FeedbackersForEveryone
Adds a cheat which when enabled, allows enemies to parry you, with configurable logic controlling how good enemies are at parrying you.
| Last updated | 2 weeks ago |
| Total downloads | 1733 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Nyxpiri-FeedbackersForEveryone-0.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Nyxpiri-NyxLib
General Library for/used by mods made by Nixya/nyxpirientity. Probably not of much interest to you unless you're installing one of those
Preferred version: 0.0.1BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Important!
For this plugin/mod to work, you'll need to ensure your BepInEx is configured to have HideManagerGameObject set to true, or else the game will destroy the plugin!
About
Adds a cheat that lets enemies parry you, whether they parry you is decided by a simple algorithm I made to determine the 'parryability' of an attempted hit (a value between 0.0 and 1.0), which is supposed to represent whether they successfully manage to hit a parry on you. This process is explicitly not supposed to use RNG in any way (however, RNG may be featured as an option eventually). Enemies also have feedbacker stamina, and feedbacker cooldowns, just like you.
Enemies can only parry many of your ranged attacks and when you're parried, there is usually a way to counter parry! But alternatively, you can simply dodge the projectile being thrown back at you, but this will result in no damage dealt. Everytime a projectile is boosted/parried, either by you or the enemy, the projectile is intended to increase in damage and thus danger for both you and your opponent.
Configurability
In the configuration for the mod you can adjust many of the feedbacker stats, and the parry "skill" of enemies, on a per enemy basis, alongside some controls for the signalling that you've been parried.