegFrame frame, byte[] dest, int destOffset) { if (frame == null) { throw new ArgumentNullException("frame"); } if (dest == null) { throw new ArgumentNullException("dest"); } if (destOffset % 4 != 0) { throw new ArgumentException("Must be an even multiple of 4", "destOffset"); } if ((dest.Length - destOffset) / 4 < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount) { throw new ArgumentException("Buffer not large enough! Must be big enough to hold the frame's entire output. This is up to 9,216 bytes.", "dest"); } return DecodeFrameImpl(frame, dest, destOffset / 4) * 4; } public int DecodeFrame(IMpegFrame frame, float[] dest, int destOffset) { if (frame == null) { throw new ArgumentNullException("frame"); } if (dest == null) { throw new ArgumentNullException("dest"); } if (dest.Length - destOffset < ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) * frame.SampleCount) { throw new ArgumentException("Buffer not large enough! Must be big enough to hold the frame's entire output. This is up to 2,304 elements.", "dest"); } return DecodeFrameImpl(frame, dest, destOffset); } private int DecodeFrameImpl(IMpegFrame frame, Array dest, int destOffset) { frame.Reset(); LayerDecoderBase layerDecoderBase = null; switch (frame.Layer) { case MpegLayer.LayerI: if (_layerIDecoder == null) { _layerIDecoder = new LayerIDecoder(); } layerDecoderBase = _layerIDecoder; break; case MpegLayer.LayerII: if (_layerIIDecoder == null) { _layerIIDecoder = new LayerIIDecoder(); } layerDecoderBase = _layerIIDecoder; break; case MpegLayer.LayerIII: if (_layerIIIDecoder == null) { _layerIIIDecoder = new LayerIIIDecoder(); } layerDecoderBase = _layerIIIDecoder; break; } if (layerDecoderBase != null) { layerDecoderBase.SetEQ(_eqFactors); layerDecoderBase.StereoMode = StereoMode; int num = layerDecoderBase.DecodeFrame(frame, _ch0, _ch1); if (frame.ChannelMode == MpegChannelMode.Mono) { Buffer.BlockCopy(_ch0, 0, dest, destOffset * 4, num * 4); } else { for (int i = 0; i < num; i++) { Buffer.BlockCopy(_ch0, i * 4, dest, destOffset * 4, 4); destOffset++; Buffer.BlockCopy(_ch1, i * 4, dest, destOffset * 4, 4); destOffset++; } num *= 2; } return num; } return 0; } public void Reset() { if (_layerIDecoder != null) { _layerIDecoder.ResetForSeek(); } if (_layerIIDecoder != null) { _layerIIDecoder.ResetForSeek(); } if (_layerIIIDecoder != null) { _layerIIIDecoder.ResetForSeek(); } } } } namespace NLayer.Decoder { internal class BitReservoir { private byte[] _buf = new byte[8192]; private int _start; private int _end = -1; private int _bitsLeft; private long _bitsRead; public int BitsAvailable { get { if (_bitsLeft > 0) { return (_end + _buf.Length - _start) % _buf.Length * 8 + _bitsLeft; } return 0; } } public long BitsRead => _bitsRead; private static int GetSlots(IMpegFrame frame) { int num = frame.FrameLength - 4; if (frame.HasCrc) { num -= 2; } if (frame.Version == MpegVersion.Version1 && frame.ChannelMode != MpegChannelMode.Mono) { return num - 32; } if (frame.Version > MpegVersion.Version1 && frame.ChannelMode == MpegChannelMode.Mono) { return num - 9; } return num - 17; } public bool AddBits(IMpegFrame frame, int overlap) { int end = _end; int num = GetSlots(frame); while (--num >= 0) { int num2 = frame.ReadBits(8); if (num2 == -1) { throw new InvalidDataException("Frame did not have enough bytes!"); } _buf[++_end] = (byte)num2; if (_end == _buf.Length - 1) { _end = -1; } } _bitsLeft = 8; if (end == -1) { return overlap == 0; } if ((end + 1 - _start + _buf.Length) % _buf.Length >= overlap) { _start = (end + 1 - overlap + _buf.Length) % _buf.Length; return true; } _start = end + overlap; return false; } public int GetBits(int count) { int readCount; int result = TryPeekBits(count, out readCount); if (readCount < count) { throw new InvalidDataException("Reservoir did not have enough bytes!"); } SkipBits(count); return result; } public int Get1Bit() { if (_bitsLeft == 0) { throw new InvalidDataException("Reservoir did not have enough bytes!"); } _bitsLeft--; _bitsRead++; int result = (_buf[_start] >> _bitsLeft) & 1; if (_bitsLeft == 0 && (_start = (_start + 1) % _buf.Length) != _end + 1) { _bitsLeft = 8; } return result; } public int TryPeekBits(int count, out int readCount) { if (count < 0 || count > 32) { throw new ArgumentOutOfRangeException("count", "Must return between 0 and 32 bits!"); } if (_bitsLeft == 0 || count == 0) { readCount = 0; return 0; } int num = _buf[_start]; if (count < _bitsLeft) { num >>= _bitsLeft - count; num &= (1 << count) - 1; readCount = count; return num; } num &= (1 << _bitsLeft) - 1; count -= _bitsLeft; readCount = _bitsLeft; int num2 = _start; while (count > 0 && (num2 = (num2 + 1) % _buf.Length) != _end + 1) { int num3 = Math.Min(count, 8); num <<= num3; num |= _buf[num2] >> (8 - num3) % 8; count -= num3; readCount += num3; } return num; } public void SkipBits(int count) { if (count > 0) { if (count > BitsAvailable) { throw new ArgumentOutOfRangeException("count"); } int num = 8 - _bitsLeft + count; _start = (num / 8 + _start) % _buf.Length; _bitsLeft = 8 - num % 8; _bitsRead += count; } } public void RewindBits(int count) { _bitsLeft += count; _bitsRead -= count; while (_bitsLeft > 8) { _start--; _bitsLeft -= 8; } while (_start < 0) { _start += _buf.Length; } } public void FlushBits() { if (_bitsLeft < 8) { SkipBits(_bitsLeft); } } public void Reset() { _start = 0; _end = -1; _bitsLeft = 0; } } internal abstract class FrameBase { private static int _totalAllocation; private MpegStreamReader _reader; private byte[] _savedBuffer; internal static int TotalAllocation => Interlocked.CompareExchange(ref _totalAllocation, 0, 0); internal long Offset { get; private set; } internal int Length { get; set; } internal bool Validate(long offset, MpegStreamReader reader) { Offset = offset; _reader = reader; int num = Validate(); if (num > 0) { Length = num; return true; } return false; } protected int Read(int offset, byte[] buffer) { return Read(offset, buffer, 0, buffer.Length); } protected int Read(int offset, byte[] buffer, int index, int count) { if (_savedBuffer != null) { if (index < 0 || index + count > buffer.Length) { return 0; } if (offset < 0 || offset >= _savedBuffer.Length) { return 0; } if (offset + count > _savedBuffer.Length) { count = _savedBuffer.Length - index; } Array.Copy(_savedBuffer, offset, buffer, index, count); return count; } return _reader.Read(Offset + offset, buffer, index, count); } protected int ReadByte(int offset) { if (_savedBuffer != null) { if (offset < 0) { throw new ArgumentOutOfRangeException(); } if (offset >= _savedBuffer.Length) { return -1; } return _savedBuffer[offset]; } return _reader.ReadByte(Offset + offset); } protected abstract int Validate(); internal void SaveBuffer() { _savedBuffer = new byte[Length]; _reader.Read(Offset, _savedBuffer, 0, Length); Interlocked.Add(ref _totalAllocation, Length); } internal void ClearBuffer() { Interlocked.Add(ref _totalAllocation, -Length); _savedBuffer = null; } internal virtual void Parse() { } } internal class Huffman { private class HuffmanListNode { internal byte Value; internal int Length; internal int Bits; internal int Mask; internal HuffmanListNode Next; } private static readonly byte[][,] _codeTables; private static readonly float[] _floatLookup; private static HuffmanListNode[] _llCache; private static int[] _llCacheMaxBits; private static readonly int[] LIN_BITS; static Huffman() { _codeTables = new byte[17][,] { new byte[7, 2] { { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 } }, new byte[17, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 } }, new byte[17, 2] { { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 2, 1 }, { 0, 16 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 } }, new byte[31, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 2, 1 }, { 0, 3 }, { 0, 19 }, { 2, 1 }, { 0, 49 }, { 2, 1 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 0, 51 } }, new byte[31, 2] { { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 16 }, { 0, 17 }, { 6, 1 }, { 2, 1 }, { 0, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 6, 1 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 48 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 2, 1 }, { 0, 3 }, { 0, 51 } }, new byte[71, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 8, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 0, 33 }, { 18, 1 }, { 6, 1 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 3 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 0, 4 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 65 }, { 2, 1 }, { 0, 20 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 51 }, { 0, 67 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 52 }, { 0, 5 }, { 0, 81 }, { 6, 1 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 53 }, { 4, 1 }, { 2, 1 }, { 0, 83 }, { 0, 84 }, { 2, 1 }, { 0, 69 }, { 0, 85 } }, new byte[71, 2] { { 6, 1 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 34 }, { 4, 1 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 2, 1 }, { 0, 65 }, { 2, 1 }, { 0, 20 }, { 0, 66 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 36 }, { 2, 1 }, { 0, 51 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 0, 81 }, { 6, 1 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 5 }, { 0, 82 }, { 6, 1 }, { 2, 1 }, { 0, 37 }, { 2, 1 }, { 0, 68 }, { 0, 53 }, { 2, 1 }, { 0, 83 }, { 2, 1 }, { 0, 69 }, { 2, 1 }, { 0, 84 }, { 0, 85 } }, new byte[71, 2] { { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 2 }, { 0, 34 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 0, 49 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 65 }, { 0, 20 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 51 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 80 }, { 0, 67 }, { 2, 1 }, { 0, 52 }, { 0, 81 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 21 }, { 0, 82 }, { 2, 1 }, { 0, 37 }, { 0, 68 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 84 }, { 0, 83 }, { 2, 1 }, { 0, 53 }, { 2, 1 }, { 0, 69 }, { 0, 85 } }, new byte[127, 2] { { 2, 1 }, { 0, 0 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 10, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 28, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 3 }, { 0, 50 }, { 2, 1 }, { 0, 35 }, { 0, 64 }, { 4, 1 }, { 2, 1 }, { 0, 65 }, { 0, 20 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 51 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 28, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 80 }, { 0, 5 }, { 0, 96 }, { 2, 1 }, { 0, 97 }, { 0, 22 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 0, 81 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 38 }, { 0, 54 }, { 0, 113 }, { 20, 1 }, { 8, 1 }, { 2, 1 }, { 0, 23 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 0, 6 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 53 }, { 0, 69 }, { 0, 98 }, { 2, 1 }, { 0, 112 }, { 2, 1 }, { 0, 7 }, { 0, 100 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 114 }, { 0, 39 }, { 6, 1 }, { 2, 1 }, { 0, 99 }, { 2, 1 }, { 0, 84 }, { 0, 85 }, { 2, 1 }, { 0, 70 }, { 0, 115 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 55 }, { 0, 101 }, { 2, 1 }, { 0, 86 }, { 0, 116 }, { 6, 1 }, { 2, 1 }, { 0, 71 }, { 2, 1 }, { 0, 102 }, { 0, 117 }, { 4, 1 }, { 2, 1 }, { 0, 87 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 119 } }, new byte[127, 2] { { 6, 1 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 8, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 0, 18 }, { 24, 1 }, { 8, 1 }, { 2, 1 }, { 0, 33 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 2, 1 }, { 0, 65 }, { 0, 20 }, { 30, 1 }, { 16, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 4, 1 }, { 2, 1 }, { 0, 51 }, { 0, 67 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 52 }, { 0, 81 }, { 0, 97 }, { 6, 1 }, { 2, 1 }, { 0, 22 }, { 2, 1 }, { 0, 6 }, { 0, 38 }, { 2, 1 }, { 0, 98 }, { 2, 1 }, { 0, 21 }, { 2, 1 }, { 0, 5 }, { 0, 82 }, { 16, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 37 }, { 0, 68 }, { 0, 96 }, { 2, 1 }, { 0, 99 }, { 0, 54 }, { 4, 1 }, { 2, 1 }, { 0, 112 }, { 0, 23 }, { 0, 113 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 7 }, { 0, 100 }, { 0, 114 }, { 2, 1 }, { 0, 39 }, { 4, 1 }, { 2, 1 }, { 0, 83 }, { 0, 53 }, { 2, 1 }, { 0, 84 }, { 0, 69 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 70 }, { 0, 115 }, { 2, 1 }, { 0, 55 }, { 2, 1 }, { 0, 101 }, { 0, 86 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 85 }, { 0, 87 }, { 0, 116 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 119 } }, new byte[127, 2] { { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 16, 1 }, { 4, 1 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 49 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 48 }, { 2, 1 }, { 0, 3 }, { 0, 64 }, { 26, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 2, 1 }, { 0, 65 }, { 0, 51 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 20 }, { 0, 66 }, { 2, 1 }, { 0, 36 }, { 2, 1 }, { 0, 4 }, { 0, 80 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 2, 1 }, { 0, 81 }, { 0, 21 }, { 28, 1 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 2, 1 }, { 0, 83 }, { 0, 53 }, { 4, 1 }, { 2, 1 }, { 0, 96 }, { 0, 22 }, { 0, 97 }, { 4, 1 }, { 2, 1 }, { 0, 98 }, { 0, 38 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 6 }, { 0, 68 }, { 2, 1 }, { 0, 84 }, { 0, 69 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 99 }, { 0, 54 }, { 4, 1 }, { 2, 1 }, { 0, 112 }, { 0, 7 }, { 0, 113 }, { 4, 1 }, { 2, 1 }, { 0, 23 }, { 0, 100 }, { 2, 1 }, { 0, 70 }, { 0, 114 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 39 }, { 2, 1 }, { 0, 85 }, { 0, 115 }, { 2, 1 }, { 0, 55 }, { 0, 86 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 101 }, { 0, 116 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 119 } }, new byte[511, 2] { { 2, 1 }, { 0, 0 }, { 6, 1 }, { 2, 1 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 28, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 34 }, { 0, 48 }, { 2, 1 }, { 0, 3 }, { 0, 49 }, { 6, 1 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 0, 65 }, { 70, 1 }, { 28, 1 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 20 }, { 2, 1 }, { 0, 51 }, { 0, 66 }, { 4, 1 }, { 2, 1 }, { 0, 36 }, { 0, 80 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 4, 1 }, { 2, 1 }, { 0, 81 }, { 0, 21 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 82 }, { 2, 1 }, { 0, 37 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 2, 1 }, { 0, 97 }, { 0, 22 }, { 4, 1 }, { 2, 1 }, { 0, 128 }, { 0, 8 }, { 0, 129 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 53 }, { 0, 98 }, { 2, 1 }, { 0, 38 }, { 0, 84 }, { 4, 1 }, { 2, 1 }, { 0, 69 }, { 0, 99 }, { 2, 1 }, { 0, 54 }, { 0, 112 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 7 }, { 0, 85 }, { 0, 113 }, { 2, 1 }, { 0, 23 }, { 2, 1 }, { 0, 39 }, { 0, 55 }, { 72, 1 }, { 24, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 24 }, { 0, 130 }, { 2, 1 }, { 0, 40 }, { 4, 1 }, { 2, 1 }, { 0, 100 }, { 0, 70 }, { 0, 114 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 132 }, { 0, 72 }, { 2, 1 }, { 0, 144 }, { 0, 9 }, { 2, 1 }, { 0, 145 }, { 0, 25 }, { 24, 1 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 115 }, { 0, 101 }, { 2, 1 }, { 0, 86 }, { 0, 116 }, { 4, 1 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 0, 131 }, { 6, 1 }, { 2, 1 }, { 0, 56 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 146 }, { 0, 41 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 103 }, { 0, 133 }, { 2, 1 }, { 0, 88 }, { 0, 57 }, { 2, 1 }, { 0, 147 }, { 2, 1 }, { 0, 73 }, { 0, 134 }, { 6, 1 }, { 2, 1 }, { 0, 160 }, { 2, 1 }, { 0, 104 }, { 0, 10 }, { 2, 1 }, { 0, 161 }, { 0, 26 }, { 68, 1 }, { 24, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 162 }, { 0, 42 }, { 4, 1 }, { 2, 1 }, { 0, 149 }, { 0, 89 }, { 2, 1 }, { 0, 163 }, { 0, 58 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 74 }, { 0, 150 }, { 2, 1 }, { 0, 176 }, { 0, 11 }, { 2, 1 }, { 0, 177 }, { 0, 27 }, { 20, 1 }, { 8, 1 }, { 2, 1 }, { 0, 178 }, { 4, 1 }, { 2, 1 }, { 0, 118 }, { 0, 119 }, { 0, 148 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 135 }, { 0, 120 }, { 0, 164 }, { 4, 1 }, { 2, 1 }, { 0, 105 }, { 0, 165 }, { 0, 43 }, { 12, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 90 }, { 0, 136 }, { 0, 179 }, { 2, 1 }, { 0, 59 }, { 2, 1 }, { 0, 121 }, { 0, 166 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 106 }, { 0, 180 }, { 0, 192 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 152 }, { 0, 193 }, { 60, 1 }, { 22, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 28 }, { 2, 1 }, { 0, 137 }, { 0, 181 }, { 2, 1 }, { 0, 91 }, { 0, 194 }, { 4, 1 }, { 2, 1 }, { 0, 44 }, { 0, 60 }, { 4, 1 }, { 2, 1 }, { 0, 182 }, { 0, 107 }, { 2, 1 }, { 0, 196 }, { 0, 76 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 168 }, { 0, 138 }, { 2, 1 }, { 0, 208 }, { 0, 13 }, { 2, 1 }, { 0, 209 }, { 2, 1 }, { 0, 75 }, { 2, 1 }, { 0, 151 }, { 0, 167 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 195 }, { 2, 1 }, { 0, 122 }, { 0, 153 }, { 4, 1 }, { 2, 1 }, { 0, 197 }, { 0, 92 }, { 0, 183 }, { 4, 1 }, { 2, 1 }, { 0, 29 }, { 0, 210 }, { 2, 1 }, { 0, 45 }, { 2, 1 }, { 0, 123 }, { 0, 211 }, { 52, 1 }, { 28, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 4, 1 }, { 2, 1 }, { 0, 108 }, { 0, 169 }, { 2, 1 }, { 0, 154 }, { 0, 212 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 184 }, { 0, 139 }, { 2, 1 }, { 0, 77 }, { 0, 199 }, { 4, 1 }, { 2, 1 }, { 0, 124 }, { 0, 213 }, { 2, 1 }, { 0, 93 }, { 0, 224 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 225 }, { 0, 30 }, { 4, 1 }, { 2, 1 }, { 0, 14 }, { 0, 46 }, { 0, 226 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 227 }, { 0, 109 }, { 2, 1 }, { 0, 140 }, { 0, 228 }, { 4, 1 }, { 2, 1 }, { 0, 229 }, { 0, 186 }, { 0, 240 }, { 38, 1 }, { 16, 1 }, { 4, 1 }, { 2, 1 }, { 0, 241 }, { 0, 31 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 170 }, { 0, 155 }, { 0, 185 }, { 2, 1 }, { 0, 62 }, { 2, 1 }, { 0, 214 }, { 0, 200 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 78 }, { 2, 1 }, { 0, 215 }, { 0, 125 }, { 2, 1 }, { 0, 171 }, { 2, 1 }, { 0, 94 }, { 0, 201 }, { 6, 1 }, { 2, 1 }, { 0, 15 }, { 2, 1 }, { 0, 156 }, { 0, 110 }, { 2, 1 }, { 0, 242 }, { 0, 47 }, { 32, 1 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 216 }, { 0, 141 }, { 0, 63 }, { 6, 1 }, { 2, 1 }, { 0, 243 }, { 2, 1 }, { 0, 230 }, { 0, 202 }, { 2, 1 }, { 0, 244 }, { 0, 79 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 187 }, { 0, 172 }, { 2, 1 }, { 0, 231 }, { 0, 245 }, { 4, 1 }, { 2, 1 }, { 0, 217 }, { 0, 157 }, { 2, 1 }, { 0, 95 }, { 0, 232 }, { 30, 1 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 111 }, { 2, 1 }, { 0, 246 }, { 0, 203 }, { 4, 1 }, { 2, 1 }, { 0, 188 }, { 0, 173 }, { 0, 218 }, { 8, 1 }, { 2, 1 }, { 0, 247 }, { 4, 1 }, { 2, 1 }, { 0, 126 }, { 0, 127 }, { 0, 142 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 158 }, { 0, 174 }, { 0, 204 }, { 2, 1 }, { 0, 248 }, { 0, 143 }, { 18, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 219 }, { 0, 189 }, { 2, 1 }, { 0, 234 }, { 0, 249 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 235 }, { 2, 1 }, { 0, 190 }, { 2, 1 }, { 0, 205 }, { 0, 250 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 221 }, { 0, 236 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 233 }, { 0, 175 }, { 0, 220 }, { 2, 1 }, { 0, 206 }, { 0, 251 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 191 }, { 0, 222 }, { 2, 1 }, { 0, 207 }, { 0, 238 }, { 4, 1 }, { 2, 1 }, { 0, 223 }, { 0, 239 }, { 2, 1 }, { 0, 255 }, { 2, 1 }, { 0, 237 }, { 2, 1 }, { 0, 253 }, { 2, 1 }, { 0, 252 }, { 0, 254 } }, new byte[511, 2] { { 16, 1 }, { 6, 1 }, { 2, 1 }, { 0, 0 }, { 2, 1 }, { 0, 16 }, { 0, 1 }, { 2, 1 }, { 0, 17 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 50, 1 }, { 16, 1 }, { 6, 1 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 49 }, { 6, 1 }, { 2, 1 }, { 0, 19 }, { 2, 1 }, { 0, 3 }, { 0, 64 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 20 }, { 0, 65 }, { 4, 1 }, { 2, 1 }, { 0, 51 }, { 0, 66 }, { 2, 1 }, { 0, 36 }, { 0, 67 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 52 }, { 2, 1 }, { 0, 80 }, { 0, 5 }, { 2, 1 }, { 0, 81 }, { 0, 21 }, { 4, 1 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 0, 97 }, { 90, 1 }, { 36, 1 }, { 18, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 53 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 2, 1 }, { 0, 22 }, { 0, 98 }, { 4, 1 }, { 2, 1 }, { 0, 38 }, { 0, 84 }, { 2, 1 }, { 0, 69 }, { 0, 99 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 54 }, { 2, 1 }, { 0, 112 }, { 0, 7 }, { 2, 1 }, { 0, 113 }, { 0, 85 }, { 4, 1 }, { 2, 1 }, { 0, 23 }, { 0, 100 }, { 2, 1 }, { 0, 114 }, { 0, 39 }, { 24, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 70 }, { 0, 115 }, { 2, 1 }, { 0, 55 }, { 0, 101 }, { 4, 1 }, { 2, 1 }, { 0, 86 }, { 0, 128 }, { 2, 1 }, { 0, 8 }, { 0, 116 }, { 4, 1 }, { 2, 1 }, { 0, 129 }, { 0, 24 }, { 2, 1 }, { 0, 130 }, { 0, 40 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 71 }, { 0, 102 }, { 2, 1 }, { 0, 131 }, { 0, 56 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 132 }, { 0, 72 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 144 }, { 0, 25 }, { 0, 145 }, { 4, 1 }, { 2, 1 }, { 0, 146 }, { 0, 118 }, { 2, 1 }, { 0, 103 }, { 0, 41 }, { 92, 1 }, { 36, 1 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 133 }, { 0, 88 }, { 4, 1 }, { 2, 1 }, { 0, 9 }, { 0, 119 }, { 0, 147 }, { 4, 1 }, { 2, 1 }, { 0, 57 }, { 0, 148 }, { 2, 1 }, { 0, 73 }, { 0, 134 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 104 }, { 2, 1 }, { 0, 160 }, { 0, 10 }, { 2, 1 }, { 0, 161 }, { 0, 26 }, { 4, 1 }, { 2, 1 }, { 0, 162 }, { 0, 42 }, { 2, 1 }, { 0, 149 }, { 0, 89 }, { 26, 1 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 163 }, { 2, 1 }, { 0, 58 }, { 0, 135 }, { 4, 1 }, { 2, 1 }, { 0, 120 }, { 0, 164 }, { 2, 1 }, { 0, 74 }, { 0, 150 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 105 }, { 0, 176 }, { 0, 177 }, { 4, 1 }, { 2, 1 }, { 0, 27 }, { 0, 165 }, { 0, 178 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 90 }, { 0, 43 }, { 2, 1 }, { 0, 136 }, { 0, 151 }, { 2, 1 }, { 0, 179 }, { 2, 1 }, { 0, 121 }, { 0, 59 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 106 }, { 0, 180 }, { 2, 1 }, { 0, 75 }, { 0, 193 }, { 4, 1 }, { 2, 1 }, { 0, 152 }, { 0, 137 }, { 2, 1 }, { 0, 28 }, { 0, 181 }, { 80, 1 }, { 34, 1 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 91 }, { 0, 44 }, { 0, 194 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 11 }, { 0, 192 }, { 0, 166 }, { 2, 1 }, { 0, 167 }, { 0, 122 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 195 }, { 0, 60 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 153 }, { 0, 182 }, { 4, 1 }, { 2, 1 }, { 0, 107 }, { 0, 196 }, { 2, 1 }, { 0, 76 }, { 0, 168 }, { 20, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 138 }, { 0, 197 }, { 4, 1 }, { 2, 1 }, { 0, 208 }, { 0, 92 }, { 0, 209 }, { 4, 1 }, { 2, 1 }, { 0, 183 }, { 0, 123 }, { 2, 1 }, { 0, 29 }, { 2, 1 }, { 0, 13 }, { 0, 45 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 210 }, { 0, 211 }, { 4, 1 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 2, 1 }, { 0, 108 }, { 0, 169 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 154 }, { 0, 184 }, { 0, 212 }, { 4, 1 }, { 2, 1 }, { 0, 139 }, { 0, 77 }, { 2, 1 }, { 0, 199 }, { 0, 124 }, { 68, 1 }, { 34, 1 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 213 }, { 0, 93 }, { 4, 1 }, { 2, 1 }, { 0, 224 }, { 0, 14 }, { 0, 225 }, { 4, 1 }, { 2, 1 }, { 0, 30 }, { 0, 226 }, { 2, 1 }, { 0, 170 }, { 0, 46 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 185 }, { 0, 155 }, { 2, 1 }, { 0, 227 }, { 0, 214 }, { 4, 1 }, { 2, 1 }, { 0, 109 }, { 0, 62 }, { 2, 1 }, { 0, 200 }, { 0, 140 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 228 }, { 0, 78 }, { 2, 1 }, { 0, 215 }, { 0, 125 }, { 4, 1 }, { 2, 1 }, { 0, 229 }, { 0, 186 }, { 2, 1 }, { 0, 171 }, { 0, 94 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 201 }, { 0, 156 }, { 2, 1 }, { 0, 241 }, { 0, 31 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 240 }, { 0, 110 }, { 0, 242 }, { 2, 1 }, { 0, 47 }, { 0, 230 }, { 38, 1 }, { 18, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 216 }, { 0, 243 }, { 2, 1 }, { 0, 63 }, { 0, 244 }, { 6, 1 }, { 2, 1 }, { 0, 79 }, { 2, 1 }, { 0, 141 }, { 0, 217 }, { 2, 1 }, { 0, 187 }, { 0, 202 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 172 }, { 0, 231 }, { 2, 1 }, { 0, 126 }, { 0, 245 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 157 }, { 0, 95 }, { 2, 1 }, { 0, 232 }, { 0, 142 }, { 2, 1 }, { 0, 246 }, { 0, 203 }, { 34, 1 }, { 18, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 15 }, { 0, 174 }, { 0, 111 }, { 2, 1 }, { 0, 188 }, { 0, 218 }, { 4, 1 }, { 2, 1 }, { 0, 173 }, { 0, 247 }, { 2, 1 }, { 0, 127 }, { 0, 233 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 158 }, { 0, 204 }, { 2, 1 }, { 0, 248 }, { 0, 143 }, { 4, 1 }, { 2, 1 }, { 0, 219 }, { 0, 189 }, { 2, 1 }, { 0, 234 }, { 0, 249 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 220 }, { 2, 1 }, { 0, 205 }, { 0, 235 }, { 4, 1 }, { 2, 1 }, { 0, 190 }, { 0, 250 }, { 2, 1 }, { 0, 175 }, { 0, 221 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 236 }, { 0, 206 }, { 0, 251 }, { 4, 1 }, { 2, 1 }, { 0, 191 }, { 0, 237 }, { 2, 1 }, { 0, 222 }, { 0, 252 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 207 }, { 0, 253 }, { 0, 238 }, { 4, 1 }, { 2, 1 }, { 0, 223 }, { 0, 254 }, { 2, 1 }, { 0, 239 }, { 0, 255 } }, new byte[511, 2] { { 2, 1 }, { 0, 0 }, { 6, 1 }, { 2, 1 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 42, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 2, 1 }, { 0, 33 }, { 0, 18 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 0, 65 }, { 6, 1 }, { 2, 1 }, { 0, 20 }, { 2, 1 }, { 0, 51 }, { 0, 66 }, { 4, 1 }, { 2, 1 }, { 0, 36 }, { 0, 80 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 138, 1 }, { 40, 1 }, { 16, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 5 }, { 0, 21 }, { 0, 81 }, { 4, 1 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 53 }, { 0, 83 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 0, 97 }, { 2, 1 }, { 0, 22 }, { 0, 98 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 38 }, { 0, 84 }, { 2, 1 }, { 0, 69 }, { 0, 99 }, { 4, 1 }, { 2, 1 }, { 0, 54 }, { 0, 112 }, { 0, 113 }, { 40, 1 }, { 18, 1 }, { 8, 1 }, { 2, 1 }, { 0, 23 }, { 2, 1 }, { 0, 7 }, { 2, 1 }, { 0, 85 }, { 0, 100 }, { 4, 1 }, { 2, 1 }, { 0, 114 }, { 0, 39 }, { 4, 1 }, { 2, 1 }, { 0, 70 }, { 0, 101 }, { 0, 115 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 55 }, { 2, 1 }, { 0, 86 }, { 0, 8 }, { 2, 1 }, { 0, 128 }, { 0, 129 }, { 6, 1 }, { 2, 1 }, { 0, 24 }, { 2, 1 }, { 0, 116 }, { 0, 71 }, { 2, 1 }, { 0, 130 }, { 2, 1 }, { 0, 40 }, { 0, 102 }, { 24, 1 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 131 }, { 0, 56 }, { 2, 1 }, { 0, 117 }, { 0, 132 }, { 4, 1 }, { 2, 1 }, { 0, 72 }, { 0, 144 }, { 0, 145 }, { 6, 1 }, { 2, 1 }, { 0, 25 }, { 2, 1 }, { 0, 9 }, { 0, 118 }, { 2, 1 }, { 0, 146 }, { 0, 41 }, { 14, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 133 }, { 0, 88 }, { 2, 1 }, { 0, 147 }, { 0, 57 }, { 4, 1 }, { 2, 1 }, { 0, 160 }, { 0, 10 }, { 0, 26 }, { 8, 1 }, { 2, 1 }, { 0, 162 }, { 2, 1 }, { 0, 103 }, { 2, 1 }, { 0, 87 }, { 0, 73 }, { 6, 1 }, { 2, 1 }, { 0, 148 }, { 2, 1 }, { 0, 119 }, { 0, 134 }, { 2, 1 }, { 0, 161 }, { 2, 1 }, { 0, 104 }, { 0, 149 }, { 220, 1 }, { 126, 1 }, { 50, 1 }, { 26, 1 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 42 }, { 2, 1 }, { 0, 89 }, { 0, 58 }, { 2, 1 }, { 0, 163 }, { 2, 1 }, { 0, 135 }, { 0, 120 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 164 }, { 0, 74 }, { 2, 1 }, { 0, 150 }, { 0, 105 }, { 4, 1 }, { 2, 1 }, { 0, 176 }, { 0, 11 }, { 0, 177 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 27 }, { 0, 178 }, { 2, 1 }, { 0, 43 }, { 2, 1 }, { 0, 165 }, { 0, 90 }, { 6, 1 }, { 2, 1 }, { 0, 179 }, { 2, 1 }, { 0, 166 }, { 0, 106 }, { 4, 1 }, { 2, 1 }, { 0, 180 }, { 0, 75 }, { 2, 1 }, { 0, 12 }, { 0, 193 }, { 30, 1 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 181 }, { 0, 194 }, { 0, 44 }, { 4, 1 }, { 2, 1 }, { 0, 167 }, { 0, 195 }, { 2, 1 }, { 0, 107 }, { 0, 196 }, { 8, 1 }, { 2, 1 }, { 0, 29 }, { 4, 1 }, { 2, 1 }, { 0, 136 }, { 0, 151 }, { 0, 59 }, { 4, 1 }, { 2, 1 }, { 0, 209 }, { 0, 210 }, { 2, 1 }, { 0, 45 }, { 0, 211 }, { 18, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 30 }, { 0, 46 }, { 0, 226 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 121 }, { 0, 152 }, { 0, 192 }, { 2, 1 }, { 0, 28 }, { 2, 1 }, { 0, 137 }, { 0, 91 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 60 }, { 2, 1 }, { 0, 122 }, { 0, 182 }, { 4, 1 }, { 2, 1 }, { 0, 76 }, { 0, 153 }, { 2, 1 }, { 0, 168 }, { 0, 138 }, { 6, 1 }, { 2, 1 }, { 0, 13 }, { 2, 1 }, { 0, 197 }, { 0, 92 }, { 4, 1 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 2, 1 }, { 0, 108 }, { 0, 154 }, { 88, 1 }, { 86, 1 }, { 36, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 139 }, { 0, 77 }, { 2, 1 }, { 0, 199 }, { 0, 124 }, { 4, 1 }, { 2, 1 }, { 0, 213 }, { 0, 93 }, { 2, 1 }, { 0, 224 }, { 0, 14 }, { 8, 1 }, { 2, 1 }, { 0, 227 }, { 4, 1 }, { 2, 1 }, { 0, 208 }, { 0, 183 }, { 0, 123 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 169 }, { 0, 184 }, { 0, 212 }, { 2, 1 }, { 0, 225 }, { 2, 1 }, { 0, 170 }, { 0, 185 }, { 24, 1 }, { 10, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 155 }, { 0, 214 }, { 0, 109 }, { 2, 1 }, { 0, 62 }, { 0, 200 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 140 }, { 0, 228 }, { 0, 78 }, { 4, 1 }, { 2, 1 }, { 0, 215 }, { 0, 229 }, { 2, 1 }, { 0, 186 }, { 0, 171 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 156 }, { 0, 230 }, { 4, 1 }, { 2, 1 }, { 0, 110 }, { 0, 216 }, { 2, 1 }, { 0, 141 }, { 0, 187 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 231 }, { 0, 157 }, { 2, 1 }, { 0, 232 }, { 0, 142 }, { 4, 1 }, { 2, 1 }, { 0, 203 }, { 0, 188 }, { 0, 158 }, { 0, 241 }, { 2, 1 }, { 0, 31 }, { 2, 1 }, { 0, 15 }, { 0, 47 }, { 66, 1 }, { 56, 1 }, { 2, 1 }, { 0, 242 }, { 52, 1 }, { 50, 1 }, { 20, 1 }, { 8, 1 }, { 2, 1 }, { 0, 189 }, { 2, 1 }, { 0, 94 }, { 2, 1 }, { 0, 125 }, { 0, 201 }, { 6, 1 }, { 2, 1 }, { 0, 202 }, { 2, 1 }, { 0, 172 }, { 0, 126 }, { 4, 1 }, { 2, 1 }, { 0, 218 }, { 0, 173 }, { 0, 204 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 174 }, { 2, 1 }, { 0, 219 }, { 0, 220 }, { 2, 1 }, { 0, 205 }, { 0, 190 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 235 }, { 0, 237 }, { 0, 238 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 217 }, { 0, 234 }, { 0, 233 }, { 2, 1 }, { 0, 222 }, { 4, 1 }, { 2, 1 }, { 0, 221 }, { 0, 236 }, { 0, 206 }, { 0, 63 }, { 0, 240 }, { 4, 1 }, { 2, 1 }, { 0, 243 }, { 0, 244 }, { 2, 1 }, { 0, 79 }, { 2, 1 }, { 0, 245 }, { 0, 95 }, { 10, 1 }, { 2, 1 }, { 0, 255 }, { 4, 1 }, { 2, 1 }, { 0, 246 }, { 0, 111 }, { 2, 1 }, { 0, 247 }, { 0, 127 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 143 }, { 2, 1 }, { 0, 248 }, { 0, 249 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 250 }, { 0, 175 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 251 }, { 0, 191 }, { 2, 1 }, { 0, 252 }, { 0, 207 }, { 4, 1 }, { 2, 1 }, { 0, 253 }, { 0, 223 }, { 2, 1 }, { 0, 254 }, { 0, 239 } }, new byte[512, 2] { { 60, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 16 }, { 2, 1 }, { 0, 1 }, { 0, 17 }, { 14, 1 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 32 }, { 0, 2 }, { 0, 33 }, { 2, 1 }, { 0, 18 }, { 2, 1 }, { 0, 34 }, { 2, 1 }, { 0, 48 }, { 0, 3 }, { 14, 1 }, { 4, 1 }, { 2, 1 }, { 0, 49 }, { 0, 19 }, { 4, 1 }, { 2, 1 }, { 0, 50 }, { 0, 35 }, { 4, 1 }, { 2, 1 }, { 0, 64 }, { 0, 4 }, { 0, 65 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 20 }, { 0, 51 }, { 2, 1 }, { 0, 66 }, { 0, 36 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 67 }, { 0, 52 }, { 0, 81 }, { 6, 1 }, { 4, 1 }, { 2, 1 }, { 0, 80 }, { 0, 5 }, { 0, 21 }, { 2, 1 }, { 0, 82 }, { 0, 37 }, { 250, 1 }, { 98, 1 }, { 34, 1 }, { 18, 1 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 68 }, { 0, 83 }, { 2, 1 }, { 0, 53 }, { 2, 1 }, { 0, 96 }, { 0, 6 }, { 4, 1 }, { 2, 1 }, { 0, 97 }, { 0, 22 }, { 2, 1 }, { 0, 98 }, { 0, 38 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 84 }, { 0, 69 }, { 2, 1 }, { 0, 99 }, { 0, 54 }, { 4, 1 }, { 2, 1 }, { 0, 113 }, { 0, 85 }, { 2, 1 }, { 0, 100 }, { 0, 70 }, { 32, 1 }, { 14, 1 }, { 6, 1 }, { 2, 1 }, { 0, 114 }, { 2, 1 }, { 0, 39 }, { 0, 55 }, { 2, 1 }, { 0, 115 }, { 4, 1 }, { 2, 1 }, { 0, 112 }, { 0, 7 }, { 0, 23 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 101 }, { 0, 86 }, { 4, 1 }, { 2, 1 }, { 0, 128 }, { 0, 8 }, { 0, 129 }, { 4, 1 }, { 2, 1 }, { 0, 116 }, { 0, 71 }, { 2, 1 }, { 0, 24 }, { 0, 130 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 40 }, { 0, 102 }, { 2, 1 }, { 0, 131 }, { 0, 56 }, { 4, 1 }, { 2, 1 }, { 0, 117 }, { 0, 87 }, { 2, 1 }, { 0, 132 }, { 0, 72 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 145 }, { 0, 25 }, { 2, 1 }, { 0, 146 }, { 0, 118 }, { 4, 1 }, { 2, 1 }, { 0, 103 }, { 0, 41 }, { 2, 1 }, { 0, 133 }, { 0, 88 }, { 92, 1 }, { 34, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 147 }, { 0, 57 }, { 2, 1 }, { 0, 148 }, { 0, 73 }, { 4, 1 }, { 2, 1 }, { 0, 119 }, { 0, 134 }, { 2, 1 }, { 0, 104 }, { 0, 161 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 162 }, { 0, 42 }, { 2, 1 }, { 0, 149 }, { 0, 89 }, { 4, 1 }, { 2, 1 }, { 0, 163 }, { 0, 58 }, { 2, 1 }, { 0, 135 }, { 2, 1 }, { 0, 120 }, { 0, 74 }, { 22, 1 }, { 12, 1 }, { 4, 1 }, { 2, 1 }, { 0, 164 }, { 0, 150 }, { 4, 1 }, { 2, 1 }, { 0, 105 }, { 0, 177 }, { 2, 1 }, { 0, 27 }, { 0, 165 }, { 6, 1 }, { 2, 1 }, { 0, 178 }, { 2, 1 }, { 0, 90 }, { 0, 43 }, { 2, 1 }, { 0, 136 }, { 0, 179 }, { 16, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 144 }, { 2, 1 }, { 0, 9 }, { 0, 160 }, { 2, 1 }, { 0, 151 }, { 0, 121 }, { 4, 1 }, { 2, 1 }, { 0, 166 }, { 0, 106 }, { 0, 180 }, { 12, 1 }, { 6, 1 }, { 2, 1 }, { 0, 26 }, { 2, 1 }, { 0, 10 }, { 0, 176 }, { 2, 1 }, { 0, 59 }, { 2, 1 }, { 0, 11 }, { 0, 192 }, { 4, 1 }, { 2, 1 }, { 0, 75 }, { 0, 193 }, { 2, 1 }, { 0, 152 }, { 0, 137 }, { 67, 1 }, { 34, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 28 }, { 0, 181 }, { 2, 1 }, { 0, 91 }, { 0, 194 }, { 4, 1 }, { 2, 1 }, { 0, 44 }, { 0, 167 }, { 2, 1 }, { 0, 122 }, { 0, 195 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 60 }, { 2, 1 }, { 0, 12 }, { 0, 208 }, { 2, 1 }, { 0, 182 }, { 0, 107 }, { 4, 1 }, { 2, 1 }, { 0, 196 }, { 0, 76 }, { 2, 1 }, { 0, 153 }, { 0, 168 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 138 }, { 0, 197 }, { 2, 1 }, { 0, 92 }, { 0, 209 }, { 4, 1 }, { 2, 1 }, { 0, 183 }, { 0, 123 }, { 2, 1 }, { 0, 29 }, { 0, 210 }, { 9, 1 }, { 4, 1 }, { 2, 1 }, { 0, 45 }, { 0, 211 }, { 2, 1 }, { 0, 61 }, { 0, 198 }, { 85, 250 }, { 4, 1 }, { 2, 1 }, { 0, 108 }, { 0, 169 }, { 2, 1 }, { 0, 154 }, { 0, 212 }, { 32, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 184 }, { 0, 139 }, { 2, 1 }, { 0, 77 }, { 0, 199 }, { 4, 1 }, { 2, 1 }, { 0, 124 }, { 0, 213 }, { 2, 1 }, { 0, 93 }, { 0, 225 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 30 }, { 0, 226 }, { 2, 1 }, { 0, 170 }, { 0, 185 }, { 4, 1 }, { 2, 1 }, { 0, 155 }, { 0, 227 }, { 2, 1 }, { 0, 214 }, { 0, 109 }, { 20, 1 }, { 10, 1 }, { 6, 1 }, { 2, 1 }, { 0, 62 }, { 2, 1 }, { 0, 46 }, { 0, 78 }, { 2, 1 }, { 0, 200 }, { 0, 140 }, { 4, 1 }, { 2, 1 }, { 0, 228 }, { 0, 215 }, { 4, 1 }, { 2, 1 }, { 0, 125 }, { 0, 171 }, { 0, 229 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 186 }, { 0, 94 }, { 2, 1 }, { 0, 201 }, { 2, 1 }, { 0, 156 }, { 0, 110 }, { 8, 1 }, { 2, 1 }, { 0, 230 }, { 2, 1 }, { 0, 13 }, { 2, 1 }, { 0, 224 }, { 0, 14 }, { 4, 1 }, { 2, 1 }, { 0, 216 }, { 0, 141 }, { 2, 1 }, { 0, 187 }, { 0, 202 }, { 74, 1 }, { 2, 1 }, { 0, 255 }, { 64, 1 }, { 58, 1 }, { 32, 1 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 172 }, { 0, 231 }, { 2, 1 }, { 0, 126 }, { 0, 217 }, { 4, 1 }, { 2, 1 }, { 0, 157 }, { 0, 232 }, { 2, 1 }, { 0, 142 }, { 0, 203 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 188 }, { 0, 218 }, { 2, 1 }, { 0, 173 }, { 0, 233 }, { 4, 1 }, { 2, 1 }, { 0, 158 }, { 0, 204 }, { 2, 1 }, { 0, 219 }, { 0, 189 }, { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 234 }, { 0, 174 }, { 2, 1 }, { 0, 220 }, { 0, 205 }, { 4, 1 }, { 2, 1 }, { 0, 235 }, { 0, 190 }, { 2, 1 }, { 0, 221 }, { 0, 236 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 206 }, { 0, 237 }, { 2, 1 }, { 0, 222 }, { 0, 238 }, { 0, 15 }, { 4, 1 }, { 2, 1 }, { 0, 240 }, { 0, 31 }, { 0, 241 }, { 4, 1 }, { 2, 1 }, { 0, 242 }, { 0, 47 }, { 2, 1 }, { 0, 243 }, { 0, 63 }, { 18, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 244 }, { 0, 79 }, { 2, 1 }, { 0, 245 }, { 0, 95 }, { 4, 1 }, { 2, 1 }, { 0, 246 }, { 0, 111 }, { 2, 1 }, { 0, 247 }, { 2, 1 }, { 0, 127 }, { 0, 143 }, { 10, 1 }, { 4, 1 }, { 2, 1 }, { 0, 248 }, { 0, 249 }, { 4, 1 }, { 2, 1 }, { 0, 159 }, { 0, 175 }, { 0, 250 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 251 }, { 0, 191 }, { 2, 1 }, { 0, 252 }, { 0, 207 }, { 4, 1 }, { 2, 1 }, { 0, 253 }, { 0, 223 }, { 2, 1 }, { 0, 254 }, { 0, 239 } }, new byte[31, 2] { { 2, 1 }, { 0, 0 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 8 }, { 0, 4 }, { 2, 1 }, { 0, 1 }, { 0, 2 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 10 }, { 2, 1 }, { 0, 3 }, { 0, 6 }, { 6, 1 }, { 2, 1 }, { 0, 9 }, { 2, 1 }, { 0, 5 }, { 0, 7 }, { 4, 1 }, { 2, 1 }, { 0, 14 }, { 0, 13 }, { 2, 1 }, { 0, 15 }, { 0, 11 } }, new byte[31, 2] { { 16, 1 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 0 }, { 0, 1 }, { 2, 1 }, { 0, 2 }, { 0, 3 }, { 4, 1 }, { 2, 1 }, { 0, 4 }, { 0, 5 }, { 2, 1 }, { 0, 6 }, { 0, 7 }, { 8, 1 }, { 4, 1 }, { 2, 1 }, { 0, 8 }, { 0, 9 }, { 2, 1 }, { 0, 10 }, { 0, 11 }, { 4, 1 }, { 2, 1 }, { 0, 12 }, { 0, 13 }, { 2, 1 }, { 0, 14 }, { 0, 15 } } }; _llCache = new HuffmanListNode[_codeTables.Length]; _llCacheMaxBits = new int[_codeTables.Length]; LIN_BITS = new int[32] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 6, 8, 10, 13, 4, 5, 6, 7, 8, 9, 11, 13 }; _floatLookup = new float[8207]; for (int i = 0; i < 8207; i++) { _floatLookup[i] = (float)Math.Pow(i, 1.3333333333333333); } } internal static void Decode(BitReservoir br, int table, out float x, out float y) { if (table == 0 || table == 4 || table == 14) { x = (y = 0f); return; } byte num = DecodeSymbol(br, table); int num2 = num >> 4; int num3 = num & 0xF; int num4 = LIN_BITS[table]; if (num4 > 0 && num2 == 15) { num2 += br.GetBits(num4); } if (num2 != 0 && br.Get1Bit() != 0) { x = 0f - _floatLookup[num2]; } else { x = _floatLookup[num2]; } if (num4 > 0 && num3 == 15) { num3 += br.GetBits(num4); } if (num3 != 0 && br.Get1Bit() != 0) { y = 0f - _floatLookup[num3]; } else { y = _floatLookup[num3]; } } internal static void Decode(BitReservoir br, int table, out float x, out float y, out float v, out float w) { byte num = DecodeSymbol(br, table); v = (w = (x = (y = 0f))); if ((num & 8u) != 0) { if (br.Get1Bit() == 1) { v = 0f - _floatLookup[1]; } else { v = _floatLookup[1]; } } if ((num & 4u) != 0) { if (br.Get1Bit() == 1) { w = 0f - _floatLookup[1]; } else { w = _floatLookup[1]; } } if ((num & 2u) != 0) { if (br.Get1Bit() == 1) { x = 0f - _floatLookup[1]; } else { x = _floatLookup[1]; } } if (((uint)num & (true ? 1u : 0u)) != 0) { if (br.Get1Bit() == 1) { y = 0f - _floatLookup[1]; } else { y = _floatLookup[1]; } } } private static byte DecodeSymbol(BitReservoir br, int table) { int maxBits; HuffmanListNode huffmanListNode = GetNode(table, out maxBits); int readCount; int num = br.TryPeekBits(maxBits, out readCount); if (readCount < maxBits) { num <<= maxBits - readCount; } while (huffmanListNode != null && huffmanListNode.Length <= readCount) { if ((num & huffmanListNode.Mask) == huffmanListNode.Bits) { br.SkipBits(huffmanListNode.Length); break; } huffmanListNode = huffmanListNode.Next; } if (huffmanListNode != null && huffmanListNode.Length <= readCount) { return huffmanListNode.Value; } return 0; } private static HuffmanListNode GetNode(int table, out int maxBits) { int num = table; if (num > 16) { num = ((num > 31) ? (num - 17) : ((num < 24) ? 13 : 14)); } else { if (num > 13) { num--; } if (num > 3) { num--; } num--; } if (_llCache[num] == null) { _llCache[num] = InitTable(_codeTables[num], out maxBits); _llCacheMaxBits[num] = maxBits; } else { maxBits = _llCacheMaxBits[num]; } return _llCache[num]; } private static HuffmanListNode InitTable(byte[,] tree, out int maxBits) { List<byte> list = new List<byte>(); List<int> list2 = new List<int>(); List<int> list3 = new List<int>(); int length = tree.GetLength(0); for (int i = 0; i < length; i++) { if (tree[i, 0] == 0) { int num = 0; int item = 0; int num2 = i; do { num2 = FindPreviousNode(tree, num2, out var bit); num |= bit << item++; } while (num2 > 0); list.Add(tree[i, 1]); list2.Add(item); list3.Add(num); } } return BuildLinkedList(list, list2, list3, out maxBits); } private static int FindPreviousNode(byte[,] tree, int idx, out int bit) { for (int num = idx - 1; num >= 0; num--) { if (tree[num, 0] != 0) { for (int i = 0; i < 2; i++) { if (num + tree[num, i] != idx) { continue; } if (tree[num, i] >= 250) { int result = FindPreviousNode(tree, num, out bit); if (bit != i) { throw new InvalidOperationException(); } return result; } bit = i; return num; } } } throw new InvalidOperationException(); } private static HuffmanListNode BuildLinkedList(List<byte> values, List<int> lengthList, List<int> codeList, out int maxBits) { HuffmanListNode[] array = new HuffmanListNode[lengthList.Count]; maxBits = lengthList.Max(); for (int j = 0; j < array.Length; j++) { int num = maxBits - lengthList[j]; array[j] = new HuffmanListNode { Value = values[j], Length = lengthList[j], Bits = codeList[j] << num, Mask = (1 << lengthList[j]) - 1 << num }; } Array.Sort(array, (HuffmanListNode i1, HuffmanListNode i2) => i1.Length - i2.Length); for (int k = 1; k < array.Length && array[k].Length < 99999; k++) { array[k - 1].Next = array[k]; } return array[0]; } } internal class ID3Frame : FrameBase { private int _version; internal int Version { get { if (_version == 0) { return 1; } return _version; } } internal static ID3Frame TrySync(uint syncMark) { if ((syncMark & 0xFFFFFF00u) == 1229206272) { return new ID3Frame { _version = 2 }; } if ((syncMark & 0xFFFFFF00u) == 1413564160) { if ((syncMark & 0xFF) == 43) { return new ID3Frame { _version = 1 }; } return new ID3Frame { _version = 0 }; } return null; } private ID3Frame() { } protected override int Validate() { switch (_version) { case 2: { byte[] array = new byte[7]; if (Read(3, array) == 7) { byte b; switch (array[0]) { case 2: b = 63; break; case 3: b = 31; break; case 4: b = 15; break; default: return -1; } int num = (array[3] << 21) | (array[4] << 14) | (array[5] << 7) | array[6]; if (((array[2] & b) | (array[3] & 0x80) | (array[4] & 0x80) | (array[5] & 0x80) | (array[6] & 0x80)) == 0 && array[1] != byte.MaxValue) { return num + 10; } } break; } case 1: return 355; case 0: return 128; } return -1; } internal override void Parse() { switch (_version) { case 2: ParseV2(); break; case 1: ParseV1Enh(); break; case 0: ParseV1(3); break; } } private void ParseV1(int offset) { } private void ParseV1Enh() { ParseV1(230); } private void ParseV2() { } internal void Merge(ID3Frame newFrame) { } } internal abstract class LayerDecoderBase { protected const int SBLIMIT = 32; private const float INV_SQRT_2 = 0.70710677f; private static float[] DEWINDOW_TABLE = new float[512] { 0f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -1.5259E-05f, -3.0518E-05f, -3.0518E-05f, -3.0518E-05f, -3.0518E-05f, -4.5776E-05f, -4.5776E-05f, -6.1035E-05f, -6.1035E-05f, -7.6294E-05f, -7.6294E-05f, -9.1553E-05f, -0.000106812f, -0.000106812f, -0.00012207f, -0.000137329f, -0.000152588f, -0.000167847f, -0.000198364f, -0.000213623f, -0.000244141f, -0.000259399f, -0.000289917f, -0.000320435f, -0.000366211f, -0.000396729f, -0.000442505f, -0.000473022f, -0.000534058f, -0.000579834f, -0.00062561f, -0.000686646f, -0.000747681f, -0.000808716f, -0.00088501f, -0.000961304f, -0.001037598f, -0.001113892f, -0.001205444f, -0.001296997f, -0.00138855f, -0.001480103f, -0.001586914f, -0.001693726f, -0.001785278f, -0.001907349f, -0.00201416f, -0.002120972f, -0.002243042f, -0.002349854f, -0.002456665f, -0.002578735f, -0.002685547f, -0.002792358f, -0.00289917f, -0.002990723f, -0.003082275f, -0.003173828f, 0.003250122f, 0.003326416f, 0.003387451f, 0.003433228f, 0.003463745f, 0.003479004f, 0.003479004f, 0.003463745f, 0.003417969f, 0.003372192f, 0.00328064f, 0.003173828f, 0.003051758f, 0.002883911f, 0.002700806f, 0.002487183f, 0.002227783f, 0.001937866f, 0.001617432f, 0.001266479f, 0.000869751f, 0.000442505f, -3.0518E-05f, -0.000549316f, -0.001098633f, -0.001693726f, -0.002334595f, -0.003005981f, -0.003723145f, -0.004486084f, -0.0052948f, -0.006118774f, -0.007003784f, -0.007919312f, -0.008865356f, -0.009841919f, -0.010848999f, -0.011886597f, -0.012939453f, -0.014022827f, -0.01512146f, -0.016235352f, -0.017349243f, -0.018463135f, -0.019577026f, -0.020690918f, -0.02178955f, -0.022857666f, -0.023910522f, -0.024932861f, -0.025909424f, -0.02684021f, -0.02772522f, -0.028533936f, -0.029281616f, -0.029937744f, -0.030532837f, -0.03100586f, -0.03138733f, -0.031661987f, -0.031814575f, -0.031845093f, -0.03173828f, -0.03147888f, 0.031082153f, 0.030517578f, 0.029785156f, 0.028884888f, 0.027801514f, 0.026535034f, 0.02508545f, 0.023422241f, 0.021575928f, 0.01953125f, 0.01725769f, 0.014801025f, 0.012115479f, 0.009231567f, 0.006134033f, 0.002822876f, -0.000686646f, -0.004394531f, -0.00831604f, -0.012420654f, -0.016708374f, -0.0211792f, -0.025817871f, -0.03060913f, -0.03555298f, -0.040634155f, -0.045837402f, -0.051132202f, -0.056533813f, -0.06199646f, -0.06752014f, -0.07305908f, -0.07862854f, -0.08418274f, -0.08970642f, -0.09516907f, -0.10054016f, -0.1058197f, -0.110946655f, -0.11592102f, -0.12069702f, -0.1252594f, -0.12956238f, -0.1335907f, -0.13729858f, -0.14067078f, -0.14367676f, -0.1462555f, -0.14842224f, -0.15011597f, -0.15130615f, -0.15196228f, -0.15206909f, -0.15159607f, -0.15049744f, -0.1487732f, -0.1463623f, -0.14326477f, -0.13945007f, -0.1348877f, -0.12957764f, -0.12347412f, -0.11657715f, -0.1088562f, 0.10031128f, 0.090927124f, 0.08068848f, 0.06959534f, 0.057617188f, 0.044784546f, 0.031082153f, 0.01651001f, 0.001068115f, -0.015228271f, -0.03237915f, -0.050354004f, -0.06916809f, -0.088775635f, -0.10916138f, -0.13031006f, -0.15220642f, -0.17478943f, -0.19805908f, -0.22198486f, -0.24650574f, -0.2715912f, -0.2972107f, -0.32331848f, -0.34986877f, -0.37680054f, -0.40408325f, -0.43165588f, -0.45947266f, -0.48747253f, -0.51560974f, -0.54382324f, -0.57203674f, -0.6002197f, -0.6282959f, -0.6562195f, -0.6839142f, -0.71131897f, -0.7383728f, -0.7650299f, -0.791214f, -0.816864f, -0.84194946f, -0.8663635f, -0.89009094f, -0.9130554f, -0.9351959f, -0.95648193f, -0.9768524f, -0.99624634f, -1.0146179f, -1.0319366f, -1.0481567f, -1.0632172f, -1.0771179f, -1.0897827f, -1.1012115f, -1.1113739f, -1.120224f, -1.1277466f, -1.1339264f, -1.1387634f, -1.1422119f, -1.1442871f, 1.144989f, 1.1442871f, 1.1422119f, 1.1387634f, 1.1339264f, 1.1277466f, 1.120224f, 1.1113739f, 1.1012115f, 1.0897827f, 1.0771179f, 1.0632172f, 1.0481567f, 1.0319366f, 1.0146179f, 0.99624634f, 0.9768524f, 0.95648193f, 0.9351959f, 0.9130554f, 0.89009094f, 0.8663635f, 0.84194946f, 0.816864f, 0.791214f, 0.7650299f, 0.7383728f, 0.71131897f, 0.6839142f, 0.6562195f, 0.6282959f, 0.6002197f, 0.57203674f, 0.54382324f, 0.51560974f, 0.48747253f, 0.45947266f, 0.43165588f, 0.40408325f, 0.37680054f, 0.34986877f, 0.32331848f, 0.2972107f, 0.2715912f, 0.24650574f, 0.22198486f, 0.19805908f, 0.17478943f, 0.15220642f, 0.13031006f, 0.10916138f, 0.088775635f, 0.06916809f, 0.050354004f, 0.03237915f, 0.015228271f, -0.001068115f, -0.01651001f, -0.031082153f, -0.044784546f, -0.057617188f, -0.06959534f, -0.08068848f, -0.090927124f, 0.10031128f, 0.1088562f, 0.11657715f, 0.12347412f, 0.12957764f, 0.1348877f, 0.13945007f, 0.14326477f, 0.1463623f, 0.1487732f, 0.15049744f, 0.15159607f, 0.15206909f, 0.15196228f, 0.15130615f, 0.15011597f, 0.14842224f, 0.1462555f, 0.14367676f, 0.14067078f, 0.13729858f, 0.1335907f, 0.12956238f, 0.1252594f, 0.12069702f, 0.11592102f, 0.110946655f, 0.1058197f, 0.10054016f, 0.09516907f, 0.08970642f, 0.08418274f, 0.07862854f, 0.07305908f, 0.06752014f, 0.06199646f, 0.056533813f, 0.051132202f, 0.045837402f, 0.040634155f, 0.03555298f, 0.03060913f, 0.025817871f, 0.0211792f, 0.016708374f, 0.012420654f, 0.00831604f, 0.004394531f, 0.000686646f, -0.002822876f, -0.006134033f, -0.009231567f, -0.012115479f, -0.014801025f, -0.01725769f, -0.01953125f, -0.021575928f, -0.023422241f, -0.02508545f, -0.026535034f, -0.027801514f, -0.028884888f, -0.029785156f, -0.030517578f, 0.031082153f, 0.03147888f, 0.03173828f, 0.031845093f, 0.031814575f, 0.031661987f, 0.03138733f, 0.03100586f, 0.030532837f, 0.029937744f, 0.029281616f, 0.028533936f, 0.02772522f, 0.02684021f, 0.025909424f, 0.024932861f, 0.023910522f, 0.022857666f, 0.02178955f, 0.020690918f, 0.019577026f, 0.018463135f, 0.017349243f, 0.016235352f, 0.01512146f, 0.014022827f, 0.012939453f, 0.011886597f, 0.010848999f, 0.009841919f, 0.008865356f, 0.007919312f, 0.007003784f, 0.006118774f, 0.0052948f, 0.004486084f, 0.003723145f, 0.003005981f, 0.002334595f, 0.001693726f, 0.001098633f, 0.000549316f, 3.0518E-05f, -0.000442505f, -0.000869751f, -0.001266479f, -0.001617432f, -0.001937866f, -0.002227783f, -0.002487183f, -0.002700806f, -0.002883911f, -0.003051758f, -0.003173828f, -0.00328064f, -0.003372192f, -0.003417969f, -0.003463745f, -0.003479004f, -0.003479004f, -0.003463745f, -0.003433228f, -0.003387451f, -0.003326416f, 0.003250122f, 0.003173828f, 0.003082275f, 0.002990723f, 0.00289917f, 0.002792358f, 0.002685547f, 0.002578735f, 0.002456665f, 0.002349854f, 0.002243042f, 0.002120972f, 0.00201416f, 0.001907349f, 0.001785278f, 0.001693726f, 0.001586914f, 0.001480103f, 0.00138855f, 0.001296997f, 0.001205444f, 0.001113892f, 0.001037598f, 0.000961304f, 0.00088501f, 0.000808716f, 0.000747681f, 0.000686646f, 0.00062561f, 0.000579834f, 0.000534058f, 0.000473022f, 0.000442505f, 0.000396729f, 0.000366211f, 0.000320435f, 0.000289917f, 0.000259399f, 0.000244141f, 0.000213623f, 0.000198364f, 0.000167847f, 0.000152588f, 0.000137329f, 0.00012207f, 0.000106812f, 0.000106812f, 9.1553E-05f, 7.6294E-05f, 7.6294E-05f, 6.1035E-05f, 6.1035E-05f, 4.5776E-05f, 4.5776E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 3.0518E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f, 1.5259E-05f }; private static float[] SYNTH_COS64_TABLE = new float[31] { 0.500603f, 0.5024193f, 0.50547093f, 0.5097956f, 0.5154473f, 0.5224986f, 0.5310426f, 0.5411961f, 0.5531039f, 0.56694406f, 0.582935f, 0.6013449f, 0.6225041f, 0.6468218f, 0.6748083f, 0.70710677f, 0.7445363f, 0.7881546f, 0.8393496f, 0.8999762f, 0.9725682f, 1.0606776f, 1.1694399f, 1.306563f, 1.4841646f, 1.7224472f, 2.057781f, 2.5629156f, 3.4076085f, 5.1011486f, 10.190008f }; private List<float[]> _synBuf = new List<float[]>(2); private List<int> _bufOffset = new List<int>(2); private float[] _eq; private float[] ippuv = new float[512]; private float[] ei32 = new float[16]; private float[] eo32 = new float[16]; private float[] oi32 = new float[16]; private float[] oo32 = new float[16]; private float[] ei16 = new float[8]; private float[] eo16 = new float[8]; private float[] oi16 = new float[8]; private float[] oo16 = new float[8]; private float[] ei8 = new float[4]; private float[] tmp8 = new float[6]; private float[] oi8 = new float[4]; private float[] oo8 = new float[4]; internal StereoMode StereoMode { get; set; } internal LayerDecoderBase() { StereoMode = StereoMode.Both; } internal abstract int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1); internal void SetEQ(float[] eq) { if (eq == null || eq.Length == 32) { _eq = eq; } } internal virtual void ResetForSeek() { _synBuf.Clear(); _bufOffset.Clear(); } protected void InversePolyPhase(int channel, float[] data) { GetBufAndOffset(channel, out var synBuf, out var k); if (_eq != null) { for (int i = 0; i < 32; i++) { data[i] *= _eq[i]; } } DCT32(data, synBuf, k); BuildUVec(ippuv, synBuf, k); DewindowOutput(ippuv, data); } private void GetBufAndOffset(int channel, out float[] synBuf, out int k) { while (_synBuf.Count <= channel) { _synBuf.Add(new float[1024]); } while (_bufOffset.Count <= channel) { _bufOffset.Add(0); } synBuf = _synBuf[channel]; k = _bufOffset[channel]; k = (k - 32) & 0x1FF; _bufOffset[channel] = k; } private void DCT32(float[] _in, float[] _out, int k) { for (int i = 0; i < 16; i++) { ei32[i] = _in[i] + _in[31 - i]; oi32[i] = (_in[i] - _in[31 - i]) * SYNTH_COS64_TABLE[2 * i]; } DCT16(ei32, eo32); DCT16(oi32, oo32); for (int i = 0; i < 15; i++) { _out[2 * i + k] = eo32[i]; _out[2 * i + 1 + k] = oo32[i] + oo32[i + 1]; } _out[30 + k] = eo32[15]; _out[31 + k] = oo32[15]; } private void DCT16(float[] _in, float[] _out) { float num = _in[0]; float num2 = _in[15]; ei16[0] = num + num2; oi16[0] = (num - num2) * SYNTH_COS64_TABLE[1]; num = _in[1]; num2 = _in[14]; ei16[1] = num + num2; oi16[1] = (num - num2) * SYNTH_COS64_TABLE[5]; num = _in[2]; num2 = _in[13]; ei16[2] = num + num2; oi16[2] = (num - num2) * SYNTH_COS64_TABLE[9]; num = _in[3]; num2 = _in[12]; ei16[3] = num + num2; oi16[3] = (num - num2) * SYNTH_COS64_TABLE[13]; num = _in[4]; num2 = _in[11]; ei16[4] = num + num2; oi16[4] = (num - num2) * SYNTH_COS64_TABLE[17]; num = _in[5]; num2 = _in[10]; ei16[5] = num + num2; oi16[5] = (num - num2) * SYNTH_COS64_TABLE[21]; num = _in[6]; num2 = _in[9]; ei16[6] = num + num2; oi16[6] = (num - num2) * SYNTH_COS64_TABLE[25]; num = _in[7]; num2 = _in[8]; ei16[7] = num + num2; oi16[7] = (num - num2) * SYNTH_COS64_TABLE[29]; DCT8(ei16, eo16); DCT8(oi16, oo16); _out[0] = eo16[0]; _out[1] = oo16[0] + oo16[1]; _out[2] = eo16[1]; _out[3] = oo16[1] + oo16[2]; _out[4] = eo16[2]; _out[5] = oo16[2] + oo16[3]; _out[6] = eo16[3]; _out[7] = oo16[3] + oo16[4]; _out[8] = eo16[4]; _out[9] = oo16[4] + oo16[5]; _out[10] = eo16[5]; _out[11] = oo16[5] + oo16[6]; _out[12] = eo16[6]; _out[13] = oo16[6] + oo16[7]; _out[14] = eo16[7]; _out[15] = oo16[7]; } private void DCT8(float[] _in, float[] _out) { ei8[0] = _in[0] + _in[7]; ei8[1] = _in[3] + _in[4]; ei8[2] = _in[1] + _in[6]; ei8[3] = _in[2] + _in[5]; tmp8[0] = ei8[0] + ei8[1]; tmp8[1] = ei8[2] + ei8[3]; tmp8[2] = (ei8[0] - ei8[1]) * SYNTH_COS64_TABLE[7]; tmp8[3] = (ei8[2] - ei8[3]) * SYNTH_COS64_TABLE[23]; tmp8[4] = (tmp8[2] - tmp8[3]) * 0.70710677f; _out[0] = tmp8[0] + tmp8[1]; _out[2] = tmp8[2] + tmp8[3] + tmp8[4]; _out[4] = (tmp8[0] - tmp8[1]) * 0.70710677f; _out[6] = tmp8[4]; oi8[0] = (_in[0] - _in[7]) * SYNTH_COS64_TABLE[3]; oi8[1] = (_in[1] - _in[6]) * SYNTH_COS64_TABLE[11]; oi8[2] = (_in[2] - _in[5]) * SYNTH_COS64_TABLE[19]; oi8[3] = (_in[3] - _in[4]) * SYNTH_COS64_TABLE[27]; tmp8[0] = oi8[0] + oi8[3]; tmp8[1] = oi8[1] + oi8[2]; tmp8[2] = (oi8[0] - oi8[3]) * SYNTH_COS64_TABLE[7]; tmp8[3] = (oi8[1] - oi8[2]) * SYNTH_COS64_TABLE[23]; tmp8[4] = tmp8[2] + tmp8[3]; tmp8[5] = (tmp8[2] - tmp8[3]) * 0.70710677f; oo8[0] = tmp8[0] + tmp8[1]; oo8[1] = tmp8[4] + tmp8[5]; oo8[2] = (tmp8[0] - tmp8[1]) * 0.70710677f; oo8[3] = tmp8[5]; _out[1] = oo8[0] + oo8[1]; _out[3] = oo8[1] + oo8[2]; _out[5] = oo8[2] + oo8[3]; _out[7] = oo8[3]; } private void BuildUVec(float[] u_vec, float[] cur_synbuf, int k) { int num = 0; for (int i = 0; i < 8; i++) { for (int j = 0; j < 16; j++) { u_vec[num + j] = cur_synbuf[k + j + 16]; u_vec[num + j + 17] = 0f - cur_synbuf[k + 31 - j]; } k = (k + 32) & 0x1FF; for (int j = 0; j < 16; j++) { u_vec[num + j + 32] = 0f - cur_synbuf[k + 16 - j]; u_vec[num + j + 48] = 0f - cur_synbuf[k + j]; } u_vec[num + 16] = 0f; k = (k + 32) & 0x1FF; num += 64; } } private void DewindowOutput(float[] u_vec, float[] samples) { for (int i = 0; i < 512; i++) { u_vec[i] *= DEWINDOW_TABLE[i]; } for (int j = 0; j < 32; j++) { float num = u_vec[j]; num += u_vec[j + 32]; num += u_vec[j + 64]; num += u_vec[j + 96]; num += u_vec[j + 128]; num += u_vec[j + 160]; num += u_vec[j + 192]; num += u_vec[j + 224]; num += u_vec[j + 256]; num += u_vec[j + 288]; num += u_vec[j + 320]; num += u_vec[j + 352]; num += u_vec[j + 384]; num += u_vec[j + 416]; num += u_vec[j + 448]; num += u_vec[j + 480]; u_vec[j] = num; } for (int k = 0; k < 32; k++) { samples[k] = u_vec[k]; } } } internal class LayerIDecoder : LayerIIDecoderBase { private static readonly int[] _rateTable = new int[32]; private static readonly int[][] _allocLookupTable = new int[1][] { new int[17] { 4, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 } }; internal static bool GetCRC(MpegFrame frame, ref uint crc) { return LayerIIDecoderBase.GetCRC(frame, _rateTable, _allocLookupTable, readScfsiBits: false, ref crc); } internal LayerIDecoder() : base(_allocLookupTable, 1) { } protected override int[] GetRateTable(IMpegFrame frame) { return _rateTable; } protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels) { } } internal class LayerIIDecoder : LayerIIDecoderBase { private static readonly int[][] _rateLookupTable = new int[5][] { new int[27] { 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }, new int[30] { 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, new int[8] { 4, 4, 5, 5, 5, 5, 5, 5 }, new int[12] { 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 }, new int[30] { 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 } }; private static readonly int[][] _allocLookupTable = new int[8][] { new int[5] { 2, 0, -5, -7, 16 }, new int[9] { 3, 0, -5, -7, 3, -10, 4, 5, 16 }, new int[17] { 4, 0, -5, -7, 3, -10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16 }, new int[17] { 4, 0, -5, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }, new int[17] { 4, 0, -5, -7, -10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, new int[9] { 3, 0, -5, -7, -10, 4, 5, 6, 9 }, new int[17] { 4, 0, -5, -7, 3, -10, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }, new int[5] { 2, 0, -5, -7, 3 } }; internal static bool GetCRC(MpegFrame frame, ref uint crc) { return LayerIIDecoderBase.GetCRC(frame, SelectTable(frame), _allocLookupTable, readScfsiBits: true, ref crc); } private static int[] SelectTable(IMpegFrame frame) { int num = frame.BitRate / ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2) / 1000; if (frame.Version == MpegVersion.Version1) { if ((num >= 56 && num <= 80) || (frame.SampleRate == 48000 && num >= 56)) { return _rateLookupTable[0]; } if (frame.SampleRate != 48000 && num >= 96) { return _rateLookupTable[1]; } if (frame.SampleRate != 32000 && num <= 48) { return _rateLookupTable[2]; } return _rateLookupTable[3]; } return _rateLookupTable[4]; } internal LayerIIDecoder() : base(_allocLookupTable, 3) { } protected override int[] GetRateTable(IMpegFrame frame) { return SelectTable(frame); } protected override void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels) { for (int i = 0; i < 30; i++) { for (int j = 0; j < channels; j++) { if (scfsi[j][i] == 2) { scfsi[j][i] = frame.ReadBits(2); } } } } } internal abstract class LayerIIDecoderBase : LayerDecoderBase { protected const int SSLIMIT = 12; private static readonly float[] _groupedC = new float[5] { 0f, 0f, 1.3333334f, 1.6f, 1.7777778f }; private static readonly float[] _groupedD = new float[5] { 0f, 0f, -0.5f, -0.5f, -0.5f }; private static readonly float[] _C = new float[17] { 0f, 0f, 1.3333334f, 1.1428572f, 1.0666667f, 1.032258f, 1.0158731f, 1.007874f, 1.0039216f, 1.0019569f, 1.0009775f, 1.0004885f, 1.0002443f, 1.0001221f, 1.000061f, 1.0000305f, 1.0000153f }; private static readonly float[] _D = new float[17] { 0f, 0f, -0.5f, -0.75f, -0.875f, -0.9375f, -31f / 32f, -63f / 64f, -127f / 128f, -0.99609375f, -0.9980469f, -0.99902344f, -0.9995117f, -0.99975586f, -0.9998779f, -0.99993896f, -0.9999695f }; private static readonly float[] _denormalMultiplier = new float[64] { 2f, 1.587401f, 1.2599211f, 1f, 0.7937005f, 0.62996054f, 0.5f, 0.39685026f, 0.31498027f, 0.25f, 0.19842513f, 0.15749013f, 0.125f, 0.099212565f, 0.07874507f, 0.0625f, 0.049606282f, 0.039372534f, 1f / 32f, 0.024803141f, 0.019686267f, 1f / 64f, 0.012401571f, 0.009843133f, 1f / 128f, 0.0062007853f, 0.0049215667f, 0.00390625f, 0.0031003926f, 0.0024607833f, 0.001953125f, 0.0015501963f, 0.0012303917f, 0.0009765625f, 0.00077509816f, 0.00061519584f, 0.00048828125f, 0.00038754908f, 0.00030759792f, 0.00024414062f, 0.00019377454f, 0.00015379896f, 0.00012207031f, 9.688727E-05f, 7.689948E-05f, 6.1035156E-05f, 4.8443635E-05f, 3.844974E-05f, 3.0517578E-05f, 2.4221818E-05f, 1.922487E-05f, 1.5258789E-05f, 1.2110909E-05f, 9.612435E-06f, 7.6293945E-06f, 6.0554544E-06f, 4.8062175E-06f, 3.8146973E-06f, 3.0277272E-06f, 2.4031087E-06f, 1.9073486E-06f, 1.5138636E-06f, 1.2015544E-06f, 9.536743E-07f }; private int _channels; private int _jsbound; private int _granuleCount; private int[][] _allocLookupTable; private int[][] _scfsi; private int[][] _samples; private int[][][] _scalefac; private float[] _polyPhaseBuf; private int[][] _allocation; protected static bool GetCRC(MpegFrame frame, int[] rateTable, int[][] allocLookupTable, bool readScfsiBits, ref uint crc) { int num = 0; int num2 = rateTable.Length; int num3 = num2; if (frame.ChannelMode == MpegChannelMode.JointStereo) { num3 = frame.ChannelModeExtension * 4 + 4; } int num4 = ((frame.ChannelMode == MpegChannelMode.Mono) ? 1 : 2); int i; for (i = 0; i < num3; i++) { int num5 = allocLookupTable[rateTable[i]][0]; for (int j = 0; j < num4; j++) { int num6 = frame.ReadBits(num5); if (num6 > 0) { num += 2; } MpegFrame.UpdateCRC(num6, num5, ref crc); } } for (; i < num2; i++) { int num7 = allocLookupTable[rateTable[i]][0]; int num8 = frame.ReadBits(num7); if (num8 > 0) { num += num4 * 2; } MpegFrame.UpdateCRC(num8, num7, ref crc); } if (readScfsiBits) { while (num >= 2) { MpegFrame.UpdateCRC(frame.ReadBits(2), 2, ref crc); num -= 2; } } return true; } protected LayerIIDecoderBase(int[][] allocLookupTable, int granuleCount) { _allocLookupTable = allocLookupTable; _granuleCount = granuleCount; _allocation = new int[2][] { new int[32], new int[32] }; _scfsi = new int[2][] { new int[32], new int[32] }; _samples = new int[2][] { new int[384 * _granuleCount], new int[384 * _granuleCount] }; _scalefac = new int[2][][] { new int[3][], new int[3][] }; for (int i = 0; i < 3; i++) { _scalefac[0][i] = new int[32]; _scalefac[1][i] = new int[32]; } _polyPhaseBuf = new float[32]; } internal override int DecodeFrame(IMpegFrame frame, float[] ch0, float[] ch1) { InitFrame(frame); int[] rateTable = GetRateTable(frame); ReadAllocation(frame, rateTable); for (int i = 0; i < _scfsi[0].Length; i++) { _scfsi[0][i] = ((_allocation[0][i] != 0) ? 2 : (-1)); _scfsi[1][i] = ((_allocation[1][i] != 0) ? 2 : (-1)); } ReadScaleFactorSelection(frame, _scfsi, _channels); ReadScaleFactors(frame); ReadSamples(frame); return DecodeSamples(ch0, ch1); } private void InitFrame(IMpegFrame frame) { switch (frame.ChannelMode) { case MpegChannelMode.Mono: _channels = 1; _jsbound = 32; break; case MpegChannelMode.JointStereo: _channels = 2; _jsbound = frame.ChannelModeExtension * 4 + 4; break; default: _channels = 2; _jsbound = 32; break; } } protected abstract int[] GetRateTable(IMpegFrame frame); private void ReadAllocation(IMpegFrame frame, int[] rateTable) { int num = rateTable.Length; if (_jsbound > num) { _jsbound = num; } Array.Clear(_allocation[0], 0, 32); Array.Clear(_allocation[1], 0, 32); int i; for (i = 0; i < _jsbound; i++) { int[] array = _allocLookupTable[rateTable[i]]; int bitCount = array[0]; for (int j = 0; j < _channels; j++) { _allocation[j][i] = array[frame.ReadBits(bitCount) + 1]; } } for (; i < num; i++) { int[] array2 = _allocLookupTable[rateTable[i]]; _allocation[0][i] = (_allocation[1][i] = array2[frame.ReadBits(array2[0]) + 1]); } } protected abstract void ReadScaleFactorSelection(IMpegFrame frame, int[][] scfsi, int channels); private void ReadScaleFactors(IMpegFrame frame) { for (int i = 0; i < 32; i++) { for (int j = 0; j < _channels; j++) { switch (_scfsi[j][i]) { case 0: _scalefac[j][0][i] = frame.ReadBits(6); _scalefac[j][1][i] = frame.ReadBits(6); _scalefac[j][2][i] = frame.ReadBits(6); break; case 1: _scalefac[j][0][i] = (_scalefac[j][1][i] = frame.ReadBits(6)); _scalefac[j][2][i] = frame.ReadBits(6); break; case 2: _scalefac[j][0][i] = (_scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6))); break; case 3: _scalefac[j][0][i] = frame.ReadBits(6); _scalefac[j][1][i] = (_scalefac[j][2][i] = frame.ReadBits(6)); break; default: _scalefac[j][0][i] = 63; _scalefac[j][1][i] = 63; _scalefac[j][2][i] = 63; break; } } } } private void ReadSamples(IMpegFrame frame) { int num = 0; int num2 = 0; while (num < 12) { int num3 = 0; while (num3 < 32) { for (int i = 0; i < _channels; i++) { if (i == 0 || num3 < _jsbound) { int num4 = _allocation[i][num3]; if (num4 != 0) { if (num4 < 0) { int num5 = frame.ReadBits(-num4); int num6 = (1 << -num4 / 2 + -num4 % 2 - 1) + 1; _samples[i][num2] = num5 % num6; num5 /= num6; _samples[i][num2 + 32] = num5 % num6; _samples[i][num2 + 64] = num5 / num6; } else { for (int j = 0; j < _granuleCount; j++) { _samples[i][num2 + 32 * j] = frame.ReadBits(num4); } } } else { for (int k = 0; k < _granuleCount; k++) { _samples[i][num2 + 32 * k] = 0; } } } else { for (int l = 0; l < _granuleCount; l++) { _samples[1][num2 + 32 * l] = _samples[0][num2 + 32 * l]; } } } num3++; num2++; } num++; num2 += 32 * (_granuleCount - 1); } } private int DecodeSamples(float[] ch0, float[] ch1) { float[][] array = new float[2][]; int num = 0; int num2 = _channels - 1; if (_channels == 1 || base.StereoMode == StereoMode.LeftOnly) { array[0] = ch0; num2 = 0; } else if (base.StereoMode == StereoMode.RightOnly) { array[1] = ch0; num = 1; } else { array[0] = ch0; array[1] = ch1; } int num3 = 0; for (int i = num; i <= num2; i++) { num3 = 0; for (int j = 0; j < _granuleCount; j++) { for (int k = 0; k < 12; k++) { int num4 = 0; while (num4 < 32) { int num5 = _allocation[i][num4]; if (num5 != 0) { float[] array2; float[] array3; if (num5 < 0) { num5 = -num5 / 2 + -num5 % 2 - 1; array2 = _groupedC; array3 = _groupedD; } else { array2 = _C; array3 = _D; } _polyPhaseBuf[num4] = array2[num5] * ((float)(_samples[i][num3] << 16 - num5) / 32768f + array3[num5]) * _denormalMultiplier[_scalefac[i][j][num4]]; } else { _polyPhaseBuf[num4] = 0f; } num4++; num3++; } InversePolyPhase(i, _polyPhaseBuf); Array.Copy(_polyPhaseBuf, 0, array[i], num3 - 32, 32); } } } if (_channels == 2 && base.StereoMode == StereoMode.DownmixToMono) { for (int l = 0; l < num3; l++) { ch0[l] = (ch0[l] + ch1[l]) / 2f; } } return num3; } } internal sealed class LayerIIIDecoder : LayerDecoderBase { private class HybridMDCT { private const float PI = MathF.PI; private static float[][] _swin; private static float[] icos72_table; private List<float[]> _prevBlock; private List<float[]> _nextBlock; private float[] _imdctTemp = new float[18]; private float[] _imdctResult = new float[36]; private const float sqrt32 = 0.8660254f; static HybridMDCT() { icos72_table = new float[35] { 0.50047636f, 0.5019099f, 0.5043145f, 0.5077133f, 0.51213974f, 0.5176381f, 0.5242646f, 0.5320889f, 0.5411961f, 0.55168897f, 0.56369096f, 0.57735026f, 0.59284455f, 0.61038727f, 0.6302362f, 0.65270364f, 0.67817086f, 0.70710677f, 0.7400936f, 0.7778619f, 0.8213398f, 0.8717234f, 0.9305795f, 1f, 1.0828403f, 1.1831008f, 1.306563f, 1.4619021f, 1.6627548f, 1.9318516f, 2.3101132f, 2.8793852f, 3.830649f, 5.7368565f, 11.462792f }; _swin = new float[4][] { new float[36], new float[36], new float[36], new float[36] }; for (int i = 0; i < 36; i++) { _swin[0][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5)); } for (int i = 0; i < 18; i++) { _swin[1][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5)); } for (int i = 18; i < 24; i++) { _swin[1][i] = 1f; } for (int i = 24; i < 30; i++) { _swin[1][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 18.0)); } for (int i = 30; i < 36; i++) { _swin[1][i] = 0f; } for (int i = 0; i < 6; i++) { _swin[3][i] = 0f; } for (int i = 6; i < 12; i++) { _swin[3][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5 - 6.0)); } for (int i = 12; i < 18; i++) { _swin[3][i] = 1f; } for (int i = 18; i < 36; i++) { _swin[3][i] = (float)Math.Sin(0.0872664675116539 * ((double)i + 0.5)); } for (int i = 0; i < 12; i++) { _swin[2][i] = (float)Math.Sin(0.2617993950843811 * ((double)i + 0.5)); } for (int i = 12; i < 36; i++) { _swin[2][i] = 0f; } } internal HybridMDCT() { _prevBlock = new List<float[]>(); _nextBlock = new List<float[]>(); } internal void Reset() { _prevBlock.Clear(); _nextBlock.Clear(); } private void GetPrevBlock(int channel, out float[] prevBlock, out float[] nextBlock) { while (_prevBlock.Count <= channel) { _prevBlock.Add(new float[576]); } while (_nextBlock.Count <= channel) { _nextBlock.Add(new float[576]); } prevBlock = _prevBlock[channel]; nextBlock = _nextBlock[channel]; _nextBlock[channel] = prevBlock; _prevBlock[channel] = nextBlock; } internal void Apply(float[] fsIn, int channel, int blockType, bool doMixed) { GetPrevBlock(channel, out var prevBlock, out var nextBlock); int sbStart = 0; if (doMixed) { LongImpl(fsIn, 0, 2, nextBlock, 0); sbStart = 2; } if (blockType == 2) { ShortImpl(fsIn, sbStart, nextBlock); } else { LongImpl(fsIn, sbStart, 32, nextBlock, blockType); } for (int i = 0; i < 576; i++) { fsIn[i] += prevBlock[i]; } } private void LongImpl(float[] fsIn, int sbStart, int sbLimit, float[] nextblck, int blockType) { int i = sbStart; int num = sbStart * 18; for (; i < sbLimit; i++) { Array.Copy(fsIn, num, _imdctTemp, 0, 18); LongIMDCT(_imdctTemp, _imdctResult); float[] array = _swin[blockType]; int j; for (j = 0; j < 18; j++) { fsIn[num++] = _imdctResult[j] * array[j]; } num -= 18; for (; j < 36; j++) { nextblck[num++] = _imdctResult[j] * array[j]; } } } private static void LongIMDCT(float[] invec, float[] outvec) { float[] array = new float[17]; float[] array2 = new float[18]; float[] array3 = new float[9]; float[] array4 = new float[9]; float[] array5 = new float[9]; float[] array6 = new float[9]; int i; for (i = 0; i < 17; i++) { array[i] = invec[i] + invec[i + 1]; } array3[0] = invec[0]; array4[0] = array[0]; int num = 0; i = 1; while (i < 9) { array3[i] = array[num + 1]; array4[i] = array[num] + array[num + 2]; i++; num += 2; } imdct_9pt(array3, array5); imdct_9pt(array4, array6); for (i = 0; i < 9; i++) { array6[i] *= ICOS36_A(i); array2[i] = (array5[i] + array6[i]) * ICOS72_A(i); } for (; i < 18; i++) { array2[i] = (array5[17 - i] - array6[17 - i]) * ICOS72_A(i); } outvec[0] = array2[9]; outvec[1] = array2[10]; outvec[2] = array2[11]; outvec[3] = array2[12]; outvec[4] = array2[13]; outvec[5] = array2[14]; outvec[6] = array2[15]; outvec[7] = array2[16]; outvec[8] = array2[17]; outvec[9] = 0f - array2[17]; outvec[10] = 0f - array2[16]; outvec[11] = 0f - array2[15]; outvec[12] = 0f - array2[14]; outvec[13] = 0f - array2[13]; outvec[14] = 0f - array2[12]; outvec[15] = 0f - array2[11]; outvec[16] = 0f - array2[10]; outvec[17] = 0f - array2[9]; outvec[35] = (outvec[18] = 0f - array2[8]); outvec[34] = (outvec[19] = 0f - array2[7]); outvec[33] = (outvec[20] = 0f - array2[6]); outvec[32] = (outvec[21] = 0f - array2[5]); outvec[31] = (outvec[22] = 0f - array2[4]); outvec[30] = (outvec[23] = 0f - array2[3]); outvec[29] = (outvec[24] = 0f - array2[2]); outvec[28] = (outvec[25] = 0f - array2[1]); outvec[27] = (outvec[26] = 0f - array2[0]); } private static float ICOS72_A(int i) { return icos72_table[2 * i]; } private static float ICOS36_A(int i) { return icos72_table[4 * i + 1]; } private static void imdct_9pt(float[] invec, float[] outvec) { float[] array = new float[5]; float[] array2 = new float[4]; float num = invec[6] / 2f + invec[0]; float num2 = invec[0] - invec[6]; float num3 = invec[2] - invec[4] - invec[8]; array[0] = num + invec[2] * 0.9396926f + invec[4] * 0.76604444f + invec[8] * 0.17364818f; array[1] = num3 / 2f + num2; array[2] = num - invec[2] * 0.17364818f - invec[4] * 0.9396926f + invec[8] * 0.76604444f; array[3] = num - invec[2] * 0.76604444f + invec[4] * 0.17364818f - invec[8] * 0.9396926f; array[4] = num2 - num3; float num4 = invec[1] + invec[3]; float num5 = invec[3] + invec[5]; num = (invec[5] + invec[7]) * 0.5f + invec[1]; array2[0] = num + num4 * 0.9396926f + num5 * 0.76604444f; array2[1] = (invec[1] - invec[5]) * 1.5f - invec[7]; array2[2] = num - num4 * 0.17364818f - num5 * 0.9396926f; array2[3] = num - num4 * 0.76604444f + num5 * 0.17364818f; array2[0] += invec[7] * 0.17364818f; array2[1] -= invec[7] * 0.5f; array2[2] += invec[7] * 0.76604444f; array2[3] -= invec[7] * 0.9396926f; array2[0] *= 0.5077133f; array2[1] *= 0.57735026f; array2[2] *= 0.7778619f; array2[3] *= 1.4619021f; for (int i = 0; i < 4; i++) { outvec[i] = array[i] + array2[i]; } outvec[4] = array[4]; for (int i = 5; i < 9; i++) { outvec[i] = array[8 - i] - array2[8 - i]; } } private void ShortImpl(float[] fsIn, int sbStart, float[] nextblck) { _ = _swin[2]; int num = sbStart; int num2 = sbStart * 18; while (num < 32) { int i = 0; int num3 = 0; for (; i < 3; i++) { int num4 = num2 + i; for (int j = 0; j < 6; j++) { _imdctTemp[num3 + j] = fsIn[num4]; num4 += 3; } num3 += 6; } Array.Clear(fsIn, num2, 6); ShortIMDCT(_imdctTemp, 0, _imdctResult); Array.Copy(_imdctResult, 0, fsIn, num2 + 6, 12); ShortIMDCT(_imdct